Experience Points: Difference between revisions
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==Ways to Affect EXP Gains== | ==Ways to Affect EXP Gains== | ||
{|border="1" class="wikitable" width="100%" | {|border="1" class="wikitable" width="100%" | ||
!Method | !Method | ||
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|[[HentaiVerse Settings#Challenge_Level|Difficulty]] setting || 1x, 2x, 4x, 6x, 10x, 15x, 20x || 20x || Adjustable out of battle | |[[HentaiVerse Settings#Challenge_Level|Difficulty]] setting || 1x, 2x, 4x, 6x, 10x, 15x, 20x || 20x || Adjustable out of battle | ||
|- | |- | ||
|[[Stamina#Effect|Stamina]] | |[[Stamina#Effect|Stamina]] status || <span style="color:red">0x</span>, 1x, 2x || 2x || Based on [[Stamina]] | ||
|- | |- | ||
|Adept Learner [[training]] || +1% per rank, up to +300% | |Adept Learner [[training]] || +1% per rank, up to +300% || rowspan=2 | 5x || rowspan=2 | Permanent | ||
|- | |- | ||
|[[Hath Perks]] | |[[Hath Perks]] | ||
| Line 38: | Line 36: | ||
| +100% || 2x || 30 Days | | +100% || 2x || 30 Days | ||
|- | |- | ||
|Placing within top 25 in of the daily [[gallery | |Placing within top 25 in of the daily [[Toplists#Gallery_Toplists|gallery toplist]] || +1% per ranking above 26th (additional +5% for every rank, up to +50%) || 13x || Until next [[Dawn]] | ||
|- | |- | ||
|[[Stars]] || +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% || 8x || rowspan=2 width=100px | Permanent | |[[Stars]] || +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% || 8x || rowspan=2 width=100px | Permanent | ||
Revision as of 19:25, 1 November 2019
Experience points (EXP) are what increases the player's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a player's Primary Attributes.
Receiving 0 EXP gains means having low Stamina; wait a full day before battling.
Sources
- Through victories against monster battles.
- The amount is dependent on several factors listed below.
- Players must complete the battle round to receive the reward.
- During the Dawn of a New Day event.
Monsters
The EXP reward from killing a monster is a base of 25?, further modified by:
- Its stats (roughly determined by ((Monster_SP - 1) * 5)).
- Its Power Level (as (1 + PL / 200)).
- Item quality, for battles in the Item World as ((Base_PXP - 100) * 0.004).
Ways to Affect EXP Gains
| Method | Amount | Maximum | Duration/Notes |
|---|---|---|---|
| Difficulty setting | 1x, 2x, 4x, 6x, 10x, 15x, 20x | 20x | Adjustable out of battle |
| Stamina status | 0x, 1x, 2x | 2x | Based on Stamina |
| Adept Learner training | +1% per rank, up to +300% | 5x | Permanent |
| Hath Perks | +25%, +50%, +75%, +100% | ||
| Posting once in the forums | +100% | 2x | 30 Days |
| Placing within top 25 in of the daily gallery toplist | +1% per ranking above 26th (additional +5% for every rank, up to +50%) | 13x | Until next Dawn |
| Stars | +25%, +50%, +100%, +150%, +200%, +250%, +300%, +350%, +400%, +450%, +500%, +600%, +700% | 8x | Permanent |
| Awards | Varies per rank, category, and year | Varies | |
| Battle Modes | |||
| Item Worlds | 1x - 1.2x | 1.2x | Based on equipment quality |
| Higher level Arenas (Longest Journey and above) | 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x | 3x | Selectable out of battle, limit 1 of each per day |
| Random Encounters | 5x | 5x | N/A |
Formulas
An estimated formula for calculating EXP bonuses on the player's side:
Player_Mults = roundup(base_exp * stamina_bonus * difficulty_bonus * arena_bonus * (1 + hath_perk_bonus + training_bonus) * (1 + star_bonus) * (1 + award_bonus) * (1 + toplist_bonus) * (1 + posting_bonus))
And the estimated formula when including the monster's side:
Player_Mults * 25 * (1 + PL / 200) * (1 + 0.00747 * (Monster_SP - 1))
Avoiding EXP
Players who wish to avoid EXP gains may do the following: