Item World: Difference between revisions
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PXP gain = roundup(Item round count * [[difficulty|PXP modifier]]) | PXP gain = roundup(Item round count * [[difficulty|PXP modifier]]) | ||
The number of rounds faced in an item world depends on the item's bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. | The number of rounds faced in an item world depends on the item's bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. Players cannot gain any PXP if they are at "exhausted" [[stamina]]. | ||
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=80045&view=findpost&p=2074200]</sup>. These additional stats can be further upgraded in the [[forge]]. | All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=80045&view=findpost&p=2074200]</sup>. These additional stats can be further upgraded in the [[forge]]. | ||
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Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear. | Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear. | ||
Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the forge. | Item Potency can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. | ||
===Potencies=== | ===Potencies=== | ||
Revision as of 15:15, 29 September 2012
Item World (IW) is one of the battle modes in the HentaiVerse mini-game. Item World allows users to do battle inside any piece of equipment not equipped to their current equipment set in order to increase its latent potential.
Rounds
An Item World has rounds based on the equipment's quality. This is capped at 200 round. Like in the Grindfest, monsters start at 50% base damage and increase by 1% per round.
Users that are defeated or flee in any round must start over again to complete the IW for an item potency increase.
Item Potency
Clearing an Item World or Upgrading a piece of equipment earns the item PXP (Potency Experience) towards increasing the potency of the equipment.
PXP gain = roundup(Item round count * PXP modifier)
The number of rounds faced in an item world depends on the item's bonuses (the higher they are, the more rounds) and varies from item to item, but remains constant for a specific item regardless of its current potency level. Fleeing or being defeated in an IW does not grant any PXP, only clearing all rounds advances the item. Players cannot gain any PXP if they are at "exhausted" stamina.
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of PXP required for the next level is displayed next to the equipment potency's level and increases as the item gains in potency levels. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones[1]. These additional stats can be further upgraded in the forge.
- The 10th level of Potency for non-void weapons will always change its damage type to void.
- This does NOT turn a weapon into a true Ethereal (it still has burden/interference).
- This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random Elemental Strike at level 10 potency. This does grants them the +50% melee damage but does not provide them with the bonus to spell damage that true elemental weapons have.
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.
Item Potency can be reset by reforging in the forge. This requires Amnesia Shards equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them.
Potencies
All non-Primary Attribute and damage type potencies give roughly 2% per player level per potency level. Mitigation potencies give 4 points of base bonus to the equipment per potency level.
| Class | Name | Addition | Weapon | Armor Shield | |
|---|---|---|---|---|---|
| Melee | Staff | ||||
| Attribute | |||||
| Agility | Primary Stat (Agility) | X | X | ||
| Dexterity | Primary Stat (Dexterity) | X | |||
| Endurance | Primary Stat (Endurance) | X | X | ||
| Intelligence | Primary Stat (Intelligence) | X | |||
| Strength | Primary Stat (Strength) | X | |||
| Wisdom | Primary Stat (Wisdom) | X | |||
| Mitigation | |||||
| Coldproof | Mitigation (Cold) | X | |||
| Darkproof | Mitigation (Dark) | X | |||
| Elecproof | Mitigation (Elec) | X | |||
| Fireproof | Mitigation (Fire) | X | |||
| Holyproof | Mitigation (Holy) | X | |||
| Soulproof | Mitigation (Soul) | X | |||
| Windproof | Mitigation (Wind) | X | |||
| Special | |||||
| Archmage | Bonus Magic Damage | X | |||
| Butcher | Bonus Weapon Damage | X | |||
| Capacitor | Bonus MP | X | |||
| Economizer | Mana Conservation | X | |||
| Juggernaut | Bonus HP | X | |||
| Swift Strike | Raises Attack Speed | X | |||
Level 10 Only
Elemental Strike for void weapons, otherwise Hollowforged.
| Class | Name | Addition |
|---|---|---|
| Elemental Strike | ||
| Cold Strike | Adds Cold damage | |
| Dark Strike | Adds Dark damage | |
| Elec Strike | Adds Elec damage | |
| Fire Strike | Adds Fire damage | |
| Holy Strike | Adds Holy damage | |
| Soul Strike | Adds Soul damage | |
| Wind Strike | Adds Wind damage | |
| Special | Hollowforged | Damage Type converts to Void |
EXP
The strength of the monsters and EXP gains depend on the quality of the item. A Magnificent item will have significantly harder mobs than a Crude one. A legendary equipment should give EXP equivalent to Grindfest at the same difficulty, however users do not gain any credits inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.