The Forge: Difference between revisions
Hitokiri84 (talk | contribs) |
No edit summary |
||
| Line 29: | Line 29: | ||
===Forge Ranks=== | ===Forge Ranks=== | ||
*Experience to reach next forge level = (Current forge level * | *Experience to reach next forge level = (Current forge level * 250) + 250 | ||
*Upgrade cap increases by 2% per forge level, rounded down | *Upgrade cap increases by 2% per forge level, rounded down | ||
**At forge level 50 the upgrade cap will increase from 50/20 to 100/40 | **At forge level 50 the upgrade cap will increase from 50/20 to 100/40 | ||
| Line 41: | Line 41: | ||
!WD/ADB/MDB || Others | !WD/ADB/MDB || Others | ||
|- | |- | ||
|0 || Novice || | |0 || Novice || 250 || 50 || 20 | ||
|- | |- | ||
|1 || Novice || | |1 || Novice || 500 || 51 || 20 | ||
|- | |- | ||
|2 || Novice || | |2 || Novice || 750 || 52 || 20 | ||
|- | |- | ||
|3 || Novice || | |3 || Novice || 1000 || 53 || 21 | ||
|- | |- | ||
|4 || Novice || | |4 || Novice || 1250 || 54 || 21 | ||
|- | |- | ||
|5 || Novice || | |5 || Novice || 1500 || 55 || 22 | ||
|- | |- | ||
|6 || Novice || | |6 || Novice || 1750 || 56 || 22 | ||
|- | |- | ||
|7 || Novice || | |7 || Novice || 2000 || 57 || 22 | ||
|- | |- | ||
|8 || Novice || | |8 || Novice || 2250 || 58 || 23 | ||
|- | |- | ||
|9 || Novice || | |9 || Novice || 2500 || 59 || 23 | ||
|- | |- | ||
|10 || Apprentice || | |10 || Apprentice || 2750 || 60 || 24 | ||
|- | |- | ||
|11 || Apprentice || | |11 || Apprentice || 3000 || 61 || 24 | ||
|- | |- | ||
|12 || Apprentice || | |12 || Apprentice || 3250 || 62 || 24 | ||
|- | |- | ||
|13 || Apprentice || | |13 || Apprentice || 3500 || 63 || 25 | ||
|- | |- | ||
|14 || Apprentice || | |14 || Apprentice || 3750 || 64 || 25 | ||
|- | |- | ||
|15 || Apprentice || | |15 || Apprentice || 4000 || 65 || 26 | ||
|- | |- | ||
|16 || Apprentice || | |16 || Apprentice || 4250 || 66 || 26 | ||
|- | |- | ||
|17 || Apprentice || | |17 || Apprentice || 4500 || 67 || 26 | ||
|- | |- | ||
|18 || Apprentice || | |18 || Apprentice || 4750 || 68 || 27 | ||
|- | |- | ||
|19 || Apprentice || | |19 || Apprentice || 5000 || 69 || 27 | ||
|- | |- | ||
|20 || Journeyman || | |20 || Journeyman || 5250 || 70 || 28 | ||
|- | |- | ||
|21 || Journeyman || | |21 || Journeyman || 5500 || 71 || 28 | ||
|- | |- | ||
|22 || Journeyman || | |22 || Journeyman || 5750 || 72 || 28 | ||
|- | |- | ||
|23 || Journeyman || | |23 || Journeyman || 6000 || 73 || 29 | ||
|- | |- | ||
|24 || Journeyman || | |24 || Journeyman || 6250 || 74 || 29 | ||
|- | |- | ||
|25 || Journeyman || | |25 || Journeyman || 6500 || 75 || 30 | ||
|- | |- | ||
|26 || Journeyman || | |26 || Journeyman || 6750 || 76 || 30 | ||
|- | |- | ||
|27 || Journeyman || | |27 || Journeyman || 7000 || 77 || 30 | ||
|- | |- | ||
|28 || Journeyman || | |28 || Journeyman || 7250 || 78 || 31 | ||
|- | |- | ||
|29 || Journeyman || | |29 || Journeyman || 7500 || 79 || 31 | ||
|- | |- | ||
|30 || Artisan || | |30 || Artisan || 7750 || 80 || 32 | ||
|- | |- | ||
|31 || || | |31 || || 8000 || 81 || 32 | ||
|- | |- | ||
|32 || || | |32 || || 8250 || 82 || 32 | ||
|- | |- | ||
|33 || || | |33 || || 8500 || 83 || 33 | ||
|- | |- | ||
|34 || || | |34 || || 8750 || 84 || 33 | ||
|- | |- | ||
|35 || || | |35 || || 9000 || 85 || 34 | ||
|- | |- | ||
|36 || || | |36 || || 9250 || 86 || 34 | ||
|- | |- | ||
|37 || || | |37 || || 9500 || 87 || 34 | ||
|- | |- | ||
|38 || || | |38 || || 9750 || 88 || 35 | ||
|- | |- | ||
|39 || || | |39 || || 10000 || 89 || 35 | ||
|- | |- | ||
|40 || || | |40 || || 10250 || 90 || 36 | ||
|- | |- | ||
|41 || || | |41 || || 10500 || 91 || 36 | ||
|- | |- | ||
|42 || || | |42 || || 10750 || 92 || 36 | ||
|- | |- | ||
|43 || || | |43 || || 11000 || 93 || 37 | ||
|- | |- | ||
|44 || || | |44 || || 11250 || 94 || 37 | ||
|- | |- | ||
|45 || || | |45 || || 11500 || 95 || 38 | ||
|- | |- | ||
|46 || || | |46 || || 11750 || 96 || 38 | ||
|- | |- | ||
|47 || || | |47 || || 12000 || 97 || 38 | ||
|- | |- | ||
|48 || || | |48 || || 12250 || 98 || 39 | ||
|- | |- | ||
|49 || || | |49 || || 12500 || 99 || 39 | ||
|- | |- | ||
|50 || || - || 100 || 40 | |50 || || - || 100 || 40 | ||
Revision as of 13:43, 2 September 2012
The Forge allows players to reforge and improve their equipment. It does not allow for the creation of new equipment from scratch.
Reforging is done using the materials brought to players by their monsters, drops in battles, or purchased in the Bazaar's item shop.
Upgrading
- Each upgrade level adds 1% to the base stat in question.
- Stats can only be increased.
- Only stats that already exist on the gear can be increased. No new stats may be added.
- Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.
- This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).
- No bindings for increasing any proc stats exist.
- Likewise for decreasing Burden and Interference.
Enhancements
- Gives time-limited bonuses to equipment in order to make them more powerful.
- Requires a shard to activate.
- Expires after 4 hours real-time.
- Different shard types can be applied the same equipment simultaneously to get multiple effects.
- Applying the same shard type multiple times extends the effect's duration by an additional 4 hours per shard.
Forge Level
Every time a player upgrade an equipment, the forge will gain a certain amount of experience.
- The Forge level is capped at 50.
- The upgrade cap will be increased by Forge level.
- The amount of experience gained depends the level of the materials used for the upgrade: +0.2 per low-grade, +1 per mid-grade and +4 per high-grade, and +5 for a special item; giving an effective cap of 25 per upgrade.
- The amount of EXP that will be gained is shown when hovering over an upgrade.
- The amount is unaffected by the bindings used.
- This also gives an equal amount of potency EXP.
Forge Ranks
- Experience to reach next forge level = (Current forge level * 250) + 250
- Upgrade cap increases by 2% per forge level, rounded down
- At forge level 50 the upgrade cap will increase from 50/20 to 100/40
| Level | Rank | EXP required | Upgrade Cap | |
|---|---|---|---|---|
| WD/ADB/MDB | Others | |||
| 0 | Novice | 250 | 50 | 20 |
| 1 | Novice | 500 | 51 | 20 |
| 2 | Novice | 750 | 52 | 20 |
| 3 | Novice | 1000 | 53 | 21 |
| 4 | Novice | 1250 | 54 | 21 |
| 5 | Novice | 1500 | 55 | 22 |
| 6 | Novice | 1750 | 56 | 22 |
| 7 | Novice | 2000 | 57 | 22 |
| 8 | Novice | 2250 | 58 | 23 |
| 9 | Novice | 2500 | 59 | 23 |
| 10 | Apprentice | 2750 | 60 | 24 |
| 11 | Apprentice | 3000 | 61 | 24 |
| 12 | Apprentice | 3250 | 62 | 24 |
| 13 | Apprentice | 3500 | 63 | 25 |
| 14 | Apprentice | 3750 | 64 | 25 |
| 15 | Apprentice | 4000 | 65 | 26 |
| 16 | Apprentice | 4250 | 66 | 26 |
| 17 | Apprentice | 4500 | 67 | 26 |
| 18 | Apprentice | 4750 | 68 | 27 |
| 19 | Apprentice | 5000 | 69 | 27 |
| 20 | Journeyman | 5250 | 70 | 28 |
| 21 | Journeyman | 5500 | 71 | 28 |
| 22 | Journeyman | 5750 | 72 | 28 |
| 23 | Journeyman | 6000 | 73 | 29 |
| 24 | Journeyman | 6250 | 74 | 29 |
| 25 | Journeyman | 6500 | 75 | 30 |
| 26 | Journeyman | 6750 | 76 | 30 |
| 27 | Journeyman | 7000 | 77 | 30 |
| 28 | Journeyman | 7250 | 78 | 31 |
| 29 | Journeyman | 7500 | 79 | 31 |
| 30 | Artisan | 7750 | 80 | 32 |
| 31 | 8000 | 81 | 32 | |
| 32 | 8250 | 82 | 32 | |
| 33 | 8500 | 83 | 33 | |
| 34 | 8750 | 84 | 33 | |
| 35 | 9000 | 85 | 34 | |
| 36 | 9250 | 86 | 34 | |
| 37 | 9500 | 87 | 34 | |
| 38 | 9750 | 88 | 35 | |
| 39 | 10000 | 89 | 35 | |
| 40 | 10250 | 90 | 36 | |
| 41 | 10500 | 91 | 36 | |
| 42 | 10750 | 92 | 36 | |
| 43 | 11000 | 93 | 37 | |
| 44 | 11250 | 94 | 37 | |
| 45 | 11500 | 95 | 38 | |
| 46 | 11750 | 96 | 38 | |
| 47 | 12000 | 97 | 38 | |
| 48 | 12250 | 98 | 39 | |
| 49 | 12500 | 99 | 39 | |
| 50 | - | 100 | 40 | |
Materials
Basic Materials
These come in Low, Mid, and High-grade varieties.
| Name | Required to Reforge & Upgrade |
|---|---|
| Cloth | Cloth armor |
| Leather | Light armor and Shields |
| Metals | Heavy armor and Weapons |
| Wood | Staffs and Shields |
Rares
| Name | Required to Reforge |
|---|---|
| Crystallized Phazon | Phase armor |
| Shade Fragment | Shade armor |
| Kevlar Piece | Kevlar armor |
| Repurposed Actuator | Power armor |
| Shielding Rune | Shield armor |
Bindings
| Name | Upgrades |
|---|---|
| Binding of Slaughter | Base Physical Damage |
| Binding of Balance | Physical Hit Chance |
| Binding of Isaac | Physical Crit Chance |
| Binding of Destruction | Base Magical Damage |
| Binding of Focus | Magical Hit Chance |
| Binding of Friendship | Magical Crit Chance |
| Binding of Protection | Physical Defense |
| Binding of the Fleet | Evade Chance |
| Binding of the Barrier | Block Chance |
| Binding of the Nimble | Parry Chance |
| Binding of the Elementalist | Elemental Magic Proficiency |
| Binding of the Heaven-sent | Divine Magic Proficiency |
| Binding of the Demon-fiend | Forbidden Magic Proficiency |
| Binding of the Curse-weaver | Depreciating Magic Proficiency |
| Binding of the Earth-walker | Supportive Magic Proficiency |
| Binding of the Priestess | Curative Magic Proficiency |
| Binding of Surtr | Fire Spell Damage |
| Binding of Niflheim | Cold Spell Damage |
| Binding of Mjolnir | Elec Spell Damage |
| Binding of Freyr | Wind Spell Damage |
| Binding of Heimdall | Holy Spell Damage |
| Binding of Fenrir | Dark Spell Damage |
| Binding of Dampening | Crushing Mitigation |
| Binding of Stone-skin | Slashing Mitigation |
| Binding of Deflection | Piercing Mitigation |
| Binding of the Fire-eater | Fire Mitigation |
| Binding of the Frost-born | Cold Mitigation |
| Binding of the Thunder-child | Elec Mitigation |
| Binding of the Wind-waker | Wind Mitigation |
| Binding of the Thrice-blessed | Holy Mitigation |
| Binding of the Spirit-ward | Dark Mitigation |
| Binding of the Ox | Strength |
| Binding of the Raccoon | Dexterity |
| Binding of the Cheetah | Agility |
| Binding of the Turtle | Endurance |
| Binding of the Fox | Intelligence |
| Binding of the Owl | Wisdom |
| Binding of Warding | Magical Mitigation |
| Binding of Negation | Resist Chance |
Shards
| Name | Weapons | Armors | Effect |
|---|---|---|---|
| Voidseeker's Blessing | ✔ | The weapon's damage type is changed to void, and a +50% physical accuracy bonus. | |
| Suffused Aether | ✔ | Gives +10% mana conservation bonus and a +50% magic accuracy bonus.
| |
| Featherweight Charm | ✔ | ✔ | Eliminate the equipment's burden and interference. |
Materials Costs
- Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.
- The amount required varies based on the equipment's quality and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.
- For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.
| Upgrade Level | Quality / Material per upgrade | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Below 0.5 | 0.5 - 0.6 | 0.6 - 0.7 | 0.7 - 0.8 | 0.8 - 0.9 | 0.9 - 1.0 | |||||||||||||
| Low | Mid | High | Low | Mid | High | Low | Mid | High | Low | Mid | High | Low | Mid | High | Low | Mid | High | |
| 1 - 2 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 |
| 3 - 6 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 |
| 7 - 10 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 |
| 11 - 14 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 |
| 15 - 18 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 |
| 19 - 22 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 |
| 23 - 26 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 |
| 27 - 30 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| 31 - 34 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| 35 - 38 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| 39 - 40 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| Upgrade Level | Quality / Material per upgrade | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Below 0.5 | 0.5 - 0.6 | 0.6 - 0.7 | 0.7 - 0.8 | 0.8 - 0.9 | 0.9 - 1.0 | |||||||||||||
| Low | Mid | High | Low | Mid | High | Low | Mid | High | Low | Mid | High | Low | Mid | High | Low | Mid | High | |
| 1 - 4 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 |
| 5 - 14 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 |
| 15 - 24 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 |
| 25 - 34 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 |
| 35 - 44 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 |
| 45 - 54 | 0 | 5 | 0 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 |
| 55 - 64 | 0 | 4 | 1 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 |
| 65 - 74 | 0 | 3 | 2 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| 75 - 84 | 0 | 2 | 3 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| 85 - 94 | 0 | 1 | 4 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
| 95 - 100 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 | 0 | 0 | 5 |
Salvaging
Salvaging retrieves materials from higher-quality equipment pieces. Only low/mid/high-grade base materials can be directly acquired this way. Locked items cannot be salvaged.
- Salvaging equipment below Fine will not yield anything.
- Equipment in the Fine to Superior range has a chance to yield materials based on the specific item's quality.
- Exquisite and above will always yield materials.
Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the quality of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%.