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*Only two different infusion types can be active on a weapon at maximum.
*Only two different infusion types can be active on a weapon at maximum.
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|'''Armors||| || The enchanted armore gains 5% resistance to the corresponding element.
|'''Armors''' || The enchanted armore gains 5% resistance to the corresponding element.
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==Material Costs==
==Material Costs==

Revision as of 03:25, 21 January 2013

The Forge allows players to reforge and improve their equipment. It does not allow for the creation of new equipment from scratch.

Reforging is done using the materials brought to players by their monsters, drops in battles, or purchased in the Bazaar's item shop.

Upgrading

  • Each upgrade level adds 1% to the base stat in question.
  • Stats can only be increased.
  • Only stats that already exist on the gear can be increased. No new stats may be added.
    • Any stats that are gained from Potencies cannot be forged.
  • Most upgrades are limited to 20 levels, except for physical and magical damage which go up to 50 levels.
    • This upgrade cap can be increased by Forge Level up to double (40 and 100 levels respectively).
  • No bindings for increasing any proc stats exist.

Enhancements

  • Gives time-limited bonuses to equipment in order to make them more powerful.
  • Requires a shard or an Infusion to activate.
  • Expires after 1 hour real-time.
  • Different shard/infusion types can be applied the same equipment simultaneously to get multiple effects.
    • However, only two different infusion types can be active on a weapon at maximum.
  • Applying the same shard type multiple times extends the effect's duration by an additional 1 hour per shard.

Salvaging

Salvaging retrieves materials from higher-quality equipment pieces. Only low/mid/high-grade base materials can be directly acquired this way. Locked items cannot be salvaged.

  • Salvaging equipment below Fine will not yield anything.
    • Equipment in the Fine to Superior range has a chance to yield materials based on the specific item's quality.
    • Exquisite and above will always yield materials.

Salvaging an item with upgrades will also return some of the bindings used. The amount returned depends on the quality of the item, with low-quality items giving back as little as 25% while the highest-quality legendaries salvages as much as 75%. Other materials (Base materials, rares) spent on upgrading an item will not be returned.

Reforging

Reforging can reset the Item Potency experience and unlocked potentials of an equipment.

  • Reforging requires Amnesia Shards. The number of shards required is equal to the equipment's Item Potency level.
  • Players can only choose to forfeit all the existing Item Potency levels or keep all of them.
  • Any potencies that had stats further increased via Forging will become latent (inactive but still present) if the potencies are removed in this manner.

Forge Level

Every time a player upgrade an equipment, the forge will gain a certain amount of experience.

  • The Forge level is capped at 50.
  • The upgrade cap will be increased by Forge level.
  • The amount of experience gained depends the level of the materials used for the upgrade: +2 per low-grade, +10 per mid-grade and +40 per high-grade, and +50 for a special item; giving an effective cap of 250 per upgrade.
    • The amount of EXP that will be gained is shown when hovering over an upgrade.
    • The amount is unaffected by the bindings used.
    • This also gives an equal amount of potency EXP.

Forge Ranks

  • Experience to reach next forge level = (Current forge level * 250) + 250
  • Upgrade cap increases by 2% per forge level, rounded down
    • At forge level 50 the upgrade cap will increase from 50/20 to 100/40

Materials

Basic Materials

These come in Low, Mid, and High-grade varieties.

Name Required to Reforge & Upgrade
Cloth Cloth armor
Leather Light armor and Shields
Metals Heavy armor and Weapons
Wood Staffs and Shields

Rares

Name Required to Reforge
Crystallized Phazon Phase armor
Shade Fragment Shade armor
Kevlar Piece Kevlar armor
Repurposed Actuator Power armor
Shielding Rune Shield armor

Bindings

Name Upgrades
Binding of Slaughter Base Physical Damage
Binding of Balance Physical Hit Chance
Binding of Isaac Physical Crit Chance
Binding of Destruction Base Magical Damage
Binding of Focus Magical Hit Chance
Binding of Friendship Magical Crit Chance
Binding of Protection Physical Defense
Binding of the Fleet Evade Chance
Binding of the Barrier Block Chance
Binding of the Nimble Parry Chance
Binding of the Elementalist Elemental Magic Proficiency
Binding of the Heaven-sent Divine Magic Proficiency
Binding of the Demon-fiend Forbidden Magic Proficiency
Binding of the Curse-weaver Depreciating Magic Proficiency
Binding of the Earth-walker Supportive Magic Proficiency
Binding of the Priestess Curative Magic Proficiency (obselete)
Binding of Surtr Fire Spell Damage
Binding of Niflheim Cold Spell Damage
Binding of Mjolnir Elec Spell Damage
Binding of Freyr Wind Spell Damage
Binding of Heimdall Holy Spell Damage
Binding of Fenrir Dark Spell Damage
Binding of Dampening Crushing Mitigation
Binding of Stone-skin Slashing Mitigation
Binding of Deflection Piercing Mitigation
Binding of the Fire-eater Fire Mitigation
Binding of the Frost-born Cold Mitigation
Binding of the Thunder-child Elec Mitigation
Binding of the Wind-waker Wind Mitigation
Binding of the Thrice-blessed Holy Mitigation
Binding of the Spirit-ward Dark Mitigation
Binding of the Ox Strength
Binding of the Raccoon Dexterity
Binding of the Cheetah Agility
Binding of the Turtle Endurance
Binding of the Fox Intelligence
Binding of the Owl Wisdom
Binding of Warding Magical Mitigation
Binding of Negation Resist Chance

Shards

Name Weapons Armors Effect
Voidseeker's Blessing The weapon's damage type is changed to void, and a +50% physical accuracy bonus.
Suffused Aether Gives +10% mana conservation bonus and a +50% magic accuracy bonus.
Featherweight Charm Eliminates the equipment's burden and interference.
Amnesia Shards Resets an equipment's Item Potency.

Infusions

  • Two different infusion types can be active on an equip at maximum.
Equip type Effect
Weapons The enchanted weapon gains corresponding elemental strike effect.
  • Only two different infusion types can be active on a weapon at maximum.
Armors The enchanted armore gains 5% resistance to the corresponding element.

Material Costs

  • Each upgrade requires some basic materials and 1 binding corresponding to which stats get upgraded.
    • The amount required varies based on the equipment's quality and the number of upgrades already done in that stat. As the equipment is upgraded further it will require more high-grade materials, although the total number of materials needed should remain the same.
  • For rarer equipment (phase, kevlar, shade, power, shield armors) a special component is required to upgrade them by a level in a stat. Doing so however, allows for all other stats to be upgraded to that level without another special component.
    • Shade and power armors, in particular, will require at least 50 special components to fully upgrade its physical damage.
Basic Material Required per upgrade (except physical and magical damage)
Upgrade Level Quality / Material per upgrade
Below 0.5 0.5 - 0.6 0.6 - 0.7 0.7 - 0.8 0.8 - 0.9 0.9 - 1.0
Low Mid High Low Mid High Low Mid High Low Mid High Low Mid High Low Mid High
1 - 2 5 0 0 4 1 0 3 2 0 2 3 0 1 4 0 0 5 0
3 - 6 4 1 0 3 2 0 2 3 0 1 4 0 0 5 0 0 4 1
7 - 10 3 2 0 2 3 0 1 4 0 0 5 0 0 4 1 0 3 2
11 - 14 2 3 0 1 4 0 0 5 0 0 4 1 0 3 2 0 2 3
15 - 18 1 4 0 0 5 0 0 4 1 0 3 2 0 2 3 0 1 4
19 - 22 0 5 0 0 4 1 0 3 2 0 2 3 0 1 4 0 0 5
23 - 26 0 4 1 0 3 2 0 2 3 0 1 4 0 0 5 0 0 5
27 - 30 0 3 2 0 2 3 0 1 4 0 0 5 0 0 5 0 0 5
31 - 34 0 2 3 0 1 4 0 0 5 0 0 5 0 0 5 0 0 5
35 - 38 0 1 4 0 0 5 0 0 5 0 0 5 0 0 5 0 0 5
39 - 40 0 0 5 0 0 5 0 0 5 0 0 5 0 0 5 0 0 5
Basic Material Required per upgrade (physical and magical damage)
Upgrade Level Quality / Material per upgrade
Below 0.5 0.5 - 0.6 0.6 - 0.7 0.7 - 0.8 0.8 - 0.9 0.9 - 1.0
Low Mid High Low Mid High Low Mid High Low Mid High Low Mid High Low Mid High
1 - 4 5 0 0 4 1 0 3 2 0 2 3 0 1 4 0 0 5 0
5 - 14 4 1 0 3 2 0 2 3 0 1 4 0 0 5 0 0 4 1
15 - 24 3 2 0 2 3 0 1 4 0 0 5 0 0 4 1 0 3 2
25 - 34 2 3 0 1 4 0 0 5 0 0 4 1 0 3 2 0 2 3
35 - 44 1 4 0 0 5 0 0 4 1 0 3 2 0 2 3 0 1 4
45 - 54 0 5 0 0 4 1 0 3 2 0 2 3 0 1 4 0 0 5
55 - 64 0 4 1 0 3 2 0 2 3 0 1 4 0 0 5 0 0 5
65 - 74 0 3 2 0 2 3 0 1 4 0 0 5 0 0 5 0 0 5
75 - 84 0 2 3 0 1 4 0 0 5 0 0 5 0 0 5 0 0 5
85 - 94 0 1 4 0 0 5 0 0 5 0 0 5 0 0 5 0 0 5
95 - 100 0 0 5 0 0 5 0 0 5 0 0 5 0 0 5 0 0 5

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools