HentaiVerse FAQ: Difference between revisions
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The following is a list of frequently asked questions in | The following is a list of [[FAQ|frequently asked questions]] in regards to the [[Hentaiverse]] mini-game. For more help please see the [[Advice]] page. | ||
If you cannot find the | If you cannot find the answers to your concerns here or in other pages questions can be asked [https://forums.e-hentai.org/index.php?showtopic=21512 here]. For character building advice ask [https://forums.e-hentai.org/index.php?showtopic=22234 here]. | ||
==General== | ==General== | ||
;Is playing the game needed to unlock anything in E-Hentai? | |||
:No. Playing the game is 100% optional. | |||
;What is the best/fastest way to get [[credits]]? | |||
:The most efficient method is by playing the [[Arena]]. Credit gains can be improved by [[training]] Scavenger, Quartermaster, Archaeologist and selling any found [[artifacts]] or rare [[equipment]] and [[items]] to [https://forums.e-hentai.org/index.php?showforum=77 other players]. | |||
;Why does the HentaiVerse exist? | |||
:<span style="color:#a56b0d">"''Boredom''" - Tenboro, July 2014</span> | |||
;Does the game contain any hentai/adult material? | |||
:No; at most there is some NSFW language due to [[Monster Lab|custom monster naming and abilities]]. | |||
;What do all these acronyms mean? | |||
:Check [[Acronyms|here]]. | |||
;Is the game free-to-play? | |||
:Yes; there are benefits to [[donating]] but no game content is pay-exclusive. | |||
;Are there any limits on how much the game can be played? | |||
:Players are only limited by their [[Stamina]]. | |||
==[[Character_Stats#Primary Attributes|Primary Attributes]]== | |||
;Is there any way to predict how much [[experience]] future levels of an attribute will cost? | |||
:Simple answer: No. Complicated answer: yes, using the [[Level Table]]. | |||
;What does [Insert Stat Here] do? | |||
:Check [[Character Stats|here]]. | |||
;Why are my stats slowly going down? | |||
:Your [[equipment]] likely needs [[repair]]s. | |||
==[[Spells]]== | |||
;I can spend [[ability]] points on abilities related to a spell, does this mean I have the spell? | |||
:No. Abilities are unlocked purely by [[level]] whilst spells are unlocked by either level and/or [[proficiency]]. | |||
== | ==[[Difficulty]]== | ||
''' | ;What are the advantages of playing on harder [[difficulty|difficulties]]? What are the disadvantages of playing on lower difficulties? | ||
:[[Experience]], [[credits]], and the quality of [[item]]/[[equipment]] drops all improve. Drop '''rates''' are unaffected. The maximum [[power level]] of monsters a player may face increases which further improves [[EXP]] received. Lastly, in [[Item World]] the amount of potency the [[equipment]] gains upon completion improves. | |||
==[[Equipment]]== | |||
;How do I link a piece of equipment? | |||
:Mouse over the piece and press {{Keypress|C}}. This will generate a pop-up with the URL. Make sure Caps Lock is off and popups are enabled. | |||
;Why can't I wear a piece of equipment? | |||
:Players cannot equip anything that is above their own [[level]] without [[soulfusing]] with it first. | |||
;Why is my equipment not getting stronger when I [[level up]]? | |||
:Anything that isn't [[soulfuse]]d to a player will maintain its level until it is fused. | |||
;Is there a way to undo [[soulfusion]] or make untradeable pieces tradeable? | |||
:No. | |||
;I [[salvage]]d something by accident, can I get it back? | |||
:It will be available for purchase in the [[bazaar]] for 24 hours (and only visible to the player that salvaged it) but its purchase price will be based on a penalty cost. | |||
;Can [[weapon]] [[Equipment_Procs|proc]] chance increase as the player or weapon increases in [[level]]? | |||
:No. | |||
;Can proc duration/effect increase as the player and weapon increase in [[level]]? | |||
:Yes. | |||
== | ==[[Monster Lab]]== | ||
;Can my monsters fight with me in [[battle]]? | |||
:yes, but your own monster won't give you gifts for defeating you. | |||
;How do I know if my monster is active? | |||
:If it's at/above [[Power Level]] 25 then it's active. Note that at low PL it is very unlikely to score any kills. | |||
;Do monsters have the stats that players have? | |||
:[[Monster Stats|Yes]], but they work slightly differently. | |||
' | ;What happens if I don't feed my monster? | ||
:Its [[morale]] will drain faster. | |||
;What happens if my monster loses all morale? | |||
:It will stop bringing [[gifts]]. | |||
===[[Crystals]]=== | |||
;How do I get [[crystals]]? | |||
:Enemies drop crystals as they do with other [[items]]. [[Artifacts]] can also grant 5,000 of a random crystal type as part of their [[shrine]] reward. | |||
;Is there any way to increase crystal gains? | |||
:Scavenger [[training]] will increase loot drop chance which will increase crystal gains. The Crystarium [[Hath Perks]] and HV [[difficulty]] setting boosts the number received when they drop. Fighting in the [[Grindfest]] battle mode for a high number of rounds also gives a drop multiplier. | |||
;Is there any way to increase drops of any specific crystal(s)? | |||
:No. | |||
;Is there any way to turn off crystal drops? | |||
:No. | |||
;Do crystals have any use other than [[Monster_Lab#Monster_Stats_.26_Power_Level|upgrading monsters]]? | |||
:No. But you can sell them in [[The Market]]. | |||
==[[Artifacts]]== | |||
;I found a named artifact, is it any different from a Precursor Artifact? | |||
:No. | |||
;Is there any way to choose the reward given by the [[Shrine]] for artifacts? | |||
:No. | |||
==[[Item World]]== | ==[[Item World]]== | ||
;What happens upon completion of an [[Item World]]? | |||
:Depending on the [[difficulty]] and number of rounds cleared, the piece of [[equipment]] gains [[potency]]. This gives / increases stats that the equipment doesn't already have (besides ones added via Item World). | |||
' | |||
;What effect does the [[quality]] of the equipment entered have on the [[Item World]]? | |||
:There are variables determined by equipment quality: | |||
* | *Enemy Difficulty - The quality of the equipment has a substantive effect on enemy difficulty. Enemies in a Crude piece of equipment are significantly easier than those in a Magnificent piece. | ||
*[[Experience]] Gains - Experience gained in Item Worlds indirectly corresponds with equipment quality. Each piece of equipment has its own Item World experience value. While equipment of a lower quality can have a higher value than those of higher quality, higher quality equipment generally have higher experience rewards. | |||
*[[Item_World#Item_Potency|Item Potency]] - The number of rounds proportionate with the item's quality. | |||
*There is some debate, but drop rates might be affected by the quality of the piece of equipment entered. | |||
==[[Proficiencies]]== | ==[[Proficiencies]]== | ||
;Is there any way to increase proficiency gains? | |||
:Overall: Only through [[training]] Assimilator. | |||
:However, you can deliberately use spells to in each round to gain that particular proficiency. | |||
==[[Tokens]]== | |||
;How do I get tokens? | |||
:Chaos and Blood Tokens are a reward for beating [[arenas]] and rarely dropped by enemies. Exchanging precursor [[Shrine|Artefacts]] at the [[Shrine]] can give you Chaos Tokens. There is also a chance to win Chaos Tokens in the [[Lotteries]]. Soul Fragments are from clearing [[random encounter]]s. | |||
'' | ;Is there any way to increase Token drop rates? | ||
:The [[Hath_Perks|Tokenizer hath perk]] increases Token rates from monster drops. The ''Arena Token Bonus'' increases in higher [[Arena]] challenges. | |||
;Is there any way to transfer Tokens to another player? | |||
:No. | |||
;Is it possible to exchange Tokens of one type for another? | |||
:No. | |||
;Is it possible to sell Tokens? | |||
:Soul Fragments sell for 1 [[credit]], the others cannot be sold. | |||
==[[Training]]== | ==[[Training]]== | ||
;Is there any way to reduce training costs? | |||
:No. | |||
;Does training Quartermaster reduce your chance of getting [[items]]/[[artifacts]]? Does training Archaeologist reduce your chance of getting [[equipment]]/other items? | |||
:Technically yes but the reduction is infinitesimally small. | |||
===Luck of the Draw=== | ===Luck of the Draw=== | ||
;Does it have any effect on [[equipment]] granted by the [[Shrine]]? | |||
:No. | |||
;Does it have any effect on [[Equipment Suffixes|equipment suffixes]]? | |||
:No. | |||
==See also== | |||
*[[HentaiVerse Advice]] | |||
{{HVnav}} | |||
Latest revision as of 07:39, 11 August 2023
The following is a list of frequently asked questions in regards to the Hentaiverse mini-game. For more help please see the Advice page.
If you cannot find the answers to your concerns here or in other pages questions can be asked here. For character building advice ask here.
General
- Is playing the game needed to unlock anything in E-Hentai?
- No. Playing the game is 100% optional.
- What is the best/fastest way to get credits?
- The most efficient method is by playing the Arena. Credit gains can be improved by training Scavenger, Quartermaster, Archaeologist and selling any found artifacts or rare equipment and items to other players.
- Why does the HentaiVerse exist?
- "Boredom" - Tenboro, July 2014
- Does the game contain any hentai/adult material?
- No; at most there is some NSFW language due to custom monster naming and abilities.
- What do all these acronyms mean?
- Check here.
- Is the game free-to-play?
- Yes; there are benefits to donating but no game content is pay-exclusive.
- Are there any limits on how much the game can be played?
- Players are only limited by their Stamina.
Primary Attributes
- Is there any way to predict how much experience future levels of an attribute will cost?
- Simple answer: No. Complicated answer: yes, using the Level Table.
- What does [Insert Stat Here] do?
- Check here.
Spells
- I can spend ability points on abilities related to a spell, does this mean I have the spell?
- No. Abilities are unlocked purely by level whilst spells are unlocked by either level and/or proficiency.
Difficulty
- What are the advantages of playing on harder difficulties? What are the disadvantages of playing on lower difficulties?
- Experience, credits, and the quality of item/equipment drops all improve. Drop rates are unaffected. The maximum power level of monsters a player may face increases which further improves EXP received. Lastly, in Item World the amount of potency the equipment gains upon completion improves.
Equipment
- How do I link a piece of equipment?
- Mouse over the piece and press C. This will generate a pop-up with the URL. Make sure Caps Lock is off and popups are enabled.
- Why can't I wear a piece of equipment?
- Players cannot equip anything that is above their own level without soulfusing with it first.
- Why is my equipment not getting stronger when I level up?
- Anything that isn't soulfused to a player will maintain its level until it is fused.
- Is there a way to undo soulfusion or make untradeable pieces tradeable?
- No.
- I salvaged something by accident, can I get it back?
- It will be available for purchase in the bazaar for 24 hours (and only visible to the player that salvaged it) but its purchase price will be based on a penalty cost.
- Can proc duration/effect increase as the player and weapon increase in level?
- Yes.
Monster Lab
- Can my monsters fight with me in battle?
- yes, but your own monster won't give you gifts for defeating you.
- How do I know if my monster is active?
- If it's at/above Power Level 25 then it's active. Note that at low PL it is very unlikely to score any kills.
- Do monsters have the stats that players have?
- Yes, but they work slightly differently.
- What happens if I don't feed my monster?
- Its morale will drain faster.
- What happens if my monster loses all morale?
- It will stop bringing gifts.
Crystals
- How do I get crystals?
- Enemies drop crystals as they do with other items. Artifacts can also grant 5,000 of a random crystal type as part of their shrine reward.
- Is there any way to increase crystal gains?
- Scavenger training will increase loot drop chance which will increase crystal gains. The Crystarium Hath Perks and HV difficulty setting boosts the number received when they drop. Fighting in the Grindfest battle mode for a high number of rounds also gives a drop multiplier.
- Is there any way to increase drops of any specific crystal(s)?
- No.
- Is there any way to turn off crystal drops?
- No.
- Do crystals have any use other than upgrading monsters?
- No. But you can sell them in The Market.
Artifacts
- I found a named artifact, is it any different from a Precursor Artifact?
- No.
- Is there any way to choose the reward given by the Shrine for artifacts?
- No.
Item World
- What happens upon completion of an Item World?
- Depending on the difficulty and number of rounds cleared, the piece of equipment gains potency. This gives / increases stats that the equipment doesn't already have (besides ones added via Item World).
- What effect does the quality of the equipment entered have on the Item World?
- There are variables determined by equipment quality:
- Enemy Difficulty - The quality of the equipment has a substantive effect on enemy difficulty. Enemies in a Crude piece of equipment are significantly easier than those in a Magnificent piece.
- Experience Gains - Experience gained in Item Worlds indirectly corresponds with equipment quality. Each piece of equipment has its own Item World experience value. While equipment of a lower quality can have a higher value than those of higher quality, higher quality equipment generally have higher experience rewards.
- Item Potency - The number of rounds proportionate with the item's quality.
- There is some debate, but drop rates might be affected by the quality of the piece of equipment entered.
Proficiencies
- Is there any way to increase proficiency gains?
- Overall: Only through training Assimilator.
- However, you can deliberately use spells to in each round to gain that particular proficiency.
Tokens
- How do I get tokens?
- Chaos and Blood Tokens are a reward for beating arenas and rarely dropped by enemies. Exchanging precursor Artefacts at the Shrine can give you Chaos Tokens. There is also a chance to win Chaos Tokens in the Lotteries. Soul Fragments are from clearing random encounters.
- Is there any way to increase Token drop rates?
- The Tokenizer hath perk increases Token rates from monster drops. The Arena Token Bonus increases in higher Arena challenges.
- Is there any way to transfer Tokens to another player?
- No.
- Is it possible to exchange Tokens of one type for another?
- No.
- Is it possible to sell Tokens?
- Soul Fragments sell for 1 credit, the others cannot be sold.
Training
- Is there any way to reduce training costs?
- No.
- Does training Quartermaster reduce your chance of getting items/artifacts? Does training Archaeologist reduce your chance of getting equipment/other items?
- Technically yes but the reduction is infinitesimally small.
Luck of the Draw
- Does it have any effect on equipment suffixes?
- No.