Monster Lab
The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.
Naming & Deleting
Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.
Naming Rules
- Maximum of 30 characters
- No gibberish
- No misspellings of existing monsters' names
- No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
- Only 1 monster should be named directly after an E-Hentai user.
- No racist or hateful names
A list of all existing player-created monsters is available here. Some of the highest level (PL 300+) ones are listed in the Unofficial Monster Lab Bestiary with more details.
Costs
- Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.
- Monsters can be renamed at the cost of 3 Chaos Tokens.
- Monsters can be deleted at the cost of 5 Chaos Tokens.
- Once a monster reaches PL 100 these actions can no longer be taken.
Monster Stats & Power Level
Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.
| Stat type | Crystal cost to upgrade | PL increase per upgrade | Total PL (per stat) | Cap (per stat) |
|---|---|---|---|---|
| Primary | round(50*1.9^N) | 3 + N | N*(N+1)/2 + 2N | 25 |
| Elemental | round(10*1.25^N) | 1 | N | 75 |
At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.
Monster PL vs. Player Level
A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:
| Your Level | Max Monster PL |
|---|---|
| 1-99 | Your current level |
| 100-199 | ((Your current level ^ 1.2) - 151) |
| 200+ | Any |
Crystal List
Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.
| Crystal | Stat increased | Effects (incomplete) |
|---|---|---|
| Crystal of Vigor | Strength | Physical attack strength and health |
| Crystal of Finesse | Dexterity | Magic attack strength of non-Elementals |
| Crystal of Swiftness | Agility | Action Speed |
| Crystal of Fortitude | Endurance | Health |
| Crystal of Cunning | Intelligence | Magic attack strength of Elementals |
| Crystal of Knowledge | Wisdom | Magical mitigation |
| Crystal of Flames | Fire elemental resistance | |
| Crystal of Frost | Cold elemental resistance | |
| Crystal of Lightning | Elec elemental resistance | |
| Crystal of Tempest | Wind elemental resistance | |
| Crystal of Devotion | Holy elemental resistance | |
| Crystal of Corruption | Dark elemental resistance | |
| Crystal of Quintessence | Soul elemental resistance | |
Monster Classes
| Monster Class | Starting Attributes | Resistances | Neutral (0) |
Weaknesses | Damage Types | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | DEX | AGI | END | INT | WIS | Major (75) |
Minor (50) |
Light (25) |
Light (-25) |
Minor (-50) |
Major (-75) | |||
| Arthropod | 8 | 5 | 7 | 10 | 4 | 4 | Slash | Fire, Wind, Elec | Holy, Dark, Soul, Pierce | Cold, Crush | Crush, Pierce | |||
| Avion | 5 | 8 | 14 | 4 | 6 | 5 | Elec | Cold, Holy, Dark, Soul, Crush, Slash, Pierce | Fire | Wind | Pierce, Slash | |||
| Beast | 8 | 9 | 9 | 7 | 3 | 2 | Wind | Cold, Crush | Elec, Holy, Dark, Soul, Slash, Pierce | Fire | Slash, Pierce | |||
| Celestial | 5 | 5 | 10 | 5 | 10 | 8 | Holy | Fire, Cold, Elec, Wind | Soul, Crush, Slash, Pierce | Dark | Slash, Crush | |||
| Daimon | 9 | 9 | 8 | 4 | 6 | 5 | Dark | Holy | Slash, Pierce | |||||
| Dragonkin | 10 | 5 | 3 | 9 | 5 | 6 | Fire, Crush | Elec, Slash | Holy, Dark, Soul, Pierce | Wind | Cold | Pierce, Crush | ||
| Elemental | 3 | 6 | 6 | 4 | 8 | 12 | Fire, Cold, Elec, Wind | Holy, Dark | Slash | Crush, Pierce | Soul | Fire, Elec, Wind, Cold | ||
| Giant | 10 | 8 | 3 | 14 | 2 | 1 | Crush | Fire, Cold, Slash | Holy, Dark, Soul, Pierce | Elec, Wind | Crush | |||
| Humanoid | 5 | 10 | 8 | 5 | 8 | 7 | All but Dark | Dark | Pierce, Slash, Crush | |||||
| Mechanoid | 9 | 7 | 4 | 7 | 4 | 3 | Holy, Soul | Fire, Cold, Wind, Pierce | Slash | Dark, Crush | Elec | Pierce, Slash | ||
| Reptilian | 7 | 10 | 6 | 8 | 6 | 4 | Fire, Elec, Crush, Slash | Wind, Holy, Dark, Soul, Pierce | Cold | Pierce, Slash | ||||
| Sprite | 3 | 12 | 12 | 2 | 7 | 6 | Pierce | Fire, Cold, Elec, Wind, Holy | Soul, Slash | Crush | Dark | Pierce, Slash | ||
| Undead | 9 | 7 | 4 | 10 | 2 | 2 | Cold, Elec, Wind, Dark | Pierce | Crush | Soul, Slash | Fire | Holy | Crush, Slash | |
Colored Chart
Gifts
Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.
Chances
The chance to receive a gift is calculated when you check on them via the Monster Lab screen:
Gift chance (%) = Hours elapsed since last check * Battles won since last gift
Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1]
"Battles won" does not count:
- Players who successfully flee
- Deaths to your own monsters (to prevent abuse)
- Spark of Life being triggered
Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:
Roll = random(1..1000) + Power Level
You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1250.
Gift List
Materials listed currently have no use. They are to be used for reforging in a future version of the HentaiVerse.
Basic Materials
These come in Low, Mid, and High-grade varieties.
| Cloth | Required to reforge and upgrade cloth armor. |
| Leather | Required to reforge and upgrade light armor and shields. |
| Metals | Required to reforge and upgrade heavy armor and weapons. |
| Wood | Required to reforge and upgrade staffs and shields. |
Rares
These are rarer gifts.
| Crystallized Phazon | Required to reforge Phase Armor. |
| Shade Fragment | Required to reforge Shade Armor. |
| Kevlar Piece | Required to reforge Kevlar Armor. |
| Repurposed Actuator | Required to reforge Power Armor. |
| Shielding Rune | Required to reforge Shield Armor. |
Bindings
These are assumed to be related to Equipment Suffixes.
| Binding of Slaughter | Required to upgrade equipment bonuses to Physical Base Damage. |
| Binding of Balance | Required to upgrade equipment bonuses to Physical Hit Chance. |
| Binding of Destruction | Required to upgrade equipment bonuses to Magical Base Damage. |
| Binding of Focus | Required to upgrade equipment bonuses to Magical Hit Chance. |
| Binding of Protection | Required to upgrade equipment bonuses to Physical Defence. |
| Binding of the Fleet | Required to upgrade equipment bonuses to Evade Chance. |
| Binding of the Barrier | Required to upgrade equipment bonuses to Block Chance. |
| Binding of the Nimble | Required to upgrade equipment bonuses to Parry Chance. |
| Binding of the Elementalist | Required to upgrade equipment bonuses to Elemental Magic Proficiency. |
| Binding of the Heaven-sent | Required to upgrade equipment bonuses to Divine Magic Proficiency. |
| Binding of the Demon-fiend | Required to upgrade equipment bonuses to Forbidden Magic Proficiency. |
| Binding of the Curse-weaver | Required to upgrade equipment bonuses to Depreciating Magic Proficiency. |
| Binding of the Earth-walker | Required to upgrade equipment bonuses to Supportive Magic Proficiency. |
| Binding of the Priestess | Required to upgrade equipment bonuses to Curative Magic Proficiency. |
| Binding of Surtr | Required to upgrade equipment bonuses to Fire Spell Damage. |
| Binding of Nilfheim | Required to upgrade equipment bonuses to Cold Spell Damage. |
| Binding of Mjolnir | Required to upgrade equipment bonuses to Elec Spell Damage. |
| Binding of Freyr | Required to upgrade equipment bonuses to Wind Spell Damage. |
| Binding of Heimdall | Required to upgrade equipment bonuses to Holy Spell Damage. |
| Binding of Fenrir | Required to upgrade equipment bonuses to Dark Spell Damage. |
| Binding of Dampening | Required to upgrade equipment bonuses to Crushing Mitigation. |
| Binding of the Stone-skinned | Required to upgrade equipment bonuses to Slashing Mitigation. |
| Binding of Deflection | Required to upgrade equipment bonuses to Piercing Mitigation. |
| Binding of the Fire-eater | Required to upgrade equipment bonuses to Fire Mitigation. |
| Binding of the Frost-born | Required to upgrade equipment bonuses to Cold Mitigation. |
| Binding of the Thunder-child | Required to upgrade equipment bonuses to Elec Mitigation. |
| Binding of the Wind-waker | Required to upgrade equipment bonuses to Wind Mitigation. |
| Binding of the Thrice-blessed | Required to upgrade equipment bonuses to Holy Mitigation. |
| Binding of the Spirit-ward | Required to upgrade equipment bonuses to Dark Mitigation. |
| Binding of the Ox | Required to upgrade equipment bonuses to Strength. |
| Binding of the Raccoon | Required to upgrade equipment bonuses to Dexterity. |
| Binding of the Cheetah | Required to upgrade equipment bonuses to Agility. |
| Binding of the Turtle | Required to upgrade equipment bonuses to Endurance. |
| Binding of the Fox | Required to upgrade equipment bonuses to Intelligence. |
| Binding of the Owl | Required to upgrade equipment bonuses to Wisdom. |
| Binding of Warding | Required to upgrade equipment bonuses to Magical Mitigation. |
| Binding of Negation | Required to upgrade equipment bonuses to Resist Chance. |