Talk:Monster Lab

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Crystal vs. Morale

https://docs.google.com/spreadsheets/d/177xenP95JzXgLKz0xHZeeq7tg-f1TOdhvDBwKMqd07o/edit?pli=1#gid=1703787539

Current Trendline:

y = -0.0003x^2 + 2.8605x + 554.01


Power Level's Effect On Gifts

Power Level helps with the quality of the gift. Whenever a player receives a graded material, its quality is determined as such:

Gift Quality Roll = random(1..1000) + Power_Level

A roll of 500?+ is needed for medium-grade and 1500?+ for high-grade. At PL 750? low-grades will no longer be received and the chance to receive a high-grade starts at 500?. At PL 1499? the chance to receive a high-grade maxes out. PL has no effect on what gifts are received otherwise.

I removed the above section because 1) the strike-through suggests it's outdated and 2) some of it is evidently incorrect (roll of 500+ being required for mid-grade, but 750 where low grades are cut off?)

Likely what is actually the case is it's just the rolls that are wrong - likely it's a roll of 750 (maybe 751) for medium grade.

Drug All button

Recently a paragraph was added saying "The Drug All button will only give pills to Yellow morale monsters". I think this is false, as I have just observed the opposite myself. The monster's morale was low, maybe shortly before turning yellow, but definitely still green, and it still got fed when pressing the "Drug All Monsters" button. I didn't just want to throw the paragraph out, so I'm putting it here for someone else to check. Peterson123 (talk) 18:52, 16 May 2023 (UTC)