Training
Overview
Training is an E-Hentai feature where credits are spent on skills that affect the player, mainly in the HentaiVerse and on the E-Hentai Forums. The credit cost of training a given skill increases with skill level. Skill training can be aborted, in which case the whole cost will be refunded. Players can only train one skill at a time. Players can continue to take other actions including combat after initiating training.
Note: If a player leaves the training screen before training is completed, they will have to revisit it after it has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
|---|---|---|---|---|---|---|
| Misc Posting | Raises your limit for posting "Misc" galleries by 25. | 1H | 20 | 5,000 | 763,500 | 3,231,340 |
| Adept Learner | Boosts your EXP bonus by 1%. | 1H | 300 | 50 | 999,999 | 40,040,573 |
| Assimilator | Increases the rate at which you gain proficiency by 10%. | 24H | 10 | 50,000 | 1,000,000 | 4,403,900 |
| Ability Boost | Awards you an additional Ability Point. | 8H | 100 | 500 | 99,999 | 2,649,215 |
| Karma Amplifier | Amplifies received positive Karma by 1%. | 1H | 100 | 100 | 2,575 | 133,750 |
| Power Tank | Increases your base power by 0.5. | 8H | 20 | 2,000 | 21,000 | 230,000 |
| Scavenger | Increases your base loot drop chance by 2%. | 4H | 50 | 500 | 10,000,000 | 62,250,821 |
| Luck of the Draw | Increases your loot quality bonus by 1%. | 8H | 25 | 1,000 | 10,000,000 | 36,840,660 |
| Quartermaster | Increases your base equipment drop chance by 5%. | 12H | 20 | 2,000 | 10,000,000 | 31,236,286 |
| Archaeologist | Increases your base artifact drop chance by 10%. | 24H | 10 | 3,000 | 10,000,000 | 17,545,519 |
| Spelunker | ||||||
| Set Collector | Increases the number of equipment sets available. | 12H | 4 | 12,500 | 50,000 | 125,000 |
| Pack Rat | Increases the number of slots in your Battle Inventory (for items) by one. | 12H | 5 | 20,000 | 100,000 | 300,000 |
| Refined Aura | Increases your number of Aura Slots by one. | 24H | 4 | 25,000 | 100,000 | 250,000 |
| Totals | 2,704H | 121,650 | 43,137,073 | 199,237,064 | ||
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Misc Posting | 5000 | 100 | 0.0280232009 |
| Adept Learner | 50 | 10 | 0.002417108 |
| Assimilator | 50000 | 50000 | 0.0058690916 |
| Ability Boost | 500 | 100 | 0.0024717 |
| Karma Amplifier | 100 | 25 | 0 |
| Power Tank | 2000 | 1000 | 0 |
| Scavenger | 500 | 200 | 0.015191871 |
| Luck of the Draw | 1000 | 1000 | 0.0246522613 |
| Quartermaster | 2000 | 1500 | 0.0295264091 |
| Archaeologist | 3000 | 2000 | 0.0688375969 |
| Set Collector | 12500 | 12500 | 0 |
| Pack Rat | 20000 | 20000 | 0 |
| Refined Aura | 25000 | 25000 | 0 |
Luck of the Draw
Modifies Loot Quality Bonus (LQB).[1] [2]
Does NOT affect any Shrine, Phase/Kevlar/Shade/Shield/Power armor drop rates, or Equipment Suffixes. It only affect drops' quality.
Loot Factors
Note: These formulas are outdated.
Difficulty Bonuses
- Easy = x0.5 Difficulty Factor.[3]
- Normal = x1 Difficulty Factor; x1 Monster Stat Bonus.
- Hard to Nintendo = Slow, unknown increase of bonuses.
- Battletoads = x2 Difficulty Factor; x4 Monster Stat Bonus; +500 Difficulty Bonus.[4]
- IWBTH = Unknown.
Battle Mode
- Random Encounter: A static Round Bonus is set at +250.
- Grindfest / Item World: A variable Round Bonus starts low and increases with each round played, maxing out at +500 at round 100.[5]
- Arena: A static Arena Bonus is given based on the arena level. No bonus during First Blood, +100 during Graduation, and then adding about +50 for each challenge afterwards.[6]
Quality Formula
Note that in addition to this formula being outdated, the specifics in calculation of various base bonuses are not known to the public.
The estimated end formula is:[7][8]
Loot_quality = Initial_quality_roll(1-1000) + (Difficulty_bonus + Round_bonus + Monster_stat_bonus + Arena_bonus) * Difficulty_factor * (1 + Luck_of_the_Draw_level * 0.01)
Increased Drop Chances
Note that the actual drop percentages are estimates and may be outdated.
Scavenger, Quartermaster, and Archaeologist affect the base chances of drops. Base chance of getting any loot at all is 5%; maxing out Scavenger can bring this up to 10%. Thus Scavenger increases a player's chance of getting both equipment and artifacts because there will be more rolls occurring after the initial loot roll, but their individual percentages will remain the same. Additionally, because equipment rolls occur before artifact rolls, increasing Quartermaster will slightly reduce your chance of getting artifacts and other items.
Drop chance can be determined by the following formula (Base_loot_drop = 0.05):
Loot_drop = Base_loot_drop + (Base_loot_drop * Scavenger_level * 0.02)
True equipment drop chance can be determined by the following formula (Base_equip_drop = 0.04):
Equipment_drop = Loot_drop * (Base_equipment_drop + (Base_equip_drop * Quartermaster_level * 0.05)
True artifact drop chance can be determined by the following formula (Base_artifact_drop = 0.002):
Artifact_drop = (Loot_drop - Equip_drop) * (Base_artifact_drop + (Base_artifact_drop * Archaeologist_level * 0.1))
Other loot always has a 100% chance of dropping when you've rolled for a drop, and subsequent equipment and artifact rolls fail. More information about drop chances can be found here.
Formula for other loot:
Other_drop = (Loot_drop - Equip_drop - Artifact_drop) * (Base_other_drop)
(Base_other_drop is the numerical value for a specific item, i.e. percentage_value / 100. It is possible to also combine the base drop chances of several items to get their true combined drop chance).
See also
Links
- Sonic's EH Calculator - Calculates how much each level of training costs, among many other features.