Equipment
Equipment enhances a player's stats when equipped via the character equipment screen.
Drops
The base chance for equipment to drop is 4% of a normal loot drop (See Loot Drop Rolls). This can be increased (up to doubled) via Quartermaster training. Drops will turn into regular items if a player is holding 1,000 or more pieces of equipment.
Note: Equipment from older versions of the game may be found in the Bazaar's Equipment Shop but no longer drop from battles.
Tier
Equipment tier drops are affected by difficulty setting and determines the equipments' rarity and bazaar value. Tier 1 are the most common whilst tier 3 are the rarest. See below for the table.
Weapons
Legend: ▲ = High ● = Mid ▼ = Low ▬ = None Par = Parry Bur = Burden Intr = Interference Ele = Elemental For = Forbidden Div = Divine Dep = Deprecating Sup = Supportive Cur = Curative
Note: The information in these tables does not include bonuses from suffixes.
One-Handed Weapons (1H)
One-handed weapons typically have
- lower damage, higher accuracy, lower critical, weaker procs than two-handed weapons
- lower burden/interference than two-handed weapons
- only one-handed weapons can have parry.
Two-Handed Weapons (2H)
Two-handed weapons typically have
- higher damage, lower accuracy, higher critical, stronger procs than one-handed weapons
- higher burden/interference than one-handed weapons
- Two-handed weapons don't have parry bonuses, and they don't have 'of the nimble' suffix that adds parry bonus to a weapon.
| Weapon | Style | Tier | Damage Type | Equipment Proc | Dmg | Acc | Crit | Par | Bur | Intr | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Axe | 1H | 2 | Slashing | Bleeding Wound | ▲ | ● | ▼ | ▬ | ● | ● | Highest bleed damage of 1-handed weapons (20%) |
| Club | 1H | 2 | Crushing | Stun | ● | ● | ▼ | ▬ | ● | ● | |
| Dagger | 1H | 1 | Slashing | Bleeding Wound | ▼▼ | ▲▲ | ▼ | ▲ | ▼▼ | ● | |
| Rapier | 1H | 2 | Piercing | Penetrated Armor | ▼ | ▲ | ▼ | ● | ▼ | ● | |
| Shortsword | 1H | 1 | Slashing | Bleeding Wound | ▼ | ▲ | ▼ | ● | ▼ | ● | |
| Wakizashi | 1H | 3 | Slashing | Bleeding Wound | ▼▼ | ▲▲ | ▼ | ▲ | ▼▼ | ● | Can be paired with a katana to use Niten Ichiryu |
| Sword Chucks | 1H | - | Slashing | Bleeding Wound | ● | ▬ | ▲▲ | ▬ | ▲ | ● | No longer drops. |
| Estoc | 2H | 2 | Piercing | Penetrated Armor | ▲▲ | ▼ | ▲ | ▬ | ▲ | ● | |
| Longsword | 2H | 1 | Slashing | Bleeding Wound | ▲ | ▼ | ▲ | ▬ | ▲ | ● | |
| Mace | 2H | 2 | Crushing | Stun | ▲▲ | ▼▼ | ▲ | ▬ | ▲ | ● | |
| Scythe | 2H | 2 | Slashing | Bleeding Wound | ▲▲▲ | ▼▼ | ▲ | ▬ | ▲▲ | ▲ | Highest bleed damage (30%). |
| Katana | 2H | 3 | Slashing | Bleeding Wound | ▲ | ▲▲ | ▲ | ▬ | ▲▲ | ▲ | Can be paired with a Wakizashi to use Niten Ichiryu |
Staffs
Staffs are two-handed weapons that have the following characteristics:
- Crushing damage type.
- Ether Theft proc.
- No Interference.
- Older staffs can have physical accuracy on them at the cost of no magic crit increase.
| Weapon | Tier | MDmg | MAcc | MCrit | Bur | Magic Proficiencies | Elemental Damage | Notes | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ele | Div | For | Dep | Sup | Fire | Cold | Elec | Wind | Holy | Dark | |||||||
| Ebony | - | ▲ | ▲ | ● | ▲ | ▲ | ▬ | ▬ | ● | ▬ | ● | ● | ● | ● | ▬ | ▬ | No longer drops. |
| Oak | 1 | ▼ | ● | ● | ● | ● | ● | ▬ | ▬ | ▲ | ● | ● | ▬ | ▬ | ▲▲ | ▬ | Gives Counter-Resist. |
| Redwood | 1 | ● | ● | ● | ● | ▲ | ▬ | ▬ | ● | ● | ● | ● | ● | ● | ▬ | ▬ | |
| Willow | 1 | ● | ▲ | ● | ● | ● | ▬ | ● | ▲ | ▬ | ▬ | ▬ | ● | ● | ▬ | ● | Gives Counter-Resist. |
| Katalox | 3 | ▲ | ● | ● | ▲ | ▬ | ▲ | ▲ | ▲ | ▬ | ▬ | ▬ | ▬ | ▬ | ● | ● | |
Armor
Armor can be divided into three different categories with 3 types of each. Each type has particular strengths and weaknesses and suit the needs of different character builds and play styles. Each category of armors gives different stats as proficiency increases if the player is wearing the full set of armor.
Cloth Armor
Cloth armors gives the lowest physical/magical mitigation but also has no burden and interference. Cloth armor also increases Magic Accuracy and Evade Chance.
Light Armor
Light armors have moderate physical mitigation and low to moderate magical mitigation with moderate burden and interference. Light armors also increase Evade and Resist Chance.
Heavy Armor
Heavy armors have high physical mitigation and moderate magical mitigation with high burden and interference.
Shields
Shields are notable for their ability to block attacks (physical, magic, and spirit) which can allow a player to Counter-Attack.
Tables
| Type | Slot Name | ||||
|---|---|---|---|---|---|
| Head | Body | Hands | Legs | Feet | |
| Cloth | Cap | Robe | Gloves | Pants | Shoes |
| Light | Helmet | Breastplate | Gauntlets | Leggings | Boots |
| Heavy | Helmet | Cuirass/Armor | Gauntlets | Greaves/Leggings | Sabatons/Boots |
| Armor | Type | Tier | PMiti | MMiti | Bur | Intr | PDmg | Specific Mitigation | Avoidance | Notes | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crush | Slash | Pierce | Evade | Block | Resist | |||||||||
| Buckler | Shield | 1 | ▼▼ | ▼▼ | ▼ | ▼▼ | ▬ | ▼ | ▼ | ▼ | ▬ | ● | ▬ | |
| Kite | Shield | 2 | ▼▼ | ▼▼ | ▲ | ● | ▬ | ▬ | ▬ | ▬ | ▬ | ▲ | ▬ | |
| Tower | Shield | 3 | ▼▼ | ▼▼ | ▲▲ | ▲ | ▬ | ▬ | ▬ | ▬ | ▬ | ▲▲ | ▬ | |
| Cotton | Cloth | 1 | ▼▼ | ▼▼ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▼ | ▬ | ▬ | |
| Gossamer | Cloth | 2 | ▼▼ | ▼ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ● | ▬ | ▬ | Only armor to provide Magic Proficiencies. |
| Phase | Cloth | 3 | ▼▼ | ▼ | ▬ | ▬ | ▬ | ▬ | ▬ | ▬ | ▲ | ▬ | ▬ | Only armor to provide elemental damage bonus. |
| Leather | Light | 1 | ▼ | ▲ | ● | ▼ | ▬ | ▲ | ● | ▼ | ▼ | ▬ | ▲ | |
| Kevlar | light | 2 | ▲ | ● | ▼ | ▼ | ▬ | ▲ | ▲ | ● | ▼ | ▬ | ● | |
| Shade | Light | 3 | ● | ● | ▬ | ● | ● | ▲ | ● | ▬ | ▲▲ | ▬ | ▲ | |
| Plate | Heavy | 1 | ▲▲ | ▲▲ | ▲▲ | ▲ | ▬ | ● | ▲ | ▲ | ▬ | ▬ | ▬ | |
| Shield | Heavy | 2 | ▲ | ▲ | ▲▲ | ▲ | ▬ | ● | ▲ | ▲ | ▬ | ▼ | ▬ | No longer drops. |
| Power | Heavy | 3 | ▲ | ▲ | ▲ | ▲▲ | ▲ | ● | ▲ | ▲ | ▬ | ▬ | ▬ | |
Equipment Characteristics
All equipment has prefixes indicating its quality and a suffix that provides an extra effect.
Prefixes
| One-Handed Weapons | Two-Handed Weapons | Staffs | Shield | Cloth | Light | Heavy | |
|---|---|---|---|---|---|---|---|
| Tier 1 | Dagger, Shortsword | Longsword | Redwood, Oak, Willow | Buckler | Cotton | Leather | Plate |
| Tier 2 | Rapier, Club, Axe | Mace, Estoc, Scythe | Kite | Gossamer | Kevlar | Shield | |
| Tier 3 | Wakizashi | Katana | Katalox | Tower | Phase | Shade | Power |
Quality
Quality has an effect on the stats of the equipment, where higher quality equipment generally has better stats and lower interference and burden. Higher quality equipment also have more difficult monsters in their respective Item Worlds and likewise reward more EXP.
- Crude
- Fair
- Average
- Fine
- Superior
- Exquisite (~+5% additional bonus to all its stats)
- Magnificent (~+10% additional bonus to all its stats)
- Base drop chance = 0.0005%
- Legendary (~+20% additional bonus to all its stats)
- Base drop chance = 0.000025%
It should be noted that stats generate prefixes, not the other way around. The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1. For example, a piece of gear would have to score above 0.5 to qualify as "fine", so if the maximum quality score was 100, it would need at least 51.[1]
One way to quickly approximate the quality of a particular equip is to observe its potency EXP (PXP) at level 0. The quality can then be approximated by
Quality = (PXP - 100) / 250
Ethereal/Elemental
Weapons with the quality grade of "Fine" or higher have a chance to drop with the Ethereal or Elemental prefix (but not both). The chance is 30% for ethereal prefix and 10% for each type of elemental prefix.
| Quality | Chance |
|---|---|
| Fine | 5% |
| Superior | 10% |
| Exquisite | 25% |
| Magnificent | 50% |
| Legendary | 100% |
Ethereal Weapons
- Have no interference or burden.
- Do Void damage, which is significantly better than crushing/slashing/piercing on all boss-class or higher monsters.
- Older Ethereal weapons do Soul damage but are upgradable to Void via Item World.
- Gives Void Strike effect (same as Elemental Strike except the damage type is void)
- Still affects monsters having their physical defenses reduced (i.e. Penetrated Armor).
Elemental Weapons
- Function the same as weapons affected by infusions through The Forge
- Gives Elemental Damage Bonus for that element
- Six variants (corresponding to six magic damage types)
- Using infusions will give an additional Elemental Strike effect, unless the infusion type is the same as the weapon's elemental type
- Gives the weapon an Elemental Strike effect (additional damage in that element)
- Damage done (before mitigation by monsters) is equal to 50% of damage done by the melee hit, counts as physical damage
- Triggered by both main-hand and offhand melee hits
- Only affects the primary target
| Name | Damage Type |
|---|---|
| Fiery | Fire |
| Arctic | Cold |
| Shocking | Elec |
| Tempestuous | Wind |
| Hallowed | Holy |
| Demonic | Dark |
Suffixes
Suffixes are special characteristics that can be found on all weapons and armor and add or improve certain stats.
Primary Attribute Bonus
There are separate rolls for the various primary attribute bonuses that can be applied to an equipment piece. Since it rolls against a probability for each given stat, a given piece will usually not have every bonus it can have.
- Quality of the equipment affects the chance to get primary attribute bonuses. equipments of higher quality will have better chance to get more bonuses.
- Conversely, the number of primary attribute bonuses will affect the final quality score.
Improvements
- Upgrades are shown in red.
- Potencies are shown in blue.
- Enhancements are shown in purple.
Equipment Popups
To open a popup window listing the stats for a piece of equipment, simply mouse over the equipment (in either the Equipment Shop or the character equipment screen) and press "C". Caps Lock must be off and the browser used must be set to allow popups from the HentaiVerse. This allows the stats or the equipment URL to be copied and pasted, for example in a forum post.
See also
- Equipment Procs
- Equipment Suffixes
- Fighting Styles
- Item World
- The Forge
- Level Scaling
- Equipment Shop