Monster Lab

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The Monster Lab was released in patch 0.5.0. While still in development, the lab allows the players to create custom monsters that any players can then encounter during battles. A monster slot is needed in order to create a new monster; such slots can be unlocked using Chaos Tokens. A new monster is created by giving it a name, a base class, and a primary attack type.

Naming & Deleting

Some guidelines should be followed regarding the name of the monsters in order to avoid libelous or otherwise unacceptable names.

Naming Rules

  • Maximum of 30 characters
  • No gibberish
  • No misspellings of existing monsters' names
  • No misleading names (e.g. "Weak Against Holy" or "Bob the Dragon" on a non-dragon monster)
  • Only 1 monster should be named directly after an E-Hentai user.
  • No racist or hateful names

A list of all existing player-created monsters is available here. Some of the highest level (PL 300+) ones are listed in the Unofficial Monster Lab Bestiary with more details.

Costs

  • Slots costs 1 + N Chaos Tokens, where N is the number of slots already opened.
  • Monsters can be renamed at the cost of 3 Chaos Tokens.
  • Monsters can be deleted at the cost of 5 Chaos Tokens.
    • Once a monster reaches PL 100 these actions can no longer be taken.

Monster Stats & Power Level

Once a monster is created, it can be strengthened using Crystals. The monster's PL will rise with each stat upgrade. As crystals are used to increase a monster's attributes, the cost of subsequent increases in that stat goes up.

Where N is the number of times a stat has been upgraded so far
Stat type Crystal cost to upgrade PL increase per upgrade Total PL (per stat) Cap (per stat)
Primary round(50*1.9^N) 3 + N N*(N+1)/2 + 2N 25
Elemental round(10*1.25^N) 1 N 75

At this time, a fully upgraded monster (of any class) would require a grand total of 2,767,851,038 crystals and would be PL 2,775. There is currently no way to increase a monster's piercing, crushing, or slashing defenses.

Monster PL vs. Player Level

A monster must have a PL of at least 1 to become active in battle, though it is exceedingly unlikely to win many fights at that PL. Monsters give an additional EXP bonus of 1% per PL, meaning that a PL 100 monster will give double the normal EXP. It is possible to fight monsters you have created, as the system is biased towards picking monsters that are closer to your PL cap, with the the maximum PL of monsters that you can face given below:

Your Level Max Monster PL
1-99 Your current level
100-199 ((Your current level ^ 1.2) - 151)
200+ Any

Crystal List

Use these to increase a monster's stats as follows. Note that monsters regenerate mana as a percentage, so INT and WIS increases do not negatively affect them.

Crystal Stat increased Effects (incomplete)
Crystal of Vigor Strength Physical attack strength and health
Crystal of Finesse Dexterity Magic attack strength of non-Elementals
Crystal of Swiftness Agility Action Speed
Crystal of Fortitude Endurance Health
Crystal of Cunning Intelligence Magic attack strength of Elementals
Crystal of Knowledge Wisdom Magical mitigation
Crystal of Flames Fire elemental resistance
Crystal of Frost Cold elemental resistance
Crystal of Lightning Elec elemental resistance
Crystal of Tempest Wind elemental resistance
Crystal of Devotion Holy elemental resistance
Crystal of Corruption Dark elemental resistance
Crystal of Quintessence Soul elemental resistance

Monster Classes

Monster Class Starting Attributes Resistances Neutral
(0)
Weaknesses Damage Types
STR DEX AGI END INT WIS Major
(75)
Minor
(50)
Light
(25)
Light
(-25)
Minor
(-50)
Major
(-75)
Arthropod 8 5 7 10 4 4   Slash Fire, Wind, Elec Holy, Dark, Soul, Pierce Cold, Crush     Crush, Pierce
Avion 5 8 14 4 6 5   Elec   Cold, Holy, Dark, Soul, Crush, Slash, Pierce Fire Wind   Pierce, Slash
Beast 8 9 9 7 3 2   Wind Cold, Crush Elec, Holy, Dark, Soul, Slash, Pierce Fire     Slash, Pierce
Celestial 5 5 10 5 10 8 Holy   Fire, Cold, Elec, Wind   Soul, Crush, Slash, Pierce Dark   Slash, Crush
Daimon 9 9 8 4 6 5 Dark     Holy   Slash, Pierce
Dragonkin 10 5 3 9 5 6   Fire, Crush Elec, Slash Holy, Dark, Soul, Pierce Wind Cold   Pierce, Crush
Elemental 3 6 6 4 8 12   Fire, Cold, Elec, Wind Holy, Dark Slash Crush, Pierce Soul   Fire, Elec, Wind, Cold
Giant 10 8 3 14 2 1   Crush Fire, Cold, Slash Holy, Dark, Soul, Pierce Elec, Wind     Crush
Humanoid 5 10 8 5 8 7       All but Dark Dark     Pierce, Slash, Crush
Mechanoid 9 7 4 7 4 3 Holy, Soul Fire, Cold, Wind, Pierce Slash Dark, Crush   Elec   Pierce, Slash
Reptilian 7 10 6 8 6 4     Fire, Elec, Crush, Slash Wind, Holy, Dark, Soul, Pierce   Cold   Pierce, Slash
Sprite 3 12 12 2 7 6   Pierce Fire, Cold, Elec, Wind, Holy Soul, Slash Crush Dark   Pierce, Slash
Undead 9 7 4 10 2 2 Cold, Elec, Wind, Dark Pierce Crush Soul, Slash   Fire Holy Crush, Slash

Colored Chart

Damage_Types_Monster_Lab.gif

Gifts

Player-created monsters have a chance of bringing items to their owner after at least one hour. Currently only Materials can be gotten this way.

Chances

The chance to receive a gift is calculated when you check on them via the Monster Lab screen:

Gift chance (%) = Hours elapsed since last check * Battles won since last gift

Monsters can bring gifts without getting any wins, but the odds are very low (1%).[1]
"Battles won" does not count:

  • Players who successfully flee
  • Deaths to your own monsters (to prevent abuse)
  • Spark of Life being triggered

Power Level helps with the quality of the gift. Whenever you receive a non-rare material, material quality is determined as such:

Roll = random(1..1000) + Power Level

You must roll 750+ for medium-grade or 1250+ for high-grade. Thus to receive a high-grade item your monster's minimum PL must be 250, and the chance maxes out at PL 1250.

Gift List

Materials listed currently have no use. They are to be used for reforging in a future version of the HentaiVerse.

Basic Materials

These come in Low, Mid, and High-grade varieties.

Cloth Required to reforge and upgrade cloth armor.
Leather Required to reforge and upgrade light armor and shields.
Metals Required to reforge and upgrade heavy armor and weapons.
Wood Required to reforge and upgrade staffs and shields.

Rares

These are rarer gifts.

Crystallized Phazon Required to reforge Phase Armor.
Shade Fragment Required to reforge Shade Armor.
Kevlar Piece Required to reforge Kevlar Armor.
Repurposed Actuator Required to reforge Power Armor.
Shielding Rune Required to reforge Shield Armor.

Bindings

These are assumed to be related to Equipment Suffixes.

Binding of Slaughter Required to upgrade equipment bonuses to Physical Base Damage.
Binding of Balance Required to upgrade equipment bonuses to Physical Hit Chance.
Binding of Destruction Required to upgrade equipment bonuses to Magical Base Damage.
Binding of Focus Required to upgrade equipment bonuses to Magical Hit Chance.
Binding of Protection Required to upgrade equipment bonuses to Physical Defence.
Binding of the Fleet Required to upgrade equipment bonuses to Evade Chance.
Binding of the Barrier Required to upgrade equipment bonuses to Block Chance.
Binding of the Nimble Required to upgrade equipment bonuses to Parry Chance.
Binding of the Elementalist Required to upgrade equipment bonuses to Elemental Magic Proficiency.
Binding of the Heaven-sent Required to upgrade equipment bonuses to Divine Magic Proficiency.
Binding of the Demon-fiend Required to upgrade equipment bonuses to Forbidden Magic Proficiency.
Binding of the Curse-weaver Required to upgrade equipment bonuses to Depreciating Magic Proficiency.
Binding of the Earth-walker Required to upgrade equipment bonuses to Supportive Magic Proficiency.
Binding of the Priestess Required to upgrade equipment bonuses to Curative Magic Proficiency.
Binding of Surtr Required to upgrade equipment bonuses to Fire Spell Damage.
Binding of Nilfheim Required to upgrade equipment bonuses to Cold Spell Damage.
Binding of Mjolnir Required to upgrade equipment bonuses to Elec Spell Damage.
Binding of Freyr Required to upgrade equipment bonuses to Wind Spell Damage.
Binding of Heimdall Required to upgrade equipment bonuses to Holy Spell Damage.
Binding of Fenrir Required to upgrade equipment bonuses to Dark Spell Damage.
Binding of Dampening Required to upgrade equipment bonuses to Crushing Mitigation.
Binding of the Stone-skinned Required to upgrade equipment bonuses to Slashing Mitigation.
Binding of Deflection Required to upgrade equipment bonuses to Piercing Mitigation.
Binding of the Fire-eater Required to upgrade equipment bonuses to Fire Mitigation.
Binding of the Frost-born Required to upgrade equipment bonuses to Cold Mitigation.
Binding of the Thunder-child Required to upgrade equipment bonuses to Elec Mitigation.
Binding of the Wind-waker Required to upgrade equipment bonuses to Wind Mitigation.
Binding of the Thrice-blessed Required to upgrade equipment bonuses to Holy Mitigation.
Binding of the Spirit-ward Required to upgrade equipment bonuses to Dark Mitigation.
Binding of the Ox Required to upgrade equipment bonuses to Strength.
Binding of the Raccoon Required to upgrade equipment bonuses to Dexterity.
Binding of the Cheetah Required to upgrade equipment bonuses to Agility.
Binding of the Turtle Required to upgrade equipment bonuses to Endurance.
Binding of the Fox Required to upgrade equipment bonuses to Intelligence.
Binding of the Owl Required to upgrade equipment bonuses to Wisdom.
Binding of Warding Required to upgrade equipment bonuses to Magical Mitigation.
Binding of Negation Required to upgrade equipment bonuses to Resist Chance.

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
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Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
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System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools