User:F4tal

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Hello, everyone!

Currently I am working on:

Rebuilding Acronyms page

This is my draft as for 13.07.2016 21:49(GMT+3).

The following are acronyms/shorthands often used to refer to various aspects within E-Hentai.

Advice: Use Ctrl + F to find some specific acronym quickly

10B Tenboro
1H One-Handed Weapon
One-Handed Fighting Style
2H Two-Handed Weapon
Two-Handed Fighting Style
AAB Attack Accuracy Bonus
AB Ability Boost Training
ADB Attack Damage Bonus
AF Arcane Focus Spell
AGI Agility Primary Attribute Bonus (PAB)
AL Adept Learner Training
AoE Area of Effect
AP Ability Point(s)
Arch Archmage Potency
AS Action Speed
B / Bur Burden
BC of Battlecaster Suffix
BoD Binding of Destruction
BoP Binding of Protection
BoS Binding of Slaughter
But Butcher Potency
BW Bleeding Wound Proc
C Credit(s)
Cap Capacitor Potency
CM Coalesced Mana Proc
CoD Cash on Delivery
CR Crystallized Phazon Rare Material
DEX Dexterity Primary Attribute Bonus (PAB)
DMM Defense Matrix Modulator Rare Material
DNP Do Not Post
DOT Damage Over Time
DW Dual-Wielding Fighting Style
DwD A Dance With Dragons Arena
A Dance With Dragons Ultimate-class Enemies
DX De-Expunged
Eco Economizer Potency
ED Energy Drink
Effective Damage
Eternal Darkness Arena
EDB Elemental Damage Bonus
EH / E-H E-Hentai
EHG E-Hentai Galleries
EHP Effective Health Point(s)
EHT EHTracker
Ele Elemental-type Prefixes
Emax / Exmax The maximum value of an attribute on Exquisite Equipment
END Endurance Primary Attribute Bonus (PAB)
EoD End of Days Arena
Eve of Death Arena
ET Ether Tap] Proc
Eth Ethereal Prefix
EW of Earth-Walker Suffix
EXP Experience Point(s)
Exq Exquisite Quality
Fat Fatality Potency
FB Frenzied Blows Skill
FoS Follower of Snowflake Perk
FRD FUS RO DAH Skill
FSM Flying Spaghetti Monster God-class Enemy
GF Grindfest
GLT Golden Lottery Ticket
GP Gallery Point(s)
GSC Gold Star Club
H Hath(s)
H@H Hentai@Home
Hellfest Grindfest on Hell Difficulty
HG High-Grade Material(s)
HGC High-grade Cloth Material
HGL High-grade Leather Material
HGM High-grade Metal Material
HGW High-grade Wood Material
HP Health Point(s)
HS Heartseeker Spell
HV / Hverse HentaiVerse
I / Int Interference
IA Innate Arcana Perk
INT Intelligence Primary Attribute Bonus (PAB)
IPU Invisible Pink Unicorn God-class Enemy
ISB Item Shop Bot
IW Item World
IWBTH I Wanna Be The Hentai Difficulty
Jug Juggernaut Potency
LE Last Elixir
Leg Legendary Quality
LG Low-Grade Material(s)
Lmax The maximum value of an attribute on Legendary Equipment
LotD Luck of the Draw Training
MAB Magic Accuracy Bonus
Mag Magnificent Quality
Mat Material(s)
MDB Magic Damage Bonus
Mit Mitigation
MG Mid-Grade Material(s)
ML Monster Lab
MM MoogleMail
Mmax The maximum value of an attribute on Magnificent Equipment
MMI / MMit Magical Mitigation
MP Mana Point(s)
MPB Magic Proficiency Bonus
MPV Multi-Page Viewer
NS Namespace
OC Overcharge
OFC Orbital Friendship Cannon Skill
PA Penetrated Armor Proc
PAB Primary Attribute Bonus
PB Payback
RE Random Encounter
Pen Penetrator Potency
PFUDOR Pink Fluffy Unicorns Dancing On Rainbows Difficulty
PL Power Level
PM Private Message
PMI / PMit Physical Mitigation
PXP Potency Experience Point(s)
QM Quartermaster Training
RA Repurposed Actuator Rare Material
RL Real Life God-class Enemy
RNG Random Number Generator
RoB Ring of Blood
ROI Return on Investment
RP Roleplay (forums, deprecated usage)
realporn (abbreviated in the Expunge Log)
SD of Shadowdancer Suffix
SF Shade Fragment Rare Material
SG Schoolgirl(s) Legendary-class Enemy
Smax The maximum value of an attribute on Superior Equipment
SoL Spark of Life Spell
SP Spirit Point(s)
SS Spirit Stance
Spirit Shield Spell
STR Strength Primary Attribute Bonus (PAB)
SV Shadow Veil Spell
t/s / TpS Turns per Second
T&T / TT Trio and the Tree Arena
Trio and the Tree Ultimate-class Enemies
ToB Token of Blood
ToS Terms of Service
TT&T / TTT Triple Trio and the Tree Ring of Blood
WIS Wisdom Primary Attribute Bonus (PAB)
WTB Willing To Buy
WTS Willing To Sell
WTT Willing To Trade

Translating Acronyms into Russian

Since we have this rule in wiki: Translated articles don't need to perfectly mirror their English equivalents, especially those that update frequently, I think I can use my draft above as an source file. Во всяком случае - пусть попробуют меня остановить >_>

This is my draft

На данной странице Вы можете найти список аббревиатур (акронимов) и сокращений, которые используются во время общения на форуме.

Совет: Вы можете использовать комбинацию клавиш Ctrl + F для того, чтобы быстро найти интересующий Вас термин.

Сокращение Оригинальная расшифровка Расшифровка на русском языке
10B Tenboro Администратор
1H One-Handed Weapon
One-Handed Fighting Style
Одноручное оружие
Билд "Одноручный"
2H Two-Handed Weapon
Two-Handed Fighting Style
Друручное оружие
Билд "Двуручный"
AAB Attack Accuracy Bonus Бонус к точности физических атак
AB Ability Boost Training Тренинг "Экстра Способность"
ADB Attack Damage Bonus Бонус к силе физических атак
AF Arcane Focus Spell Положительное Заклинание "Скопление Арканы"
AGI Agility Primary Attribute Bonus (PAB) Ловкость
AL Adept Learner Training Тренинг "Опытный ученик"
AoE Area of Effect Распределение Атаки
AP Ability Point(s) Очки Способностей
Arch Archmage Potency Потенциал "Архимаг"
AS Action Speed Скорость Действий
B / Bur Burden Тяжесть
BC of Battlecaster Suffix Суффикс "Боевого Мага"
BoD Binding of Destruction Крепление Разрушения
BoP Binding of Protection Крепление Защиты
BoS Binding of Slaughter Крепление Резни
But Butcher Potency Потенциал "Мясник"
BW Bleeding Wound Proc Эффект "Кровотечения"
C Credit(s) Кредиты
Cap Capacitor Potency Потенциал "Хранитель"
CM Coalesced Mana Proc Пассивный навык "Сгусток Маны"
CoD Cash on Delivery Наложенный Платёж
CR Crystallized Phazon Rare Material Редкий материал "Кристаллизованный Фазон"
DEX Dexterity Primary Attribute Bonus (PAB) Хваткость
DMM Defense Matrix Modulator Rare Material Редкий материал "Усилитель Оборонного Потенциала"
DNP Do Not Post Не постить
DOT Damage Over Time Урон со Временем
DW Dual-Wielding Fighting Style Билд "Бой двумя оружиями"
DwD A Dance With Dragons Arena
A Dance With Dragons Ultimate-class Enemies
Арена "Танец с драконами"
Три дракона - враги, класса Ультимат
DX De-Expunged Де-Сокрытие
Eco Economizer Potency Потенциал "Экономист"
ED Energy Drink
Effective Damage
Eternal Darkness Arena
Энергетик
Действительный урон
Арена "Вечная Темнота"
EDB Elemental Damage Bonus Бонус к силе школы магии
EH / E-H E-Hentai E-Hentai (Главный сайт и все его функции)
EHG E-Hentai Galleries E-Hentai Галереи
EHP Effective Health Point(s) Действительное здоровье
EHT EHTracker E-Hentai Торрент-трекер
Ele Elemental-type Prefixes Любой "Элементальный" префикс
Emax / Exmax The maximum value of an attribute on Exquisite Equipment Максимально возможное значение какого-либо показателя у экипировки прекрасного качества
END Endurance Primary Attribute Bonus (PAB) Выносливость
EoD End of Days Arena
Eve of Death Arena
Арена "Конец всех дней"
Арена "Накануне Смерти"
ET Ether Tap Proc Пассивный навык "Удара Эфира"
Eth Ethereal Prefix "Неземной" префикс
EW of Earth-Walker Suffix Суффикс "Пилигрима"
EXP Experience Point(s) Очки опыта
Exq Exquisite Quality Экипировка прекрасного качества
Fat Fatality Potency Потенциал "Убиватель"
FB Frenzied Blows Skill Активный навык "Бешеные Удары"
FoS Follower of Snowflake Perk Перк "Прислужники Снежинки"
FRD FUS RO DAH Skill Активный навык "FUS RO DAH"
FSM Flying Spaghetti Monster God-class Enemy Летающий Макаронный Монстр - враг, класса Божество
GF Grindfest Гриндфест
GLT Golden Lottery Ticket Золотой Лотерейный Билет
GP Gallery Point(s) Очки Галереи
GSC Gold Star Club Золотозвёздный Клуб
H Hath(s) Hath
H@H Hentai@Home Программа Hentai@Home
Hellfest Grindfest on Hell Difficulty Прохождение Гриндфеста на уровне сложности Ад
HG High-Grade Material(s) Высококачественный материал
HGC High-grade Cloth Material Высококачественная Ткань
HGL High-grade Leather Material Высококачественная Кожа
HGM High-grade Metal Material Высококачественная Сталь
HGW High-grade Wood Material Высококачественная Древесина
HP Health Point(s) Очки Здоровья
HS Heartseeker Spell Положительное Заклинание "Сердцекол"
HV / Hverse HentaiVerse HentaiVerse
I / Int Interference Слабость
IA Innate Arcana Perk Перк "Природная Аркана"
INT Intelligence Primary Attribute Bonus (PAB) Интеллект
IPU Invisible Pink Unicorn God-class Enemy Невидимый Розовый Единорог - враг, класса Божество
ISB Item Shop Bot Бот для магазина предметов
IW Item World Мир Экипировки
IWBTH I Wanna Be The Hentai Difficulty Уровень сложности "Я Хочу Быть Хентаем!"
Jug Juggernaut Potency Потенциал "Джаггернаут"
LE Last Elixir Последний Эликсир
Leg Legendary Quality Экипировка легендарного качества
LG Low-Grade Material(s) Низкокачественный Материал
Lmax The maximum value of an attribute on Legendary Equipment

Максимально возможное значение какого-либо показателя у экипировки легендарного качества

LotD Luck of the Draw Training Тренинг "Везучая Рука"
MAB Magic Accuracy Bonus Бонус к точности магических атак
Mag Magnificent Quality Экипировка величественного качества
Mat Material(s) Материалы
MDB Magic Damage Bonus Бонус к силе магических атак
Mit Mitigation Защита
MG Mid-Grade Material(s) Среднекачественный материал
ML Monster Lab МонстрЛаб
MM MoogleMail ПочтаМугл
Mmax The maximum value of an attribute on Magnificent Equipment Максимально возможное значение какого-либо показателя у экипировки величественного качества
MMI / MMit Magical Mitigation Магическая Защита
MP Mana Point(s) Очки Маны
MPB Magic Proficiency Bonus Бонус к владению магией
MPV Multi-Page Viewer Перк "Мульти-страничный Просмотр"
NS Namespace Принадлежность тэгов
OC Overcharge Оверчардж
OFC Orbital Friendship Cannon Skill Активный навык "Орбитальная Пушка Дружбы"
PA Penetrated Armor Proc Эффект "Пробитой Брони"
PAB Primary Attribute Bonus Основные Атрибуты
PB Payback Срок Окупаемости Вложений
RE Random Encounter Случайное Столкновение
Pen Penetrator Potency Потенциал "Пробиватель"
PFUDOR Pink Fluffy Unicorns Dancing On Rainbows Difficulty Уровень сложности "Розовые Пушистые Единорожки Танцуют на Радугах"
PL Power Level Уровень мощи монстра
PM Private Message Личное сообщение на форуме
PMI / PMit Physical Mitigation Физическая защита
PXP Potency Experience Point(s) Очки улучшения потенциала
QM Quartermaster Training Тренинг "Квартирмейстер"
RA Repurposed Actuator Rare Material Редкий материал "Переделанный Движок"
RL Real Life God-class Enemy Реальная жизнь - враг, класса Божество
RNG Random Number Generator Генератор Случайных Чисел
RoB Ring of Blood Кровавый Ринг
ROI Return on Investment Окупаемость Инвестиций
RP Roleplay (forums, deprecated usage)
realporn (abbreviated in the Expunge Log)
Ролевая игра
Реал Порно
SD of Shadowdancer Suffix Суффикс "Танцующего с Тенью"
SF Shade Fragment Rare Material Редкий материал "Осколок Тени"
SG Schoolgirl(s) Legendary-class Enemy Школьницы - враги, класса Легендарные
Smax The maximum value of an attribute on Superior Equipment Максимально возможное значение какого-либо показателя у экипировки отличного качества
SoL Spark of Life Spell Положительное заклинание "Искра Жизни"
SP Spirit Point(s) Очки Духа
SS Spirit Stance
Spirit Shield Spell
Стойка Духа
Положительное заклинание "Щит Духа"
STR Strength Primary Attribute Bonus (PAB) Сила
SV Shadow Veil Spell Положительное заклинание "Вуаль Теней"
t/s / TpS Turns per Second Ходов в Секунду
T&T / TT Trio and the Tree Arena
Trio and the Tree Ultimate-class Enemies
Арена "Троица и Дерево"
Троица и Дерево - враги, класса Ультимат
ToB Token of Blood Жетоны крови
ToS Terms of Service Пользовательское Соглашение
TT&T / TTT Triple Trio and the Tree Ring of Blood Кровавый Ринг "Тройная Троица и Дерево"
WIS Wisdom Primary Attribute Bonus (PAB) Мудрость
WTB Willing To Buy Желаю Купить
WTS Willing To Sell Желаю Продать
WTT Willing To Trade Желаю Поменять

Change descriptions of Ability

I have re-read Ability page and have found Joe's suggestion to update descriptions and noone did it until now, I think I can do this. How the hell, I can do it? Do I understand right, that I should RESET my whole ability-staff and spend a lot souls to get proper updates? Well, I guess I should use Personas for this trick >_<

Done!

Abilities provide various boosts together with proficiency as well as strengthen spells.

Ability Points

Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current equipment set.

Ability Sources

Ability Screen
  • One AP is granted per level.
  • AP may be purchased via Ability Boost Training (capped at player's level).
  • This means that AP is effectively capped at double the player's level.

Investing

Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.

Breakdown

It currently takes 1,278 AP to max out all of the available abilities.

Type Amount
General 175
One-handed 16
Two-handed 16
Dual-Wielding 16
Niten Ichiryuu 0 (Share with Two-handed and Dual-Wielding)
Staff 16
Cloth armor 52
Light armor 50
Heavy armor 67
Deprecating 177
Supportive 252
Elemental 281
Forbidden 80
Divine 80

The Ability Tree

General

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10

HP Tank
Increases your maximum HP. This adds 10% to your total HP per tier. Level 0
1 AP

Direct Player Stat Modification
+10% Maximum Health
Level 25
2 AP

Direct Player Stat Modification
+20% Maximum Health
Level 50
3 AP

Direct Player Stat Modification
+30% Maximum Health
Level 75
3 AP

Direct Player Stat Modification
+40% Maximum Health
Level 100
4 AP

Direct Player Stat Modification
+50% Maximum Health
Level 120
4 AP

Direct Player Stat Modification
+60% Maximum Health
Level 150
4 AP

Direct Player Stat Modification
+70% Maximum Health
Level 200
5 AP

Direct Player Stat Modification
+80% Maximum Health
Level 250
5 AP

Direct Player Stat Modification
+90% Maximum Health
Level 300
5 AP

Direct Player Stat Modification
+100% Maximum Health

MP Tank
Increases your maximum MP. This adds 10% to your total MP per tier. Level 0
1 AP

Direct Player Stat Modification
+10% Maximum Magic
Level 30
2 AP

Direct Player Stat Modification
+20% Maximum Magic
Level 60
3 AP

Direct Player Stat Modification
+30% Maximum Magic
Level 90
3 AP

Direct Player Stat Modification
+40% Maximum Magic
Level 120
4 AP

Direct Player Stat Modification
+50% Maximum Magic
Level 160
4 AP

Direct Player Stat Modification
+60% Maximum Magic
Level 210
4 AP

Direct Player Stat Modification
+70% Maximum Magic
Level 260
5 AP

Direct Player Stat Modification
+80% Maximum Magic
Level 310
5 AP

Direct Player Stat Modification
+90% Maximum Magic
Level 350
5 AP

Direct Player Stat Modification
+100% Maximum Magic

SP Tank
Increases your maximum SP. This adds 10% to your total SP per tier. Level 0
1 AP

Direct Player Stat Modification
+10% Maximum Spirit
Level 40
2 AP

Direct Player Stat Modification
+20% Maximum Spirit
Level 80
3 AP

Direct Player Stat Modification
+30% Maximum Spirit
Level 120
3 AP

Direct Player Stat Modification
+40% Maximum Spirit
Level 170
4 AP

Direct Player Stat Modification
+50% Maximum Spirit
Level 220
4 AP

Direct Player Stat Modification
+60% Maximum Spirit
Level 270
4 AP

Direct Player Stat Modification
+70% Maximum Spirit
Level 330
5 AP

Direct Player Stat Modification
+80% Maximum Spirit
Level 390
5 AP

Direct Player Stat Modification
+90% Maximum Spirit
Level 450
5 AP

Direct Player Stat Modification
+100% Maximum Spirit

Better Health Pots
Improves the overall potency of common health restoratives. Level 0
1 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 3% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 110% of Base Health
Level 100
2 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 3.5% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 120% of Base Health
Level 200
3 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 4% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 130% of Base Health
Level 300
4 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 4.5% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 140% of Base Health
Level 400
5 AP

Items Modified: Health Draught, Health Elixir
Effect Over Time: Restores 5% of Base Health per tick

Items Modified: Health Potion
When Used: Instantly restores 150% of Base Health

Better Mana Pots
Improves the overall potency of common mana restoratives. Level 0
2 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.1% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 55% of Base Magic
level 80
3 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.2% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 60% of Base Magic
Level 140
5 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.3% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 65% of Base Magic
Level 220
7 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.4% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 70% of Base Magic
Level 380
9 AP

Items Modified: Mana Draught, Mana Elixir
Effect Over Time: Restores 1.5% of Base Magic per tick

Items Modified: Mana Potion
When Used: Instantly restores 75% of Base Magic

Better Spirit Pots
Improves the overall potency of common spirit restoratives. Level 0
2 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.1% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 55% of Base Spirit
level 90
3 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.2% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 60% of Base Spirit
Level 160
5 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.3% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 65% of Base Spirit
Level 240
7 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.4% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 70% of Base Spirit
Level 400
9 AP

Items Modified: Spirit Draught, Spirit Elixir
Effect Over Time: Restores 1.5% of Base Spirit per tick

Items Modified: Spirit Potion
When Used: Instantly restores 75% of Base Spirit

One-Handed

Name Effect Level and Cost
1 2 3

1H Damage
Increases your damage when using the One-Handed fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+20 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+30 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+40 Attack Base Damage

1H Accuracy
Increases your accuracy when using the One-Handed fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+0.2 Attack Accuracy

1H Block
Increases your block when using the One-Handed fighting style, scaling with your proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of One-Handed Weapon Proficiency, adds:
+0.25 Block Chance

Two-Handed

Name Effect Level and Cost
1 2 3

2H Damage
Increases your damage when using the Two-Handed or Niten fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+20 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+25 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+30 Attack Base Damage

2H Accuracy
Increases your accuracy when using the Two-Handed fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.2 Attack Accuracy

2H Parry
Increases your parry when using the Two-Handed or Niten fighting style, scaling with your proficiency Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.25 Parry Chance

Dual-Wielding

Name Effect Level and Cost
1 2 3

DW Damage
Increases your damage when using the Dual-Wielding fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+30 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+40 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+50 Attack Base Damage

DW Accuracy
Increases your accuracy when using the Dual-Wielding or Niten fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.2 Attack Accuracy

DW Crit
Increases your critical chance when using the Dual-Wielding or Niten fighting style, scaling with your proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.25 Attack Crit Chance

Niten Ichiryuu

Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.

Name Effect Level and Cost
1 2 3

2H Damage
Increase damage when using the Niten fighting style, scaling with proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+20 Attack Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+25 Attack Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+30 Attack Base Damage

DW Accuracy
Increase attack accuracy when using the Niten fighting style, scaling with proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.1 Attack Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.2 Attack Accuracy

2H Parry
Increase parry chance when using the Niten fighting style, scaling with proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Two-Handed Weapon Proficiency, adds:
+0.25 Parry Chance

DW Crit
Increase crit chance when using the Niten fighting style, scaling with proficiency. Level 250
3 AP

Proficiency-based Stat Modification
For every ten points of Dual-Wielding Weapon Proficiency, adds:
+0.25 Attack Crit Chance

Staff

Name Effect Level and Cost
1 2 3

Staff Spell Damage
Increases your spell damage when using the Staff fighting style, scaling with your proficiency. Level 0
2 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+2 Magic Base Damage
Level 100
3 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+4 Magic Base Damage
Level 200
5 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+5 Magic Base Damage

Staff Accuracy
Increases your attack and magic accuracy when using the Staff fighting style, scaling with your proficiency. Level 50
1 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+0.75 Attack Accuracy
+0.1 Magic Accuracy
Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+1 Attack Accuracy
+0.2 Magic Accuracy

Staff Damage
Increases your damage when using the Staff fighting style, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Staff Weapon Proficiency, adds:
+30 Attack Base Damage

Cloth Armor

Name Effect Level and Cost
1 2 3 4 5 6 7

Cloth Spellacc
Increases your spell accuracy when using only cloth armor, scaling with your proficiency. Level 120
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.5 Magic Accuracy

Cloth Spellcrit
Increases your spell critical chance when using only cloth armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.1 Magic Crit Chance
Level 40
2 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.15 Magic Crit Chance
Level 90
3 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.18 Magic Crit Chance
Level 130
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.21 Magic Crit Chance
Level 190
7 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.25 Magic Crit Chance

Cloth Castspeed
Increases your spell casting speed when using only cloth armor, scaling with your proficiency. Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.15 Magic Cast Speed
Level 250
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.25 Magic Cast Speed

Cloth MP
Increases your maximum MP when using only cloth armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.5% Maximum Magic
Level 60
2 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.6% Maximum Magic
Level 110
3 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.7% Maximum Magic
Level 170
3 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.8% Maximum Magic
Level 230
4 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.9% Maximum Magic
Level 290
4 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+0.95% Maximum Magic
Level 350
5 AP

Proficiency-based Stat Modification
For every ten points of Cloth Armor Proficiency, adds:
+1% Maximum Magic

Light Armor

Name Effect Level and Cost
1 2 3 4 5 6 7

Light Acc
Increases your attack accuracy when using only light armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.5 Attack Accuracy

Light Crit
Increases your attack crit chance when using only light armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.1 Attack Crit
Level 40
2 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.15 Attack Crit
Level 90
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.18 Attack Crit
Level 130
5 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.21 Attack Crit
Level 190
7 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.25 Attack Crit

Light Speed
Increases your attack speed when using only light armor, scaling with your proficiency. Level 150
2 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.15 Attack Speed
Level 250
5 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.25 Attack Speed

Light HP/MP
Increases your maximum HP and MP when using only light armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.25% Maximum Health
+0.2% Maximum Magic
Level 60
2 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.35% Maximum Health
+0.25% Maximum Magic
Level 110
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.45% Maximum Health
+0.3% Maximum Magic
Level 170
3 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.55% Maximum Health
+0.35% Maximum Magic
Level 230
4 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.65% Maximum Health
+0.4% Maximum Magic
Level 290
4 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.70% Maximum Health
+0.45% Maximum Magic
Level 350
5 AP

Proficiency-based Stat Modification
For every ten points of Light Armor Proficiency, adds:
+0.75% Maximum Health
+0.5% Maximum Magic

Heavy Armor

Name Effect Level and Cost
1 2 3 4 5 6 7

Heavy Crush
Increases your crushing mitigation when using only heavy armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.2 Crushing Damage Mitigation
Level 75
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.4 Crushing Damage Mitigation
Level 150
7 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5 Crushing Damage Mitigation

Heavy Prcg
Increases your piercing mitigation when using only heavy armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.2 Piercing Damage Mitigation
Level 75
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.4 Piercing Damage Mitigation
Level 150
7 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5 Piercing Damage Mitigation

Heavy Slsh
Increases your slashing mitigation when using only heavy armor, scaling with your proficiency. Level 0
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.2 Slashing Damage Mitigation
Level 75
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.4 Slashing Damage Mitigation
Level 150
7 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5 Slashing Damage Mitigation

Heavy HP
Increases your maximum HP when using only heavy armor, scaling with your proficiency. Level 0
1 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.5% Maximum Health
Level 60
2 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.6% Maximum Health
Level 110
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.7% Maximum Health
Level 170
3 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.8% Maximum Health
Level 230
4 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.9% Maximum Health
Level 290
4 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+0.95% Maximum Health
Level 350
5 AP

Proficiency-based Stat Modification
For every ten points of Heavy Armor Proficiency, adds:
+1% Maximum Health

Deprecating

Name Effect Level and Cost
1 2 3 4 5

Better Weaken
Increases the duration and damage decrease granted by Weaken. Level 70
1 AP

Effects Modified: Weakened
Increases Damage Decrease to 30%
Changes effect duration to 6 turns
Level 100
2 AP

Effects Modified: Weakened
Increases Damage Decrease to 35%
Changes effect duration to 7 turns
Level 130
3 AP

Effects Modified: Weakened
Increases Damage Decrease to 40%
Changes effect duration to 8 turns
Level 190
5 AP

Effects Modified: Weakened
Increases Damage Decrease to 45%
Changes effect duration to 9 turns
Level 250
7 AP

Effects Modified: Weakened
Increases Damage Decrease to 50%
Changes effect duration to 10 turns

Faster Weaken
Decreases the casttime and cooldown of weaken. Higher levels also increase the number of targets affected per cast. Level 80
3 AP

Spells Modified: Weaken
Changes cooldown to 2 turns
Changes cast time to 0.7
Level 165
5 AP

Spells Modified: Weaken
Changes cooldown to 1 turns
Changes cast time to 0.65
Changes max affected targets to 2
Changes base mana cost to 12
Level 250
7 AP

Spells Modified: Weaken
Changes cooldown to 0 turns
Changes cast time to 0.6
Changes max affected targets to 3
Changes base mana cost to 16

Better Imperil
Increases the duration and defensive penalties caused by Imperil. Level 130
1 AP

Effects Modified: Imperiled
-30% Physical Mitigation
-30% Magical Mitigation
-20% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 6 turns
Level 175
2 AP

Effects Modified: Imperiled
-35% Physical Mitigation
-35% Magical Mitigation
-25% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 7 turns
Level 230
3 AP

Effects Modified: Imperiled
-40% Physical Mitigation
-40% Magical Mitigation
-30% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 8 turns
Level 285
4 AP

Effects Modified: Imperiled
-45% Physical Mitigation
-45% Magical Mitigation
-35% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 9 turns
Level 330
5 AP

Effects Modified: Imperiled
-50% Physical Mitigation
-50% Magical Mitigation
-40% Fire/Cold/Elec/Wind Mitigation
Changes effect duration to 10 turns

Faster Imperil
Decreases the casttime and cooldown of Imperil. Higher levels also increase the number of targets affected per cast. Level 140
3 AP

Spells Modified: Imperil
Changes cooldown to 2 turns
Changes cast time to 0.7
Level 225
5 AP

Spells Modified: Imperil
Changes cooldown to 1 turns
Changes cast time to 0.65
Changes max affected targets to 2
Changes base mana cost to 12
Level 310
7 AP

Spells Modified: Imperil
Changes cooldown to 0 turns
Changes cast time to 0.6
Changes max affected targets to 3
Changes base mana cost to 15

Better Blind
Increase the duration and hit penalty caused by the Blind spell. Level 110
1 AP

Effects Modified: Blinded
-22 Attack Accuracy
-22 Magic Accuracy
Changes effect duration to 6 turns
Level 130
2 AP

Effects Modified: Blinded
-24 Attack Accuracy
-24 Magic Accuracy
Changes effect duration to 7 turns
Level 160
3 AP

Effects Modified: Blinded
-26 Attack Accuracy
-26 Magic Accuracy
Changes effect duration to 8 turns
Level 190
4 AP

Effects Modified: Blinded
-28 Attack Accuracy
-28 Magic Accuracy
Changes effect duration to 9 turns
Level 220
5 AP

Effects Modified: Blinded
-30 Attack Accuracy
-30 Magic Accuracy
Changes effect duration to 10 turns

Faster Blind
Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast. Level 120
1 AP

Spells Modified: Blind
Changes cast time to 1.1
Changes cooldown to 5 turns
Level 215
2 AP

Spells Modified: Blind
Changes cast time to 1.05
Changes cooldown to 4 turns
Changes max affected targets to 2
Changes base mana cost to 22
Level 275
3 AP

Spells Modified: Blind
Changes cast time to 1
Changes cooldown to 3 turns
Changes max affected targets to 3
Changes base mana cost to 25

Mind Control
Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast. Level 80
1 AP

Effects Modified: Asleep
Increases Sleep Break Resistance to 50%
Changes effect duration to 5 turns

Effects Modified: Confused
Increases Confuse Break Resistance to 50%
Changes effect duration to 4 turns
Level 130
3 AP

Effects Modified: Asleep
Increases Sleep Break Resistance to 75%
Changes effect duration to 6 turns

Effects Modified: Confused
Increases Confuse Break Resistance to 75%
Changes effect duration to 5 turns

Spells Modified: Sleep, Confuse
Changes max affected targets to 2
Changes base mana cost to 30
Level 170
5 AP

Effects Modified: Asleep
Increases Sleep Break Resistance to 80%
Changes effect duration to 7 turns

Effects Modified: Confused
Increases Confuse Break Resistance to 80%
Changes effect duration to 6 turns

Spells Modified: Sleep, Confuse
Changes max affected targets to 3
Changes base mana cost to 35

Better Silence
Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast. Level 120
3 AP

Spells Modified: Silence
Changes cooldown to 8 turns

Effects Modified: Silenced
Changes effect duration to 8 turns
Level 170
5 AP

Spells Modified: Silence
Changes cooldown to 6 turns
Changes max affected targets to 2

Effects Modified: Silenced
Changes effect duration to 9 turns
Level 215
7 AP

Spells Modified: Silence
Changes cooldown to 5 turns
Changes max affected targets to 3

Effects Modified: Silenced
Changes effect duration to 10 turns

Better MagNet
Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell. Level 250
1 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 5 turns
Level 295
2 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 6 turns

Spells Modified: MagNet
Changes cooldown to 12 turns
Level 340
3 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 7 turns

Spells Modified: MagNet
Changes cooldown to 12 turns
Changes max affected targets to 2
Level 370
4 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 8 turns

Spells Modified: MagNet
Changes cooldown to 10 turns
Changes max affected targets to 2
Level 400
5 AP

Effects Modified: Magically Snared
-25% Action Speed Modification
Changes effect duration to 9 turns

Spells Modified: MagNet
Changes cooldown to 10 turns
Changes max affected targets to 3

Better Slow
Increase the duration and power of the Slow spell. Higher levels also increase the number of targets affected per cast. Level 30
1 AP

Effects Modified: Slowed
-40% Action Speed Modification
Changes effect duration to 4 turns
Level 50
2 AP

Effects Modified: Slowed
-40% Action Speed Modification
Changes effect duration to 5 turns

Spells Modified: Slow
Changes max affected targets to 2
Changes base mana cost to 21
Level 75
3 AP

Effects Modified: Slowed
-45% Action Speed Modification
Changes effect duration to 5 turns

Spells Modified: Slow
Changes max affected targets to 2
Changes base mana cost to 21
Level 105
4 AP

Effects Modified: Slowed
-50% Action Speed Modification
Changes effect duration to 5 turns

Spells Modified: Slow
Changes max affected targets to 2
Changes base mana cost to 21
Level 135
5 AP

Effects Modified: Slowed
-50% Action Speed Modification
Changes effect duration to 6 turns

Spells Modified: Slow
Changes max affected targets to 3
Changes base mana cost to 25

Better Drain
Increases the amount of health drained by the Drain spell. Level 20
2 AP

Effects Modified: Vital Theft
Multiplies HP Drain by 1.1
Level 50
3 AP

Effects Modified: Vital Theft
Multiplies HP Drain by 1.15
Level 90
5 AP

Effects Modified: Vital Theft
Multiplies HP Drain by 1.2

Faster Drain
Decreases the cooldown and cast time on the Drain spell. Level 30
1 AP

Spells Modified: Drain
Changes cast time to 1.15
Changes cooldown to 19 turns
Level 70
2 AP

Spells Modified: Drain
Changes cast time to 1.1
Changes cooldown to 18 turns
Level 110
3 AP

Spells Modified: Drain
Changes cast time to 1.06
Changes cooldown to 17 turns
Level 150
4 AP

Spells Modified: Drain
Changes cast time to 1.03
Changes cooldown to 16 turns
Level 200
5 AP

Spells Modified: Drain
Changes cast time to 1
Changes cooldown to 15 turns

Ether Theft
Augment the Drain spell with the ability to inflict Ether Theft on any target afflicted with Soul Fire. Level 150
5 AP

Spells Modified: Drain
Added special effect: Ether Theft (100% Followup)

Spirit Theft
Augment the Drain spell with the ability to inflict Spirit Theft on any target afflicted with Ripened Soul. Level 150
5 AP

Spells Modified: Drain
Added special effect: Spirit Theft (100% Followup)

Supportive

Name Effect Level and Cost
1 2 3 4 5 6 7 8 9 10

Better Haste
Increases the action speed-up granted by the Haste spell. Level 60
1 AP

Effects Modified: Hastened
+30% Action Speed Modification
Changes effect duration to 12 turns
Level 75
2 AP

Effects Modified: Hastened
+35% Action Speed Modification
Changes effect duration to 14 turns
Level 90
3 AP

Effects Modified: Hastened
+40% Action Speed Modification
Changes effect duration to 16 turns
Level 110
4 AP

Effects Modified: Hastened
+45% Action Speed Modification
Changes effect duration to 18 turns
Level 130
5 AP

Effects Modified: Hastened
+50% Action Speed Modification
Changes effect duration to 20 turns

Better Shadow Veil
Increases the evade bonus granted by the Shadow Veil spell. Level 90
1 AP

Effects Modified: Shadow Veil
+18% Evade
Changes effect duration to 12 turns
Level 105
2 AP

Effects Modified: Shadow Veil
+20% Evade
Changes effect duration to 14 turns
Level 120
3 AP

Effects Modified: Shadow Veil
+22% Evade
Changes effect duration to 16 turns
Level 135
5 AP

Effects Modified: Shadow Veil
+24% Evade
Changes effect duration to 18 turns
Level 155
7 AP

Effects Modified: Shadow Veil
+25% Evade
Changes effect duration to 20 turns

Better Absorb
Increases the chance that Absorb will successfully nullify a hostile spell. Level 40
1 AP

Effects Modified: Absorbing Ward
Increases Absorption Chance to 70%
Level 60
2 AP

Effects Modified: Absorbing Ward
Increases Absorption Chance to 80%
Level 80
3 AP

Effects Modified: Absorbing Ward
Increases Absorption Chance to 90%

Stronger Spirit
Decreases the amount of damage required to make Spirit Shield kick in, as well as how much spirit is consumed when it does. Level 200
1 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 40%
Changes effect duration to 18 turns
Level 220
2 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 35%
Changes effect duration to 21 turns
Level 240
3 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 30%
Changes effect duration to 24 turns
Level 265
4 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 25%
Changes effect duration to 27 turns
Level 285
5 AP

Effects Modified: Spirit Shield
Reduces Damage Threshold to 20%
Changes effect duration to 30 turns

Better Heartseeker
Heartseeker will additionally increase the damage of any critical melee hits. Level 140
1 AP

Effects Modified: Heartseeker
+3% Attack Critical Damage
Changes effect duration to 60 turns
Level 185
2 AP

Effects Modified: Heartseeker
+6% Attack Critical Damage
Changes effect duration to 70 turns
Level 225
3 AP

Effects Modified: Heartseeker
+8% Attack Critical Damage
Changes effect duration to 80 turns
Level 265
4 AP

Effects Modified: Heartseeker
+10% Attack Critical Damage
Changes effect duration to 85 turns
Level 305
5 AP

Effects Modified: Heartseeker
+12% Attack Critical Damage
Changes effect duration to 90 turns
Level 345
6 AP

Effects Modified: Heartseeker
+14% Attack Critical Damage
Changes effect duration to 95 turns
Level 385
7 AP

Effects Modified: Heartseeker
+15% Attack Critical Damage
Changes effect duration to 100 turns

Better Arcane Focus
Arcane Focus will additionally increase the damage of any critical spell hits. Level 175
1 AP

Effects Modified: Arcane Focus
+3% Spell Critical Damage
Changes effect duration to 60 turns
Level 205
2 AP

Effects Modified: Arcane Focus
+6% Spell Critical Damage
Changes effect duration to 70 turns
Level 245
3 AP

Effects Modified: Arcane Focus
+8% Spell Critical Damage
Changes effect duration to 80 turns
Level 285
4 AP

Effects Modified: Arcane Focus
+10% Spell Critical Damage
Changes effect duration to 85 turns
Level 325
5 AP

Effects Modified: Arcane Focus
+12% Spell Critical Damage
Changes effect duration to 90 turns
Level 365
6 AP

Effects Modified: Arcane Focus
+14% Spell Critical Damage
Changes effect duration to 95 turns
Level 405
7 AP

Effects Modified: Arcane Focus
+15% Spell Critical Damage
Changes effect duration to 100 turns

Better Regen
Increase the power and duration of the Regen spell. Level 50
1 AP

Spells Modified: Regen
Changes base mana cost to 30

Effects Modified: Regen
+6% Base Health Regen per tick
Changes effect duration to 15 turns
Level 70
2 AP

Spells Modified: Regen
Changes base mana cost to 35

Effects Modified: Regen
+8% Base Health Regen per tick
Changes effect duration to 18 turns
Level 95
3 AP

Spells Modified: Regen
Changes base mana cost to 40

Effects Modified: Regen
+10% Base Health Regen per tick
Changes effect duration to 21 turns
Level 145
4 AP

Spells Modified: Regen
Changes base mana cost to 45

Effects Modified: Regen
+12% Base Health Regen per tick
Changes effect duration to 23 turns
Level 195
5 AP

Spells Modified: Regen
Changes base mana cost to 50

Effects Modified: Regen
+14% Base Health Regen per tick
Changes effect duration to 25 turns
Level 245
6 AP

Spells Modified: Regen
Changes base mana cost to 55

Effects Modified: Regen
+16% Base Health Regen per tick
Changes effect duration to 26 turns
Level 295
7 AP

Spells Modified: Regen
Changes base mana cost to 60

Effects Modified: Regen
+17% Base Health Regen per tick
Changes effect duration to 27 turns
Level 375
8 AP

Spells Modified: Regen
Changes base mana cost to 65

Effects Modified: Regen
+18% Base Health Regen per tick
Changes effect duration to 28 turns
Level 445
9 AP

Spells Modified: Regen
Changes base mana cost to 70

Effects Modified: Regen
+19% Base Health Regen per tick
Changes effect duration to 29 turns
Level 500
10 AP

Spells Modified: Regen
Changes base mana cost to 65

Effects Modified: Regen
+20% Base Health Regen per tick
Changes effect duration to 30 turns

Better Cure
Increase the healing power and decrease the cooldown of the Cure spell. Level 1
2 AP

Spells Modified: Cure
Changes base damage to 70
Changes cooldown to 4 turns
Level 35
3 AP

Spells Modified: Cure
Changes base damage to 85
Changes cooldown to 3 turns
Level 65
5 AP

Spells Modified: Cure
Changes base damage to 100
Changes cooldown to 2 turns

Better Spark
Increase the duration and decrease the mana cost of the Spark of Life spell. Level 100
2 AP

Spells Modified: Spark of Life
Changes base mana cost to 40

Effects Modified: Spark of Life
Changes effect duration to 20 turns
Level 125
3 AP

Spells Modified: Spark of Life
Changes base mana cost to 35

Effects Modified: Spark of Life
Changes effect duration to 25 turns
Level 150
5 AP

Spells Modified: Spark of Life
Changes base mana cost to 30

Effects Modified: Spark of Life
Changes effect duration to 30 turns

Better Protection
Increases the mitigation bonuses granted by the Protect spell. Level 40
1 AP

Effects Modified: Protection
+26 Physical Mitigation
+26 Magical Mitigation
Changes effect duration to 18 turns
Level 55
2 AP

Effects Modified: Protection
+27 Physical Mitigation
+27 Magical Mitigation
Changes effect duration to 21 turns
Level 75
3 AP

Effects Modified: Protection
+28 Physical Mitigation
+28 Magical Mitigation
Changes effect duration to 24 turns
Level 95
4 AP

Effects Modified: Protection
+29 Physical Mitigation
+29 Magical Mitigation
Changes effect duration to 27 turns
Level 120
5 AP

Effects Modified: Protection
+30 Physical Mitigation
+30 Magical Mitigation
Changes effect duration to 30 turns

Flame Spike Shield
Augments your Protection spell by adding fire elemental spikes. Additional levels increase your fire elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+10% Fire Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+15% Fire Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+20% Fire Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Flame Spikes
+25% Fire Mitigation

Frost Spike Shield
Augments your Protection spell by adding cold elemental spikes. Additional levels increase your cold elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+10% Cold Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+15% Cold Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+20% Cold Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Frost Spikes
+25% Cold Mitigation

Shock Spike Shield
Augments your Protection spell by adding elec elemental spikes. Additional levels increase your elec elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+10% Elec Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+15% Elec Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+20% Elec Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Shock Spikes
+25% Elec Mitigation

Storm Spike Shield
Augments your Protection spell by adding wind elemental spikes. Additional levels increase your wind elemental resistance while the spell is active. Level 10
3 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
Level 65
1 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+10% Wind Mitigation
Level 140
2 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+15% Wind Mitigation
Level 220
3 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+20% Wind Mitigation
Level 300
4 AP

Effects Modified: Protection
Additional Effect: Storm Spikes
+25% Wind Mitigation

Elemental

Name Effect Level and Cost
1 2 3 4 5 6 7

Conflagration
Increases the maximum number of targets hit by fire elemental spells. Level 50
3 AP

Spells Modified: Fiery Blast
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Fiery Blast
Changes max affected targets to 4

Spells Modified: Inferno
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 6

Spells Modified: Flames of Loki
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 6

Spells Modified: Flames of Loki
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 7

Spells Modified: Flames of Loki
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Fiery Blast
Changes max affected targets to 5

Spells Modified: Inferno
Changes max affected targets to 7

Spells Modified: Flames of Loki
Changes max affected targets to 10

Cryomancy
Increases the maximum number of targets hit by cold elemental spells. Level 50
3 AP

Spells Modified: Freeze
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Freeze
Changes max affected targets to 4

Spells Modified: Blizzard
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 6

Spells Modified: Fimbulvetr
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 6

Spells Modified: Fimbulvetr
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 7

Spells Modified: Fimbulvetr
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Freeze
Changes max affected targets to 5

Spells Modified: Blizzard
Changes max affected targets to 7

Spells Modified: Fimbulvetr
Changes max affected targets to 10

Havoc
Increases the maximum number of targets hit by lightning elemental spells. Level 50
3 AP

Spells Modified: Shockblast
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Shockblast
Changes max affected targets to 4

Spells Modified: Chained Lightning
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 6

Spells Modified: Wrath of Thor
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 6

Spells Modified: Wrath of Thor
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 7

Spells Modified: Wrath of Thor
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Shockblast
Changes max affected targets to 5

Spells Modified: Chained Lightning
Changes max affected targets to 7

Spells Modified: Wrath of Thor
Changes max affected targets to 10

Tempest
Increases the maximum number of targets hit by wind elemental spells. Level 50
3 AP

Spells Modified: Gale
Changes max affected targets to 4
Level 100
4 AP

Spells Modified: Gale
Changes max affected targets to 4

Spells Modified: Downburst
Changes max affected targets to 6
Level 150
5 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 6
Level 200
6 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 6

Spells Modified: Storms of Njord
Changes max affected targets to 8
Level 250
8 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 6

Spells Modified: Storms of Njord
Changes max affected targets to 9
Level 300
10 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 7

Spells Modified: Storms of Njord
Changes max affected targets to 9
Level 400
12 AP

Spells Modified: Gale
Changes max affected targets to 5

Spells Modified: Downburst
Changes max affected targets to 7

Spells Modified: Storms of Njord
Changes max affected targets to 10

Sorcery
Increases damage and decreases cast time of all first-tier elemental spells. Level 70
1 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.15
Changes base damage to 4.1
Level 140
2 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.1
Changes base damage to 4.15
Level 210
3 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.06
Changes base damage to 4.2
Level 280
4 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.03
Changes base damage to 4.23
Level 350
5 AP

Spells Modified: Fiery Blast, Freeze, Shockblast, Gale
Changes cast time to 1.
Changes base damage to 4.25

Elementalism
Increases damage, and decreases cast time and cooldown of all second-tier elemental spells. Level 85
2 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.35
Changes base damage to 5.63 CT=1.35
Damage=5.63
Level 170
3 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.3
Changes base damage to 5.71
Changes cooldown to 3 turns
Level 255
5 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.26
Changes base damage to 5.78
Changes cooldown to 3 turns
Level 340
7 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.23
Changes base damage to 5.82
Changes cooldown to 2 turns
Level 425
9 AP

Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst
Changes cast time to 1.2
Changes base damage to 5.85
Changes cooldown to 2 turns

Archmage
Increases damage, and decreases cast time and cooldown of all third-tier elemental spells. Level 90
5 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.55
Changes base damage to 7.15
Changes cooldown to 6 turns
Level 180
7 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.5
Changes base damage to 7.25
Changes cooldown to 6 turns
Level 270
9 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.46
Changes base damage to 7.35
Changes cooldown to 5 turn
Level 360
12 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.43
Changes base damage to 7.42
Changes cooldown to 5 turns
Level 450
15 AP

Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord
Changes cast time to 1.4
Changes base damage to 7.5
Changes cooldown to 7 turns

Forbidden

Name Effect Level and Cost
1 2 3 4 5

Better Corruption
Decreases cooldown and increases the maximum number of targets hit by the Corruption spell. Level 75
3 AP

Spells Modified: Corruption
Changes max affected targets to 4
Level 150
5 AP

Spells Modified: Corruption
Changes max affected targets to 5

Better Disintegrate
Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell. Level 175
5 AP

Spells Modified: Disintegrate
Changes max affected targets to 6
Changes cooldown to 3 turns
Level 250
7 AP

Spells Modified: Disintegrate
Changes max affected targets to 7
Changes cooldown to 2 turns

Better Ragnarok
Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell. Level 250
7 AP

Spells Modified: Ragnarok
Changes max affected targets to 8
Changes cooldown to 6 turns
Level 325
9 AP

Spells Modified: Ragnarok
Changes max affected targets to 9
Changes cooldown to 5 turns
Level 400
12 AP

Spells Modified: Ragnarok
Changes max affected targets to 10
Changes cooldown to 4 turns

Ripened Soul
Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. Level 150
7 AP

Spells Modified: Corruption
Added effect: Ripened Soul (4% Chance)

Spells Modified: Disintegrate
Added effect: Ripened Soul (10% Chance)

Spells Modified: Ragnarok
Added effect: Ripened Soul (20% Chance)
Level 300
10 AP

Spells Modified: Corruption
Added effect: Ripened Soul (7% Chance)

Spells Modified: Disintegrate
Added effect: Ripened Soul (20% Chance)

Spells Modified: Ragnarok
Added effect: Ripened Soul (40% Chance)
Level 450
15 AP

Spells Modified: Corruption
Added effect: Ripened Soul (10% Chance)

Spells Modified: Disintegrate
Added effect: Ripened Soul (25% Chance)

Spells Modified: Ragnarok
Added effect: Ripened Soul (50% Chance)

Dark Imperil
Imperil additionally reduces specific mitigation against Dark. Level 175
2 AP

Effects Modified: Imperiled
-5% Dark Mitigation
Level 225
3 AP

Effects Modified: Imperiled
-10% Dark Mitigation
Level 275
5 AP

Effects Modified: Imperiled
-15% Dark Mitigation
Level 325
7 AP

Effects Modified: Imperiled
-20% Dark Mitigation
Level 375
9 AP

Effects Modified: Imperiled
-25% Dark Mitigation

Divine

Name Effect Level and Cost
1 2 3 4 5

Better Smite
Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell. Level 75
3 AP

Spells Modified: Smite
Changes max affected targets to 4
Level 150
5 AP

Spells Modified: Smite
Changes max affected targets to 5

Better Banish
Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell. Level 175
5 AP

Spells Modified: Banishment
Changes max affected targets to 6
Changes cooldown to 3 turns
Level 250
7 AP

Spells Modified: Banishment
Changes max affected targets to 7
Changes cooldown to 2 turns

Better Paradise
Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell. Level 250
7 AP

Spells Modified: Paradise Lost
Changes max affected targets to 8
Changes cooldown to 6 turns
Level 325
9 AP

Spells Modified: Paradise Lost
Changes max affected targets to 9
Changes cooldown to 5 turns
Level 400
12 AP

Spells Modified: Paradise Lost
Changes max affected targets to 10
Changes cooldown to 4 turns

Soul Fire
Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring. Level 150
7 AP

Spells Modified: Smite
Added effect: Soul Fire (4% Chance)

Spells Modified: Banishment
Added effect: Soul Fire (10% Chance)

Spells Modified: Paradise Lost
Added effect: Soul Fire (20% Chance)
Level 300
10 AP

Spells Modified: Smite
Added effect: Soul Fire (7% Chance)

Spells Modified: Banishment
Added effect: Soul Fire (20% Chance)

Spells Modified: Paradise Lost
Added effect: Soul Fire (40% Chance)
Level 450
15 AP

Spells Modified: Smite
Added effect: Soul Fire (10% Chance)

Spells Modified: Banishment
Added effect: Soul Fire (25% Chance)

Spells Modified: Paradise Lost
Added effect: Soul Fire (50% Chance)

Holy Imperil
Imperil additionally reduces specific mitigation against Holy. Level 175
2 AP

Effects Modified: Imperiled
-5% Holy Mitigation
Level 225
3 AP

Effects Modified: Imperiled
-10% Holy Mitigation
Level 275
5 AP

Effects Modified: Imperiled
-15% Holy Mitigation
Level 325
7 AP

Effects Modified: Imperiled
-20% Holy Mitigation
Level 375
9 AP

Effects Modified: Imperiled
-25% Holy Mitigation

Mastery Points

After unlocking abilities, players need to put them into ability slots in order to receive their benefits.

Mastery Sources

Every player starts with:

  • 5 Major Ability Slots
  • 5 Supportive Ability Slots

Players can unlock additional ability slots with Mastery Points.

Mastery Points can be earned through:

  • Leveling up (1 mastery point per 10 levels)
  • Training "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
  • Donating (Each donation tier above Gold gives 1 mastery point; no cap)

Uses

Ability slots take the following number of mastery points to unlock:

Ability Slot Type Total Slots Corresponding abilities Mastery Points required to unlock Total Points
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Ability 20 General, Weapon, Armor, Spells 0 0 0 0 0 1 1 1 1 2 2 2 2 2 3 3 3 4 4 5 36
Supportive Ability 20 Supportive, Deprecating 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 3 3 4 27
Protection Augment 1 Spike Shield (included in Supportive) 1 1
Drain Augment 1 Ether/Spirit Theft (included in Deprecating) 2 2

Reset

Player can use soul fragments to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have), nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.
There are two types of resets:

  • (Single-ability reset), which nullified all AP distributed into specific ability.
  • (Full reset), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.

Reset costs

  • First ten Single-ability resets and first Full reset are free (Requires zero Soul Fragments).
    • Further Single-ability resets requires at least 1 Soul Fragment.
    • Further Full reset requires at least 45 Soul Fragment.
    • Players below level 100 only pay the base cost
  • With every proceed resets, player need more and more Soul Fragments, according to this graph:
Current Level of Ability
1 2 3 4 5 6 7 8 9 10
<10 Free for every Persona
11 1 1 1 1 1 1 1 1 1 1
15 1 1 1 1 1 1 1 1 1 2
20 1 1 1 1 1 1 2 2 2 2
25 1 1 1 1 1 2 2 2 2 2
30 1 1 1 1 2 2 2 2 2 3
35 1 1 1 2 2 2 2 3 3 3
40 1 1 1 2 2 2 3 3 3 3
45 1 1 1 2 2 2 3 3 3 4
50 1 1 2 2 2 3 3 3 4 4
55 1 1 2 2 2 3 3 4 4 4
60 1 1 2 2 3 3 4 4 4 5
65 1 1 2 2 3 3 4 4 5 5
70 1 2 2 3 3 4 4 5 5 6
75 1 2 2 3 3 4 4 5 5 6
80 1 2 2 3 3 4 5 5 6 6
85 1 2 2 3 4 4 5 6 6 7
90 1 2 3 3 4 5 5 6 7 7
95 1 2 3 3 4 5 6 6 7 7
100 1 2 3 3 4 5 6 6 7 8
Require Soul Fragments to nullify everything
1 Free for every Persona
2 45
3 85
4 125
5 165
6 205
7 244
8 284
9 324
10 364
Sidenote: real Soul Fragments may differ, if player did single-ability resets between.

Ability and Persona

  • Every persona has separate AP distribution, separate ability assignments, and separate mastery slots opened.
  • Every persona has separate reset counter, even if persona was cloned; this always allows for a free ability resets.

See also


Translate Ability into Russian

Self-explanatory, I believe, and overly not as hard, since current English structure looks solid. I guess I will rewrite it a little and will put few pictures, but I need to get up-to-date descriptions first.

Translate one of mandatory pages

I should translate one of this pages:

  1. Donation
  2. Technical Issues‏‎
  3. Gallery Tagging‏‎
  4. Expunging‏‎
  5. Hentai@Home‏‎
  6. E-Hentai User Gallery System‏‎
  7. Credits
  8. Reporting

I guess, I will shoot in a Donation or Credits, since money is all this game about. =) Damn, I need help with H@H, because I never used it. Hard to translate page, I don't understand subject of =/

Translating the whole game in Russian

Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить >_>