User:F4tal
Hello, everyone!
Currently I am working on:
Rebuilding Acronyms page
This is my draft as for 13.07.2016 21:49(GMT+3).
The following are acronyms/shorthands often used to refer to various aspects within E-Hentai.
Advice: Use Ctrl + F to find some specific acronym quickly
Translating Acronyms into Russian
Since we have this rule in wiki: Translated articles don't need to perfectly mirror their English equivalents, especially those that update frequently, I think I can use my draft above as an source file. Во всяком случае - пусть попробуют меня остановить >_>
This is my draft
На данной странице Вы можете найти список аббревиатур (акронимов) и сокращений, которые используются во время общения на форуме.
Совет: Вы можете использовать комбинацию клавиш Ctrl + F для того, чтобы быстро найти интересующий Вас термин.
Change descriptions of Ability
I have re-read Ability page and have found Joe's suggestion to update descriptions and noone did it until now, I think I can do this. How the hell, I can do it? Do I understand right, that I should RESET my whole ability-staff and spend a lot souls to get proper updates? Well, I guess I should use Personas for this trick >_<
Done!
Abilities provide various boosts together with proficiency as well as strengthen spells.
Ability Points
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current equipment set.
Ability Sources
- One AP is granted per level.
- AP may be purchased via Ability Boost Training (capped at player's level).
- This means that AP is effectively capped at double the player's level.
Investing
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.
Breakdown
It currently takes 1,278 AP to max out all of the available abilities.
| Type | Amount |
|---|---|
| General | 175 |
| One-handed | 16 |
| Two-handed | 16 |
| Dual-Wielding | 16 |
| Niten Ichiryuu | 0 (Share with Two-handed and Dual-Wielding) |
| Staff | 16 |
| Cloth armor | 52 |
| Light armor | 50 |
| Heavy armor | 67 |
| Deprecating | 177 |
| Supportive | 252 |
| Elemental | 281 |
| Forbidden | 80 |
| Divine | 80 |
The Ability Tree
General
One-Handed
Two-Handed
Dual-Wielding
Niten Ichiryuu
Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.
Staff
Cloth Armor
Light Armor
Heavy Armor
Deprecating
Supportive
Elemental
Forbidden
Divine
Mastery Points
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.
Mastery Sources
Every player starts with:
- 5 Major Ability Slots
- 5 Supportive Ability Slots
Players can unlock additional ability slots with Mastery Points.
Mastery Points can be earned through:
- Leveling up (1 mastery point per 10 levels)
- Training "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
- Donating (Each donation tier above Gold gives 1 mastery point; no cap)
Uses
Ability slots take the following number of mastery points to unlock:
| Ability Slot Type | Total Slots | Corresponding abilities | Mastery Points required to unlock | Total Points | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||
| Major Ability | 20 | General, Weapon, Armor, Spells | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 36 |
| Supportive Ability | 20 | Supportive, Deprecating | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 27 |
| Protection Augment | 1 | Spike Shield (included in Supportive) | 1 | 1 | |||||||||||||||||||
| Drain Augment | 1 | Ether/Spirit Theft (included in Deprecating) | 2 | 2 | |||||||||||||||||||
Reset
Player can use soul fragments to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have), nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.
There are two types of resets:
- Single-ability reset, which nullified all AP distributed into specific ability.
- Full reset, which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.
Reset costs
- First ten Single-ability resets and first Full reset are free (Requires zero Soul Fragments).
- Further Single-ability resets requires at least 1 Soul Fragment.
- Further Full reset requires at least 45 Soul Fragment.
- Players below level 100 only pay the base cost
- With every proceed resets, player need more and more Soul Fragments, according to this graph:
| Resets Single-ability Resets | Current Level of Ability | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| <10 | Free for every Persona | |||||||||
| 11 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| 15 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 |
| 20 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
| 25 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 |
| 30 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 |
| 35 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
| 40 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 3 |
| 45 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 |
| 50 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 |
| 55 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 4 |
| 60 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 | 5 |
| 65 | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 |
| 70 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
| 75 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 |
| 80 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 6 |
| 85 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 6 | 7 |
| 90 | 1 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 7 | 7 |
| 95 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | 6 | 7 | 7 |
| 100 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | 6 | 7 | 8 |
| Full Resets | Require Soul Fragments to nullify everything |
|---|---|
| 1 | Free for every Persona |
| 2 | 45 |
| 3 | 85 |
| 4 | 125 |
| 5 | 165 |
| 6 | 205 |
| 7 | 244 |
| 8 | 284 |
| 9 | 324 |
| 10 | 364 |
| Sidenote: real Soul Fragments may differ, if player did single-ability resets between. | |
Ability and Persona
- Every persona has separate AP distribution, separate ability assignments, and separate mastery slots opened.
- Every persona has separate reset counter, even if persona was cloned; this always allows for a free ability resets.
See also
Translate Ability into Russian
Self-explanatory, I believe, and overly not as hard, since current English structure looks solid. I guess I will rewrite it a little and will put few pictures, but I need to get up-to-date descriptions first.
Translate one of mandatory pages
I should translate one of this pages:
- Donation
- Technical Issues
- Gallery Tagging
- Expunging
- Hentai@Home
- E-Hentai User Gallery System
- Credits
- Reporting
I guess, I will shoot in a Donation or Credits, since money is all this game about. =) Damn, I need help with H@H, because I never used it. Hard to translate page, I don't understand subject of =/
Translating the whole game in Russian
Ага, блин, одна из тех задач, которые человек выполняет просто для того чтобы выполнить >_>