Abilities: Difference between revisions
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| Level 270<br>9 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.46<br>Changes base damage to 7.35<br>Changes cooldown to 5 turn | | Level 270<br>9 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.46<br>Changes base damage to 7.35<br>Changes cooldown to 5 turn | ||
| Level 360<br>12 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.43<br>Changes base damage to 7.42<br>Changes cooldown to 5 turns | | Level 360<br>12 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.43<br>Changes base damage to 7.42<br>Changes cooldown to 5 turns | ||
| Level 450<br>15 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.4<br>Changes base damage to 7.5<br>Changes cooldown to | | Level 450<br>15 AP<br><br>Spells Modified: '''Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord'''<br>Changes cast time to 1.4<br>Changes base damage to 7.5<br>Changes cooldown to 4 turns | ||
| colspan="2" | | | colspan="2" | | ||
| 48 | | 48 | ||
Revision as of 15:20, 19 April 2018
Abilities provide various boosts together with proficiency as well as strengthen spells.
Ability Points
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current equipment set.
Ability Sources

- One AP is granted per level.
- AP may be purchased via Ability Boost Training (capped at player's level).
- This means that AP is effectively capped at double the player's level.
Investing
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.
Breakdown
It currently takes 1,278 AP to max out all of the available abilities.
| Type | Amount |
|---|---|
| General | 175 |
| One-handed | 16 |
| Two-handed | 16 |
| Dual-Wielding | 16 |
| Niten Ichiryuu | 0 (Share with Two-handed and Dual-Wielding) |
| Staff | 16 |
| Cloth armor | 52 |
| Light armor | 50 |
| Heavy armor | 67 |
| Deprecating | 177 |
| Supportive | 252 |
| Elemental | 281 |
| Forbidden | 80 |
| Divine | 80 |
The Ability Tree
General
One-Handed
Two-Handed
Dual-Wielding
Niten Ichiryuu
Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.
Staff
Cloth Armor
Light Armor
Heavy Armor
Deprecating
Supportive
Elemental
Forbidden
Divine
Mastery Points
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.
Mastery Sources
Every player starts with:
- 5 Major Ability Slots
- 5 Supportive Ability Slots
Players can unlock additional ability slots with Mastery Points.
Mastery Points can be earned through:
- Leveling up (1 mastery point per 10 levels)
- Training "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
- Donating (Each donation tier above Gold gives 1 mastery point; no cap)
Uses
Ability slots take the following number of mastery points to unlock:
| Ability Slot Type | Total Slots | Corresponding abilities | Mastery Points required to unlock | Total Points | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||
| Major Ability | 20 | General, Weapon, Armor, Spells | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 36 |
| Supportive Ability | 20 | Supportive, Deprecating | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 27 |
| Protection Augment | 1 | Spike Shield (included in Supportive) | 1 | 1 | |||||||||||||||||||
| Drain Augment | 1 | Ether/Spirit Theft (included in Deprecating) | 2 | 2 | |||||||||||||||||||
Reset
Player can use soul fragments to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player's level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.
There are two types of resets:
(single-ability reset), which nullified all AP distributed into specific ability.
(full reset), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.
Reset costs
- First ten single-ability resets and first full reset are free (requires zero Soul Fragments).
- Further single-ability resets requires at least 1 soul fragment.
- Further full reset requires at least 45 soul fragment.
- Players below level 100 only pay the base cost.
- With every proceed resets, player need more and more soul fragments, according to this graph:
Ability and Persona
- Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.
- Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.
- Every persona shares the same amount of Ability Points and Mastery Points.