Abilities: Difference between revisions
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!rowspan="2" | Name | !rowspan="2" | Name | ||
!rowspan="2" | Effect | !rowspan="2" | Effect | ||
!colspan=" | !colspan="11" | Level and Cost | ||
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|style="background:red; color:white"|[[File:Abilities_HP_Tank.png]]<br>'''HP Tank''' | |style="background:red; color:white"|[[File:Abilities_HP_Tank.png]]<br>'''HP Tank''' | ||
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| Level 250<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Health | | Level 250<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Health | ||
| Level 300<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Health | | Level 300<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Health | ||
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|style="background:red; color:white"|[[File:Abilities_MP_Tank.png]]<br>'''MP Tank''' | |style="background:red; color:white"|[[File:Abilities_MP_Tank.png]]<br>'''MP Tank''' | ||
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| Level 310<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Magic | | Level 310<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Magic | ||
| Level 350<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Magic | | Level 350<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Magic | ||
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|style="background:red; color:white"|[[File:Abilities_SP_Tank.png]]<br>'''SP Tank''' | |style="background:red; color:white"|[[File:Abilities_SP_Tank.png]]<br>'''SP Tank''' | ||
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| Level 390<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Spirit | | Level 390<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+90% Maximum Spirit | ||
| Level 450<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Spirit | | Level 450<br>5 AP<br><br>'''Direct Player Stat Modification'''<br>+100% Maximum Spirit | ||
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|style="background:red; color:white"|[[File:Health_Points.png]]<br>'''Better Health Pots''' | |style="background:red; color:white"|[[File:Health_Points.png]]<br>'''Better Health Pots''' | ||
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| Level 300<br>4 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 4.5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 140% of Base Health | | Level 300<br>4 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 4.5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 140% of Base Health | ||
| Level 400<br>5 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 150% of Base Health | | Level 400<br>5 AP<br><br>Items Modified: '''Health Draught, Health Elixir'''<br>Effect Over Time: Restores 5% of Base Health per tick<br><br>Items Modified: '''Health Potion'''<br>When Used: Instantly restores 150% of Base Health | ||
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|style="background:red; color:white"|[[File:Abilities_Better_Mana_Pots.png]]<br>'''Better Mana Pots''' | |style="background:red; color:white"|[[File:Abilities_Better_Mana_Pots.png]]<br>'''Better Mana Pots''' | ||
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| Level 220<br>7 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.4% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 70% of Base Magic | | Level 220<br>7 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.4% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 70% of Base Magic | ||
| Level 380<br>9 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.5% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 75% of Base Magic | | Level 380<br>9 AP<br><br>Items Modified: '''Mana Draught, Mana Elixir'''<br>Effect Over Time: Restores 1.5% of Base Magic per tick<br><br>Items Modified: '''Mana Potion'''<br>When Used: Instantly restores 75% of Base Magic | ||
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|style="background:red; color:white"|[[File:Abilities_Better_Spirit_Pots.png]]<br>'''Better Spirit Pots''' | |style="background:red; color:white"|[[File:Abilities_Better_Spirit_Pots.png]]<br>'''Better Spirit Pots''' | ||
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| Level 240<br>7 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.4% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 70% of Base Spirit | | Level 240<br>7 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.4% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 70% of Base Spirit | ||
| Level 400<br>9 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.5% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 75% of Base Spirit | | Level 400<br>9 AP<br><br>Items Modified: '''Spirit Draught, Spirit Elixir'''<br>Effect Over Time: Restores 1.5% of Base Spirit per tick<br><br>Items Modified: '''Spirit Potion'''<br>When Used: Instantly restores 75% of Base Spirit | ||
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Revision as of 19:38, 12 December 2017
Abilities provide various boosts together with proficiency as well as strengthen spells.
Ability Points
Abilities require ability points (AP) to be activated or increased in strength. Each ability setup is tied to the player's current equipment set.
Ability Sources

- One AP is granted per level.
- AP may be purchased via Ability Boost Training (capped at player's level).
- This means that AP is effectively capped at double the player's level.
Investing
Players simply click on an ability when AP is available to invest in it. Different abilities and ranks require different amounts.
Breakdown
It currently takes 1,278 AP to max out all of the available abilities.
| Type | Amount |
|---|---|
| General | 175 |
| One-handed | 16 |
| Two-handed | 16 |
| Dual-Wielding | 16 |
| Niten Ichiryuu | 0 (Share with Two-handed and Dual-Wielding) |
| Staff | 16 |
| Cloth armor | 52 |
| Light armor | 50 |
| Heavy armor | 67 |
| Deprecating | 177 |
| Supportive | 252 |
| Elemental | 281 |
| Forbidden | 80 |
| Divine | 80 |
The Ability Tree
General
One-Handed
Two-Handed
Dual-Wielding
Niten Ichiryuu
Note that this is a presdo-entry. It is actually affected by 2H/DW abilities.
Staff
Cloth Armor
Light Armor
Heavy Armor
Deprecating
Supportive
Elemental
Forbidden
Divine
Mastery Points
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.
Mastery Sources
Every player starts with:
- 5 Major Ability Slots
- 5 Supportive Ability Slots
Players can unlock additional ability slots with Mastery Points.
Mastery Points can be earned through:
- Leveling up (1 mastery point per 10 levels)
- Training "Manifest Destiny" (1 mastery point per level of training; capped at player's level/50)
- Donating (Each donation tier above Gold gives 1 mastery point; no cap)
Uses
Ability slots take the following number of mastery points to unlock:
| Ability Slot Type | Total Slots | Corresponding abilities | Mastery Points required to unlock | Total Points | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||
| Major Ability | 20 | General, Weapon, Armor, Spells | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 5 | 36 |
| Supportive Ability | 20 | Supportive, Deprecating | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 4 | 27 |
| Protection Augment | 1 | Spike Shield (included in Supportive) | 1 | 1 | |||||||||||||||||||
| Drain Augment | 1 | Ether/Spirit Theft (included in Deprecating) | 2 | 2 | |||||||||||||||||||
Reset
Player can use soul fragments to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player's level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.
There are two types of resets:
(single-ability reset), which nullified all AP distributed into specific ability.
(full reset), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.
Reset costs
- First ten single-ability resets and first full reset are free (requires zero Soul Fragments).
- Further single-ability resets requires at least 1 soul fragment.
- Further full reset requires at least 45 soul fragment.
- Players below level 100 only pay the base cost.
- With every proceed resets, player need more and more soul fragments, according to this graph:
Ability and Persona
- Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.
- Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.
- Every persona shares the same amount of Ability Points and Mastery Points.