Level Scaling: Difference between revisions

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Fixed the EDB level scaling value in the example (50 -> 200).
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<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / level_factor) * base_stat</pre>
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / level_factor) * base_stat</pre>


For example, for Elemental Damage Bonus, which has a level scaling factor of 50, the value increases by 1/50 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item.
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item.


The following are the known level factors for each equipment stat:
The following are the known level factors for each equipment stat:

Revision as of 14:38, 2 January 2015

Level Scaling is a game mechanic in the HentaiVerse mini-game. It pertains to the effective stats of a given piece of equipment versus a player's level.

How It Works

All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.

Each stat has a scaling factor expressed as a formula:

Scaled Stat = (1 + level / level_factor) * base_stat

For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The following are the known level factors for each equipment stat:

Stats Factor
Weapon Damage / Attack Damage Bonus 16⅔
Magic Damage Bonus 22.75
Attack/Magic Accuracy Bonus 5000
Attack/Magic Critical Bonus 2000
Block/Evade/Parry/Resist Chance 2000
Physical/Magical Mitigation 2000
Specific Physical Mitigation (e.g. Slashing)
Elemental Mitigation (Fire, etc)
Magical Proficiency Bonuses 35 5/7
Elemental Damage Bonuses 200
Primary Attributes 35 5/7
Proc Duration (for bleeding/PA) 200?
Siphon Procs 25?
Burden
Interference
Mana Conservation[1]
Attack Speed

See also

External Links

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