Leveling Up: Difference between revisions
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*Every 20 levels allows for another [[battle inventory]] slot to be gained via [[Training]] (up to 10 more slots). | *Every 20 levels allows for another [[battle inventory]] slot to be gained via [[Training]] (up to 10 more slots). | ||
*A new [[Arena#Arena_Challenges|arena challenge]] is unlocked: | *A new [[Arena#Arena_Challenges|arena challenge]] is unlocked: | ||
**At level 1 | **At level 1. | ||
**Every 10 levels (up to level 150). | **Every 10 levels (up to level 150). | ||
**Every 15 levels (up to level 180). | **Every 15 levels (up to level 180). | ||
**At level 200 | **At level 200. | ||
**At level 225 | **At level 225. | ||
**At level 250 | **At level 250. | ||
**At level 300 | **At level 300. | ||
*At least 1 new challenge is unlocked in the [[Ring of Blood]]: | *At least 1 new challenge is unlocked in the [[Ring of Blood]]: | ||
**At level 50 | **At level 50. | ||
**Every 25 levels (up to level 100) | **Every 25 levels (up to level 100). | ||
**Every 50 levels (up to level 250) | **Every 50 levels (up to level 250). | ||
*At level 164 custom monsters may appear with Spirit Bars and | *At level 164 [[Monster Lab|custom monsters]] may appear with Spirit Bars and use Spirit Attacks. | ||
<!-- *At level 428 a player | *At level 300 [[RiddleMaster]] puzzles will have 10 less seconds available. | ||
*At level 500 a player has maxed out and will receive no further [[EXP]] | <!-- *At level 428? a player can meet custom monsters of maximum [[Power Level]] regardless of [[difficulty]] setting.--> | ||
*At level 500 a player has maxed out and will receive no further [[EXP]]. | |||
==Formula== | ==Formula== | ||
Revision as of 17:36, 13 January 2014
Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
Effects
Every Level
- All pieces of equipment will have their active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- An additional ability point can be earned via Training.
- The base proficiency cap increases by 1.
- Power increases by ⅓.
- The range on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100
Certain Levels
- Every 10 levels grants a mastery point.
- Every 50 levels allows for another mastery point to be gained via Training.
- Every 10 levels below level 100 grants a new Rank.
- Every 20 levels allows for another battle inventory slot to be gained via Training (up to 10 more slots).
- A new arena challenge is unlocked:
- At level 1.
- Every 10 levels (up to level 150).
- Every 15 levels (up to level 180).
- At level 200.
- At level 225.
- At level 250.
- At level 300.
- At least 1 new challenge is unlocked in the Ring of Blood:
- At level 50.
- Every 25 levels (up to level 100).
- Every 50 levels (up to level 250).
- At level 164 custom monsters may appear with Spirit Bars and use Spirit Attacks.
- At level 300 RiddleMaster puzzles will have 10 less seconds available.
- At level 500 a player has maxed out and will receive no further EXP.
Formula
EXP required for next level = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))