Leveling Up: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
Maximum Joe (talk | contribs)
Line 22: Line 22:
*Every 20 levels allows for another [[battle inventory]] slot to be gained via [[Training]] (up to 10 more slots).
*Every 20 levels allows for another [[battle inventory]] slot to be gained via [[Training]] (up to 10 more slots).
*A new [[Arena#Arena_Challenges|arena challenge]] is unlocked:
*A new [[Arena#Arena_Challenges|arena challenge]] is unlocked:
**At level 1
**At level 1.
**Every 10 levels (up to level 150).
**Every 10 levels (up to level 150).
**Every 15 levels (up to level 180).
**Every 15 levels (up to level 180).
**At level 200
**At level 200.
**At level 225
**At level 225.
**At level 250
**At level 250.
**At level 300
**At level 300.
*At least 1 new challenge is unlocked in the [[Ring of Blood]]:
*At least 1 new challenge is unlocked in the [[Ring of Blood]]:
**At level 50
**At level 50.
**Every 25 levels (up to level 100)
**Every 25 levels (up to level 100).
**Every 50 levels (up to level 250)
**Every 50 levels (up to level 250).
*At level 164 custom monsters may appear with Spirit Bars and therefore use Spirit Attacks
*At level 164 [[Monster Lab|custom monsters]] may appear with Spirit Bars and use Spirit Attacks.
<!-- *At level 428 a player should be able to meet any custom monster regardless of [[difficulty]] setting -->
*At level 300 [[RiddleMaster]] puzzles will have 10 less seconds available.
*At level 500 a player has maxed out and will receive no further [[EXP]]
<!-- *At level 428? a player can meet custom monsters of maximum [[Power Level]] regardless of [[difficulty]] setting.-->
*At level 500 a player has maxed out and will receive no further [[EXP]].


==Formula==
==Formula==

Revision as of 17:36, 13 January 2014

Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.

Effects

Every Level

Certain Levels

  • Every 10 levels grants a mastery point.
    • Every 50 levels allows for another mastery point to be gained via Training.
  • Every 10 levels below level 100 grants a new Rank.
  • Every 20 levels allows for another battle inventory slot to be gained via Training (up to 10 more slots).
  • A new arena challenge is unlocked:
    • At level 1.
    • Every 10 levels (up to level 150).
    • Every 15 levels (up to level 180).
    • At level 200.
    • At level 225.
    • At level 250.
    • At level 300.
  • At least 1 new challenge is unlocked in the Ring of Blood:
    • At level 50.
    • Every 25 levels (up to level 100).
    • Every 50 levels (up to level 250).
  • At level 164 custom monsters may appear with Spirit Bars and use Spirit Attacks.
  • At level 300 RiddleMaster puzzles will have 10 less seconds available.
  • At level 500 a player has maxed out and will receive no further EXP.

Formula

EXP required for next level = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools