Leveling Up: Difference between revisions
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**This does not trigger until the player is out of [[combat]]. | **This does not trigger until the player is out of [[combat]]. | ||
*An [[ability point]] is earned. | *An [[ability point]] is earned. | ||
** | **An additional ability point can be earned via [[Training]]. | ||
*The base [[proficiency]] cap increases by 1. | *The base [[proficiency]] cap increases by 1. | ||
*[[Power]] increases by ⅓. | *[[Power]] increases by ⅓. | ||
Revision as of 21:16, 18 May 2013
Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
Effects
Every Level
- All pieces of equipment will have their active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- An additional ability point can be earned via Training.
- The base proficiency cap increases by 1.
- Power increases by ⅓.
- The range on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100?
Certain Levels
- Every 10 levels grants a mastery point.
- Every 50 levels allows for another mastery point to be gained via Training.
- Every 10 levels below level 100 grants a new Rank.
- At least 1 new challenge is unlocked in the Ring of Blood:
- At level 50
- Every 25 levels (up to level 100)
- Every 50 levels (up to level 250)
- At level 164 custom monsters may appear with Spirit Bars and therefore use Spirit Attacks
- At level 500 a player has maxed out and will receive no further EXP
Formula
EXP required for next level = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))