Experience Points: Difference between revisions
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!Duration | !Duration | ||
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|[[HentaiVerse Settings#Challenge_Level|Difficulty setting]] || | |[[HentaiVerse Settings#Challenge_Level|Difficulty setting]] || 1x, 2x, 4x, 6x, 9x, 12x, 15x || 15x || Adjustable out of battle | ||
|- | |- | ||
|[[Stamina#Effect|Stamina]] Status || 50%, <span style="color:red">-50%, 0%</span> || 50% || (See [[Stamina]]) | |[[Stamina#Effect|Stamina]] Status || 50%, <span style="color:red">-50%, 0%</span> || 50% || (See [[Stamina]]) | ||
|- | |- | ||
|Higher level Arenas ([[Arena#Longest_Journey|Longest Journey]] and up) || 1.1x, 1.2x, 1.3x | |Higher level Arenas ([[Arena#Longest_Journey|Longest Journey]] and up) || 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x || 3x || Selectable out of battle, limit 1 of each per day | ||
|- | |- | ||
|Adept Learner [[training]] || 1% per rank ||width="65px"| 300% || Permanent | |||
|Adept Learner [[ | |||
|- | |- | ||
|Posting in the [[forums]] | |Posting in the [[forums]] | ||
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|Placing within top 25 in any of the [[Toplists]]<sup>1</sup> || 1% per rank above 26th (+5% per if above 6th) per category || 50% per category || Until next [[Dawn]] | |Placing within top 25 in any of the [[Toplists]]<sup>1</sup> || 1% per rank above 26th (+5% per if above 6th) per category || 50% per category || Until next [[Dawn]] | ||
|- | |- | ||
| | |[[Donating]]? || 25%, 50%, 100%, 150%, 200%, 250%, 300%? || 300%? ||rowspan="3" width="100px"| Permanent | ||
|- | |- | ||
|[[ | |[[Hath Perks]] || 25%, 50%, 75%, 100% || 100% | ||
|- | |- | ||
|[[Auras#Awards | | |[[Auras#Awards | Awards]] || Varies per rank, category, and year || Varies | ||
|} | |} | ||
Revision as of 14:26, 18 May 2013
Experience points (EXP) are what increases the player's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a player's Primary Attributes.
Receiving 0 EXP gains means having low Stamina; wait a full day before battling.
Sources
- Through victories against monster battles.
- The amount is dependent on several factors listed below.
- Players must complete the battle round to receive the reward.
- During the Dawn of a New Day event.
- Always gives at most 5% of the required EXP for the next level. The actual amount is affected by the forum posting bonus (see below).
- Players must visit the E-Hentai front page or the Galleries to trigger the event.
Monsters
The EXP reward from killing a monster is a base of 5, further modified by:
- Its level. (Stated next to its name)
- Its Power Level (as (1 + PL / 200)).
- Item quality, for battles in the Item World.
Ways to Affect EXP Gains
These largely only affect battle EXP amounts. Amounts in red are decreases as opposed to increases.
| Method | Amount | Maximum | Duration |
|---|---|---|---|
| Difficulty setting | 1x, 2x, 4x, 6x, 9x, 12x, 15x | 15x | Adjustable out of battle |
| Stamina Status | 50%, -50%, 0% | 50% | (See Stamina) |
| Higher level Arenas (Longest Journey and up) | 1.1x, 1.2x, 1.3x, 1.5x, 1.6x, 1.8x, 1.9x, 2x, 2.2x, 2.5x, 3x | 3x | Selectable out of battle, limit 1 of each per day |
| Adept Learner training | 1% per rank | 300% | Permanent |
Posting in the forums
|
5% per post? | 100%? | 30 Days |
| Placing within top 25 in any of the Toplists1 | 1% per rank above 26th (+5% per if above 6th) per category | 50% per category | Until next Dawn |
| Donating? | 25%, 50%, 100%, 150%, 200%, 250%, 300%? | 300%? | Permanent |
| Hath Perks | 25%, 50%, 75%, 100% | 100% | |
| Awards | Varies per rank, category, and year | Varies |
1 - Activates a few minutes after the Dawn of a New Day event (after the toplists results are calculated).
Formula
A partial formula for calculating EXP bonuses[1]:
roundup(get_exp * aura_bonus * (1 + hath_perk_bonus / 100) * (1 + (ap_bonus + training_bonus + toplist_bonus + posting_bonus) / 100))
For example, ap_bonus is the contribution from ability trees (increased by 3 for every AP spent).
Avoiding EXP
Players who wish to avoid EXP gains may do the following: