Play Styles: Difference between revisions
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*No [[Interference]] | *No [[Interference]] | ||
*Tend to have better [[proficiencies]] (longer lasting buffs and debuffs that do not need to be recast as often, also reduces [[Innate Arcana]] costs) | *Tend to have better [[proficiencies]] (longer lasting buffs and debuffs that do not need to be recast as often, also reduces [[Innate Arcana]] costs) | ||
*Can [[Fighting Styles#Any|Ether | *Can [[Fighting Styles#Any|Ether Tap]] | ||
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*Don't need it for (nearly) every attack | *Don't need it for (nearly) every attack | ||
*Focus is a better [[skill]] | |||
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|'''Damage''' || | |'''Damage''' || | ||
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|'''Survivability''' || | |'''Survivability''' || | ||
* | *Recover more HP from casting Cures | ||
*Lost of mana and magic accuracy to cast debuffs like Weaken | *Lost of mana and magic accuracy to cast debuffs like Weaken | ||
*Elemental spells can leave various debuffs | *Elemental spells can leave various debuffs | ||
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*Can [[Equipment Procs|stun]] (depends on [[weapon]]) | *Can [[Equipment Procs|stun]] (depends on [[weapon]]) | ||
*Protection is a better spell | *Protection is a better spell | ||
*Can block if using a [[shield]] | *Can block if using a [[shield]] | ||
*Overall lasts better for longer # of rounds | *Overall lasts better for longer # of rounds | ||
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|'''[[Abilities]]''' || | |'''[[Abilities]]''' || | ||
*Don't need points for [[Overcharge]] Boost | *Don't need points for [[Overcharge]] Boost | ||
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*Don't need points for elemental spells and most non-damage spells | *Don't need points for elemental spells and most non-damage spells | ||
Revision as of 17:35, 21 January 2013
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