Spells: Difference between revisions

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==[[Spell Damage]]==
==[[Spell Damage]]==


==Chart==
{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|-
|-
Line 39: Line 38:
! 0
! 0
! 1
! 1
! http://g.ehgt.org/hv045/img/a/001010.png<br>Magic Missile
! http://g.ehgt.org/hv050/img/a/001010.png<br>Magic Missile
| Fires a basic magic missile against the target.
| Fires a basic magic missile against the target.
* ''Starting spell, no Ability required''
* ''Starting spell, no Ability required''
Line 51: Line 50:
! rowspan="2" | 1
! rowspan="2" | 1
! rowspan="2" | 1
! rowspan="2" | 1
! http://g.ehgt.org/hv045/img/a/0130.png<br>Fireball
! http://g.ehgt.org/hv050/img/a/0130.png<br>Fireball
| A ball of fire is hurled at the target, causing Fire damage.
| A ball of fire is hurled at the target, causing Fire damage.
| 4 || 3
| 4 || 3
|-
|-
! http://g.ehgt.org/hv045/img/a/0132.png<br>Inferno
! http://g.ehgt.org/hv050/img/a/0132.png<br>Inferno
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)
| Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE)
| 12 || 6
| 12 || 6
Line 61: Line 60:
! rowspan="2" | 6
! rowspan="2" | 6
! rowspan="2" | 50
! rowspan="2" | 50
! http://g.ehgt.org/hv045/img/a/0630.png<br>Flare
! http://g.ehgt.org/hv050/img/a/0630.png<br>Flare
| A powerful fiery blast envelopes the target, causing heavy fire damage.
| A powerful fiery blast envelopes the target, causing heavy fire damage.
| 9 || 6.75
| 9 || 6.75
|-
|-
! http://g.ehgt.org/hv045/img/a/0632.png<br>Meteor
! http://g.ehgt.org/hv050/img/a/0632.png<br>Meteor
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)
| A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE)
| 27 || 13.5
| 27 || 13.5
Line 71: Line 70:
! rowspan="2" | 12
! rowspan="2" | 12
! rowspan="2" | 110
! rowspan="2" | 110
! http://g.ehgt.org/hv043/img/a/m1130.png<br>Nova
! http://g.ehgt.org/hv050/img/a/m1130.png<br>Nova
| Fire damage.
| Fire damage.
| 13 || 9.75
| 13 || 9.75
|-
|-
! http://g.ehgt.org/hv043/img/a/m1131.png<br>Flames of Loki
! http://g.ehgt.org/hv050/img/a/m1131.png<br>Flames of Loki
| Fire damage. (AoE)
| Fire damage. (AoE)
| 39 || 19.5
| 39 || 19.5
Line 84: Line 83:
! rowspan="2" | 2
! rowspan="2" | 2
! rowspan="2" | 10
! rowspan="2" | 10
! http://g.ehgt.org/hv045/img/a/0230.png<br>Icestrike
! http://g.ehgt.org/hv050/img/a/0230.png<br>Icestrike
| Launches a pillar of ice against the target, causing Cold damage.
| Launches a pillar of ice against the target, causing Cold damage.
| 4 || 3
| 4 || 3
|-
|-


! http://g.ehgt.org/hv045/img/a/0232.png<br>Snowstorm
! http://g.ehgt.org/hv050/img/a/0232.png<br>Snowstorm
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)
| A snowstorm surrounds all hostile targets, causing Cold damage. (AoE)
| 12 || 6
| 12 || 6
Line 95: Line 94:
! rowspan="2" | 7
! rowspan="2" | 7
! rowspan="2" | 60
! rowspan="2" | 60
! http://g.ehgt.org/hv045/img/a/0730.png<br>Freeze
! http://g.ehgt.org/hv050/img/a/0730.png<br>Freeze
| Cold damage.
| Cold damage.
| 9 || 6.75
| 9 || 6.75
|-
|-
! http://g.ehgt.org/hv045/img/a/0732.png<br>Blizzard
! http://g.ehgt.org/hv050/img/a/0732.png<br>Blizzard
| Cold damage. (AoE)
| Cold damage. (AoE)
| 27 || 13.5
| 27 || 13.5
Line 105: Line 104:
! rowspan="2" | 13
! rowspan="2" | 13
! rowspan="2" | 130
! rowspan="2" | 130
! http://g.ehgt.org/hv043/img/a/m1230.png<br>Cryostasis
! http://g.ehgt.org/hv050/img/a/m1230.png<br>Cryostasis
| Cold damage.
| Cold damage.
| 13 || 9.75
| 13 || 9.75
|-
|-
! http://g.ehgt.org/hv043/img/a/m1231.png<br>Fimbulvetr
! http://g.ehgt.org/hv050/img/a/m1231.png<br>Fimbulvetr
| Cold damage. (AoE)
| Cold damage. (AoE)
| 39 || 19.5
| 39 || 19.5
Line 118: Line 117:
! rowspan="2" | 3
! rowspan="2" | 3
! rowspan="2" | 20
! rowspan="2" | 20
! http://g.ehgt.org/hv045/img/a/0330.png<br>Lightning
! http://g.ehgt.org/hv050/img/a/0330.png<br>Lightning
| A bolt of lightning strikes the target, causing Elec damage.
| A bolt of lightning strikes the target, causing Elec damage.
| 4 || 3
| 4 || 3
|-
|-
! http://g.ehgt.org/hv045/img/a/0332.png<br>Thunderstorm
! http://g.ehgt.org/hv050/img/a/0332.png<br>Thunderstorm
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)
| A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE)
| 12 || 6
| 12 || 6
Line 128: Line 127:
! rowspan="2" | 8
! rowspan="2" | 8
! rowspan="2" | 70
! rowspan="2" | 70
! http://g.ehgt.org/hv045/img/a/0830.png<br>Ball Lightning
! http://g.ehgt.org/hv050/img/a/0830.png<br>Ball Lightning
| Elec damage.
| Elec damage.
| 9 || 6.75
| 9 || 6.75
|-
|-
! http://g.ehgt.org/hv045/img/a/0832.png<br>Chain Lightning
! http://g.ehgt.org/hv050/img/a/0832.png<br>Chain Lightning
| Elec damage. (AoE)
| Elec damage. (AoE)
| 27 || 13.5
| 27 || 13.5
Line 138: Line 137:
! rowspan="2" | 15
! rowspan="2" | 15
! rowspan="2" | 170
! rowspan="2" | 170
! http://g.ehgt.org/hv043/img/a/m1330.png<br>Shockblast
! http://g.ehgt.org/hv050/img/a/m1330.png<br>Shockblast
| Elec damage.
| Elec damage.
| 13 || 9.75
| 13 || 9.75
|-
|-
! http://g.ehgt.org/hv043/img/a/m1331.png<br>Wrath of Thor
! http://g.ehgt.org/hv050/img/a/m1331.png<br>Wrath of Thor
| Elec damage. (AoE)
| Elec damage. (AoE)
| 39 || 19.5
| 39 || 19.5
Line 151: Line 150:
! rowspan="2" | 4
! rowspan="2" | 4
! rowspan="2" | 30
! rowspan="2" | 30
! http://g.ehgt.org/hv045/img/a/0430.png<br>Windblast
! http://g.ehgt.org/hv050/img/a/0430.png<br>Windblast
| A blast of wind hits the target, causing Wind damage.
| A blast of wind hits the target, causing Wind damage.
| 4 || 3
| 4 || 3
|-
|-
! http://g.ehgt.org/hv045/img/a/0432.png<br>Cyclone
! http://g.ehgt.org/hv050/img/a/0432.png<br>Cyclone
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)
| A cyclone surrounds all hostile targets, causing Wind damage. (AoE)
| 12 || 6
| 12 || 6
Line 161: Line 160:
! rowspan="2" | 9
! rowspan="2" | 9
! rowspan="2" | 80
! rowspan="2" | 80
! http://g.ehgt.org/hv045/img/a/0930.png<br>Gale
! http://g.ehgt.org/hv050/img/a/0930.png<br>Gale
| Wind damage.
| Wind damage.
| 9 || 6.75
| 9 || 6.75
|-
|-
! http://g.ehgt.org/hv045/img/a/0932.png<br>Hurricane
! http://g.ehgt.org/hv050/img/a/0932.png<br>Hurricane
| Wind damage. (AoE)
| Wind damage. (AoE)
| 27 || 13.5
| 27 || 13.5
Line 171: Line 170:
! rowspan="2" | 16
! rowspan="2" | 16
! rowspan="2" | 190
! rowspan="2" | 190
! http://g.ehgt.org/hv043/img/a/m1430.png<br>Downburst
! http://g.ehgt.org/hv050/img/a/m1430.png<br>Downburst
| Wind damage.
| Wind damage.
| 13 || 9.75
| 13 || 9.75
|-
|-
! http://g.ehgt.org/hv043/img/a/m1431.png<br>Storms of Njord
! http://g.ehgt.org/hv050/img/a/m1431.png<br>Storms of Njord
| Wind damage. (AoE)
| Wind damage. (AoE)
| 39 || 19.5
| 39 || 19.5
Line 184: Line 183:
! rowspan="2" | 5
! rowspan="2" | 5
! rowspan="2" | 40
! rowspan="2" | 40
! http://g.ehgt.org/hv045/img/a/m1510.png<br>Condemn
! http://g.ehgt.org/hv050/img/a/m1510.png<br>Condemn
| Holy damage.
| Holy damage.
| 9 || 6.75
| 9 || 6.75
|-
|-
! http://g.ehgt.org/hv045/img/a/m1511.png<br>Purge
! http://g.ehgt.org/hv050/img/a/m1511.png<br>Purge
| Holy damage. (AoE)
| Holy damage. (AoE)
| 27 || 13.5
| 27 || 13.5
Line 194: Line 193:
! rowspan="2" | 10
! rowspan="2" | 10
! rowspan="2" | 90
! rowspan="2" | 90
! http://g.ehgt.org/hv045/img/a/1130.png<br>Smite
! http://g.ehgt.org/hv050/img/a/1130.png<br>Smite
| Holy damage.
| Holy damage.
| 13 || 9.75
| 13 || 9.75
|-
|-
! http://g.ehgt.org/hv045/img/a/1132.png<br>Banish
! http://g.ehgt.org/hv050/img/a/1132.png<br>Banish
| Holy damage. (AoE)
| Holy damage. (AoE)
| 39 || 19.5
| 39 || 19.5
Line 207: Line 206:
! rowspan="2" | 11
! rowspan="2" | 11
! rowspan="2" | 100
! rowspan="2" | 100
! http://g.ehgt.org/hv045/img/a/m1720.png<br>Soul Reaper
! http://g.ehgt.org/hv050/img/a/m1720.png<br>Soul Reaper
| Soul damage.
| Soul damage.
| 11 || 8.25
| 11 || 8.25
|-
|-
! http://g.ehgt.org/hv045/img/a/m1721.png<br>Soul Harvest
! http://g.ehgt.org/hv050/img/a/m1721.png<br>Soul Harvest
| Soul damage. (AoE)
| Soul damage. (AoE)
| 33 || 16.5
| 33 || 16.5
Line 217: Line 216:
! rowspan="2" | 18
! rowspan="2" | 18
! rowspan="2" | 250
! rowspan="2" | 250
! http://g.ehgt.org/hv045/img/a/m1740.png<br>Soul Fire
! http://g.ehgt.org/hv050/img/a/m1740.png<br>Soul Fire
| Soul damage.
| Soul damage.
| 24 || 18
| 24 || 18
|-
|-
! http://g.ehgt.org/hv045/img/a/m1741.png<br>Soul Burst
! http://g.ehgt.org/hv050/img/a/m1741.png<br>Soul Burst
| Soul damage. (AoE)
| Soul damage. (AoE)
| 87 || 43.5
| 87 || 43.5
Line 230: Line 229:
! rowspan="2" | 14
! rowspan="2" | 14
! rowspan="2" | 150
! rowspan="2" | 150
! http://g.ehgt.org/hv045/img/a/1230.png<br>Corruption
! http://g.ehgt.org/hv050/img/a/1230.png<br>Corruption
| Dark damage.
| Dark damage.
| 13 || 9.75
| 13 || 9.75
|-
|-
! http://g.ehgt.org/hv045/img/a/1232.png<br>Pestilence
! http://g.ehgt.org/hv050/img/a/1232.png<br>Pestilence
| Dark damage. (AoE)
| Dark damage. (AoE)
| 39 || 19.5
| 39 || 19.5
Line 240: Line 239:
! rowspan="2" | 17
! rowspan="2" | 17
! rowspan="2" | 200
! rowspan="2" | 200
! http://g.ehgt.org/hv045/img/a/1330.png<br>Disintegrate
! http://g.ehgt.org/hv050/img/a/1330.png<br>Disintegrate
| Dark damage.
| Dark damage.
| 18 || 13.5
| 18 || 13.5
|-
|-
! http://g.ehgt.org/hv045/img/a/1332.png<br>Ragnarok
! http://g.ehgt.org/hv050/img/a/1332.png<br>Ragnarok
| Dark damage. (AoE)
| Dark damage. (AoE)
| 54 || 27
| 54 || 27
Line 256: Line 255:
! 1
! 1
! 1
! 1
! http://g.ehgt.org/hv045/img/a/0133.png<br />Poison
! http://g.ehgt.org/hv050/img/a/0133.png<br />Poison
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.
| Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.
* ''Damage at end of enemy's turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)''
* ''Damage at end of enemy's turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)''
Line 266: Line 265:
! 2
! 2
! 10
! 10
! http://g.ehgt.org/hv045/img/a/0233.png<br />Slow
! http://g.ehgt.org/hv050/img/a/0233.png<br />Slow
| The target is slowed, making it attack less frequently.
| The target is slowed, making it attack less frequently.
* ''Base action speed reduction: 50%''
* ''Base action speed reduction: 50%''
Line 273: Line 272:
! 3
! 3
! 20
! 20
! http://g.ehgt.org/hv045/img/a/0333.png<br />Weaken
! http://g.ehgt.org/hv050/img/a/0333.png<br />Weaken
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.
| The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.
* ''Physical defense reduction: 10%''
* ''Physical defense reduction: 10%''
Line 281: Line 280:
! 4
! 4
! 30
! 30
! http://g.ehgt.org/hv045/img/a/0433.png<br />Sleep
! http://g.ehgt.org/hv050/img/a/0433.png<br />Sleep
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
| The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
* ''Target takes 50% more damage if struck physically while asleep''
* ''Target takes 50% more damage if struck physically while asleep''
Line 289: Line 288:
! 7
! 7
! 60
! 60
! http://g.ehgt.org/hv045/img/a/0733.png<br />Confuse
! http://g.ehgt.org/hv050/img/a/0733.png<br />Confuse
| Confuses the target, making it lunge out wildly and strike friends and foes alike.
| Confuses the target, making it lunge out wildly and strike friends and foes alike.
* ''Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed''
* ''Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed''
Line 297: Line 296:
! 8
! 8
! 70
! 70
! http://g.ehgt.org/hv043/img/a/m2040.png<br />Bewilder
! http://g.ehgt.org/hv050/img/a/m2040.png<br />Bewilder
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.
| The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.
* ''Magical defense reduction: 10%''
* ''Magical defense reduction: 10%''
Line 305: Line 304:
! 9
! 9
! 80
! 80
! http://g.ehgt.org/hv045/img/a/0933.png<br />Blind
! http://g.ehgt.org/hv050/img/a/0933.png<br />Blind
| Blinds the target, reducing the chance of landing attacks and magic spells.
| Blinds the target, reducing the chance of landing attacks and magic spells.
* ''Base attack/magic hit chance reduction: 25%''
* ''Base attack/magic hit chance reduction: 25%''
Line 312: Line 311:
! 12
! 12
! 110
! 110
! http://g.ehgt.org/hv045/img/a/0833.png<br />Silence
! http://g.ehgt.org/hv050/img/a/0833.png<br />Silence
| The target is silenced, preventing it from using special attacks and magic.
| The target is silenced, preventing it from using special attacks and magic.
| 18 || 7
| 18 || 7
Line 318: Line 317:
! 14
! 14
! 150
! 150
! http://g.ehgt.org/hv044/img/a/1233.png<br />Nerf
! http://g.ehgt.org/hv050/img/a/1233.png<br />Nerf
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.
| The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.
* ''Physical and magical damage reduction: 10%''
* ''Physical and magical damage reduction: 10%''
Line 327: Line 326:
! 17
! 17
! 200
! 200
! http://g.ehgt.org/hv044/img/a/1333.png<br />X-Nerf
! http://g.ehgt.org/hv050/img/a/1333.png<br />X-Nerf
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.
| All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.
* ''Same effects as Nerf.''
* ''Same effects as Nerf.''
Line 334: Line 333:
! rowspan="2" | 18
! rowspan="2" | 18
! rowspan="2" | 250
! rowspan="2" | 250
! http://g.ehgt.org/hv045/img/a/m2082.png<br />MagNet
! http://g.ehgt.org/hv050/img/a/m2082.png<br />MagNet
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.
| A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.
* ''Base action speed reduction: 25%''
* ''Base action speed reduction: 25%''
| 22 || 4
| 22 || 4
|-
|-
! http://g.ehgt.org/hv045/img/a/m2090.png<br />Lifestream
! http://g.ehgt.org/hv050/img/a/m2090.png<br />Lifestream
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.
| Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.
* ''Damage and healing done = player_base_HP / 20 (rounded up)
* ''Damage and healing done = player_base_HP / 20 (rounded up)
Line 354: Line 353:
! 2
! 2
! 10
! 10
! http://g.ehgt.org/hv045/img/a/0530.png<br />Cure
! http://g.ehgt.org/hv050/img/a/0530.png<br />Cure
| Restores a moderate amount of HP to yourself.
| Restores a moderate amount of HP to yourself.
* ''Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)
* ''Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)
Line 361: Line 360:
! 8
! 8
! 70
! 70
! http://g.ehgt.org/hv045/img/a/1030.png<br />Regen
! http://g.ehgt.org/hv050/img/a/1030.png<br />Regen
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.
| Places a heal over time effect on yourself, healing you for a small amount of HP every turn.
* ''Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))
* ''Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))
Line 368: Line 367:
! 11
! 11
! 100
! 100
! http://g.ehgt.org/hv043/img/a/0530.png<br />Cure II
! http://g.ehgt.org/hv050/img/a/0530.png<br />Cure II
| Restores a large amount of HP to yourself.
| Restores a large amount of HP to yourself.
* ''Double the effect of Cure I.''
* ''Double the effect of Cure I.''
Line 375: Line 374:
! 14
! 14
! 150
! 150
! http://g.ehgt.org/hv045/img/a/1030.png<br />Regen II
! http://g.ehgt.org/hv050/img/a/1030.png<br />Regen II
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.
| Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.
* ''Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))
* ''Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))
Line 382: Line 381:
! 17
! 17
! 200
! 200
! http://g.ehgt.org/hv045/img/a/0530.png<br />Cure III
! http://g.ehgt.org/hv050/img/a/0530.png<br />Cure III
| Restores a huge amount of HP to yourself.
| Restores a huge amount of HP to yourself.
* ''3.5x the effect of Cure I.''
* ''3.5x the effect of Cure I.''
Line 395: Line 394:
! 4
! 4
! 30
! 30
! http://g.ehgt.org/hv045/img/a/0532.png<br />Protection
! http://g.ehgt.org/hv050/img/a/0532.png<br />Protection
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.
| Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%.
| 25 || 15
| 25 || 15
Line 401: Line 400:
! 5
! 5
! 40
! 40
! http://g.ehgt.org/hv045/img/a/0533.png<br />Haste
! http://g.ehgt.org/hv050/img/a/0533.png<br />Haste
| You are hastened, allowing you to attack more frequently.
| You are hastened, allowing you to attack more frequently.
* ''[[Action Speed]] increase: 50%''
* ''[[Action Speed]] increase: 50%''
Line 408: Line 407:
! 6
! 6
! 50
! 50
! http://g.ehgt.org/hv045/img/a/0633.png<br />Shadow Veil
! http://g.ehgt.org/hv050/img/a/0633.png<br />Shadow Veil
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.
| A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.
* ''Evade chance increase: 20%''
* ''Evade chance increase: 20%''
Line 415: Line 414:
! 10
! 10
! 90
! 90
! http://g.ehgt.org/hv045/img/a/1033.png<br />Absorb
! http://g.ehgt.org/hv050/img/a/1033.png<br />Absorb
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.
| The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.
* ''Absorbs both magic and spirit attacks.''
* ''Absorbs both magic and spirit attacks.''
Line 425: Line 424:
! rowspan="2" | 11
! rowspan="2" | 11
! rowspan="2" | 100
! rowspan="2" | 100
! http://g.ehgt.org/hv045/img/a/1133.png<br />Spark of Life
! http://g.ehgt.org/hv050/img/a/1133.png<br />Spark of Life
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player's base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.
| Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player's base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.
* ''If active and enough SP is available your health bar will turn silver.''
* ''If active and enough SP is available your health bar will turn silver.''
Line 432: Line 431:
| rowspan="2" | 15
| rowspan="2" | 15
|-
|-
! http://g.ehgt.org/hv045/img/e/fallenshield.png<br />''Cloak of the Fallen''
! http://g.ehgt.org/hv050/img/e/fallenshield.png<br />''Cloak of the Fallen''
| ''When Spark of Life is triggered '''Cloak of the Fallen''' procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.
| ''When Spark of Life is triggered '''Cloak of the Fallen''' procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.
|-
|-
! 12
! 12
! 110
! 110
! http://g.ehgt.org/hv043/img/a/m4050.png<br />Flame Spikes
! http://g.ehgt.org/hv050/img/a/m4050.png<br />Flame Spikes
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.
| A shield of flames surrounds you. [[Fire]] mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.
* ''Elemental mitigation increased by 25%''
* ''Elemental mitigation increased by 25%''
Line 446: Line 445:
! rowspan="2" | 13
! rowspan="2" | 13
! rowspan="2" | 130
! rowspan="2" | 130
! http://g.ehgt.org/hv040/img/a/m4020.png<br />Arcane Focus
! http://g.ehgt.org/hv050/img/a/m4020.png<br />Arcane Focus
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.
| You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.
* ''Magical damage bonus: 25%''
* ''Magical damage bonus: 25%''
Line 454: Line 453:
| 100 || 50
| 100 || 50
|-
|-
! http://g.ehgt.org/hv040/img/a/m4051.png<br />Frost Spikes
! http://g.ehgt.org/hv050/img/a/m4051.png<br />Frost Spikes
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.
| A shield of frost surrounds you. [[Cold]] mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.
* ''Elemental mitigation increased by 25%''
* ''Elemental mitigation increased by 25%''
Line 463: Line 462:
! rowspan="2" | 15
! rowspan="2" | 15
! rowspan="2" | 170
! rowspan="2" | 170
! http://g.ehgt.org/hv044/img/a/m4021.png<br />Heartseeker
! http://g.ehgt.org/hv050/img/a/m4021.png<br />Heartseeker
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.
| You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.
* ''Physical damage bonus: 25%''
* ''Physical damage bonus: 25%''
Line 470: Line 469:
| 100 || 50
| 100 || 50
|-
|-
! http://g.ehgt.org/hv044/img/a/m4060.png<br />Lightning Spikes
! http://g.ehgt.org/hv050/img/a/m4060.png<br />Lightning Spikes
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.
| A shield of lightning surrounds you. [[Elec]] mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.
* ''Elemental mitigation increased by 25%''
* ''Elemental mitigation increased by 25%''
Line 479: Line 478:
! rowspan="2" | 16
! rowspan="2" | 16
! rowspan="2" | 190
! rowspan="2" | 190
! http://g.ehgt.org/hv044/img/a/m4040.png<br />Spirit Shield
! http://g.ehgt.org/hv050/img/a/m4040.png<br />Spirit Shield
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.
| This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.
* ''Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit.  
* ''Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit.  
Line 486: Line 485:
| 25 || 15
| 25 || 15
|-
|-
! http://g.ehgt.org/hv044/img/a/m4061.png<br />Storm Spikes
! http://g.ehgt.org/hv050/img/a/m4061.png<br />Storm Spikes
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.
| A shield of storms surrounds you. [[Wind]] mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.
* ''Elemental mitigation increased by 25%''
* ''Elemental mitigation increased by 25%''
Line 500: Line 499:


{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
|-
|-
!Name
! width="15%" | Name
!Description
! width="50%" | Description
!Effect(s)
! width="30%" | Effect(s)
!D<sup>1</sup>
! width="10%" | Duration
|-
|-
|http://g.ehgt.org/hv045/img/a/0630.png '''Searing Skin'''  
|http://g.ehgt.org/hv050/img/a/0630.png '''Searing Skin'''  
||The skin of the target has been scorched, inhibiting its attack damage.
||The skin of the target has been scorched, inhibiting its attack damage.
* ''Attack damage reduction: 10%?''
* ''Attack damage reduction: 10%?''
Line 512: Line 512:
<!--* ''Explosion damage: ''--> |rowspan="6"| 3
<!--* ''Explosion damage: ''--> |rowspan="6"| 3
|-
|-
|http://g.ehgt.org/hv045/img/a/0730.png '''Freezing Limbs'''
|http://g.ehgt.org/hv050/img/a/0730.png '''Freezing Limbs'''
||The limbs of the target have been frozen, causing slower movement.
||The limbs of the target have been frozen, causing slower movement.
* ''Speed reduction: 10%?''
* ''Speed reduction: 10%?''
| [[Wind]] resistance is lowered.
| [[Wind]] resistance is lowered.
|-
|-
|http://g.ehgt.org/hv045/img/a/0930.png '''Turbulent Air'''
|http://g.ehgt.org/hv050/img/a/0930.png '''Turbulent Air'''
||The air around the target has been upset, blowing up dust and increasing its miss chance.
||The air around the target has been upset, blowing up dust and increasing its miss chance.
* ''Miss chance increase: 10%?''
* ''Miss chance increase: 10%?''
| [[Elec]] resistance is lowered.
| [[Elec]] resistance is lowered.
|-
|-
|http://g.ehgt.org/hv045/img/a/0330.png '''Deep Burns'''
|http://g.ehgt.org/hv050/img/a/0330.png '''Deep Burns'''
||Internal damage causes slower reactions and lowers evade and resist chance.
||Internal damage causes slower reactions and lowers evade and resist chance.
* ''Evade reduction: 10%?''
* ''Evade reduction: 10%?''
| [[Fire]] resistance is lowered.
| [[Fire]] resistance is lowered.
|-
|-
|http://g.ehgt.org/hv045/img/a/1130.png '''Breached Defense'''
|http://g.ehgt.org/hv050/img/a/1130.png '''Breached Defense'''
||The holy attack has penetrated the target's defenses, making it take more damage.
||The holy attack has penetrated the target's defenses, making it take more damage.
* ''Damage taken increase: 10%''
* ''Damage taken increase: 10%''
||[[Dark]] resistance is lowered.
||[[Dark]] resistance is lowered.
|-
|-
|http://g.ehgt.org/hv045/img/e/darknerf.png '''Blunted Attack'''
|http://g.ehgt.org/hv050/img/e/darknerf.png '''Blunted Attack'''
||The decaying effects of the spell has blunted the target's offenses, making it deal less damage.
||The decaying effects of the spell has blunted the target's offenses, making it deal less damage.
* ''Damage reduction: 10%''
* ''Damage reduction: 10%''
||[[Holy]] resistance is lowered.
||[[Holy]] resistance is lowered.
|-
|-
|http://g.ehgt.org/hv045/img/e/ripesoul.png '''Ripened Soul'''
|http://g.ehgt.org/hv050/img/e/ripesoul.png '''Ripened Soul'''
||Attacking this target will restore your spirit by a small amount.  
||Attacking this target will restore your spirit by a small amount.  
* ''SP restored on hit = ceiling(base_SP / 20)''
* ''SP restored on hit = ceiling(base_SP / 20)''
|| ''n/a'' || 10
|| ''n/a'' || 10
|-
|-
|http://g.ehgt.org/hv045/img/e/soulfire.png '''Burning Soul'''  
|http://g.ehgt.org/hv050/img/e/soulfire.png '''Burning Soul'''  
||The very life essence of the target has been set ablaze, damaging it over time.
||The very life essence of the target has been set ablaze, damaging it over time.
* ''Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)''
* ''Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)''
Line 548: Line 548:
|}
|}


<sup>1</sup> - Duration


===Chance on Hit===
===Chance on Hit===
Line 567: Line 566:
{|width="100%" class="wikitable"
{|width="100%" class="wikitable"
!
!
!Stack
!Stack || Do Not Stack
!Do Not Stack
|-
|-
|'''Buffs'''|| (''All others'') ||Frost / Flame / Lightning / Storm Spikes <br>Arcane Focus / Heartseeker <br>Regen I / Regen II
|'''Buffs'''|| (''All others'') ||Frost / Flame / Lightning / Storm Spikes <br>Arcane Focus / Heartseeker <br>Regen I / Regen II

Revision as of 17:39, 13 February 2012

These are the mana-based spells that are available to players in the HentaiVerse.

Spell Costs

Spell MP costs are all a percentage of your Level, rounded up.

For example: 'Cure' has a base cost of 20, meaning its MP cost is 20% of your level. At level 51, Cure costs: (51 * 0.20) = 10.2 -> 11 MP.

Spell Durations

The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant Proficiencies. Each additional AP increases the duration by 25%, multiplied further for each for full point of proficiency. Expressed as a formula:

duration = base_duration * (1 + additional_AP / 4) * (1 + proficiency / x)

For supportive/curative spells x = 100, for deprecating spells x = 50.

The result is rounded to the nearest whole number of turns.

Offensive Magic

These spells are used to inflict direct damage on monsters. On each Ability tier, there is a single-target spell and an Area-of-Effect (AoE) spell. AoE spells inflict strong damage on the targeted monster and less damage on the rest, but are also cost more MP and have slower Action Speed than their single target versions. Missing the primary target of an AoE spell does not prevent it from hitting other targets, each chance-to-hit is calculated independently. AoE spells do 100% more damage than their single-target counterparts towards their primary target. The remaining targets receive 66% splash damage if successfully hit.

Each addition Ability Point invested in the AoE spells increases its damage dealt (by 25% when maxed), reduces its cast time (matching its single-target spell's when maxed), decreases it's MP cost (by 50% when maxed), and decreases the associated single-target spell's MP cost (by 25% when maxed). In the table below, the Base Cost column shows the original cost gto the left, and the Reduced Cost with the AoE spell maxed.

Each type of monster has different levels of resistance to each damage type, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.

All spells listed hit singular targets unless otherwise stated.

Spell Damage

Tier Access Level Name Description Base Cost Reduced Cost

Piercing

0 1 001010.png
Magic Missile
Fires a basic magic missile against the target.
  • Starting spell, no Ability required
  • If equipped with a Staff, each cast has a chance to improve the user's Staff Proficiency (equal to that of meleeing with the staff).
0 0

Fire

1 1 0130.png
Fireball
A ball of fire is hurled at the target, causing Fire damage. 4 3
0132.png
Inferno
Unleashes an inferno of flames on all hostile targets, causing Fire damage. (AoE) 12 6
6 50 0630.png
Flare
A powerful fiery blast envelopes the target, causing heavy fire damage. 9 6.75
0632.png
Meteor
A meteor strikes the battlefield, enveloping all hostile targets in its fiery blast, causing heavy fire damage. (AoE) 27 13.5
12 110 m1130.png
Nova
Fire damage. 13 9.75
m1131.png
Flames of Loki
Fire damage. (AoE) 39 19.5

Cold

2 10 0230.png
Icestrike
Launches a pillar of ice against the target, causing Cold damage. 4 3
0232.png
Snowstorm
A snowstorm surrounds all hostile targets, causing Cold damage. (AoE) 12 6
7 60 0730.png
Freeze
Cold damage. 9 6.75
0732.png
Blizzard
Cold damage. (AoE) 27 13.5
13 130 m1230.png
Cryostasis
Cold damage. 13 9.75
m1231.png
Fimbulvetr
Cold damage. (AoE) 39 19.5

Elec

3 20 0330.png
Lightning
A bolt of lightning strikes the target, causing Elec damage. 4 3
0332.png
Thunderstorm
A thunderstorm surrounds all hostile targets, causing Elec damage. (AoE) 12 6
8 70 0830.png
Ball Lightning
Elec damage. 9 6.75
0832.png
Chain Lightning
Elec damage. (AoE) 27 13.5
15 170 m1330.png
Shockblast
Elec damage. 13 9.75
m1331.png
Wrath of Thor
Elec damage. (AoE) 39 19.5

Wind

4 30 0430.png
Windblast
A blast of wind hits the target, causing Wind damage. 4 3
0432.png
Cyclone
A cyclone surrounds all hostile targets, causing Wind damage. (AoE) 12 6
9 80 0930.png
Gale
Wind damage. 9 6.75
0932.png
Hurricane
Wind damage. (AoE) 27 13.5
16 190 m1430.png
Downburst
Wind damage. 13 9.75
m1431.png
Storms of Njord
Wind damage. (AoE) 39 19.5

Holy

5 40 m1510.png
Condemn
Holy damage. 9 6.75
m1511.png
Purge
Holy damage. (AoE) 27 13.5
10 90 1130.png
Smite
Holy damage. 13 9.75
1132.png
Banish
Holy damage. (AoE) 39 19.5

Soul

11 100 m1720.png
Soul Reaper
Soul damage. 11 8.25
m1721.png
Soul Harvest
Soul damage. (AoE) 33 16.5
18 250 m1740.png
Soul Fire
Soul damage. 24 18
m1741.png
Soul Burst
Soul damage. (AoE) 87 43.5

Dark

14 150 1230.png
Corruption
Dark damage. 13 9.75
1232.png
Pestilence
Dark damage. (AoE) 39 19.5
17 200 1330.png
Disintegrate
Dark damage. 18 13.5
1332.png
Ragnarok
Dark damage. (AoE) 54 27

Deprecating Magic

Tier Access Level Spell Description Base Cost Base Duration
1 1 0133.png
Poison
Inflicts Spreading Poison on the target, causing damage over time, reducing its evade chance, and halving its MP and SP regen rates.
  • Damage at end of enemy's turn = 5 * (base_health / 100) * (1 + deprecating_proficiency / 100)
  • Base evade chance reduction: 5?%
  • MP and SP regeneration rate reduction: 50%
  • The initial cast counts as doing Dark damage and can thus set off an explosion on targets affected by Breached Defense.
15 15
2 10 0233.png
Slow
The target is slowed, making it attack less frequently.
  • Base action speed reduction: 50%
18 3
3 20 0333.png
Weaken
The target is weakened, making its physical attacks deal less damage and preventing them from being critical strikes.
  • Physical defense reduction: 10%
  • Physical damage dealt reduction: 10% per AP; 50% when maxed
10 5
4 30 0433.png
Sleep
The target is lulled to sleep, preventing it from taking any actions. However, it may wake up when damaged.
  • Target takes 50% more damage if struck physically while asleep
  • Chance of breaking on damage: 90% base; decreases by 10% per AP; 50% when maxed
22 3
7 60 0733.png
Confuse
Confuses the target, making it lunge out wildly and strike friends and foes alike.
  • Chance of breaking on damage: 90% base, decreases by 10% per AP; 50% when maxed
  • Chance of monster hitting itself: 25% base; decreased by 5% per AP; 0% when maxed
25 3
8 70 m2040.png
Bewilder
The target is bewildered, making its magical attacks deal less damage and preventing them from being critical strikes.
  • Magical defense reduction: 10%
  • Magical damage dealt reduction: 10% per AP; 50% when maxed
10 5
9 80 0933.png
Blind
Blinds the target, reducing the chance of landing attacks and magic spells.
  • Base attack/magic hit chance reduction: 25%
18 5
12 110 0833.png
Silence
The target is silenced, preventing it from using special attacks and magic. 18 7
14 150 1233.png
Nerf
The target is nerfed, decreasing its attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.
  • Physical and magical damage reduction: 10%
  • Evade and resist chance reduction: 5%
  • Physical and magical defense reduction: 25%
20 5
17 200 1333.png
X-Nerf
All hostile targets are nerfed, decreasing their attack damage, magic damage, evade chance, resist chance, physical defense, and magical defense.
  • Same effects as Nerf.
60 5
18 250 m2082.png
MagNet
A net of pure energy is cast on the target, hindering and magically grounding it, making it slower and unable to evade attacks or spells.
  • Base action speed reduction: 25%
22 4
m2090.png
Lifestream
Places a health tap effect on the target, returning a small amount of health to the caster on each target turn.
  • Damage and healing done = player_base_HP / 20 (rounded up)
    • Capped to a maximum of 5% of the target's current HP
  • Cannot reduce monster below 1 HP by itself
25 8

Curative Magic

Tier Access Level Spell Description Base Cost Base Duration Prerequisites
2 10 0530.png
Cure
Restores a moderate amount of HP to yourself.
  • Health restored = (base_health / 2) * (1 + curative_proficiency / 200) * (1 + holy EDB / 100)
20 0 none
8 70 1030.png
Regen
Places a heal over time effect on yourself, healing you for a small amount of HP every turn.
  • Health restored per turn = ceiling(4.5 * base_health / 100 * (1 + curative_proficiency / 100))
25 10 none
11 100 0530.png
Cure II
Restores a large amount of HP to yourself.
  • Double the effect of Cure I.
55 0 Cure
14 150 1030.png
Regen II
Places a long-lasting heal over time effect on yourself, healing you for a small amount of HP every turn.
  • Health restored per turn = ceiling(6 * base_health / 100 * (1 + curative_proficiency / 100))
75 25 Regen
17 200 0530.png
Cure III
Restores a huge amount of HP to yourself.
  • 3.5x the effect of Cure I.
100 0 Cure II

Supportive Magic

Tier Access Level Spell Description Base Cost Base Duration
4 30 0532.png
Protection
Enhances the protective gear of the target, boosting the natural physical and magical defenses of the armor by 25%. 25 15
5 40 0533.png
Haste
You are hastened, allowing you to attack more frequently. 30 10
6 50 0633.png
Shadow Veil
A veil of shadows surrounds you, making it harder for monsters to hit you with physical/magical attacks.
  • Evade chance increase: 20%
30 10
10 90 1033.png
Absorb
The next magical attack against you may be absorbed and partially converted to MP. 75% chance to absorb when maxed (15% per AP), and the effect is removed when it absorbs a spell.
  • Absorbs both magic and spirit attacks.
  • Cannot absorb critical hits.
  • Absorbed MP is between 5% and 10% of your base max MP.
  • Additional AP increases the MP absorbed by x1.125 per additional point for a maximum of 7.5% to 15% of your base max MP.
30 15
11 100 1133.png
Spark of Life
Any attack that would normally kill you leaves you alive with a small percentage of HP. When triggered, the buff is removed, and 50% of the player's base SP is consumed. If the player does not have enough SP remaining the trigger will fail and the player will die.
  • If active and enough SP is available your health bar will turn silver.
  • Base health restored: 10% max health; increases by 5% per additional AP for a maximum of 30%.
50 15
fallenshield.png
Cloak of the Fallen
When Spark of Life is triggered Cloak of the Fallen procs, which grants full immunity to damage during the turn that Spark triggers. Each additional AP put into Spark of Life after the first adds a turn of tripling your natural physical and magical absorption stats after the original proc.
12 110 m4050.png
Flame Spikes
A shield of flames surrounds you. Fire mitigation is increased, and physical attackers take minor fire damage. Attacking enemies have a chance of gaining the Searing Skin proc.
  • Elemental mitigation increased by 25%
  • Reflects 10% of all received physical damage as elemental damage
  • Reflected damage increases with proficiency
15 20
13 130 m4020.png
Arcane Focus
You attain a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.
  • Magical damage bonus: 25%
  • Magical hit chance bonus: 50%
  • Magical crit chance bonus: 10%
  • Also known as Arcane Meditation
100 50
m4051.png
Frost Spikes
A shield of frost surrounds you. Cold mitigation is increased, and physical attackers take minor cold damage. Attacking enemies have a chance of gaining the Freezing Limb proc.
  • Elemental mitigation increased by 25%
  • Reflects 10% of all received physical damage as elemental damage
  • Reflected damage increases with proficiency
15 20
15 170 m4021.png
Heartseeker
You attain intimate knowledge of the source of life in all living things, increasing attack power, accuracy, and crit chance.
  • Physical damage bonus: 25%
  • Physical hit chance bonus: 50%
  • Physical crit chance bonus: 10%
100 50
m4060.png
Lightning Spikes
A shield of lightning surrounds you. Elec mitigation is increased, and physical attackers take minor elec damage. Attacking enemies have a chance of gaining the Deep Burns proc.
  • Elemental mitigation increased by 25%
  • Reflects 10% of all received physical damage as elemental damage
  • Reflected damage increases with proficiency
15 20
16 190 m4040.png
Spirit Shield
This protective veil activates for powerful blows that damage more than 25% of your max HP, absorbing the remainder as spirit damage.
  • Any attack that hits for more than 25% of your max health will cause you to lose exactly 25% of your health, with the remainder absorbed as damage to your spirit.
  • The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.
  • The spell will fail if you don't have sufficient Spirit.
25 15
m4061.png
Storm Spikes
A shield of storms surrounds you. Wind mitigation is increased, and physical attackers take minor wind damage. Attacking enemies have a chance of gaining the Turbulent Air proc.
  • Elemental mitigation increased by 25%
  • Reflects 10% of all received physical damage as elemental damage
  • Reflected damage increases with proficiency
15 20

Status Effects

When an offensive spell hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.

(Special note: Soul Burst alone will not proc 'burning soul' effect. In order to proc burning soul, you'll need to first cast soul fire on target enemy. Casting soul burst on target enemy will then proc burning soul on other enemies.)

Name Description Effect(s) Duration
0630.png Searing Skin The skin of the target has been scorched, inhibiting its attack damage.
  • Attack damage reduction: 10%?
Cold resistance is lowered. 3
0730.png Freezing Limbs The limbs of the target have been frozen, causing slower movement.
  • Speed reduction: 10%?
Wind resistance is lowered.
0930.png Turbulent Air The air around the target has been upset, blowing up dust and increasing its miss chance.
  • Miss chance increase: 10%?
Elec resistance is lowered.
0330.png Deep Burns Internal damage causes slower reactions and lowers evade and resist chance.
  • Evade reduction: 10%?
Fire resistance is lowered.
1130.png Breached Defense The holy attack has penetrated the target's defenses, making it take more damage.
  • Damage taken increase: 10%
Dark resistance is lowered.
darknerf.png Blunted Attack The decaying effects of the spell has blunted the target's offenses, making it deal less damage.
  • Damage reduction: 10%
Holy resistance is lowered.
ripesoul.png Ripened Soul Attacking this target will restore your spirit by a small amount.
  • SP restored on hit = ceiling(base_SP / 20)
n/a 10
soulfire.png Burning Soul The very life essence of the target has been set ablaze, damaging it over time.
  • Damage over time = 7 * (base_health / 100) * (1 + forbidden_proficiency / 100)
Using Soul Burst will cause this effect to explode. 5


Chance on Hit

The chance-on-hit to proc one of these effects on a monster varies based on the offensive spell cast. Stronger spells have better chances than their weaker counterparts.

The following averages have been observed so far:

  • First tier of elemental spells (Lightning/Thunderstorm/Fireball/Inferno/etc.): 45% - 50%
  • Condemn/Purge: 60%
  • Smite/Banish: ~80%
  • Corruption/Pestilence: 80%
  • Disintegrate/Ragnarok: 100%

Stacking

Spells that do not stack will override each other when cast.

File:HVstack.png
Stacking restrictions
Stack Do Not Stack
Buffs (All others) Frost / Flame / Lightning / Storm Spikes
Arcane Focus / Heartseeker
Regen I / Regen II
Debuffs Slow & Magnet
(Total action speed reduction = 62.5%)

Nerf (or X-Nerf) & Bewilder / Weaken
(Both for damage and mitigation reductions)
Silence / Weaken
Silence / Blind
Slow / Sleep / Confuse
Blind / Bewilder
Nerf / X-nerf

See also

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