| Level 445<br>9 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 70<br><br>Effects Modified: '''Regen'''<br>+19% Base Health Regen per tick<br>Changes effect duration to 29 turns
| Level 445<br>9 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 70<br><br>Effects Modified: '''Regen'''<br>+19% Base Health Regen per tick<br>Changes effect duration to 29 turns
| Level 500<br>10 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 75<br><br>Effects Modified: '''Regen'''<br>+20% Base Health Regen per tick<br>Changes effect duration to 30 turns
| Level 500<br>10 AP<br><br>Spells Modified: '''Regen'''<br>Changes base mana cost to 75<br><br>Effects Modified: '''Regen'''<br>+20% Base Health Regen per tick<br>Changes effect duration to 30 turns
| Level 125<br>3 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 35<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 25 turns
| Level 125<br>3 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 35<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 25 turns
| Level 150<br>5 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 30<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 30 turns
| Level 150<br>5 AP<br><br>Spells Modified: '''Spark of Life'''<br>Changes base mana cost to 30<br><br>Effects Modified: '''Spark of Life'''<br>Changes effect duration to 30 turns
Decreases the cooldown and casttime on the Blind spell. Higher levels also increase the number of targets affected per cast.
Level 120 1 AP
Spells Modified: Blind Changes cast time to 1.1 Changes cooldown to 5 turns
Level 215 2 AP
Spells Modified: Blind Changes cast time to 1.05 Changes cooldown to 4 turns Changes max affected targets to 2 Changes base mana cost to 22
Level 275 3 AP
Spells Modified: Blind Changes cast time to 1 Changes cooldown to 3 turns Changes max affected targets to 3 Changes base mana cost to 25
6
Mind Control
Increase the duration and decrease the chance that Sleep and Confuse will break upon taking damage. Higher levels also increase the number of targets affected per cast.
Level 80 1 AP
Effects Modified: Asleep Increases Sleep Break Resistance to 50% Changes effect duration to 5 turns
Effects Modified: Confused Increases Confuse Break Resistance to 50% Changes effect duration to 4 turns
Level 130 3 AP
Effects Modified: Asleep Increases Sleep Break Resistance to 75% Changes effect duration to 6 turns
Effects Modified: Confused Increases Confuse Break Resistance to 75% Changes effect duration to 5 turns
Spells Modified: Sleep, Confuse Changes max affected targets to 2 Changes base mana cost to 30
Level 170 5 AP
Effects Modified: Asleep Increases Sleep Break Resistance to 80% Changes effect duration to 7 turns
Effects Modified: Confused Increases Confuse Break Resistance to 80% Changes effect duration to 6 turns
Spells Modified: Sleep, Confuse Changes max affected targets to 3 Changes base mana cost to 35
9
Better Silence
Increase the duration and decrease the cooldown of the Silence spell. Higher levels also increase the number of targets affected per cast.
Level 120 3 AP
Spells Modified: Silence Changes cooldown to 8 turns
Effects Modified: Silenced Changes effect duration to 8 turns
Level 170 5 AP
Spells Modified: Silence Changes cooldown to 6 turns Changes max affected targets to 2
Effects Modified: Silenced Changes effect duration to 9 turns
Level 215 7 AP
Spells Modified: Silence Changes cooldown to 5 turns Changes max affected targets to 3
Effects Modified: Silenced Changes effect duration to 10 turns
15
Better MagNet
Increase the duration of the MagNet spell, and add a slowing effect. Higher levels increase the number of targets affected per cast, and reduces the cooldown of the spell.
Increases the maximum number of targets hit by fire elemental spells.
Level 50 3 AP
Spells Modified: Fiery Blast Changes max affected targets to 4
Level 100 4 AP
Spells Modified: Fiery Blast Changes max affected targets to 4
Spells Modified: Inferno Changes max affected targets to 6
Level 150 5 AP
Spells Modified: Fiery Blast Changes max affected targets to 5
Spells Modified: Inferno Changes max affected targets to 6
Level 200 6 AP
Spells Modified: Fiery Blast Changes max affected targets to 5
Spells Modified: Inferno Changes max affected targets to 6
Spells Modified: Flames of Loki Changes max affected targets to 8
Level 250 8 AP
Spells Modified: Fiery Blast Changes max affected targets to 5
Spells Modified: Inferno Changes max affected targets to 6
Spells Modified: Flames of Loki Changes max affected targets to 9
Level 300 10 AP
Spells Modified: Fiery Blast Changes max affected targets to 5
Spells Modified: Inferno Changes max affected targets to 7
Spells Modified: Flames of Loki Changes max affected targets to 9
Level 400 12 AP
Spells Modified: Fiery Blast Changes max affected targets to 5
Spells Modified: Inferno Changes max affected targets to 7
Spells Modified: Flames of Loki Changes max affected targets to 10
Cryomancy
Increases the maximum number of targets hit by cold elemental spells.
Level 50 3 AP
Spells Modified: Freeze Changes max affected targets to 4
Level 100 4 AP
Spells Modified: Freeze Changes max affected targets to 4
Spells Modified: Blizzard Changes max affected targets to 6
Level 150 5 AP
Spells Modified: Freeze Changes max affected targets to 5
Spells Modified: Blizzard Changes max affected targets to 6
Level 200 6 AP
Spells Modified: Freeze Changes max affected targets to 5
Spells Modified: Blizzard Changes max affected targets to 6
Spells Modified: Fimbulvetr Changes max affected targets to 8
Level 250 8 AP
Spells Modified: Freeze Changes max affected targets to 5
Spells Modified: Blizzard Changes max affected targets to 6
Spells Modified: Fimbulvetr Changes max affected targets to 9
Level 300 10 AP
Spells Modified: Freeze Changes max affected targets to 5
Spells Modified: Blizzard Changes max affected targets to 7
Spells Modified: Fimbulvetr Changes max affected targets to 9
Level 400 12 AP
Spells Modified: Freeze Changes max affected targets to 5
Spells Modified: Blizzard Changes max affected targets to 7
Spells Modified: Fimbulvetr Changes max affected targets to 10
Havoc
Increases the maximum number of targets hit by lightning elemental spells.
Level 50 3 AP
Spells Modified: Shockblast Changes max affected targets to 4
Level 100 4 AP
Spells Modified: Shockblast Changes max affected targets to 4
Spells Modified: Chained Lightning Changes max affected targets to 6
Level 150 5 AP
Spells Modified: Shockblast Changes max affected targets to 5
Spells Modified: Chained Lightning Changes max affected targets to 6
Level 200 6 AP
Spells Modified: Shockblast Changes max affected targets to 5
Spells Modified: Chained Lightning Changes max affected targets to 6
Spells Modified: Wrath of Thor Changes max affected targets to 8
Level 250 8 AP
Spells Modified: Shockblast Changes max affected targets to 5
Spells Modified: Chained Lightning Changes max affected targets to 6
Spells Modified: Wrath of Thor Changes max affected targets to 9
Level 300 10 AP
Spells Modified: Shockblast Changes max affected targets to 5
Spells Modified: Chained Lightning Changes max affected targets to 7
Spells Modified: Wrath of Thor Changes max affected targets to 9
Level 400 12 AP
Spells Modified: Shockblast Changes max affected targets to 5
Spells Modified: Chained Lightning Changes max affected targets to 7
Spells Modified: Wrath of Thor Changes max affected targets to 10
Tempest
Increases the maximum number of targets hit by wind elemental spells.
Level 50 3 AP
Spells Modified: Gale Changes max affected targets to 4
Level 100 4 AP
Spells Modified: Gale Changes max affected targets to 4
Spells Modified: Downburst Changes max affected targets to 6
Level 150 5 AP
Spells Modified: Gale Changes max affected targets to 5
Spells Modified: Downburst Changes max affected targets to 6
Level 200 6 AP
Spells Modified: Gale Changes max affected targets to 5
Spells Modified: Downburst Changes max affected targets to 6
Spells Modified: Storms of Njord Changes max affected targets to 8
Level 250 8 AP
Spells Modified: Gale Changes max affected targets to 5
Spells Modified: Downburst Changes max affected targets to 6
Spells Modified: Storms of Njord Changes max affected targets to 9
Level 300 10 AP
Spells Modified: Gale Changes max affected targets to 5
Spells Modified: Downburst Changes max affected targets to 7
Spells Modified: Storms of Njord Changes max affected targets to 9
Level 400 12 AP
Spells Modified: Gale Changes max affected targets to 5
Spells Modified: Downburst Changes max affected targets to 7
Spells Modified: Storms of Njord Changes max affected targets to 10
Sorcery
Increases damage and decreases cast time of all first-tier elemental spells.
Level 70 1 AP
Spells Modified: Fiery Blast, Freeze, Shockblast, Gale Changes cast time to 1.15 Changes base damage to 4.1
Level 140 2 AP
Spells Modified: Fiery Blast, Freeze, Shockblast, Gale Changes cast time to 1.1 Changes base damage to 4.15
Level 210 3 AP
Spells Modified: Fiery Blast, Freeze, Shockblast, Gale Changes cast time to 1.06 Changes base damage to 4.2
Level 280 4 AP
Spells Modified: Fiery Blast, Freeze, Shockblast, Gale Changes cast time to 1.03 Changes base damage to 4.23
Level 350 5 AP
Spells Modified: Fiery Blast, Freeze, Shockblast, Gale Changes cast time to 1. Changes base damage to 4.25
Elementalism
Increases damage, and decreases cast time and cooldown of all second-tier elemental spells.
Level 85 2 AP
Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst Changes cast time to 1.35 Changes base damage to 5.63
Level 170 3 AP
Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst Changes cast time to 1.3 Changes base damage to 5.71 Changes cooldown to 3 turns
Level 255 5 AP
Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst Changes cast time to 1.26 Changes base damage to 5.78 Changes cooldown to 3 turns
Level 340 7 AP
Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst Changes cast time to 1.23 Changes base damage to 5.82 Changes cooldown to 2 turns
Level 425 9 AP
Spells Modified: Inferno, Blizzard, Chained Lightning, Downburst Changes cast time to 1.2 Changes base damage to 5.85 Changes cooldown to 2 turns
Archmage
Increases damage, and decreases cast time and cooldown of all third-tier elemental spells.
Level 90 5 AP
Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord Changes cast time to 1.55 Changes base damage to 7.15 Changes cooldown to 6 turns
Level 180 7 AP
Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord Changes cast time to 1.5 Changes base damage to 7.25 Changes cooldown to 6 turns
Level 270 9 AP
Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord Changes cast time to 1.46 Changes base damage to 7.35 Changes cooldown to 5 turn
Level 360 12 AP
Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord Changes cast time to 1.43 Changes base damage to 7.42 Changes cooldown to 5 turns
Level 450 15 AP
Spells Modified: Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord Changes cast time to 1.4 Changes base damage to 7.5 Changes cooldown to 5 turns
Forbidden
Name
Effect
Level and Cost
1
2
3
4
5
Better Corruption
Decreases cooldown and increases the maximum number of targets hit by the Corruption spell.
Level 75 3 AP
Spells Modified: Corruption Changes max affected targets to 4
Level 150 5 AP
Spells Modified: Corruption Changes max affected targets to 5
Better Disintegrate
Decreases cooldown and increases the maximum number of targets hit by the Disintegrate spell.
Level 175 5 AP
Spells Modified: Disintegrate Changes max affected targets to 6 Changes cooldown to 3 turns
Level 250 7 AP
Spells Modified: Disintegrate Changes max affected targets to 7 Changes cooldown to 2 turns
Better Ragnarok
Decreases cooldown and increases the maximum number of targets hit by the Ragnarok spell.
Level 250 7 AP
Spells Modified: Ragnarok Changes max affected targets to 8 Changes cooldown to 6 turns
Level 325 9 AP
Spells Modified: Ragnarok Changes max affected targets to 9 Changes cooldown to 5 turns
Level 400 12 AP
Spells Modified: Ragnarok Changes max affected targets to 10 Changes cooldown to 4 turns
Ripened Soul
Augments your forbidden spells with the Ripened Soul proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring.
Imperil additionally reduces specific mitigation against Dark.
Level 175 2 AP
Effects Modified: Imperiled -5% Dark Mitigation
Level 225 3 AP
Effects Modified: Imperiled -10% Dark Mitigation
Level 275 5 AP
Effects Modified: Imperiled -15% Dark Mitigation
Level 325 7 AP
Effects Modified: Imperiled -20% Dark Mitigation
Level 375 9 AP
Effects Modified: Imperiled -25% Dark Mitigation
Divine
Name
Effect
Level and Cost
1
2
3
4
5
Better Smite
Decreases cooldown and increases the maximum number of targets hit by the Smite holy spell.
Level 75 3 AP
Spells Modified: Smite Changes max affected targets to 4
Level 150 5 AP
Spells Modified: Smite Changes max affected targets to 5
Better Banish
Decreases cooldown and increases the maximum number of targets hit by the Banishment holy spell.
Level 175 5 AP
Spells Modified: Banishment Changes max affected targets to 6 Changes cooldown to 3 turns
Level 250 7 AP
Spells Modified: Banishment Changes max affected targets to 7 Changes cooldown to 2 turns
Better Paradise
Decreases cooldown and increases the maximum number of targets hit by the Paradise Lost holy spell.
Level 250 7 AP
Spells Modified: Paradise Lost Changes max affected targets to 8 Changes cooldown to 6 turns
Level 325 9 AP
Spells Modified: Paradise Lost Changes max affected targets to 9 Changes cooldown to 5 turns
Level 400 12 AP
Spells Modified: Paradise Lost Changes max affected targets to 10 Changes cooldown to 4 turns
Soul Fire
Augments your divine spells with the Soul Fire proc, which damages the target over time and enables certain follow-up attacks. Higher levels increase the chance of the proc occurring.
Level 150 7 AP
Spells Modified: Smite Added effect: Soul Fire (4% Chance)
Spells Modified: Banishment Added effect: Soul Fire (10% Chance)
Spells Modified: Paradise Lost Added effect: Soul Fire (20% Chance)
Level 300 10 AP
Spells Modified: Smite Added effect: Soul Fire (7% Chance)
Spells Modified: Banishment Added effect: Soul Fire (20% Chance)
Spells Modified: Paradise Lost Added effect: Soul Fire (40% Chance)
Level 450 15 AP
Spells Modified: Smite Added effect: Soul Fire (10% Chance)
Spells Modified: Banishment Added effect: Soul Fire (25% Chance)
Spells Modified: Paradise Lost Added effect: Soul Fire (50% Chance)
Holy Imperil
Imperil additionally reduces specific mitigation against Holy.
Level 175 2 AP
Effects Modified: Imperiled -5% Holy Mitigation
Level 225 3 AP
Effects Modified: Imperiled -10% Holy Mitigation
Level 275 5 AP
Effects Modified: Imperiled -15% Holy Mitigation
Level 325 7 AP
Effects Modified: Imperiled -20% Holy Mitigation
Level 375 9 AP
Effects Modified: Imperiled -25% Holy Mitigation
Mastery Points
After unlocking abilities, players need to put them into ability slots in order to receive their benefits.
Mastery Sources
Every player starts with:
5 Major Ability Slots
5 Supportive Ability Slots
Players can unlock additional ability slots with Mastery Points.
Ability slots take the following number of mastery points to unlock:
Ability Slot Type
Total Slots
Corresponding abilities
Mastery Points required to unlock
Total Points
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Major Ability
20
General, Weapon, Armor, Spells
0
0
0
0
0
1
1
1
1
2
2
2
2
2
3
3
3
4
4
5
36
Supportive Ability
20
Supportive, Deprecating
0
0
0
0
0
1
1
1
1
1
1
1
2
2
2
2
2
3
3
4
27
Protection Augment
1
Spike Shield (included in Supportive)
1
1
Drain Augment
1
Ether/Spirit Theft (included in Deprecating)
2
2
Reset
Player can use soul fragments to reset his ability. Reset costs depends on current level of ability (how many levels this ability currently have) and player's level, nor ability type or real AP distributed matters. There is a discount in place for the first few times a reset is used.
There are two types of resets:
(single-ability reset), which nullified all AP distributed into specific ability.
(full reset), which nullified all AP distributed into every ability and nullified all unlocked Mastery Slots.
Reset costs
First ten single-ability resets and first full reset are free (requires zero Soul Fragments).
Further single-ability resets requires at least 1 soul fragment.
Further full reset requires at least 45 soul fragment.
Players below level 100 only pay the base cost.
With every proceed resets, player need more and more soul fragments, according to this graph:
Current Level of Ability
1
2
3
4
5
6
7
8
9
10
<10
Free for every Persona
11
1
1
1
1
1
1
1
1
1
1
15
1
1
1
1
1
1
1
1
1
2
20
1
1
1
1
1
1
2
2
2
2
25
1
1
1
1
1
2
2
2
2
2
30
1
1
1
1
2
2
2
2
2
3
35
1
1
1
2
2
2
2
3
3
3
40
1
1
1
2
2
2
3
3
3
3
45
1
1
1
2
2
2
3
3
3
4
50
1
1
2
2
2
3
3
3
4
4
55
1
1
2
2
2
3
3
4
4
4
60
1
1
2
2
3
3
4
4
4
5
65
1
1
2
2
3
3
4
4
5
5
70
1
2
2
3
3
4
4
5
5
6
75
1
2
2
3
3
4
4
5
5
6
80
1
2
2
3
3
4
5
5
6
6
85
1
2
2
3
4
4
5
6
6
7
90
1
2
3
3
4
5
5
6
7
7
95
1
2
3
3
4
5
6
6
7
7
100
1
2
3
3
4
5
6
6
7
8
Require Soul Fragments to nullify everything Actual for 389 level
1
Free for every Persona
2
45
3
85
4
125
5
165
6
205
7
244
8
284
9
324
10
364
Sidenote: real soul fragments may differ, if player did single-ability resets between.
Ability and Persona
Every persona has separate AP distribution, ability assignments, and unlocked mastery slots.
Every persona has separate reset counter (even if a persona is cloned); this allows for free ability resets.
Every persona shares the same amount of Ability Points and Mastery Points.