Play Styles: Difference between revisions

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Undo revision 46837 by DJNoni (talk) opinions
 
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*No [[Interference]]
*No [[Interference]]
*Tend to have better [[proficiencies]] for longer lasting buffs and debuffs; also reduces [[Innate Arcana]] costs
*Tend to have better [[proficiencies]] for longer lasting buffs and debuffs; also reduces [[Innate Arcana]] costs
*Can [[Fighting Styles#Staff|Ether Tap]] (useless in practice)
*Can [[Fighting Styles#Staff|Ether Tap]]
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*Don't need it for (nearly) every attack
*Don't need it for (nearly) every attack
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|'''Damage''' ||  
|'''Damage''' ||  
*Can rotate damage types for elemental explosions (useless in practice)
*Can exploit weaknesses much more easily
*Elemental mage can create elemental explosions with spike shield
*Can rotate damage types for elemental explosions
*Able to AoE
*More consistently able to AoE
*Imperil is a better [[spell]] (imperil play style)
*Imperil is a better [[spell]]
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*Can be increased greatly via [[Spirit Stance]]
*Can be increased greatly via [[Spirit Stance]]
*Can [[Equipment Procs|cause bleeding / penetrate armor]] (depends on [[weapon]])
*Can [[Equipment Procs|cause bleeding / penetrate armor]] (depends on [[weapon]])
*Have better [[Fighting Skills]]
*Have better [[Fighting Skills]]
*[[Ethereal]] [[weapons]] are much better
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|-
|'''Play Speed''' ||
|'''Play Speed''' ||
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|'''Survivability''' ||  
|'''Survivability''' ||  
*Somewhat stronger curative spells (depends on [[equipment]])
*Somewhat stronger curative spells (depends on [[equipment]])
*Lots of mana and magic accuracy needed
*Lots of mana and magic accuracy to cast debuffs like Weaken
*Spells can leave various debuffs
*Spells can leave various debuffs
*Little to no [[burden]]
*Little to no [[burden]]
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*Bigger HP pool (depends on [[equipment]])
*Bigger HP pool (depends on [[equipment]])
*Better mitigation from [[equipment]]
*Better mitigation from [[equipment]]
*Usually just need the Silence debuff, only for strong monsters
*Usually just need the Silence debuff
*Can [[Equipment Procs|stun]] (depends on [[weapon]])
*Can [[Equipment Procs|stun]] (depends on [[weapon]])
*Can block if using a [[shield]]
*Can block if using a [[shield]]

Latest revision as of 17:31, 6 January 2018

Category Mage Melee
Mana
  • Don't need it for (nearly) every attack
Damage
  • Can exploit weaknesses much more easily
  • Can rotate damage types for elemental explosions
  • More consistently able to AoE
  • Imperil is a better spell
Play Speed
  • Can just hold down the recast key for certain fights
  • Spells cannot be parried
  • Can just hold down number keys most of the time
  • Attacks cannot be resisted
Survivability
  • Somewhat stronger curative spells (depends on equipment)
  • Lots of mana and magic accuracy to cast debuffs like Weaken
  • Spells can leave various debuffs
  • Little to no burden
  • Bigger HP pool (depends on equipment)
  • Better mitigation from equipment
  • Usually just need the Silence debuff
  • Can stun (depends on weapon)
  • Can block if using a shield
  • Overall lasts better for longer # of rounds
Abilities
  • Less need for SP tank
  • Don't need points for offensive spells and some non-damage spells
Items

See also

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