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This is a list of the combat skills in the [[HentaiVerse]].
'''Skills''' are special abilities in the [[HentaiVerse]], currently for aiding the user in combat.


*http://g.ehgt.org/hv043/img/e/defend.png '''Defending''': You are defending from enemy blows. The amount of damage you take is reduced.
<div id="Universal Skills"></div>
** Defend actually lasts for TWO turns -- the turn in which it was cast and the following turn.
==Innate Skills==
These skills are available to all players.
{|class=wikitable width="100%"
|-
! Skill !! Status Effect
|-
! [[Image:defend.png]]<br>Defend
| You are defending from enemy blows. The amount of damage you take is reduced by 25%
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn''
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 25% [[Character_Stats#Bases|base health]].''
|-
! [[Image:Abilities_Static_Charge.png]]<br>Focus
| You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.
* '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.
* '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn''
* ''Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?''
* ''25% [[Overcharge]] (one whole yellow pip) is consumed to recover 5% [[Character_Stats#Bases|base mana]].''
|-
! [[Image:flee.png]]<br>Flee
| You are running away.
* '''''Fleeing''' may take a full turn to take effect, during which monsters may still attack.
**The Yakety Sax [[Hath Perk]] makes fleeing instant.
* ''Removes the player from the current [[battle]] series.''
* ''Counts as a [[Monster_Lab#Chances|victory]] for monsters involved. There is a cooldown on how often a player can count towards a monster's win stat.''
|-
! [[Image:sscan.png]]<br>Scan
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]
*''Gives further details about a single monster, including its'':
** Health, Mana, and Spirit Points
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]
** Owner
** Melee attack [[damage type]]
** Damage type mitigation values
|}


*http://g.ehgt.org/hv043/img/e/focus.png '''Focusing''': You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.
<div id="Fighting Skills"></div>
**This will leave you vulnerable, unable to Evade/Block/Parry attacks or magic. Monsters can still miss, up to a certain level.
**The actual increase is +50 Magical Attack Hit Chance and -25 effective Interference.


*http://g.ehgt.org/hv043/img/e/flee.png '''Fleeing''': You are running away.
==Weapon Skills==
A player's [[fighting style]] will grant additional fighting skills to players.
*They cannot miss, be parried, or be evaded.
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage.
*All skills have a cooldown time before they can be used again.
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
*These skills use the player's current mainhand [[Weapons|weapon]]'s element / damage type unless otherwise stated.
 
{|class=wikitable width="100%"
|-
!Fighting Style
!Skill
!Cost
!Cooldown
!width=60px|[[Proficiency|Prof.]] Required
!Description / Status Effect(s)
|-
! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]]
![[Image:sshieldbash.png]]<br><span title="Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. " style="border-bottom:1px dotted">Shield Bash</span>
|style="text-align: center" |25
|style="text-align: center" |10
|style="text-align: center" |0
|
*Does NOT require a [[Shield_(Equipment)|shield]].
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Does crushing damage.
|-
![[Image:svital.png]]<br><span title="Follow up with an attack that, if used on a stunned target, causes a large amount of damage and a chance of inflicting bleed." style="border-bottom:1px dotted">Vital Strike</span>
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |50
|
*High chance (75% if no crit) of causing 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 50%) to a stunned enemy for 10 turns.
*Deals extra damage to a Stunned enemy.
|-
![[Image:smerciful.png]]<br><span title="Finish off a mortally wounded enemy." style="border-bottom:1px dotted">Merciful Blow</span>
|style="text-align: center" |100
|style="text-align: center" |10
|style="text-align: center" |100
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.
|-
! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]
![[Image:siris.png]]<br><span title="A precision strike towards the sensory organs of your enemy inflicts massive damage and temporarily blinds it." style="border-bottom:1px dotted">Iris Strike</span>
|style="text-align: center" |50
|style="text-align: center" |5
|style="text-align: center" |0
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.
|-
![[Image:sbackstab.png]]<br><span title="Ponies do it from behind." style="border-bottom:1px dotted">Backstab</span>
|style="text-align: center" |50
|style="text-align: center" |5
|style="text-align: center" |50
|
*Deals double damage to Blinded targets.
*Has a ~50% chance to inflict Spreading Poison on Blinded targets for 15 turns.
|-
![[Image:sfrenzy.png]]<br><span title="Go nuts." style="border-bottom:1px dotted">Frenzied Blows</span>
|style="text-align: center" |75
|style="text-align: center" |10
|style="text-align: center" |100
|Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).
|-
!rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]
|-
![[Image:scleave.png]]<br><span title="Focus a powerful strike on a single enemy." style="border-bottom:1px dotted">Great Cleave</span>
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |0
|Does higher than normal damage.
|-
![[Image:srending.png]]<br><span title="Tears through enemy defenses, leaving them vulnerable for followup attacks. " style="border-bottom:1px dotted">Rending Blow</span>
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |50
|Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] for 5 turns on up to 5 targets.
|-
![[Image:sshatter.png]]<br><span title="A mighty swing with your weapon causes your enemies to stagger." style="border-bottom:1px dotted">Shatter Strike</span>
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |100
|Inflicts [[Equipment_Procs|Stunned]] for 5 turns on up to 5 targets if they have Penetrated Armor.
|-
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]
![[Image:sskyward.png]]<br><span title="Channels the power of the heavens for a powerful strike that causes massive carnage." style="border-bottom:1px dotted">Skyward Sword</span>
|style="text-align: center" |100
|style="text-align: center" |10
|style="text-align: center" |0
|Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 5 stacks of [[Equipment_Procs|Bleeding Wound]] (DOT% = 20%) on up to 5 targets.
* Both effects have a duration of 5 turns.
|-
![[Fighting_Styles#Staff|Staff]]
![[Image:sconcussive.png]]<br><span title="Focus your power into a precision strike towards the head of your enemy, causing major damage and stunning it." style="border-bottom:1px dotted">Concussive Strike</span>
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |0
|
*Causes Stunned for 5 turns. Will not refresh an existing stun.
*Does magical damage, not physical.
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].
|}
 
==Special Skills==
Skills that have special requirements to unlock.
 
{|class=wikitable width="100%"
|-
! Skill !! Cost !! Cooldown !! Status Effect
|-
![[Image:sofc.png]]<br><span title="Massive AoE damage to all enemies on the battlefield." style="border-bottom:1px dotted">Orbital Friendship Cannon</span>
|style="text-align: center" |200
|style="text-align: center" |50
|
*Hits all targets.
*Does [[Void]] damage.
*Unlocked as long as the player owns at least 21 different [[collectables]].
** These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.)
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].
|-
![[Image:sfus.png]]<br><span title="Damages and temporarily staggers all enemies on the battlefield." style="border-bottom:1px dotted">FUS RO DAH</span>
|style="text-align: center" |100
|style="text-align: center" |10
|
*Hits all targets.
*Does [[Void]] damage.
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]].
|}
 
==Damage==
<!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). -->
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02</pre>
 
{|class="wikitable"
!Skill Name
!Skill Multiplier
|-
|colspan="2"|'''1H'''
|-
|Shield Bash || 1
|-
|Vital Strike || 2.5, 5 if stunned
|-
|Merciful Blow || 5? if Monster HP > 25%
|-
|colspan="2"|'''2H'''
|-
|Great Cleave || 2.5?
|-
|Rending Blow || 1?
|-
|Shatter Strike || 1?
|-
|colspan="2"|'''Dual Wield'''
|-
|Iris Strike || 1.5?
|-
|Backstab || 2.5?, 5? if blinded
|-
|Frenzied Blows || 1?
|-
|colspan="2"|'''Niten'''
|-
|Skyward Sword || 1?
|-
|colspan="2"|'''Staff'''
|-
|Concussive Strike || 1.5?
|-
|colspan="2"|'''Special'''
|-
|Orbital Friendship Cannon || 5?
|}


*'''Scan''': Retrieve data on the target.
Example:
http://ehwiki.org/images/e/e9/Scanexample.PNG
==See also==
==See also==
*[[Abilities]]
*[[Abilities]]
*[[Hath Perks]]
*[[Overcharge]]
*[[Spells]]
*[[Spells]]


[[Category:HentaiVerse]]
{{HVnav}}

Latest revision as of 18:09, 8 November 2025

Skills are special abilities in the HentaiVerse, currently for aiding the user in combat.

Innate Skills

These skills are available to all players.

Skill Status Effect

Defend
You are defending from enemy blows. The amount of damage you take is reduced by 25%
  • Defending lasts for 2 turns - the turn in which it was cast and the following turn
  • 25% Overcharge (one whole yellow pip) is consumed to recover 25% base health.

Focus
You are mentally prepared for casting a magical attack. The chance for your spell to miss or being resisted is reduced, but so are your avoidance stats.
  • Focusing will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.
  • Focusing lasts for 2 turns - the turn in which it was cast and the following turn
  • Increases Magic Hit Chance by 100% and reduces monsters' resist chance by 50%?
  • 25% Overcharge (one whole yellow pip) is consumed to recover 5% base mana.

Flee
You are running away.
  • Fleeing may take a full turn to take effect, during which monsters may still attack.
    • The Yakety Sax Hath Perk makes fleeing instant.
  • Removes the player from the current battle series.
  • Counts as a victory for monsters involved. There is a cooldown on how often a player can count towards a monster's win stat.

Scan
Retrieve data on the target.
Scan Example
  • Gives further details about a single monster, including its:
    • Health, Mana, and Spirit Points
    • Class and Power Level
    • Owner
    • Melee attack damage type
    • Damage type mitigation values

Weapon Skills

A player's fighting style will grant additional fighting skills to players.

  • They cannot miss, be parried, or be evaded.
  • Players do not need to be in Spirit Stance to use these skills though this does boost their damage.
    • If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
  • Using skills will drain Overcharge according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage.
  • All skills have a cooldown time before they can be used again.
  • New skills are unlocked with higher Proficiencies. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
  • These skills use the player's current mainhand weapon's element / damage type unless otherwise stated.
Fighting Style Skill Cost Cooldown Prof. Required Description / Status Effect(s)
One-Handed
Shield Bash
25 10 0
  • Does NOT require a shield.
  • Causes Stunned for 5 turns.
  • Does crushing damage.

Vital Strike
50 10 50
  • High chance (75% if no crit) of causing 5 stacks of Bleeding Wound (DOT% = 50%) to a stunned enemy for 10 turns.
  • Deals extra damage to a Stunned enemy.

Merciful Blow
100 10 100 Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.
Dual Wielding
Iris Strike
50 5 0 Causes Blind for 100 turns.

Backstab
50 5 50
  • Deals double damage to Blinded targets.
  • Has a ~50% chance to inflict Spreading Poison on Blinded targets for 15 turns.

Frenzied Blows
75 10 100 Hits up to 5 targets for a total of 10-20 hits (depends on the number of enemies).
2-Handed Weapon

Great Cleave
50 10 0 Does higher than normal damage.

Rending Blow
50 10 50 Inflicts 3 stacks of Penetrated Armor for 5 turns on up to 5 targets.

Shatter Strike
50 10 100 Inflicts Stunned for 5 turns on up to 5 targets if they have Penetrated Armor.
Niten Ichiryu
Skyward Sword
100 10 0 Inflicts both 3 stacks of Penetrated Armor (reduced to 25% mitigation) and 5 stacks of Bleeding Wound (DOT% = 20%) on up to 5 targets.
  • Both effects have a duration of 5 turns.
Staff
Concussive Strike
50 10 0
  • Causes Stunned for 5 turns. Will not refresh an existing stun.
  • Does magical damage, not physical.
  • Can proc Coalesced Mana.

Special Skills

Skills that have special requirements to unlock.

Skill Cost Cooldown Status Effect

Orbital Friendship Cannon
200 50
  • Hits all targets.
  • Does Void damage.
  • Unlocked as long as the player owns at least 21 different collectables.
    • These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.)
  • Damage greatly increased by unlocking the Manehattan Project Hath Perk.

FUS RO DAH
100 10
  • Hits all targets.
  • Does Void damage.
  • Causes Stunned for 5 turns.
  • Unlocked by obtaining and using the Dovahkiin or Ponyslayer title.

Damage

Base Skill Damage = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02
Skill Name Skill Multiplier
1H
Shield Bash 1
Vital Strike 2.5, 5 if stunned
Merciful Blow 5? if Monster HP > 25%
2H
Great Cleave 2.5?
Rending Blow 1?
Shatter Strike 1?
Dual Wield
Iris Strike 1.5?
Backstab 2.5?, 5? if blinded
Frenzied Blows 1?
Niten
Skyward Sword 1?
Staff
Concussive Strike 1.5?
Special
Orbital Friendship Cannon 5?

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
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Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
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Misc. Currency CreditsGallery PointsHathHath Perks
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