Level Scaling: Difference between revisions

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Scale factor for elemental mitigation is 2000
Added new formula for scaling to closer match Tenboro's code. Added column containing parameter values that Tenboro gave us https://forums.e-hentai.org/index.php?showtopic=289914&st=280&p=6767417&#entry6767417 . Adjusted old factors for the new values that were given to us and calculated the rest.
 
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Level Scaling is a game mechanic in the [[HentaiVerse]] mini-game. It pertains to the effective stats of a given piece of [[equipment]].
Level Scaling pertains to the effective stats of a given piece of [[Equipment Basics|equipment]] versus a player's [[level]]. Equipment will only continue to level with the player if it is [[soulfuse]]d.


==When it's applied==
==How It Works==
There are two cases where the effects of level scaling are visible.
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases.


Each stat has a scaling factor expressed as a formula:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / (50/level_factor)) * base_stat</pre>


<big>'''Using equipment above your level'''</big>
Simplified Version:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / simp_level_factor) * base_stat</pre>


If a player clicks a link to a piece of equipment that is of a higher level than the player, he'll see something like this:<br>
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item.
[[Image:Scaling.jpg]]


The numbers in the left column are the actual stats of the equipment, and the numbers in parentheses are how much the player would actually get from those stats, at his current level.
[[Image:443 to 444.png|thumb|The difference a single level (443 -> 444) makes can be minor]]
 
<big>'''Item World'''</big>
 
The stats of equipment improve when it is leveled up through the [[Item World]]. A little known fact about this, however, is that the stats increase by a fixed amount per level gained. This is because the only thing that actually changes internally is the equipment's level, and the other stats simply follow automatically as described by the formula below.
==How it works==
To quote [http://forums.e-hentai.org/index.php?showuser=6 Tenboro]:
 
:''All stats for all weapons have a certain range they can roll on when they're generated. A club, for instance, can roll a base damage between 18 and 36. These stats are permanent, as in that when they have been rolled, nothing can change them. (Yet.)''
 
:''Each stat also has a scaling factor, by which I mean, two scaling factors. The first scaling factor (base factor) is applied to calculate the base "level 0" stat of the weapon. The second scaling factor (level factor) is applied against this base stat and the level of the weapon to calculate the effective stat, which you see on the equipment screen.''
 
Expressed as a formula:
 
scaled_stat = (1 ''+ level'' / level_factor) * base_stat
 
For example, for Physical Absorption, which has a level scaling factor of 20, the value increases by 1/20 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item.  Substituting a lower level player's ''level'' into the formula gives the "scaled down" stats. The base value for Physical Absorption for the example equipment shown above is approximately 1.566. The calculation of the other base values, and the scaling factors, is left as an exercise for the reader. :P


The following are the known level factors for each equipment stat:
The following are the known level factors for each equipment stat:
{|
{|class="wikitable"
|width="250px"| '''Attack/Magic Damage Multiplier''' || 100
!Stats
!Simp_Factor
!Factor
|-
|-
|| '''Attack/Magic Accuracy Bonus'''   || 2000
|width="300px"| '''Weapon Damage / Attack Damage Bonus''' || 16.60027 || 3.012
|-
|-
|| '''Attack/Magic Critical Bonus'''  || 2000
|| '''Magic Damage Bonus'''  || 22.72727* || 2.200*
|-
|-
|| '''Parry/Block/Resist/Evade Chance'''  || 400
|| '''Attack/Magic Accuracy Bonus'''  || 5000* || 0.010*
|-
|-
|| '''Physical/Magical Absorption'''  || 20
|| '''Attack/Magic Critical Bonus'''  || 2000* || 0.025*
|-
|-
|| '''Physical/Magical Mitigation'''  || 400
|| '''Block/Evade/Parry/Resist Chances'''  || 2000* || 0.025*
|-
|-
|| '''Specific Physical Mitigations (e.g. Slashing)'''  || 400
|| '''Physical/Magical Mitigations'''  || 2000* || 0.025*
|-
|-
|| '''Elemental Mitigations (Fire, etc)'''  || 2000
|| '''Specific Physical Mitigations (e.g. Slashing)'''  || <big>∞</big> || 0
|-
|-
|| '''Magical Proficiency Bonuses'''  || 50
|| '''Elemental Mitigations (Fire, etc.)'''  || <big>∞</big> || 0
|-
|-
|| '''Elemental Damage Bonuses'''  || 50
|| '''Magical Proficiency Bonuses'''  || 35.46099 || 1.410
|-
|-
|| '''Primary Attributes'''  || 10
|| '''Elemental Damage Bonuses'''  || 199.20319|| 0.251
|-
|-
|| '''Bleed Damage'''  || 12
|| '''Primary Attributes'''  || 35.4108 || 1.412
|-
|| '''[[Equipment Procs|Proc]] Durations'''  || <big>∞</big> || 0
|-
|-
|| '''Burden'''  || 800
|| '''Siphon Procs'''  || 25<span style="display:inline-block;transform:translateY(-2px);">[[Missing Data|?]]</span> || 0
|-
|| '''[[Burden]]'''  || <big>∞</big> || 0
|-  
|-  
|| '''Interference'''  || 800
|| '''[[Interference]]'''  || <big>∞</big> || 0
|-
|| '''Mana Conservation'''<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=60021&view=findpost&p=1689901]</sup> || <big>∞</big> || 0
|-
|| '''Attack Speed''' || <big>∞</big> || 0
|}
|}


One final note: Burden and Interference are always scaled to the level of the equipment, not the player.  This is why they increase if equipment is leveled up, but are not reduced when using higher level equipment.  This is mitigated by the fact that as players level up themselves, their equipment proficiencies and INT/WIS increase, reducing their gear's compromise stats by an increasing percentage of their base values.
Data marked with an * has been derived in the past and has not been verified by the developer
[[Category:HentaiVerse]]
 
==See also==
*[[Equipment Basics]]
*[[Detailed Equip Characteristics]]
*[[Item World]]
 
{{HVnav}}

Latest revision as of 22:30, 6 November 2025

Level Scaling pertains to the effective stats of a given piece of equipment versus a player's level. Equipment will only continue to level with the player if it is soulfused.

How It Works

All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.

Each stat has a scaling factor expressed as a formula:

Scaled Stat = (1 + level / (50/level_factor)) * base_stat

Simplified Version:

Scaled Stat = (1 + level / simp_level_factor) * base_stat

For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The difference a single level (443 -> 444) makes can be minor

The following are the known level factors for each equipment stat:

Stats Simp_Factor Factor
Weapon Damage / Attack Damage Bonus 16.60027 3.012
Magic Damage Bonus 22.72727* 2.200*
Attack/Magic Accuracy Bonus 5000* 0.010*
Attack/Magic Critical Bonus 2000* 0.025*
Block/Evade/Parry/Resist Chances 2000* 0.025*
Physical/Magical Mitigations 2000* 0.025*
Specific Physical Mitigations (e.g. Slashing) 0
Elemental Mitigations (Fire, etc.) 0
Magical Proficiency Bonuses 35.46099 1.410
Elemental Damage Bonuses 199.20319 0.251
Primary Attributes 35.4108 1.412
Proc Durations 0
Siphon Procs 25? 0
Burden 0
Interference 0
Mana Conservation[1] 0
Attack Speed 0

Data marked with an * has been derived in the past and has not been verified by the developer

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
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The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools