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Training | Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]]. | ||
==Overview== | |||
*Players can only train one skill at a time. | |||
*Training can be aborted, in which case the whole cost will be refunded. | |||
**Once a training is complete it cannot be undone or refunded. | |||
*Players can continue to take other actions including [[combat]] after initiating training. | |||
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus. | |||
= | {|border="1" class="wikitable" width="100%" style="text-align: right" | ||
!Skill | |||
!Effect | |||
!Time | |||
!Levels | |||
!Initial Cost | |||
!Final Cost | |||
!Total Cost | |||
|- | |||
!Adept Learner | |||
|align="left" | +1% [[EXP]] bonus. | |||
|1H | |||
|300 | |||
|100 | |||
|50,000 | |||
|5,126,661 | |||
|- | |||
!Assimilator | |||
|align="left" | +10% [[proficiency]] gain rate. | |||
|24H | |||
|25 | |||
|50,000 | |||
|8,813,625 | |||
|65,074,505 | |||
|- | |||
!Ability Boost | |||
|align="left" | +1 [[Ability Point]]. | |||
|2H | |||
|500<sup>a</sup> | |||
|100 | |||
|999,999 | |||
|109,521,466 | |||
|- | |||
!Manifest Destiny | |||
|align="left" | +1 [[Mastery Point]]. | |||
|24H | |||
|10<sup>b</sup> | |||
|1,000,000 | |||
|10,000,000 | |||
|55,000,000 | |||
|- | |||
!Scavenger | |||
|align="left" | +1% base loot [[drop chance]]. | |||
|4H | |||
|50 | |||
|500 | |||
|2,000,000 | |||
|17,484,001 | |||
|- | |||
!Luck of the Draw | |||
|align="left" | +1% base rare [[Equipment Basics|equipment]] [[drop chance]]. | |||
|8H | |||
|25 | |||
|2,000 | |||
|4,000,000 | |||
|18,371,541 | |||
|- | |||
!Quartermaster | |||
|align="left" | +5% base [[Equipment Basics|equipment]] [[drop chance]]. | |||
|12H | |||
|20 | |||
|5,000 | |||
|5,000,000 | |||
|20,275,725 | |||
|- | |||
!Archaeologist | |||
|align="left" | +10% base [[artifact]] [[drop chance]]. | |||
|24H | |||
|10 | |||
|25,000 | |||
|8,000,000 | |||
|19,268,647 | |||
|- | |||
!Metabolism | |||
|align="left" | Slows monster [[hunger]] drain by 5%? | |||
|24H | |||
|10 | |||
|1,000,000 | |||
|10,000,000 | |||
|55,000,000 | |||
|- | |||
!Inspiration | |||
|align="left" | Slows monster [[morale]] drain by 5%? | |||
|24H | |||
|10 | |||
|2,000,000 | |||
|20,000,000 | |||
|110,000,000 | |||
|- | |||
!Scholar of War | |||
|align="left" | +1 [[Battle Inventory|Battle Scroll]] slots. | |||
|0H | |||
|5<sup>b</sup> | |||
|30,000 | |||
|70,000 | |||
|250,000 | |||
|- | |||
!Tincture | |||
|align="left" | +1 [[Battle Inventory|Battle Infusion]] slots. | |||
|0H | |||
|5<sup>b</sup> | |||
|30,000 | |||
|70,000 | |||
|250,000 | |||
|- | |||
!Pack Rat | |||
|align="left" | +1 [[Battle Inventory]] slots. | |||
|0H | |||
|10<sup>c</sup> | |||
|10,000 | |||
|100,000 | |||
|540,000 | |||
|- | |||
!Dissociation | |||
|align="left" | +1 [[Persona]] slot. | |||
|24H | |||
|7<sup>d</sup> | |||
|1,000,000 | |||
|7,000,000 | |||
|28,000,000 | |||
|- | |||
!Set Collector | |||
|align="left" | +1 [[Equipment Basics|equipment]] set. | |||
|12H | |||
|4 | |||
|12,500 | |||
|50,000 | |||
|125,000 | |||
|} | |||
<sup>a</sup> - Cannot be trained beyond the player's [[level]]. | |||
<br><sup>b</sup> - Cannot be trained beyond (the player's level / 50). | |||
<br><sup>c</sup> - Cannot be trained beyond (the player's level / 20). | |||
<br><sup>d</sup> - Cannot be trained beyond (the player's level / 70?). | |||
==Costs== | |||
The credit cost of any training can be calculated as: | |||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Cost''' = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]</pre> | |||
Where: | |||
*base_cost = The initial base cost of the training item | |||
*level_cost = The cost to go up from level N to level N+1 | |||
*N = The current level trained | |||
*exponent = The exponential value used to create a dynamic cost curve | |||
== | ===Values=== | ||
{|class="wikitable" | |||
!Skill | |||
!Base Cost | |||
!Level Cost | |||
!Exponent | |||
|- | |||
|Adept Learner || 100 || 50 || 0.000417446 | |||
|- | |||
|Assimilator || 50,000? || 50,000? || 0.0057969565 | |||
|- | |||
|Ability Boost || 100 || 100 || 0.0005548607 | |||
|- | |||
|Manifest Destiny || 1,000,000 || 1,000,000 || 0 | |||
|- | |||
|Scavenger || 500 || 500 || 0.0088310825 | |||
|- | |||
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623 | |||
|- | |||
|Quartermaster || 5,000 || 5,000 || 0.017883894 | |||
|- | |||
|Archaeologist || 25,000 || 25,000 || 0.030981982 | |||
|- | |||
|Metabolism || 1,000,000 || 1,000,000 || 0 | |||
|- | |||
|Inspiration || 2,000,000 || 2,000,000 || 0 | |||
|- | |||
|Scholar of War|| 30,000 || 10,000 || 0 | |||
|- | |||
|Tincture || 30,000 || 10,000 || 0 | |||
|- | |||
|Pack Rat || 10,000 || 10,000 || 0 | |||
|- | |||
|Dissociation|| 1,000,000 || 1,000,000 || 0 | |||
|- | |||
|Set Collector || 12,500 || 12,500 || 0 | |||
|} | |||
==See also== | |||
*[[Hath Perks]] | |||
*[[Loot Drop Rolls]] | |||
{{HVnav}} | |||
[[Category:HentaiVerse]] | [[Category:HentaiVerse]] | ||
Latest revision as of 12:08, 21 January 2023
Training allows credits to be spent on various bonuses for a player in the HentaiVerse.
Overview
- Players can only train one skill at a time.
- Training can be aborted, in which case the whole cost will be refunded.
- Once a training is complete it cannot be undone or refunded.
- Players can continue to take other actions including combat after initiating training.
- If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
| Skill | Effect | Time | Levels | Initial Cost | Final Cost | Total Cost |
|---|---|---|---|---|---|---|
| Adept Learner | +1% EXP bonus. | 1H | 300 | 100 | 50,000 | 5,126,661 |
| Assimilator | +10% proficiency gain rate. | 24H | 25 | 50,000 | 8,813,625 | 65,074,505 |
| Ability Boost | +1 Ability Point. | 2H | 500a | 100 | 999,999 | 109,521,466 |
| Manifest Destiny | +1 Mastery Point. | 24H | 10b | 1,000,000 | 10,000,000 | 55,000,000 |
| Scavenger | +1% base loot drop chance. | 4H | 50 | 500 | 2,000,000 | 17,484,001 |
| Luck of the Draw | +1% base rare equipment drop chance. | 8H | 25 | 2,000 | 4,000,000 | 18,371,541 |
| Quartermaster | +5% base equipment drop chance. | 12H | 20 | 5,000 | 5,000,000 | 20,275,725 |
| Archaeologist | +10% base artifact drop chance. | 24H | 10 | 25,000 | 8,000,000 | 19,268,647 |
| Metabolism | Slows monster hunger drain by 5%? | 24H | 10 | 1,000,000 | 10,000,000 | 55,000,000 |
| Inspiration | Slows monster morale drain by 5%? | 24H | 10 | 2,000,000 | 20,000,000 | 110,000,000 |
| Scholar of War | +1 Battle Scroll slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
| Tincture | +1 Battle Infusion slots. | 0H | 5b | 30,000 | 70,000 | 250,000 |
| Pack Rat | +1 Battle Inventory slots. | 0H | 10c | 10,000 | 100,000 | 540,000 |
| Dissociation | +1 Persona slot. | 24H | 7d | 1,000,000 | 7,000,000 | 28,000,000 |
| Set Collector | +1 equipment set. | 12H | 4 | 12,500 | 50,000 | 125,000 |
a - Cannot be trained beyond the player's level.
b - Cannot be trained beyond (the player's level / 50).
c - Cannot be trained beyond (the player's level / 20).
d - Cannot be trained beyond (the player's level / 70?).
Costs
The credit cost of any training can be calculated as:
Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]
Where:
- base_cost = The initial base cost of the training item
- level_cost = The cost to go up from level N to level N+1
- N = The current level trained
- exponent = The exponential value used to create a dynamic cost curve
Values
| Skill | Base Cost | Level Cost | Exponent |
|---|---|---|---|
| Adept Learner | 100 | 50 | 0.000417446 |
| Assimilator | 50,000? | 50,000? | 0.0057969565 |
| Ability Boost | 100 | 100 | 0.0005548607 |
| Manifest Destiny | 1,000,000 | 1,000,000 | 0 |
| Scavenger | 500 | 500 | 0.0088310825 |
| Luck of the Draw | 2,000 | 2,000 | 0.0168750623 |
| Quartermaster | 5,000 | 5,000 | 0.017883894 |
| Archaeologist | 25,000 | 25,000 | 0.030981982 |
| Metabolism | 1,000,000 | 1,000,000 | 0 |
| Inspiration | 2,000,000 | 2,000,000 | 0 |
| Scholar of War | 30,000 | 10,000 | 0 |
| Tincture | 30,000 | 10,000 | 0 |
| Pack Rat | 10,000 | 10,000 | 0 |
| Dissociation | 1,000,000 | 1,000,000 | 0 |
| Set Collector | 12,500 | 12,500 | 0 |