Training: Difference between revisions

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Overview: I just trained arch10 for 8,000,000
 
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Training is a feature on E-Hentai. [[Credits]] are spent on skills that affect the user, which mainly has effects in the [[HentaiVerse]] and the [[E-Hentai Forums]]. Different costs and duration of training is based on training type as well as the training level of each skill. The training is complete after the given duration of the training has passed. Skills can be aborted during training, as a refund will be given back to the user if the user wishes to do so. A user can only train one skill at a time.
Training allows [[credits]] to be spent on various bonuses for a player in the [[HentaiVerse]].


(Please note that you may need to visit the training screen after the training has finished to "unlock" trained ability point and possibly other trained bonuses; visiting the training screen and navigating away is enough to unlock them)
==Overview==
*Players can only train one skill at a time.
*Training can be aborted, in which case the whole cost will be refunded.
**Once a training is complete it cannot be undone or refunded.
*Players can continue to take other actions including [[combat]] after initiating training.
*If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.


=Skills=
{|border="1" class="wikitable" width="100%" style="text-align: right"
!Skill
!Effect
!Time
!Levels
!Initial Cost
!Final Cost
!Total Cost
|-
!Adept Learner
|align="left" | +1% [[EXP]] bonus.
|1H
|300
|100
|50,000
|5,126,661
|-
!Assimilator
|align="left" | +10% [[proficiency]] gain rate.
|24H
|25
|50,000
|8,813,625
|65,074,505
|-
!Ability Boost
|align="left" | +1 [[Ability Point]].
|2H
|500<sup>a</sup>
|100
|999,999
|109,521,466
|-
!Manifest Destiny
|align="left" | +1 [[Mastery Point]].
|24H
|10<sup>b</sup>
|1,000,000
|10,000,000
|55,000,000
|-
!Scavenger
|align="left" | +1% base loot [[drop chance]].
|4H
|50
|500
|2,000,000
|17,484,001
|-
!Luck of the Draw
|align="left" |  +1% base rare [[Equipment Basics|equipment]] [[drop chance]].
|8H
|25
|2,000
|4,000,000
|18,371,541
|-
!Quartermaster
|align="left" | +5% base [[Equipment Basics|equipment]] [[drop chance]].
|12H
|20
|5,000
|5,000,000
|20,275,725
|-
!Archaeologist
|align="left" | +10% base [[artifact]] [[drop chance]].
|24H
|10
|25,000
|8,000,000
|19,268,647
|-
!Metabolism
|align="left" | Slows monster [[hunger]] drain by 5%?
|24H
|10
|1,000,000
|10,000,000
|55,000,000
|-
!Inspiration
|align="left" | Slows monster [[morale]] drain by 5%?
|24H
|10
|2,000,000
|20,000,000
|110,000,000
|-
!Scholar of War
|align="left" | +1 [[Battle Inventory|Battle Scroll]] slots.
|0H
|5<sup>b</sup>
|30,000
|70,000
|250,000
|-
!Tincture
|align="left" | +1 [[Battle Inventory|Battle Infusion]] slots.
|0H
|5<sup>b</sup>
|30,000
|70,000
|250,000
|-
!Pack Rat
|align="left" | +1 [[Battle Inventory]] slots.
|0H
|10<sup>c</sup>
|10,000
|100,000
|540,000
|-
!Dissociation
|align="left" | +1 [[Persona]] slot.
|24H
|7<sup>d</sup>
|1,000,000
|7,000,000
|28,000,000
|-
!Set Collector
|align="left" | +1 [[Equipment Basics|equipment]] set.
|12H
|4
|12,500
|50,000
|125,000
|}


==Adept Learner==
<sup>a</sup> - Cannot be trained beyond the player's [[level]].
Boosts your [[Experience Points|EXP]] bonus by 1%
<br><sup>b</sup> - Cannot be trained beyond (the player's level / 50).
<br><sup>c</sup> - Cannot be trained beyond (the player's level / 20).
<br><sup>d</sup> - Cannot be trained beyond (the player's level / 70?).


Duration: 1 hour.
==Costs==
The credit cost of any training can be calculated as:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Cost''' = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]</pre>


300 levels. Starting cost: 50 C.
Where:
*base_cost = The initial base cost of the training item
*level_cost = The cost to go up from level N to level N+1
*N = The current level trained
*exponent = The exponential value used to create a dynamic cost curve


==Karma Amplifier==
===Values===
Amplifies all imbued [[Karma]] by 1%
{|class="wikitable"
!Skill
!Base Cost
!Level Cost
!Exponent
|-
|Adept Learner || 100 || 50 || 0.000417446
|-
|Assimilator || 50,000? || 50,000? || 0.0057969565
|-
|Ability Boost || 100 || 100 || 0.0005548607
|-
|Manifest Destiny || 1,000,000 || 1,000,000 || 0
|-
|Scavenger || 500 || 500 || 0.0088310825
|-
|Luck of the Draw || 2,000 || 2,000 || 0.0168750623
|-
|Quartermaster || 5,000 || 5,000 || 0.017883894
|-
|Archaeologist || 25,000 || 25,000 || 0.030981982
|-
|Metabolism || 1,000,000 || 1,000,000 || 0
|-
|Inspiration || 2,000,000 || 2,000,000 || 0
|-
|Scholar of War|| 30,000 || 10,000 || 0
|-
|Tincture || 30,000 || 10,000 || 0
|-
|Pack Rat || 10,000 || 10,000 || 0
|-
|Dissociation|| 1,000,000 || 1,000,000 || 0
|-
|Set Collector || 12,500 || 12,500 || 0
|}


Duration: 1 hour.
==See also==
*[[Hath Perks]]
*[[Loot Drop Rolls]]


100 levels. Starting cost: 100 C.
{{HVnav}}
 
==Karma Shield==
Absorbs 1% of all received Negative Karma
 
Duration: 4 hours.
 
50 levels. Starting cost: 250 C.
 
==Atonement==
Reduces your current negative karma amount by 10%
 
Duration: 6 hours.
 
999 levels. Starting cost: 100C.
 
==Power Saving==
Reduces the [[Karma#Power|power]] drain on karma imbuement by 2%
 
Duration: 2 hours.
 
25 levels. Starting cost: 500 C.
 
==Power Regen==
Increases your power regen by 0.5 points or 0.25% per tick, whichever is largest
 
Duration: 4 hours.
 
50 levels. Starting cost: 1,000 C.
 
==Power Tank==
Increases your base power by 0.5
 
Duration: 8 hours.
 
20 levels. Starting cost: 2,000 C.
 
==Scavenger==
Increases your base loot drop chance by 2%
 
Duration: 4 hours.
 
50 levels. Starting cost: 500 C.
 
==Luck of the Draw==
Increases your base loot quality by 1%
 
Duration: 8 hours.
 
25 levels. Starting cost: 1,000 C.
 
==Quartermaster==
Increases your base [[Equipment|equipment]] drop chance by 5%
 
Duration: 12 hours.
 
20 levels. Starting cost: 2,000 C.
 
==Archaeologist==
Increases your base [[Items#Artifacts|artifact]] drop chance by 10%
 
Duration: 24 hours.
 
10 levels. Starting cost: 3,000 C.
 
==Ability Boost==
Awards you an additional Ability Point
 
Duration: 8 hours.
 
200 levels. Starting cost: 500 C.
 
==Pack Rat==
Increases the number of slots in your battle inventory by one
 
Duration: 12 hours.
 
5 levels. Starting cost: 20,000 C.
 
==Refined Aura==
Increases your number of aura slots by one
 
Duration: 24 hours.
 
4 levels. Starting cost: 25,000 C.


[[Category:HentaiVerse]]
[[Category:HentaiVerse]]

Latest revision as of 12:08, 21 January 2023

Training allows credits to be spent on various bonuses for a player in the HentaiVerse.

Overview

  • Players can only train one skill at a time.
  • Training can be aborted, in which case the whole cost will be refunded.
    • Once a training is complete it cannot be undone or refunded.
  • Players can continue to take other actions including combat after initiating training.
  • If a player leaves the training screen before training is completed they will have to revisit it after the training has finished in order to receive the bonus.
Skill Effect Time Levels Initial Cost Final Cost Total Cost
Adept Learner +1% EXP bonus. 1H 300 100 50,000 5,126,661
Assimilator +10% proficiency gain rate. 24H 25 50,000 8,813,625 65,074,505
Ability Boost +1 Ability Point. 2H 500a 100 999,999 109,521,466
Manifest Destiny +1 Mastery Point. 24H 10b 1,000,000 10,000,000 55,000,000
Scavenger +1% base loot drop chance. 4H 50 500 2,000,000 17,484,001
Luck of the Draw +1% base rare equipment drop chance. 8H 25 2,000 4,000,000 18,371,541
Quartermaster +5% base equipment drop chance. 12H 20 5,000 5,000,000 20,275,725
Archaeologist +10% base artifact drop chance. 24H 10 25,000 8,000,000 19,268,647
Metabolism Slows monster hunger drain by 5%? 24H 10 1,000,000 10,000,000 55,000,000
Inspiration Slows monster morale drain by 5%? 24H 10 2,000,000 20,000,000 110,000,000
Scholar of War +1 Battle Scroll slots. 0H 5b 30,000 70,000 250,000
Tincture +1 Battle Infusion slots. 0H 5b 30,000 70,000 250,000
Pack Rat +1 Battle Inventory slots. 0H 10c 10,000 100,000 540,000
Dissociation +1 Persona slot. 24H 7d 1,000,000 7,000,000 28,000,000
Set Collector +1 equipment set. 12H 4 12,500 50,000 125,000

a - Cannot be trained beyond the player's level.
b - Cannot be trained beyond (the player's level / 50).
c - Cannot be trained beyond (the player's level / 20).
d - Cannot be trained beyond (the player's level / 70?).

Costs

The credit cost of any training can be calculated as:

Cost = round[(base_cost + level_cost * N) ^ (1 + exponent * N)]

Where:

  • base_cost = The initial base cost of the training item
  • level_cost = The cost to go up from level N to level N+1
  • N = The current level trained
  • exponent = The exponential value used to create a dynamic cost curve

Values

Skill Base Cost Level Cost Exponent
Adept Learner 100 50 0.000417446
Assimilator 50,000? 50,000? 0.0057969565
Ability Boost 100 100 0.0005548607
Manifest Destiny 1,000,000 1,000,000 0
Scavenger 500 500 0.0088310825
Luck of the Draw 2,000 2,000 0.0168750623
Quartermaster 5,000 5,000 0.017883894
Archaeologist 25,000 25,000 0.030981982
Metabolism 1,000,000 1,000,000 0
Inspiration 2,000,000 2,000,000 0
Scholar of War 30,000 10,000 0
Tincture 30,000 10,000 0
Pack Rat 10,000 10,000 0
Dissociation 1,000,000 1,000,000 0
Set Collector 12,500 12,500 0

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools