Skills: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
Update 91
 
(27 intermediate revisions by 7 users not shown)
Line 9: Line 9:
|-
|-
! [[Image:defend.png]]<br>Defend
! [[Image:defend.png]]<br>Defend
| You are defending from enemy blows. The amount of damage you take is reduced by 25%
| You are defending from enemy blows. The amount of damage you take is reduced by 25%.
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn''
* '''''Defending''' lasts for 2 turns - the turn in which it was cast and the following turn''.
* ''25% [[Overcharge]] is consumed to recover 25% [[Character_Stats#Bases|base health]].''
* ''25% [[Overcharge]] (one whole yellow pip) is consumed if available to recover 25% [[Character_Stats#Bases|base health]].''
|-
|-
! [[Image:Abilities_Static_Charge.png]]<br>Focus
! [[Image:Abilities_Static_Charge.png]]<br>Focus
| You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.
| You are mentally prepared for casting a magical attack. The chance for your spell being evaded or resisted is reduced, but so is your chance to avoid attacks.
* '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still miss though.
* '''''Focusing''' will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still [[Spells#Supportive|whiff at shadows]].''
* '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn''
** ''Does not apply on the turn the skill is used.
* ''Increases Magic Hit Chance by 100%, reduce interference by 50%, and reduce monsters' resist chance by 50%?''
* '''''Focusing''' lasts for 2 turns - the turn in which it was cast and the following turn''.
* ''25% [[Overcharge]] is consumed to recover 5% [[Character_Stats#Bases|base mana]].''
* ''Doubles Magic Accuracy. Against the monsters' Resist roll this is further doubled and increased by +100.''
* ''25% [[Overcharge]] (one whole yellow pip) is consumed if available to recover 5% [[Character_Stats#Bases|base mana]].''
|-
|-
! [[Image:flee.png]]<br>Flee
! [[Image:flee.png]]<br>Flee
Line 28: Line 29:
|-
|-
! [[Image:sscan.png]]<br>Scan
! [[Image:sscan.png]]<br>Scan
| Retrieve data on the target.[[Image:Scan_Example.JPG|frame|right|Scan Example]]
| Retrieve data on the target.[[Image:Scan_Example.png|frame|right|Scan Example]]
*''Gives further details about a single monster, including its'':
*''Gives further details about a single monster, including its'':
** Health, Mana, and Spirit Points
** Health, Mana, and Spirit Points.
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]]
** Class and [[Monster_Lab#Monster_Stats_.26_Power_Level|Power Level]].
** Owner
** Owner.
** Melee attack [[damage type]]
** Melee attack [[damage type]].
** Damage type mitigation values
** Damage type mitigation values.
** Accuracy stat.
*** The percentage hit chance only takes the Player's Evade into account.
** Avoidance stats.
|-
|}
|}


Line 40: Line 45:


==Weapon Skills==
==Weapon Skills==
A player's [[fighting style]] will grant additional fighting skills to players.  
A player's [[fighting style]] will grant additional fighting skills to players.
*They cannot miss, be parried, or be evaded.
*They cannot be parried or evaded.
*Players do not need to be in [[Spirit Stance]] to use these skills though this does boost their damage.
*If they are used while [[Spirit Stance]] is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
**If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
*Using skills will drain [[Overcharge]] according to the table below.
*Using skills will drain [[Overcharge]] according to the table below. Additional Overcharge won't give any bonus towards the inflicted damage.
*All skills have a cooldown time before they can be used again.
*All skills have a cooldown time before they can be used again.
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
*New skills are unlocked with higher [[Proficiencies]]. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
Line 59: Line 63:
|-
|-
! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]]
! rowspan="3" | [[Fighting_Styles#One-Handed|One-Handed]]
![[Image:sshieldbash.png]]<br><span title="Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon. " style="border-bottom:1px dotted">Shield Bash</span>
![[Image:sshieldbash.png]]<br><span title="Bash an enemy with your shield to stun it, and follow up with a devastating strike with your weapon." style="border-bottom:1px dotted">Shield Bash</span>
|style="text-align: center" |25
|style="text-align: center" |25
|style="text-align: center" |10
|style="text-align: center" |10
Line 65: Line 69:
|
|
*Does NOT require a [[Shield_(Equipment)|shield]].
*Does NOT require a [[Shield_(Equipment)|shield]].
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Causes [[Equipment_Procs|Stunned]] for 5 [[Action Speed#Ticks|Ticks]]. Will not refresh an existing Stun.
*Does crushing damage.
*Does crushing damage.
|-
|-
Line 73: Line 77:
|style="text-align: center" |50
|style="text-align: center" |50
|
|
*Causes 5 stacks of [[Equipment_Procs|Bleeding Wound]] (Bleeding % = 50%) to a stunned enemy for 5 turns.
*When used on a Stunned enemy, adds 90 stacks of [[Equipment_Procs|Bleeding Wound]] to an existing bleed or inflicts 100 stacks.
*Deals extra damage to a Stunned enemy.
*Deals extra damage to a Stunned enemy.
|-
|-
![[Image:smerciful.png]]<br><span title="Finish off a mortally wounded enemy." style="border-bottom:1px dotted">Merciful Blow</span>
![[Image:smerciful.png]]<br><span title="Finish off a mortally wounded enemy." style="border-bottom:1px dotted">Merciful Blow</span>
|style="text-align: center" |75
|style="text-align: center" |100
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |100
|style="text-align: center" |100
|
|Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.
*Instantly kills a bleeding target with less than 25% health.
**A target with more than 25% health simply takes damage.
|-
|-
! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]
! rowspan="3" | [[Fighting_Styles#Dual_Wielding|Dual Wielding]]
Line 89: Line 91:
|style="text-align: center" |5
|style="text-align: center" |5
|style="text-align: center" |0
|style="text-align: center" |0
|Causes [[Spells#Deprecating_Magic|Blind]] for 100 turns.
|Inflicts [[Spells#Deprecating_Magic|Blind]] for 20 [[Action Speed#Ticks|Ticks]].
*This is increased by the Better Blind [[Ability]].
|-
|-
![[Image:sbackstab.png]]<br><span title="Ponies do it from behind." style="border-bottom:1px dotted">Backstab</span>
![[Image:sbackstab.png]]<br><span title="Ponies do it from behind." style="border-bottom:1px dotted">Backstab</span>
Line 96: Line 99:
|style="text-align: center" |50
|style="text-align: center" |50
|
|
*Deals extra damage to Blinded targets.
*Deals double damage to Blinded targets.
*Has a ~50% chance to inflict a Poison effect on Blinded targets for 15 turns.
*Has a ~50% chance to inflict [[Fighting Styles#Dual-Wielding|Spreading Poison]] on a Blinded enemy for 20 [[Action Speed#Ticks|Ticks]].
|-
|-
![[Image:sfrenzy.png]]<br><span title="Go nuts." style="border-bottom:1px dotted">Frenzied Blows</span>
![[Image:sfrenzy.png]]<br><span title="Go nuts." style="border-bottom:1px dotted">Frenzied Blows</span>
Line 103: Line 106:
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |100
|style="text-align: center" |100
|Hits up to 5? adjacent enemies for a total of 10-20 hits (depends on the number of enemies).
|
Hits up to 5 targets for a total of 10-21 hits (depends on the number of enemies).
*Against N enemies, each enemy will be hit between ceiling(10/N) and ceiling(20/N) times.
|-
|-
!rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]
!rowspan="4" | [[Fighting_Styles#Two-Handed|2-Handed Weapon]]
Line 109: Line 114:
![[Image:scleave.png]]<br><span title="Focus a powerful strike on a single enemy." style="border-bottom:1px dotted">Great Cleave</span>
![[Image:scleave.png]]<br><span title="Focus a powerful strike on a single enemy." style="border-bottom:1px dotted">Great Cleave</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |5
|style="text-align: center" |0
|style="text-align: center" |0
|Does higher than normal damage.
|Does higher than normal damage and always crits.
|-
|-
![[Image:srending.png]]<br><span title="Tears through enemy defenses, leaving them vulnerable for followup attacks. " style="border-bottom:1px dotted">Rending Blow</span>
![[Image:srending.png]]<br><span title="Tears through enemy defenses, leaving them vulnerable for followup attacks." style="border-bottom:1px dotted">Rending Blow</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |5
|style="text-align: center" |50
|style="text-align: center" |50
|Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] on all targets.
|
*Inflicts 3 stacks of [[Equipment_Procs|Penetrated Armor]] on up to 5 targets.
*Damage of the skill bypasses Monster Physical Mitigation.
|-
|-
![[Image:sshatter.png]]<br><span title="A mighty swing with your weapon causes your enemies to stagger." style="border-bottom:1px dotted">Shatter Strike</span>
![[Image:sshatter.png]]<br><span title="A mighty swing with your weapon causes your enemies to stagger." style="border-bottom:1px dotted">Shatter Strike</span>
|style="text-align: center" |50
|style="text-align: center" |50
|style="text-align: center" |10
|style="text-align: center" |5
|style="text-align: center" |100
|style="text-align: center" |100
|Inflicts [[Equipment_Procs|Stunned]] on all targets if chained of off Rending Blow.
|Inflicts [[Equipment_Procs|Stunned]] for 5 [[Action Speed#Ticks|Ticks]] on up to 5 targets if they have Penetrated Armor. Will not refresh an existing Stun.
|-
|-
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]
![[Fighting_Styles#Niten_Ichiryu|Niten Ichiryu]]
Line 130: Line 137:
|style="text-align: center" |10
|style="text-align: center" |10
|style="text-align: center" |0
|style="text-align: center" |0
|Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and 5 stacks of [[Equipment_Procs|Bleeding Wound]] (Bleeding % = 20%) up to 5 targets.
|
*Inflicts both 3 stacks of [[Equipment_Procs|Penetrated Armor]] (reduced to 25% mitigation) and adds 90 stacks of [[Equipment_Procs|Bleeding Wound]] to an existing bleed or inflicts 100 stacks on up to 5 targets.
*Damage of the skill bypasses Monster Physical Mitigation.
|-
|-
![[Fighting_Styles#Staff|Staff]]
![[Fighting_Styles#Staff|Staff]]
Line 138: Line 147:
|style="text-align: center" |0
|style="text-align: center" |0
|
|
*Causes Stunned for 5 turns. Will not refresh an existing stun.
*Causes [[Equipment_Procs|Stunned]] for 5 [[Action Speed#Ticks|Ticks]]. Will not refresh an existing Stun.
*Does magical damage, not physical.
*Does magical damage, not physical.
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].
*Can proc [[Fighting_Styles#Staff|Coalesced Mana]].
Line 154: Line 163:
|style="text-align: center" |50
|style="text-align: center" |50
|
|
*Hits up to 10 targets.
*Hits all targets.
*Does [[Void]] damage.
*Does [[Void]] damage.
*Unlocked as long as the player owns at least 21 different [[collectables]].
*Unlocked as long as the player owns at least 21 different [[collectables]].
**These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.)
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].
*Damage greatly increased by unlocking the Manehattan Project [[Hath Perk]].
|-
|-
Line 165: Line 175:
*Hits all targets.
*Hits all targets.
*Does [[Void]] damage.
*Does [[Void]] damage.
*Causes [[Equipment_Procs|Stunned]] for 5 turns.
*Causes [[Equipment_Procs|Stunned]] for 5 [[Action Speed#Ticks|Ticks]]. Will not refresh an existing Stun.
*Unlocked by obtaining and using the Dovahkiin [[title]].
*Unlocked by obtaining and using the Dovahkiin or Ponyslayer [[title]].
|-
|}
|}


==Damage==
==Damage==
<!-- Overcharge for damage calculations is the Overcharge before skill use (otherwise a skill that used all OC would do 0 damage). -->
'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Base Skill Damage''' = Physical_Attack_Base_Damage * Skill_Multiplier * Overcharge %?* 0.02</pre>


{|class="wikitable"
{|class="wikitable"
Line 179: Line 189:
|colspan="2"|'''1H'''
|colspan="2"|'''1H'''
|-
|-
|Shield Bash || 1
|Shield Bash || x4  (Crushing damage)
|-
|-
|Vital Strike || 2.5, 5 if stunned
|Vital Strike || x4 , x20 (Against stunned)
|-
|-
|Merciful Blow || 5? if Monster HP > 25%
|Merciful Blow || x10 (If Monster's HP > 25%)
|-
|-
|colspan="2"|'''2H'''
|colspan="2"|'''2H'''
|-
|-
|Great Cleave || 2.5?
|Great Cleave || x10
|-
|-
|Rending Blow || 1?
|Rending Blow || x4
|-
|-
|Shatter Strike || 1?
|Shatter Strike || x3
|-
|-
|colspan="2"|'''Dual Wield'''
|colspan="2"|'''Dual Wield'''
|-
|-
|Iris Strike || 1.5?
|Iris Strike || x6 (Main hand ABD)
|-
|-
|Backstab || 2.5?, 5? if blinded
|Backstab || x10 (Main hand ABD)
|-
|-
|Frenzied Blows || 1?
|Frenzied Blows || x3 (Mainhand ABD)
|-
|-
|colspan="2"|'''Niten'''
|colspan="2"|'''Niten'''
|-
|-
|Skyward Sword || 1?
|Skyward Sword || x4 (Mainhand ADB)
|-
|-
|colspan="2"|'''Staff'''
|colspan="2"|'''Staff'''
|-
|-
|Concussive Strike || 1.5?
|Concussive Strike || x6 (Magic damage)
|-
|-
|colspan="2"|'''Special'''
|colspan="2"|'''Special'''
|-
|-
|Orbital Friendship Cannon || 5?
|Orbital Friendship Cannon || x20 (Without Manehatten Project)
|-
|FUS RO DAH || x4
|-
|}
|}



Latest revision as of 15:03, 29 September 2026

Skills are special abilities in the HentaiVerse, currently for aiding the user in combat.

Innate Skills

These skills are available to all players.

Skill Status Effect

Defend
You are defending from enemy blows. The amount of damage you take is reduced by 25%.
  • Defending lasts for 2 turns - the turn in which it was cast and the following turn.
  • 25% Overcharge (one whole yellow pip) is consumed if available to recover 25% base health.

Focus
You are mentally prepared for casting a magical attack. The chance for your spell being evaded or resisted is reduced, but so is your chance to avoid attacks.
  • Focusing will leave the player unable to Evade/Block/Parry/Resist (-100% penalty). Monsters can still whiff at shadows.
    • Does not apply on the turn the skill is used.
  • Focusing lasts for 2 turns - the turn in which it was cast and the following turn.
  • Doubles Magic Accuracy. Against the monsters' Resist roll this is further doubled and increased by +100.
  • 25% Overcharge (one whole yellow pip) is consumed if available to recover 5% base mana.

Flee
You are running away.
  • Fleeing may take a full turn to take effect, during which monsters may still attack.
    • The Yakety Sax Hath Perk makes fleeing instant.
  • Removes the player from the current battle series.
  • Counts as a victory for monsters involved. There is a cooldown on how often a player can count towards a monster's win stat.

Scan
Retrieve data on the target.
Scan Example
  • Gives further details about a single monster, including its:
    • Health, Mana, and Spirit Points.
    • Class and Power Level.
    • Owner.
    • Melee attack damage type.
    • Damage type mitigation values.
    • Accuracy stat.
      • The percentage hit chance only takes the Player's Evade into account.
    • Avoidance stats.

Weapon Skills

A player's fighting style will grant additional fighting skills to players.

  • They cannot be parried or evaded.
  • If they are used while Spirit Stance is activated, the cost for Spirit Stance will be deducted before the skill is used. Thus, the skill will fail if the player doesn't have at least 10% Overcharge past the skill's cost.
  • Using skills will drain Overcharge according to the table below.
  • All skills have a cooldown time before they can be used again.
  • New skills are unlocked with higher Proficiencies. For Niten Ichiryu, the smaller of dual-wield and two-handed proficiencies is used for this calculation.
  • These skills use the player's current mainhand weapon's element / damage type unless otherwise stated.
Fighting Style Skill Cost Cooldown Prof. Required Description / Status Effect(s)
One-Handed
Shield Bash
25 10 0
  • Does NOT require a shield.
  • Causes Stunned for 5 Ticks. Will not refresh an existing Stun.
  • Does crushing damage.

Vital Strike
50 10 50
  • When used on a Stunned enemy, adds 90 stacks of Bleeding Wound to an existing bleed or inflicts 100 stacks.
  • Deals extra damage to a Stunned enemy.

Merciful Blow
100 10 100 Deals damage, and if the target is affected by Bleeding Wound and below 25% health, instantly kills them.
Dual Wielding
Iris Strike
50 5 0 Inflicts Blind for 20 Ticks.
  • This is increased by the Better Blind Ability.

Backstab
50 5 50
  • Deals double damage to Blinded targets.
  • Has a ~50% chance to inflict Spreading Poison on a Blinded enemy for 20 Ticks.

Frenzied Blows
75 10 100

Hits up to 5 targets for a total of 10-21 hits (depends on the number of enemies).

  • Against N enemies, each enemy will be hit between ceiling(10/N) and ceiling(20/N) times.
2-Handed Weapon

Great Cleave
50 5 0 Does higher than normal damage and always crits.

Rending Blow
50 5 50
  • Inflicts 3 stacks of Penetrated Armor on up to 5 targets.
  • Damage of the skill bypasses Monster Physical Mitigation.

Shatter Strike
50 5 100 Inflicts Stunned for 5 Ticks on up to 5 targets if they have Penetrated Armor. Will not refresh an existing Stun.
Niten Ichiryu
Skyward Sword
100 10 0
  • Inflicts both 3 stacks of Penetrated Armor (reduced to 25% mitigation) and adds 90 stacks of Bleeding Wound to an existing bleed or inflicts 100 stacks on up to 5 targets.
  • Damage of the skill bypasses Monster Physical Mitigation.
Staff
Concussive Strike
50 10 0

Special Skills

Skills that have special requirements to unlock.

Skill Cost Cooldown Status Effect

Orbital Friendship Cannon
200 50
  • Hits all targets.
  • Does Void damage.
  • Unlocked as long as the player owns at least 21 different collectables.
    • These must be kept in the player's inventory - not offered at the shrine. (It may take up to one day to become available.)
  • Damage greatly increased by unlocking the Manehattan Project Hath Perk.

FUS RO DAH
100 10
  • Hits all targets.
  • Does Void damage.
  • Causes Stunned for 5 Ticks. Will not refresh an existing Stun.
  • Unlocked by obtaining and using the Dovahkiin or Ponyslayer title.

Damage

Base Skill Damage = Physical_Attack_Base_Damage * Skill_Multiplier
Skill Name Skill Multiplier
1H
Shield Bash x4 (Crushing damage)
Vital Strike x4 , x20 (Against stunned)
Merciful Blow x10 (If Monster's HP > 25%)
2H
Great Cleave x10
Rending Blow x4
Shatter Strike x3
Dual Wield
Iris Strike x6 (Main hand ABD)
Backstab x10 (Main hand ABD)
Frenzied Blows x3 (Mainhand ABD)
Niten
Skyward Sword x4 (Mainhand ADB)
Staff
Concussive Strike x6 (Magic damage)
Special
Orbital Friendship Cannon x20 (Without Manehatten Project)
FUS RO DAH x4

See also

HentaiVerse Navigation
Character Menu Stats • Training • Settings • Persona • Isekai
Abilities Skills • Spells (Spell Damage‎) • Spirit Stance
Levels Experience Points • Leveling Up • Ranks • Level and Rank Table
Info. Action Speed • Overcharge • Proficiencies • Stamina
Services Bazaar Equipment Shop • Item Shop • Monster Lab (Monster Stats) • Shrine • MoogleMail • The Lottery • The Market
The Forge Repair • Upgrade • Enchant • Salvage • Reforge • SoulFuse
Items Drops Loot Drop Rolls • Obsolete Items
Equipment Equipment Basics • Detailed Equip Characteristics • Weapon Procs • Stats • Burden • Interference • Equipment Ranges • Level Scaling
Battles Modes Arena • Grindfest • Item World • Random Encounter • Ring of Blood • The Tower
Info. Bestiary • Damage Types • Damage (Physical Damage) • Enemy Procs • RiddleMaster
Isekai The Tower Ranking • Rewards
Info. Seasons • Rewards • Rules
Misc. Currency Credits • Gallery Points • Hath • Hath Perks
Strategy Play Styles • Advice • Advanced Advice
System Dawn of a New Day • Bugs • Technical Issues • FAQ • Hotkeys • Scripts & Tools