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Item World (IW) is one of the battle modes in the [[HentaiVerse]] mini-game. Item World allows you to do battle inside any piece of [[equipment]] not equipped to your current equipment set in order to increase its latent potential.
[http://hentaiverse.org/?s=Battle&ss=iw Item World] (also known as IW) is one of the [[battle modes]] in the [[HentaiVerse]] mini-game.


==Rounds==
Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any ''not equipped'' [[Equipment Basics|equipment]] with [[credits]] penalty.
An Item World has rounds based on the equipment's [[quality]]. This is capped at 200 round.
 
==Details==
*Rounds: 10 - 100 ([[#Rounds|see below]]).
*Monsters: Random amount per round but tends to rise as the round counter increases.
*Monster damage increases by 1% per round.
*[[Credits]] Bonus (Penalty): 1/4x.
*[[EXP]] Bonus: 1x - 1.284x ([[#EXP|see below]]).
*[[Stamina]]: Consumed entirely upfront rather than per round.


If you are defeated or [[Skills|flee]] in any round you must start over again to complete the IW for an item potency increase.
==Rewards==
*Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the [[Equipment Basics|equipment]].


==Item Potency==
==Item Potency==
Clearing an Item World or [[The_Forge#Upgrading|Upgrading]] a piece of equipment increases the potency of the [[equipment]].
===Potency Experience===
The amount of potency points gained depends on the [[difficulty|difficulty (Monster HP Modifier)]] chosen and the number of rounds cleared.
[[File:PXP.png|200px|thumb|right|Player got 176 PXP and unlocked new potency.]]
Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new.  


All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of points required for the next level is displayed next to the equipment potency's level. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). Additional levels of potency are more likely to level up existing ones rather than give new ones<sup>[http://forums.e-hentai.org/index.php?s=&showtopic=80045&view=findpost&p=2074200]</sup>. These additional stats cannot be further upgraded in the [[forge]].
All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.


*The 10th level of Potency for non-[[void]] [[weapons]] will always change its [[damage type]] to void.
'''[[Fleeing]] or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item'''. As well players cannot gain any PXP if they are at "exhausted" [[stamina]].
**This does NOT turn a weapon into a true [[Ethereal]] (it still has [[burden]]/[[interference]]).
**This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random [[Elemental Strike]] at level 10 potency.


Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.
The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:
 
<code>'''PXP gain''' = roundup(Item round count * [[difficulty|PXP modifier]])</code>
 
{|class="wikitable" style="text-align: center"
![[Difficulty]]
!PXP modifier for <br> un-soulfused equipment
!PXP modifier for <br> soulfused equipment
|- style="border-top: 2px solid #AAAAAA;"
|-
|Normal || x2 || x4
|-
|Hard || x2 || x4
|-
|Nightmare || x4 || x8
|-
|Hell || x7 || x14
|-
|Nintendo || x10 || x20
|-
|IWBTH || x15 || x30
|-
|PFUDOR || x20 || x40
|}


===Potencies===
===Potencies===
All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency level.
Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats '''cannot''' be further upgraded in the [[forge]]. Potency Level (Tier) will increase by 1 as well.
 
One equipment may have '''only three different''' potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.
 
Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).
 
[[File:Potency2.png|thumb|right|Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.]]
Player can get any potency to any equipment, with few exceptions:
* Staff with "of focus" [[suffix]] cannot get Economizer potency.
* Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)


{|class="wikitable sortable"
Gained Potencies can be reset by [[The_Forge#Reforging|reforging]] in the [[forge]]. This requires [[The_Forge#Shards|Amnesia Shards]] equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent [[Hath Perk]].
!Name  
[[File:Potency1.png|thumb|right|Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.]]
!Addition
{|class="wikitable" style="text-align: center"
!rowspan="2"|Class
!rowspan="2"|Name
!rowspan="2"|Potency modified
!rowspan="2"|Boost
!colspan="2"|[[Weapon]]
!rowspan="2"|[[Shield]]
!rowspan="2"|[[Armor]]
|-
!Melee !! Staff
|- style="border-top: 2px solid #AAAAAA;"
| rowspan="7" | Mitigation
|-
|Coldproof || Cold || 4.00% || || || '''X''' || '''X'''
|-
|-
|Agility || Primary Stat (Agility)
|Darkproof || Dark || 4.00% || || || '''X''' || '''X'''
|-
|-
|Archmage || Bonus Magic Damage
|Elecproof || Elec || 4.00% || || || '''X''' || '''X'''
|-
|-
|Butcher || Bonus Weapon Damage
|Fireproof || Fire || 4.00% || || || '''X''' || '''X'''
|-
|-
|Capacitor || Bonus MP
|Holyproof || Holy || 4.00% || || || '''X''' || '''X'''
|-
|-
|Coldproof || Mitigation (Cold)
|Windproof || Wind || 4.00% || || || '''X''' || '''X'''
|-style="border-top: 2px solid #AAAAAA;"
| rowspan="12" | Special
|-
|-
|Darkproof || Mitigation (Dark)
|Capacitor || Bonus MP || 2.00% || || || || '''X'''
|-
|Juggernaut || Bonus HP || 2.00% || || || || '''X'''
|-
|-
|Dexterity || Primary Stat (Dexterity)
|Butcher || Bonus Weapon Damage || ~2.00% || '''X''' || || ||
|-
|-
|Economizer || Bonus Mana Conservation
|Fatality || Attack Crit Damage || 2.00% || '''X''' || || ||
|-
|-
|Elecproof || Mitigation (Elec)
|Overpower || Counter-Parry || 4.00% || '''X''' || || ||
|-
|-
|Endurance || Primary Stat (Endurance)
|Swift Strike || [[Action Speed|Attack Speed]] || 1.92% || '''X''' || || ||
|-
|-
|Fireproof || Mitigation (Fire)
|Annihilator || Spell Crit Damage || 2.00% || || '''X''' || ||
|-
|-
|Hollowforged || Damage Type converts to [[Void]]
|Archmage || Bonus Magic Damage || ~2.00% || || '''X''' || ||
|-
|-
|Holyproof || Mitigation (Holy)
|Economizer || Mana Conservation || 5.00% || || '''X''' || ||
|-
|-
|Intelligence || Primary Stat (Intelligence)
|Penetrator || Counter-Resist || 4.00% || || '''X''' || ||
|-
|-
|Juggernaut || Bonus HP
|Spellweaver || [[Action Speed|Casting Speed]] || 1.4675% || || '''X''' || ||
|}
 
===Weapon Level 10 Only===
[[File:WeaponLevel10.png|thumb|right|Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.]]
At Potency Level (Tier) 10 a [[weapon]] will always get a special potency based on what kind of weapon it is.
 
Weapons with ethereal [[prefix]] will get a random '''Elemental Strike''' potency from the chart below.
*Weapons with Elemental Strike potency will attack twice in a single turn.
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Elemental Weapon]] (as a true elemental weapon also has Elemental Damage Bonus to boost [[spell]] damage).
 
All other weapons will get '''Hollowforged''' potency which converts its damage type from Crushing/Slashing/Piercing to Void.
*Weapons with Hollowforged potency will attack twice in a single turn.
*This does not turn a weapon into a true [[Detailed Equip Characteristics#Weapons|Ethereal Weapon]] (it still has [[burden]]/[[interference]]).
 
Level 10 weapon has two different strikes and this means this weapon will do '''two different attack''' on a single enemy during one turn.
{|class="wikitable" style="text-align: center"
!Class
!Name
!Addition
|- style="border-top: 2px solid #AAAAAA;"
| rowspan="7" | Elemental<br>Strike
|-
|Cold Strike || Adds Cold damage
|-
|-
|Soulproof || Mitigation (Soul)
|Dark Strike || Adds Dark damage
|-
|-
|Strength || Primary Stat (Strength)
|Elec Strike || Adds Elec damage
|-
|-
|Swift Strike || Raises attack speed
|Fire Strike || Adds Fire damage
|-
|-
|Windproof || Mitigation (Wind)
|Holy Strike || Adds Holy damage
|-
|-
|Wisdom || Primary Stat (Wisdom)
|Wind Strike || Adds Wind damage
|- style="border-top: 2px solid #AAAAAA;"
| Special || Hollowforged || Damage Type converts to [[Void]], adds Void Strike
|}
|}


==[[EXP]]==
===Renaming===
The strength of the monsters and [[EXP]] gains depend on the [[Equipment#Quality | quality]] of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the [[Grindfest]], monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent [[difficulty]] Grindfest, however you do not gain any [[credits]] inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.
At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting [http://hentaiverse.org/?s=Forge&ss=up upgrade] page in [[Forge]] tab.
 
Restrictions and rules are:
*50 characters maximum allowed.
*The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
*Player can remove a custom name by renaming to blank or the same as the original name.
*Attaching equipment to a MoogleMail will automatically remove the custom name.
 
===Formulae for PXP===
<code>PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)</code>
 
Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.
 
The amount of PXP required to advance from level 0 to level n is as follows:
 
<code>Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)</code>
 
==Rounds==
An Item World has rounds based on the equipment's [[Detailed_Equip_Characteristics#Quality|quality]]. It can be approximated by:
 
<code>'''Number of Item World Rounds''' = 75 * ((PXP0 - 100) / 250)^3</code>
 
<code>PXP0</code> is the amount of PXP required at level 0.
==EXP==
The strength of the monsters and [[EXP]] gains depend on the [[Detailed_Equip_Characteristics#Quality|quality]] of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:


<code>'''EXP Gains in IW''' = Non-IW_EXP * (PXP0 - 100) * 0.004</code>
*Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency).
*Non-IW_EXP means a regular basic experience player usually from killing monsters.
==See also==
==See also==
*[[Equipment]]
*[[Battles]] - Information about how battles operate.
*[[The Forge]]
*[[Riddlemaster]] - May happens before any rounds.
*[[The Forge#Forge Level|The Forge]] - Another method to acquire Potency Experience.
*[[Reforge]] - Removes already earned Potencies.


{{HVnav}}
{{HVnav}}

Latest revision as of 21:05, 17 May 2024

Item World (also known as IW) is one of the battle modes in the HentaiVerse mini-game.

Item World is a multi-round battle that places players against common foes in order to get a PXP (Potency Experience) to any not equipped equipment with credits penalty.

Details

  • Rounds: 10 - 100 (see below).
  • Monsters: Random amount per round but tends to rise as the round counter increases.
  • Monster damage increases by 1% per round.
  • Credits Bonus (Penalty): 1/4x.
  • EXP Bonus: 1x - 1.284x (see below).
  • Stamina: Consumed entirely upfront rather than per round.

Rewards

  • Gives a certain amount of PXP (Potency Experience) towards increasing the potency of the equipment.

Item Potency

Potency Experience

Player got 176 PXP and unlocked new potency.

Clearing an Item World earns PXP (Potency Experience). When equipment has enough PXP, its Potency Level (Tier) will increase by 1 and equipment will got certain improvements, named Potency, which will increase innate equipment's stats or provide brand new.

All equipment starts at Potency Level (Tier) 0, and can be leveled up to Potency Level (Tier) 10. At Level 10 an equipment piece ceases to gain PXP and no longer shows up in the Item World.

Fleeing or being defeated in an Item World does not grant any PXP; only clearing all rounds grants PXP for the item. As well players cannot gain any PXP if they are at "exhausted" stamina.

The amount of PXP required for the next Potency Level (Tier) is displayed next to the equipment's "Potency Tier:" text string and increases as the item gains new level. Formula for exact amount of PXP player will gain upon completing Item world is:

PXP gain = roundup(Item round count * PXP modifier)

Difficulty PXP modifier for
un-soulfused equipment
PXP modifier for
soulfused equipment
Normal x2 x4
Hard x2 x4
Nightmare x4 x8
Hell x7 x14
Nintendo x10 x20
IWBTH x15 x30
PFUDOR x20 x40

Potencies

Potencies unlocked when equipment earns enough PXP (Potency Experience) for clearing Item World battle mode. They may increase current equipment's stats, or provide absolutely new. These additional stats cannot be further upgraded in the forge. Potency Level (Tier) will increase by 1 as well.

One equipment may have only three different potencies, maximum level of a single potency may be five. Elemental strikes on weapons ignore this cap.

Additional levels of potency are more likely to level up existing ones rather than give new ones (50% chance when you have one, 75% when you have two).

Example of Level 4 Equipment with three potencies: Swift Strike Lv.1, Fatality Lv.2, Overpower Lv.1.

Player can get any potency to any equipment, with few exceptions:

  • Staff with "of focus" suffix cannot get Economizer potency.
  • Any armor with a mitigation prefix (Ruby, Cobalt, Amber, Jade, Zircon, Onyx) cannot gain the elemental mitigation ('-proof') potency that matches its prefix. (e.g. Ruby cannot gain Fireproof.)

Gained Potencies can be reset by reforging in the forge. This requires Amnesia Shards equal to the equipment's Item Potency level. Players can only keep all the existing potencies or forfeit all of them. Amount of required shards to reforging may be decreased via Dark Descent Hath Perk.

Example of Renamed Level 10 Equipment with two potencies: Coldproof Lv.5 and Windproof Lv.5.
Class Name Potency modified Boost Weapon Shield Armor
Melee Staff
Mitigation
Coldproof Cold 4.00% X X
Darkproof Dark 4.00% X X
Elecproof Elec 4.00% X X
Fireproof Fire 4.00% X X
Holyproof Holy 4.00% X X
Windproof Wind 4.00% X X
Special
Capacitor Bonus MP 2.00% X
Juggernaut Bonus HP 2.00% X
Butcher Bonus Weapon Damage ~2.00% X
Fatality Attack Crit Damage 2.00% X
Overpower Counter-Parry 4.00% X
Swift Strike Attack Speed 1.92% X
Annihilator Spell Crit Damage 2.00% X
Archmage Bonus Magic Damage ~2.00% X
Economizer Mana Conservation 5.00% X
Penetrator Counter-Resist 4.00% X
Spellweaver Casting Speed 1.4675% X

Weapon Level 10 Only

Player get Potency Level 10 on his weapon and got Cold Strike Potency. Also note, that this weapon attack twice, thanks to Void Stike + Cold Strike.

At Potency Level (Tier) 10 a weapon will always get a special potency based on what kind of weapon it is.

Weapons with ethereal prefix will get a random Elemental Strike potency from the chart below.

  • Weapons with Elemental Strike potency will attack twice in a single turn.
  • This does not turn a weapon into a true Elemental Weapon (as a true elemental weapon also has Elemental Damage Bonus to boost spell damage).

All other weapons will get Hollowforged potency which converts its damage type from Crushing/Slashing/Piercing to Void.

Level 10 weapon has two different strikes and this means this weapon will do two different attack on a single enemy during one turn.

Class Name Addition
Elemental
Strike
Cold Strike Adds Cold damage
Dark Strike Adds Dark damage
Elec Strike Adds Elec damage
Fire Strike Adds Fire damage
Holy Strike Adds Holy damage
Wind Strike Adds Wind damage
Special Hollowforged Damage Type converts to Void, adds Void Strike

Renaming

At Level 10 an equipment piece may be renamed freely. Player can rename their equipment by visiting upgrade page in Forge tab.

Restrictions and rules are:

  • 50 characters maximum allowed.
  • The original name of the equipment will always be preserved, and will be displayed on the equipment popup below the custom name.
  • Player can remove a custom name by renaming to blank or the same as the original name.
  • Attaching equipment to a MoogleMail will automatically remove the custom name.

Formulae for PXP

PXP(x) = PXP(1) * (1 + PXP(1)/1000)^(x-1)

Note that PXP(x) is the amount of PXP required to advance from level (x-1) to level x.

The amount of PXP required to advance from level 0 to level n is as follows:

Total PXP needed = 1000*((1+PXP(1)/1000)^n - 1)

Rounds

An Item World has rounds based on the equipment's quality. It can be approximated by:

Number of Item World Rounds = 75 * ((PXP0 - 100) / 250)^3

PXP0 is the amount of PXP required at level 0.

EXP

The strength of the monsters and EXP gains depend on the quality of the item. Mostly, higher-quality equipment have significantly harder mobs than a low-quality one. Gained Experience points can be approximated by:

EXP Gains in IW = Non-IW_EXP * (PXP0 - 100) * 0.004

  • Player can find PXP0 near "Potency Tier:0" text string (only available before equipment got any Potency).
  • Non-IW_EXP means a regular basic experience player usually from killing monsters.

See also

  • Battles - Information about how battles operate.
  • Riddlemaster - May happens before any rounds.
  • The Forge - Another method to acquire Potency Experience.
  • Reforge - Removes already earned Potencies.
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