Fighting Styles

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Any

The following can randomly trigger whenever you cast any spell that costs you mana. The exact chance of the spell triggering depends on how much mana a spell costed compared to your base mana (meaning spells cast under Channeling cannot re-trigger it):

  • channeling.png Channeling: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.
    • Direct damage and healing spells are 50% stronger.
    • Deprecating magic and supportive magic spell effects (including Regen) last 50% longer.
    • Offensive spells have a 100% hit chance.
    • Lasts 5 turns.

Unarmed

Since new players begin with no weapons, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no Proficiencies related to this style.

  • Does Crushing damage.
  • Has a native +50% attack accuracy.

One-Handed

If a player is using a single one-handed weapon (possibly in combination with a shield), they have the chance to proc overwhelming.png Overwhelming Strikes after hitting an enemy

  • Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns
  • Proc chance, in order of importance, is calculated from One-Handed Proficiency, Endurance, and Strength. It can be calculated with the following formula:
Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)
  • Proc chance is capped at 25%.

Another proc that can be triggered: a Counter-Attack on an enemy whose attack has been blocked or parried.

  • This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.
  • The number of Counter-Attacks that can be performed each turn depends on shield proficiency.
    • <100 - one counter
    • >100 - two counters
    • >200 - three counters
  • Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:
Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + 1H / 200)
  • Proc chance is capped at 50%.

Two-Handed

Two-Handed weapons have a chance to proc Domino Strikes on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to two enemies in either direction (a total number of 4 enemies splashed). Splash damage does not skip over dead enemies or wraps around. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds.

  • Domino Strike can reach up to 3 and 4 monsters away from the primary target at 100 and 200 proficiency, respectively (8 enemies splashed at maximum). Getting domino strike to proc on the second monster will automatically proc domino strike on the third and fourth.
  • The damage of Domino Strike is 75%/60%/40%/20%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency.
  • Domino Strikes are not guaranteed hits, they can still miss. However, the next enemy in the line can still proc domino strike even if the target enemy miss. (unless it's the primary target, in which case no domino strike will proc)
  • Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.
  • Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:
Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)
  • Weapon drain effects (Vampire, Banshee, Illithid) can only proc on the primary target.
  • Proc chance is capped at 80%.

Dual Wielding

Equipping two one-handed weapons has a chance to proc Offhand Strike on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes have the chance to proc their own weapon proc. The offhand weapon also gets a 50% boost to its Parry.

  • Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:
Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)
  • Proc chance is capped at 50%.

Two weapons with different effect will have separate proc chance. If the two weapons have the same effect, the proc percentage numbers are combined just like accuracy. The number of turns are a weighted average with the main hand being 3 times as important as the off hand, while the bleeding damage uses the higher damage from the two weapons.

Let X = the mainhand and Y = the offhand:

Proc Chance = 1 - (1 - X)(1 - Y)
Proc Duration = X * 0.75 + Y * 0.25

Niten Ichiryu

A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana's two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies partially come into play.

  • Stat bonuses, bleeding wounds, and offhand strike chance work as they do with DW proficiency.
  • Unlike DW, there is no parry bonus.
  • The chance to proc domino strikes are the same as with Two-Handed proficiency. However, it does NOT have the bonus damage/range that being over 100/200 Two-Handed proficiency does.
  • No weapon proficiencies are gained when using this style.

Staff

If the player is wielding a staff, casting a spell on an enemy has a chance to proc:

  • coalescemana.png Coalesced Mana: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with Spirit Stance).
    • Proc chance can be calculated with the following formula:
Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)
  • Proc chance is capped at 35%.
  • Duration capped at 5 turns.
  • If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:
    • wpn_et.png Ether Theft: Mana is being drained from this target and returned to the caster.
      • Drains 4% of the monster's max MP.
      • Proc chance is based on the staff used.
      • Duration capped at 3 turns.
      • This replaces the effects of Coalesced Mana.
      • It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc.

See also

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