Action Speed
Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes. All actions are based on 100 "time units".
Fomula
Base Time Units/Action is calculated as:
minmax(20, 10000 / action_speed, 500)
Action Speed = 100 * Factors
Effects
As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.
Base Action Speeds
Most spells can have their cast times reduced depending on the number of ability points invested into them; almost all abilities that do this cap at reducing the speed by 0.2.
| Action | Base Speed |
|---|---|
| Basics | |
| Attacking | 1 |
| Using items | 0 |
| Toggling Spirit Stance | <1 |
| Skills | |
| Defend, Scan, Focus | 1 |
| Fleeing | <1 |
| Fighting Skills | 1? |
| Offensive Spells | |
| Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) | 1.2? |
| Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) | 1.4? |
| Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) | 1.6? |
| Divine/Forbidden T1 (Smite, Corruption) | 1.4? |
| Divine/Forbidden T2 (Banishment, Disintegrate) | 1.6? |
| Divine/Forbidden T3 (Paradise Lost, Ragnarok) | 1.8? |
| Deprecating Spells | |
| Drain | 1.2? |
| Slow, Sleep, MagNet | 1.5? |
| Weaken, Imperil | 0.8? |
| Blind | 1.2? |
| Curative Spells | |
| Cure, Regen | 0.2? |
| Supportive Spells | |
| Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield | 0.1? |
| Protection | 0.2? |
- Using powerups always takes 0 time units.
Increasing Action Speed
Note that casting speed and attack speed are 2 separate stats.
- Using the Haste spell (25-50%) or scroll (60%).
- Getting the hath perk Innate Arcana improves a player's action economy by maintaining supportive spells without using actions.
- Using certain weapons such as Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" suffix.
- Users who have AGI higher than their current level receive an attack speed bonus, capping at 10% when agility is twice their level.
- Having burden above 40 reduces any attack speed bonuses, completely removing them at 90 burden.
Monsters
- All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
- Custom Monsters can increase their action speed with the Swiftness Chaos Upgrade (2.5% per rank).
- Monsters receive a free action after leaving a state of being stunned.
Unaffected Actions
Cooldown times (e.g. for skills/spells) are tied to the player turns instead of true action speed.
External Links
- Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
- Skillchip's Testing for Action Speed and X-Mods (Apr. 2012, patch 0.6.6)