This is a list of the various equipment procs in the HentaiVerse.
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.
Landing a critical strike will always proc your weapon's status effect.
The three procs are:
| Weapon type
|
Proc |
Description
|
Piercing Rapier, Estoc
|
 Penetrated Armor
|
The armor of this target has been breached, reducing its defenses.
- Duration capped at 7 turns.
- Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.)
- Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%).
- This multiplier is applied after Imperil, which is additive. This means that a monster with 80% physical mitigation will have 30% after imperil, and then 7.5% after 3 stacks of PA.
|
Slashing Axe, Shortsword, Longsword, Katana, Wakizashi
|
 Bleeding Wound
|
A gushing wound is making this target take damage over time.
- Duration capped at 7 turns.
- Damage done = ADB * DOT% * 0.44 * Stack count
- Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5)... etc)
- ADB is as seen on the character sheet (not the weapon's ADB), and the DOT% is either from the weapon (eg 20% on a shortsword, 30% on a longsword) or specific to the skill (50% for Vital Strike, 20% for Skyward Sword).
- Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats.
- Bleed damage is only recalculated when a new stack is applied; the damage will not change when a buff expires unless the player reapplies Bleeding Wound.
- Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed.
- Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick.
- This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications.
|
Crushing Club, Mace
|
 Stunned
|
A powerful blow has temporarily stunned this target.
- Duration capped at 4 turns.
- Stunned monsters cannot take any offensive action and cannot evade or parry.
- Monsters receive a free action when a stun expires on them.
|
The following is the table for maximum proc chance, duration and damage. Please note that the maximum proc duration and actual damage depends on player's current level.
| Weapon type |
Proc |
Chance |
Duration |
Bleeding %
|
| Estoc |
Penetrated Armor |
25% |
7 |
|
| Longsword |
Bleeding Wound |
25% |
7 |
30
|
| Mace |
Stun |
30% |
4 |
|
| Katana |
Bleeding Wound |
25% |
7 |
30
|
| Axe |
Bleeding Wound |
25% |
7 |
20
|
| Club |
Stun |
25% |
4 |
|
| Rapier |
Penetrated Armor |
25% |
7 |
|
| Shortsword |
Bleeding Wound |
25% |
7 |
20
|
| Wakizashi |
Bleeding Wound |
25% |
7 |
20
|
Proc Effect Duration
For Penetrated Armor and bleeding wound only
Proc Duration by Level
|
|
Debuff's Actual Duration
|
| 1
|
2
|
3
|
4
|
5
|
6
|
7
|
|
0.5
|
0 |
400 |
800 |
- |
- |
- |
-
|
| 1.0
|
0 |
100 |
300 |
500 |
700 |
900 |
-
|
| 1.5
|
- |
0 |
134 |
267 |
400 |
534 |
667
|
| 2.0
|
- |
0 |
50 |
150 |
250 |
350 |
450
|
| 2.5
|
- |
- |
0 |
80 |
160 |
240 |
320
|
| 3.0
|
- |
- |
0 |
34 |
100 |
167 |
234
|
| 3.5
|
- |
- |
- |
0 |
58 |
115 |
172
|
| 4.0
|
- |
- |
- |
0 |
25 |
75 |
125
|
See also
References