Leveling Up
From EHWiki
Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.
Effects
Every Level
- All pieces of equipment will have their active stats increase based on Level Scaling.
- This does not trigger until the player is out of combat.
- An ability point is earned.
- An additional ability point can be earned via Training.
- The base proficiency cap increases by 1.
- Power increases by ⅓.
- The range on the level of the monsters that can be fought increases by 1.
- The cap on the power level of the monsters that can be fought increases by at least 1.
- Spell costs increase by base_cost/100
Certain Levels
- Every 10 levels grants a mastery point.
- Every 50 levels allows for another mastery point to be gained via Training.
- Every 10 levels below level 100 grants a new Rank.
- Every 20 levels allows for another battle inventory slot to be gained via Training (up to 10 more slots).
- A new arena challenge is unlocked:
- At level 1.
- Every 10 levels (up to level 150).
- Every 15 levels (up to level 180).
- At level 200.
- At level 225.
- At level 250.
- At level 300.
- At least 1 new challenge is unlocked in the Ring of Blood:
- At level 50.
- Every 25 levels (up to level 100).
- Every 50 levels (up to level 250).
- At level 164 custom monsters may appear with Spirit Bars and use Spirit Attacks.
- At level 300 RiddleMaster puzzles will have 10 less seconds available.
- At level 500 a player has maxed out and will receive no further EXP.
Formula
EXP required for next level = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))