Action Speed

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Action Speed is a derived attribute, calculated from:

Action Speed = 100 + AGI / 3

Effects

Action speed translates into how long a 1.0x action (like an attack or first tier elemental spell) takes by subtracting it from 500. As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, a player who has accumulated enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.

Base Action Speeds

In this table higher numbers indicate slower actions. Note that these numbers may be out of date.

AoE spells start out (at 1 Ability Point) as 0.4 slower than their single target counterparts and have their cast times reduced by -0.1 per Ability Point invested after the first, becoming as fast as their single-target counterparts when maxed.

Action Base Speed
Basics
Using powerups 0
Attacking 1.0
Using items >0.9
Toggling Spirit Stance >1.0
Skills
Defend, Scan, Focus 1.0
Fleeing >1.0
Fighting Skills ?
Offensive Spells
Magic Missile 1.1
T1 Single target (Fireball, Icestrike, etc.) 1.0
T1 AoE (Inferno, Snowstorm, etc.) 1.4
T2 Single target (Flare, Condemn, etc.) 1.1
T2 AoE (Meteor, Purge, etc.) 1.5
T3 Single target (Nova, Smite, Corruption, Soul Reaper, Soul Fire, etc.) 1.2
T3 AoE (Banish, Soul Harvest, Soul Burst, etc.) 1.7
T4 Single target (Disintegrate) 1.4
T4 AoE (Ragnarok) 1.9
Deprecating Spells
Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet 0.4
Lifestream 0.8
Curative Spells
Cure, Regen 0.5
Cure II 0.6
Regen II, Cure III 0.7
Supportive Spells
Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield 0.1
Spike spells 0.5

Increasing Action Speed

Besides increasing AGI, the other ways to increase action speed in battle are:

  • Using the Haste spell. Haste increases base action speed by 50%.
  • Unlocking the X-Item, X-Attack, and X-Magic abilities to decrease the base action time of their respective battle actions by 25%. (10% when players check that)
  • Getting the hath perk Innate Arcana improves a player's action economy by maintaining supportive spells without using actions.
  • Having a weapon with the Swift Strike potency can increase the speed of attacking. This can break the speed cap.

Limits

Base turn duration cannot be higher than 500 or lower than 100. Action speed is capped at 400 after all bonuses are applied.

See also

External Links

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