Damage Mitigation: Difference between revisions
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m moved Damage Absorption & Mitigation to Damage Mitigation: Update to 0.6.6 damage absorption has been removed |
Updated to 0.6.6, removing physical absorption |
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== Damage Reduction == | == Damage Reduction == | ||
There are | There are two factors that go into determining damage reduction: | ||
*Physical/Magical Mitigation | *Physical/Magical Mitigation | ||
*Specific Type Mitigation (e.g. Slashing, Fire, etc.) | *Specific Type Mitigation (e.g. Slashing, Fire, etc.) | ||
| Line 10: | Line 9: | ||
This works out to: | This works out to: | ||
Damage taken = Original_Damage_Roll * (1 - Physical/Magical_Mitigation) * (1 - Specific_Type_Mitigation) | |||
{{HVnav}} | {{HVnav}} | ||
Revision as of 10:17, 1 April 2012
This page is dedicated to explaining the mechanics of the ways players in the HentaiVerse mini-game reduce damage. It is not intended as a guide to reducing damage though a better understanding of the mechanics can allow a player to make more informed decisions.
Damage Reduction
There are two factors that go into determining damage reduction:
- Physical/Magical Mitigation
- Specific Type Mitigation (e.g. Slashing, Fire, etc.)
It is important to note that mitigations are applied in a multiplicative fashion.
This works out to:
Damage taken = Original_Damage_Roll * (1 - Physical/Magical_Mitigation) * (1 - Specific_Type_Mitigation)