Equipment Procs: Difference between revisions
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additional information about penetrating armor |
m updated sources of procs, duration caps removed from proc descriptions (can be found in table), note about stuns, moved 'actual duration' table to discussion page (confuses newbies, accurate info shown on weapons anyway) |
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This is a list of the various [[equipment]] procs in the [[HentaiVerse]]. | This is a list of the various [[equipment]] procs in the [[HentaiVerse]]. They may also be applied through [[Skills#Weapon Skills|weapon skills]]. | ||
All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. | All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. | ||
Landing a critical strike will always proc your weapon's status effect. | Landing a critical strike will always proc your weapon's status effect. | ||
The three procs are: | The three procs are: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! width=" | ! width="15%" | Sources | ||
! Proc !! Description | ! Proc !! Description | ||
|- | |- | ||
| | | <small>One-Hand: Rapier<br>Two-Hand: Estoc<br>Skills: Rending Blow, Skyward Sword</small> | ||
! [[Image:wpn_ap.png]]<br>Penetrated Armor | ! [[Image:wpn_ap.png]]<br>Penetrated Armor | ||
| ''The armor of this target has been breached, reducing its defenses.'' | | ''The armor of this target has been breached, reducing its defenses.'' | ||
* Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.) | * Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.) | ||
** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ||
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* Penetrating Armor is applied ''after'' the damage for the attack is dealt. This means the player will not benefit from it until the following turn. | * Penetrating Armor is applied ''after'' the damage for the attack is dealt. This means the player will not benefit from it until the following turn. | ||
|- | |- | ||
| | | <small>One-Hand: Axe, Shortsword, Wakizashi<br>Two-Hand: Longsword, Katana<br>Skills: Vital Strike, Skyward Sword</small> | ||
! [[Image:wpn_bleed.png]]<br>Bleeding Wound | ! [[Image:wpn_bleed.png]]<br>Bleeding Wound | ||
| ''A gushing wound is making this target take damage over time.'' | | ''A gushing wound is making this target take damage over time.'' | ||
** 5 stacks at maximum | ** 5 stacks at maximum | ||
* Damage done = ADB * DOT% * 0.4 * Stack count | * Damage done = ADB * DOT% * 0.4 * Stack count | ||
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** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications. | ** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications. | ||
|- | |- | ||
| | | <small>One-Hand: Club<br>Two-Hand: Mace<br>Skills: Shield Bash, Shatter Strike, Concussive Strike</small> | ||
! [[Image:wpn_stun.png]]<br>Stunned | ! [[Image:wpn_stun.png]]<br>Stunned | ||
| ''A powerful blow has temporarily stunned this target.'' | | ''A powerful blow has temporarily stunned this target.'' | ||
* Stunned monsters cannot take any offensive action and cannot evade or parry. | * Stunned monsters cannot take any offensive action and cannot evade or parry. | ||
* Monsters receive a free action when a stun expires on them. | * Monsters receive a free action when a stun expires on them. | ||
* Stuns cannot be overwritten regardless of source or duration. | |||
** For example, a critical hit with a club against a stunned target will not refresh a stun, nor will using Shield Bash. | |||
|} | |} | ||
The following is the table for maximum proc chance, duration and damage. | The following is the table for the maximum proc chance, duration and damage from weapon sources. Proc chance and duration scale with weapon level; bleed damage is the same at any level. | ||
{|class="wikitable" style="text-align: center" | {|class="wikitable" style="text-align: center" | ||
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|- | |- | ||
| Wakizashi || Bleeding Wound || 25% || 7 || 20 | | Wakizashi || Bleeding Wound || 25% || 7 || 20 | ||
|} | |} | ||
Revision as of 08:21, 27 January 2020
This is a list of the various equipment procs in the HentaiVerse. They may also be applied through weapon skills.
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.
Landing a critical strike will always proc your weapon's status effect.
The three procs are:
The following is the table for the maximum proc chance, duration and damage from weapon sources. Proc chance and duration scale with weapon level; bleed damage is the same at any level.
| Weapon type | Proc | Chance | Duration | Bleeding % |
|---|---|---|---|---|
| Estoc | Penetrated Armor | 25% | 7 | |
| Longsword | Bleeding Wound | 25% | 7 | 30 |
| Mace | Stun | 30% | 4 | |
| Katana | Bleeding Wound | 25% | 7 | 30 |
| Axe | Bleeding Wound | 25% | 7 | 20 |
| Club | Stun | 25% | 4 | |
| Rapier | Penetrated Armor | 25% | 7 | |
| Shortsword | Bleeding Wound | 25% | 7 | 20 |
| Wakizashi | Bleeding Wound | 25% | 7 | 20 |