Action Speed: Difference between revisions
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**Likewise, any melee weapon can gain the Swift Strike [[potency]]. This stacks with the above weapon bonuses. | **Likewise, any melee weapon can gain the Swift Strike [[potency]]. This stacks with the above weapon bonuses. | ||
**Using certain [[armor]]s that have either "Charged" [[prefix]] for casting speed or "Agile" for attacking speed. | **Using certain [[armor]]s that have either "Charged" [[prefix]] for casting speed or "Agile" for attacking speed. | ||
*Users who have [[Character_Stats#Primary_Attributes|AGI]] higher than their current [[level]] receive an attack speed bonus, capping at 10% when agility is twice their [[level]]. | |||
==Monsters== | ==Monsters== | ||
Revision as of 14:44, 3 June 2013
Some information is obsolete as of patch 0.76
Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes. All actions are based on 100 "time units".
Fomula
Base Time Units/Action is calculated as:
minmax(20, 10000 / action_speed, 500)
Action Speed = 100 * Factors
Effects
As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.
Base Action Speeds
Most spells can have their cast times reduced depending on the number of ability points invested into them.
| Action | Base Speed |
|---|---|
| Basics | |
| Attacking | 1 |
| Using items | <0.9 |
| Toggling Spirit Stance | <1 |
| Skills | |
| Defend, Scan, Focus | 1 |
| Fleeing | <1 |
| Fighting Skills | 1? |
| Offensive Spells | |
| Elemental T1 (Fiery Blast, Freeze, Shockblast, Gale) | 1.2? |
| Elemental T2 (Inferno, Blizzard, Chained Lightning, Downburst) | 1.4? |
| Elemental T3 (Flames of Loki, Fimbulvetr, Wrath of Thor, Storms of Njord) | 1.6? |
| Divine/Forbidden T1 (Smite, Corruption) | 1.4? |
| Divine/Forbidden T2 (Banishment, Disintegrate) | 1.6? |
| Divine/Forbidden T3 (Paradise Lost, Ragnarok) | 1.8? |
| Deprecating Spells | |
| Drain | 1.2? |
| Slow, Sleep, MagNet | 1.5? |
| Weaken, Imperil | 0.8? |
| Blind | 1.2? |
| Curative Spells | |
| Cure, Regen | 0.2? |
| Supportive Spells | |
| Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield | 0.1? |
| Protection | 0.2? |
- Using powerups always takes 0 time units.
Increasing Action Speed
- Using the Haste spell (25-50%) or scroll (60%).
- Getting the hath perk Innate Arcana improves a player's action economy by maintaining supportive spells without using actions.
- Using certain weapons such as Daggers and Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" suffix.
- Users who have AGI higher than their current level receive an attack speed bonus, capping at 10% when agility is twice their level.
Monsters
- All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
- Custom Monsters can increase their action speed with the Swiftness Chaos Upgrade (2.5% per rank).
- Monsters receive a free action after leaving a state of being stunned.
Unaffected Actions
The cooldown time of skills are tied to the player turns instead of true action speed.
External Links
- Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
- Skillchip's Testing for Action Speed and X-Mods (Apr. 2012, patch 0.6.6)