Leveling Up: Difference between revisions

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===Certain Levels===
===Certain Levels===
*Every 10 levels grants an [[aura]] point.
*Every 10 levels grants an [[mastery]] point.
*Every 10 levels below level 100 grants a new [[Rank]].
*Every 10 levels below level 100 grants a new [[Rank]].
*A new [[Arena#Arena_Challenges|arena challenge]] is unlocked:
<!-- *A new [[Arena#Arena_Challenges|arena challenge]] is unlocked:
**Every 5 levels (up to level 20).
**Every 5 levels (up to level 20).
**Every 10 levels (up to level 200).
**Every 10 levels (up to level 200).
**Every 20 levels (up to level 300).
**Every 25 levels (up to level 300).
*A new tier of [[abilities]] is unlocked:
*A new tier of [[abilities]] is unlocked:
**Every 10 levels (up to level 110).
**Every 10 levels (up to level 110).
**Every 20 levels (up to level 200).
**Every 20 levels (up to level 200).
**At level 250.
**At level 250. -->
*A class of monsters are unlocked in the [[Ring of Blood]]:
*At least 1 new challenge is unlocked in the [[Ring of Blood]]:
**At level 50
**At level 50
**At level 75
**Every 25 levels (up to level 100)
**At level 100
**Every 50 levels (up to level 250)
*At level 164 custom monsters may appear with Spirit Bars and therefore use Spirit Attacks
*At level 164 custom monsters may appear with Spirit Bars and therefore use Spirit Attacks
*At level 428 a player should be able to meet any custom monster regardless of [[difficulty]] setting
<!-- *At level 428 a player should be able to meet any custom monster regardless of [[difficulty]] setting -->
<!-- *At level 500 a player has maxed out and will receive no further [[EXP]] -->
*At level 500 a player has maxed out and will receive no further [[EXP]]


==Formula==
==Formula==

Revision as of 14:12, 18 May 2013

Leveling up occurs when a player earns enough EXP. Its occurrence will be indicated in the combat log as well as below the player's stat bars.

Effects

Every Level

  • The range on the level of the monsters that can be fought increases by 1.
  • The cap on the power level of the monsters that can be fought increases by at least 1.

Certain Levels

  • Every 10 levels grants an mastery point.
  • Every 10 levels below level 100 grants a new Rank.
  • At least 1 new challenge is unlocked in the Ring of Blood:
    • At level 50
    • Every 25 levels (up to level 100)
    • Every 50 levels (up to level 250)
  • At level 164 custom monsters may appear with Spirit Bars and therefore use Spirit Attacks
  • At level 500 a player has maxed out and will receive no further EXP

Formula

EXP required for next level = (current_level + 5)^((1.8932743 + pi / 10.03318263060212)^(1 + current_level / 500))

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools