Experience Points: Difference between revisions
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*Through victories against monster [[battles]]. | *Through victories against monster [[battles]]. | ||
**The amount is dependent on several factors [[#Monsters|listed below]]. | **The amount is dependent on several factors [[#Monsters|listed below]]. | ||
**Players must complete the battle round to receive the reward. | **Players must complete the [[battle]] round to receive the reward. | ||
*During the [[Dawn of a New Day]] event. | *During the [[Dawn of a New Day]] event. | ||
**Always gives at most 5% of the required EXP for the next level. The actual amount is affected by the forum posting bonus ([[#Ways to Affect EXP Gains|see below]]). | **Always gives at most 5% of the required EXP for the next [[level]]. The actual amount is affected by the forum posting bonus ([[#Ways to Affect EXP Gains|see below]]). | ||
**Players must visit the E-Hentai [http://e-hentai.org front page] or the [[ | **Players must visit the E-Hentai [http://e-hentai.org front page] or the [[Galleries]] to trigger the event. | ||
==Monsters== | ==Monsters== | ||
Revision as of 21:04, 11 May 2013
Experience points (EXP) are what increases the player's Henjutsu Level. In the HentaiVerse, EXP can be used to increase a player's Primary Attributes.
Receiving 0 EXP gains means having low Stamina; wait a full day before battling.
Sources
- Through victories against monster battles.
- The amount is dependent on several factors listed below.
- Players must complete the battle round to receive the reward.
- During the Dawn of a New Day event.
- Always gives at most 5% of the required EXP for the next level. The actual amount is affected by the forum posting bonus (see below).
- Players must visit the E-Hentai front page or the Galleries to trigger the event.
Monsters
The EXP reward from killing a monster is a base of 5, further modified by:
- Its level. (Stated next to its name)
- Its Power Level (as (1 + PL / 200)).
- Item quality, for battles in the Item World.
Ways to Affect EXP Gains
These largely only affect battle EXP amounts. Amounts in red are decreases as opposed to increases.
| Method | Amount | Maximum | Duration |
|---|---|---|---|
| Difficulty setting | 0.5x, 1x, 2x, 3x, 4x, 6x, 8x, 10x, 25x | 25x | Adjustable out of battle |
| Stamina Status | 50%, -50%, 0% | 50% | (See Stamina) |
| Higher level Arenas (Longest Journey and up) | 1.1x, 1.2x, 1.3x, 1.4x, 1.5x, 1.6x, 1.7x, 1.8x, 1.9x, 2x, 2.5x, 3x, 3.5x, 4x, 5x | 5x | Selectable out of battle, limit 1 of each per day |
| Experience Bonus A.K.A. "EXP tanks" | 3% per Ability Point (9% per tier) | 162% | Permanent, resettable |
| Adept Learner training | 1% per rank | 300% | Permanent |
Posting in the forums
|
5% per post? | 100%? | 30 Days |
| Placing within top 25 in any of the Toplists1 | 1% per rank above 26th (+5% per if above 6th) per category | 50% per category | Until next Dawn |
| Primary Auras | 7% per aura (First ranks only) | 49% | Permanent, can be individually disabled |
| Metallic Auras (Donating) | 25%, 50%, 100%, 150%, 200%, 250%, 300% | 300% | Permanent |
| Hath Perks (Non-auras) | 10%, 20%, 35%, 50%, 75%, 100% | 100% | |
| Spectral Auras | 50%, 50%, 77% | 177% | |
| Award "Auras" | Varies per rank, category, and year | Varies |
1 - Activates a few minutes after the Dawn of a New Day event (after the toplists results are calculated).
Formula
A partial formula for calculating EXP bonuses[1]:
roundup(get_exp * aura_bonus * (1 + hath_perk_bonus / 100) * (1 + (ap_bonus + training_bonus + toplist_bonus + posting_bonus) / 100))
For example, ap_bonus is the contribution from ability trees (increased by 3 for every AP spent).
Avoiding EXP
Players who wish to avoid EXP gains may do the following: