Damage Mitigation: Difference between revisions

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Updated to 0.6.6, removing physical absorption
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This works out to:
This works out to:
Damage taken = Original_Damage_Roll * (1 - Physical/Magical_Mitigation) * (1 - Specific_Type_Mitigation)  
<pre style="white-space:pre-wrap;">Damage taken = Original_Damage_Roll * (1 - Physical/Magical_Mitigation) * (1 - Specific_Type_Mitigation)</pre>


{{HVnav}}
{{HVnav}}

Revision as of 14:52, 19 September 2012

This page is dedicated to explaining the mechanics of the ways players in the HentaiVerse mini-game reduce damage. It is not intended as a guide to reducing damage though a better understanding of the mechanics can allow a player to make more informed decisions.

Damage Reduction

There are two factors that go into determining damage reduction:

  • Physical/Magical Mitigation
  • Specific Type Mitigation (e.g. Slashing, Fire, etc.)

It is important to note that mitigations are applied in a multiplicative fashion.

This works out to:

Damage taken = Original_Damage_Roll * (1 - Physical/Magical_Mitigation) * (1 - Specific_Type_Mitigation)
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