Equipment Basics: Difference between revisions

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Update 91. Lots of tables. I dislike the common/rare terminology but that can be someone else's problem
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Weapons and armor pieces are '''Equipment''' that can be worn to enhance a player's [[Character Stats|stats]]. It can be equipped from [[Character_Menu#Equipment|Character > Equipment]]. It is kept in [[Character_Menu#Equip_Inventory|Character > Equip Inventory]], where it can also be placed in storage.
Weapons and armor pieces are '''Equipment''' that can be worn to enhance a player's [[Character Stats|stats]]. They can be equipped from [[Character_Menu#Equipment|Character > Equipment]]. They are kept in [[The Armory|Bazaar > The Armory]], where they can be organized or modified.


A pop-up window with stats for a piece of equipment can be generated by hovering over it and pressing {{Keypress|c}} (this is case sensitive - make sure Caps Lock is off). This can be linked to other players via the [[E-Hentai_Forums#The_HentaiVerse|Hentaiverse forums]], and it can also be modified by some [[Scripts & Tools|scripts]] to display different stats.
A pop-up window with stats for a piece of equipment can be generated by hovering over it and pressing {{Keypress|c}} (this is case sensitive - make sure Caps Lock is off). This can be linked to other players via the [[E-Hentai_Forums#The_HentaiVerse|Hentaiverse forums]], and it can also be modified by some [[Scripts & Tools|scripts]] to display different stats.


==Equip Inventory==
==Storage Limits==
The basic Equip Inventory is split into two sides: Equipment Inventory, and Equipment Storage. A player can hold up to a limit of 1,000 equipments.
Equipment is kept in two separate containers in The Armory: Equipment Inventory, and Equipment Storage. A player has an Inventory Capacity of 500 and a Storage Capacity of 500, and the player can see how close they are to the limit in the Organize tab. The 'Hoarder' series of [[Hath_Perks#HentaiVerse_Perks|hath perks]] can increase the amount of equipment the player can have in Storage.
 
Under the Equipment Inventory pane, this is shown as "Equip Slots: ''Inventory'' + ''Storage'' / 1000". On the Storage side, another count is shown: "Storage slots: ''Used Slots'' / ''Extra Space''". Note that the ''Extra Space'' is not a limit on how many items can be held in Storage - it is the amount of items you can store without adding to the ''Storage'' part of the limit on the Inventory side. This extra space can be increased with the 'Hoarder' series of [[Hath_Perks#HentaiVerse_Perks|hath perks]].


==Equipment Generation==
==Equipment Generation==
Equipment can be generated from four sources - as [[Loot Drop Rolls|drops]] in battles, from the [[The Lottery|Lotteries]], from exchanging [[Items#Trophies|trophies]] at the [[Shrine]] and through the Follower of Snowflake [[Hath_Perks#HentaiVerse_Perks|hath perk]]. If a player reaches the inventory limit of 1000, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error.
Equipment can be generated from four sources - as [[Loot Drop Rolls|drops]] in battles, from the [[The Lottery|Lotteries]], from exchanging [[Items#Trophies|trophies]] at the [[Shrine]] and through the Follower of Snowflake [[Hath_Perks#HentaiVerse_Perks|hath perk]]. If a player reaches the inventory limit of 500, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error.


==Characteristics==
==Characteristics==
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There are several keywords used to describe specific aspects of an equipment.
There are several keywords used to describe specific aspects of an equipment.
*'''Quality''' is a graded system that determines how high the minimum and maximum possible stats on an item can be. Some quality grades have [[Detailed Equip Characteristics#Quality|additional effects]].
*'''Quality''' is a graded system that determines how high the minimum and maximum possible stats on an item can be. Some quality grades have [[Detailed Equip Characteristics#Quality|additional effects]].
**The possible qualities, from weakest to strongest, are Crude, Fair, Average, Superior, Exquisite, Magnificent, Legendary and Peerless.
**The possible qualities, from weakest to strongest, are Crude, Fair, Average, Superior, Exquisite, Magnificent, Legendary, Peerless, Peerless+, and Ultimate.
*[[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]] are modifiers which add or increase certain stats.
*[[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]] are modifiers which add or increase certain stats.
** An example prefix would be the ''Hallowed'' in the full item name "Peerless Hallowed Oak Staff of Heimdall".
** An example prefix would be the ''Hallowed'' in the full item name "Peerless Hallowed Oak Staff of Heimdall".
** An example suffix would be the ''Heimdall'' in the above example.
** An example suffix would be the ''Heimdall'' in the above example.
*'''Tier''' refers to types of Armors. The 'common' tiers are Cotton, Leather and Plate, and the 'rare' tiers are Phase, Shade and Power.
*'''Tier''' refers to types of Armors. The 'rare' tiers are Phase, Shade, and Power, and the rest are common. The rare tiers require an extra type of material when [[Forging]].
** Shields also have tiers: Buckler and Kite are common, while Force is rare.
** Shields also have tiers: Buckler, Kite, and Tower are common, while Force is rare.
** Weapons do not have tiers.
** Weapons do not have tiers.
** Somewhat confusingly, this categorization does not completely reflect the drop rates. For example, Reactive is dropped more rarely than Power.


===Level===
===Level===
Most equipment possess levels, similar to players, which affects their stats.
Most equipment possess levels, similar to players, which affects their stats.
*Equipment dropped in [[battle]]s at or above Superior [[quality]] will have the player's current [[level]] upon dropping.
*Equipment dropped in [[battle]]s at or above Exquisite [[quality]] will have the player's current [[level]] upon dropping.
*Anything below Superior [[quality]] will have 'Level Unassigned', as well as some very old equipments that are no longer obtainable.
*Anything below Exquisite [[quality]] will have 'Level Unassigned', as well as some very old equipments that are no longer obtainable.
**A 'Level Unassigned' equipment will sync to the player's current level when equipped for the first time. It does not grow with the player after this.
**A 'Level Unassigned' equipment will sync to the player's current level when equipped for the first time. It does not grow with the player after this.
*Any equipment that is below the player's level will not [[Level Scaling|scale up]] in stats with the player.
*Any equipment that is below the player's level will not [[Level Scaling|scale up]] in stats with the player.
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===Elemental Strikes===
===Elemental Strikes===
A weapon may have elemental strikes, which are a source of additional damage applied by melee attacks. They are granted by [[Detailed Equip Characteristics#Prefixes|prefixes]], [[Infusions]] applied through [[The_Forge#Enchant|enchantment]], or by unlocking a level 10 [[Item_World#Potencies|Item World potency]].
A weapon may have elemental strikes, which are a source of additional damage applied by melee attacks. They are granted by [[Detailed Equip Characteristics#Prefixes|prefixes]] or by applying certain [[Charms]] to the weapon.
* A weapon can have 2 Elemental Strikes, from any source, plus Void Strike.
* A weapon can have up to 2 Strike Charms.
* The damage dealt is roughly 50% of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn.
* The damage dealt is a percentage of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn.
* The damage dealt by an Elemental or Void strike is counted as Physical (ie, subject to the target's physical mitigation as well as specific elemental mitigation).
* The damage dealt by an Elemental or Void strike is counted as Physical (ie, subject to the target's physical mitigation as well as specific elemental mitigation).
* Elemental Strikes are unaffected by Spell Damage Bonus stats.
* Elemental Strikes are unaffected by Spell Damage Bonus stats.
* One-Handed style Counter-Attacks do not apply Elemental Strikes.
* One-Handed style Counter-Attacks do not apply Elemental Strikes.
* Two-Handed (or Niten Ichiryu) style Domino Strikes do not apply Elemental Strikes to the splash targets.
* Two-Handed (or Niten Ichiryu) style Domino Strikes do not apply Elemental Strikes to the splash targets.
* Dual Wield style Offhand Strikes do apply Elemental Strikes, subject to the offhand 50% damage penalty.
* Dual-Wield (or Niten Ichiryu) style Offhand Strikes do apply Elemental Strikes.
 
===Upgrades and Enchantments===
*[[The_Forge#Upgrade|Upgrades]] are shown in <span style="color:red">red</span>.
*[[Item_World#Potencies|Item World Potencies]] are shown in <span style="color:blue">blue</span>.
*[[The_Forge#Enchant|Enchantments]] are shown in <span style="color:purple">purple</span>.


=Equipment Types=
=Equipment Types=
These tables list the types of equipment, and their strengths and weaknesses.
These tables list the types of equipment, and their strengths and weaknesses within their category.


<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">''Legend:''
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">''Legend:''
  <span style="color:green"></span> = High <span style="color:blue"></span> = Mid  <span style="color:red"></span> = Low '''▬''' = None</pre>
  ▲  = High  ●  = Mid  ▼  = Low  '''▬''' = None
  <span style="color:green">Green</span> = Good <span style="color:blue">Blue</span> = Mid  <span style="color:red">Red</span> = Bad</pre>


'''Note''': The information in these tables does NOT include bonuses from [[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]].
'''Note''': The information in these tables does NOT include bonuses from [[Detailed Equip Characteristics#Prefixes|Prefixes]] and [[Detailed Equip Characteristics#Suffixes|Suffixes]].
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==Melee Weapons==
==Melee Weapons==


A melee weapon can have its damage type changed to [[Damage Types#Void|void]] with the Ethereal [[Detailed Equip Characteristics#Prefixes|Prefix]], the Hollowforged [[Item_World#Weapon_Level_10_Only|Item World Potency]], or by [[The Forge#Enchant|enchanting]] it with a Voidseeker Shard.
A melee weapon can have its damage type changed to [[Damage Types#Void|Void]] with the Ethereal [[Detailed Equip Characteristics#Prefixes|Prefix]], a Hollowforged [[Charms|Charm]], or a Voidseeker Charm.  


===One-Handed===
{|border="1" width="100%" class="wikitable"  style="text-align: center"
{|border="1" width="100%" class="wikitable"  style="text-align: center"
!Weapon || Style || Damage Type || [[Equipment Proc]] || Damage || Accuracy|| <span title="Critical Hit Chance" style="border-bottom:1px dotted">Crit</span> || Parry || [[Burden]] || <span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]</span> || <span title="Attack Speed Bonus" style="border-bottom:1px dotted">[[Action Speed|ASpd]]</span>
!Weapon
!Damage Type
![[Equipment Proc]]
!Damage
!Accuracy
!<span title="Critical Hit Damage" style="border-bottom:1px dotted">Crit</span>
!Parry
!|Str||Dex||Agi
![[Burden]]
!<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]</span>
!<span title="Attack Speed Bonus" style="border-bottom:1px dotted">[[Action Speed|ASpd]]</span>
|-
|Axe||Slashing||Bleeding Wound
|style="color:green"|▲▲▲
|style="color:red"|▼▼
|style="color:blue"|●
|style="color:red"|▼
|style="color:green"|▲
|style="color:red"|▼
|style="color:red"|▼▼
|style="color:red"|▲▲
|style="color:blue"|●
|▬
|-
|Club||Crushing||4 Turn Stun
|style="color:green"|▲▲
|style="color:red"|▼▼
|style="color:blue"|●
|style="color:red"|▼
|style="color:green"|▲
|style="color:red"|▼
|style="color:red"|▼
|style="color:red"|▲▲▲
|style="color:blue"|●
|▬
|-
|Dagger||Slashing||Bleeding Wound
|style="color:red"|▼
|style="color:green"|▲▲▲
|style="color:green"|▲
|style="color:green"|▲▲▲
|▬
|style="color:green"|▲▲
|style="color:green"|▲▲
|style="color:green"|▼▼
|style="color:green"|▼
|▬
|-
|Rapier||Piercing||Penetrated Armor
|style="color:red"|▼
|style="color:blue"|●
|style="color:blue"|●
|style="color:green"|▲
|style="color:red"|▼
|style="color:green"|▲
|style="color:green"|▲
|style="color:red"|▲
|style="color:blue"|●
|▬
|-
|-
|Axe || 1H || Slashing || Bleeding Wound  
|Shortsword||Slashing||Bleeding Wound
|style="color:green"|▲ ||style="color:blue"|● ||style="color:red"|||
|style="color:green"|▲
|style="color:red"|▲ ||style="color:blue"|● || ▬
|style="color:green"|▲▲
|style="color:blue"|●
|style="color:green"|
|style="color:green"|
|style="color:green"|
|style="color:green"|▲
|style="color:blue"|
|style="color:blue"|●
|▬
|-
|-
|Club || 1H || Crushing || Stun
|Wakizashi||Slashing||Bleeding Wound
|style="color:blue"|● ||style="color:blue"|||style="color:red"|▼ || ▬ (<span title="Nimble suffix" style="border-bottom:1px dotted;color:red">▼▼</span>)
|style="color:red"|▼▼
|style="color:blue"|● ||style="color:blue"|● || ▬
|style="color:green"|▲
|style="color:blue"|●
|style="color:green"|▲▲
|style="color:red"|▼▼
|style="color:green"|▲▲
|style="color:green"|▲▲
|style="color:green"|▼▼
|style="color:green"|▼
|style="color:green"|▲
|}
 
===Two-Handed===
{|border="1" width="100%" class="wikitable"  style="text-align: center"
!Weapon
!Damage Type
![[Equipment Proc]]
!Damage
!Accuracy
!<span title="Critical Hit Damage" style="border-bottom:1px dotted">Crit</span>
!Parry
!Block
!|Strength||Dexterity||Agility
![[Burden]]
!<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]</span>
|-
|-
|Rapier || 1H || Piercing || Penetrated Armor  
|Estoc||Piercing||Penetrated Armor
|style="color:red"|▼▼ ||style="color:green"|▲ ||style="color:red"|
|style="color:blue"|
|style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|● || ▬
|style="color:red"|
|-
|style="color:blue"|
|Shortsword || 1H || Slashing || Bleeding Wound
|style="color:blue"|●
|style="color:red"|▼ ||style="color:green"|▲▲ ||style="color:red"|▼
|style="color:green"|▲▲
|style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|● || ▬
|style="color:blue"|●
|style="color:red"|▼
|style="color:blue"|
|style="color:blue"|●
|style="color:green"|▼
|-
|-
|Wakizashi || 1H || Slashing || Bleeding Wound
|Katana||Slashing||Bleeding Wound
|style="color:red"|▼▼▼ ||style="color:green"|▲▲ ||style="color:red"|
|style="color:blue"|
|style="color:green"|▲ ||style="color:green"|▼▼ ||style="color:green"|||style="color:green"|
|style="color:green"|▲▲▲
|style="color:green"|
|style="color:blue"|
|style="color:red"|▼▼
|style="color:green"|▲
|style="color:green"|
|style="color:green"|
|style="color:blue"|
|style="color:green"|
|-
|-
|Estoc || 2H || Piercing || Penetrated Armor
|Longsword||Slashing||Bleeding Wound
|style="color:green"|▲▲ ||style="color:red"|||style="color:green"|▲ ||
|style="color:green"|
|style="color:red"|▲▲ ||style="color:red"|▲ ||
|style="color:green"|
|style="color:green"|
|style="color:blue"|
|style="color:green"|▲▲
|style="color:green"|▲
|style="color:green"|
|style="color:green"|
|style="color:red"|▲
|style="color:blue"|
|-
|-
|Longsword || 2H || Slashing || Bleeding Wound
|Mace||Crushing||5 Turn Stun
|style="color:green"|▲▲▲ ||style="color:blue"|● ||style="color:green"|||
|style="color:blue"|
|style="color:red"|▲▲▲ ||style="color:red"|▲▲ ||
|style="color:blue"|
|style="color:blue"|
|style="color:blue"|●
|style="color:green"|▲▲
|style="color:blue"|
|style="color:blue"|
|style="color:blue"|●
|style="color:blue"|
|style="color:green"|
|-
|-
|Mace || 2H || Crushing || Stun
|Scythe||Slashing||Bleeding Wound
|style="color:green"|▲▲ ||style="color:blue"|||style="color:green"|▲ || ▬
|style="color:green"|▲▲
|style="color:red"|▲▲ ||style="color:red"|▲ || ▬
|style="color:red"|▼▼▼
|style="color:green"|
|style="color:red"|
|style="color:red"|
|style="color:green"|
|style="color:green"|▲
|▬
|style="color:red"|▲▲
|style="color:red"|▲▲
|-
|-
|Katana || 2H || Slashing || Bleeding Wound
|Swordchucks||Slashing||Bleeding Wound
|style="color:green"|▲▲ ||style="color:green"|▲▲ ||style="color:green"|||
|style="color:blue"|●?
|style="color:red"|▲▲ ||style="color:red"|||
|
|style="color:red"|▼▼?
|
|▬
|style="color:red"|▼▼?
|style="color:red"|▼▼?
|style="color:red"|▼?
|style="color:green"|▼?
|style="color:blue"|●?
|}
|}


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!rowspan="2"|<span title="Magical Crit Chance" style="border-bottom:1px dotted">MCrit</span>
!rowspan="2"|<span title="Magical Crit Chance" style="border-bottom:1px dotted">MCrit</span>
!rowspan="2"|<span title="Counter-Resist" style="border-bottom:1px dotted">C-Resist</span>
!rowspan="2"|<span title="Counter-Resist" style="border-bottom:1px dotted">C-Resist</span>
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!colspan="5"|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]
!colspan="5"|[[Proficiencies#Magic Proficiencies|Magic Proficiencies]]
!colspan="6"|Elemental Damage
!colspan="6"|Elemental Damage
!rowspan="2"|Int
!rowspan="2"|Wis
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
|-
|-
!Ele || Div || For || Dep || Sup
!Ele||Div||For||Sup||Dep
!Fire ||Cold ||Elec ||Wind ||Holy || Dark
!Fire||Cold||Elec||Wind||Holy||Dark
|-
|Ebony
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|▬
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|▬
|▬
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|-
|Katalox
|style="color:green"|▲
|style="color:green"|▲
|style="color:green"|▲
|▬
|▬
|style="color:green"|▲
|style="color:green"|▲
|▬
|style="color:blue"|●
|▬
|▬
|▬
|▬
|style="color:green"|▲
|style="color:green"|▲
|style="color:green"|▲
|style="color:red"|▼
|style="color:red"|▲
|-
|-
|Oak
|Oak
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:green"|||style="color:blue"|
|style="color:blue"|●
|style="color:blue"|● ||▬ ||▬ ||style="color:green"|▲▲ ||style="color:red"|▼ ||style="color:red"|▼ ||▬ ||▬
|style="color:blue"|●
|style="color:green"|▲▲ ||▬
|style="color:blue"|●
|style="color:blue"|
|style="color:blue"|●
|style="color:blue"|●
|
|style="color:green"|▲▲
|
|style="color:red"|
|style="color:red"|
|▬
|▬
|style="color:green"|▲▲
|
|style="color:red"|▼
|style="color:green"|
|style="color:blue"|
|-
|-
|Redwood
|Redwood
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||▬ ||style="color:green"|▼ ||style="color:green"|▲ ||▬ ||▬
|style="color:blue"|●
|style="color:red"|▼ ||style="color:red"|▼ ||style="color:blue"|||style="color:blue"|● ||style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|● ||▬ ||▬
|style="color:blue"|●
|▬
|style="color:green"|
|▬
|
|style="color:red"|▼
|style="color:red"|▼
|style="color:green"|▲
|style="color:green"|
|style="color:green"|
|style="color:green"|
|▬
|
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|-
|-
|Willow
|Willow
|style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:blue"|● ||style="color:green"|▼ ||style="color:blue"|● ||
|style="color:blue"|●
|style="color:blue"|● ||style="color:green"|▲▲ ||||||||style="color:red"|||style="color:red"|||▬  ||style="color:green"|▲▲
|style="color:blue"|
|style="color:blue"|●
|style="color:blue"|●
|style="color:blue"|●
|
|style="color:blue"|●
|
|style="color:green"|▲▲
|▬
|▬
|style="color:red"|▼
|style="color:red"|▼
|
|style="color:green"|▲▲
|style="color:red"|▼
|style="color:green"|▲
|style="color:blue"|●
|}
 
==Shields==
Shields can give bonuses to up to three [[Primary Attributes]] out of Strength, Dexterity, Endurance, and Agility. There is no difference in the size of the bonus between the different attributes.
 
{|border="1" width="100%" class="wikitable" style="text-align: center"
!Shield
!<span title="Physical Mitigation" style="border-bottom:1px dotted">PMiti</span>
!<span title="Magical Mitigation" style="border-bottom:1px dotted">MMiti</span>
!Block
![[Burden]]
![[Interference]]
|-
|Buckler
|style="color:red"|▼▼
|style="color:red"|▼▼
|style="color:blue"|●
|style="color:green"|▼▼
|style="color:green"|▼▼▼
|-
|Kite
|style="color:blue"|
|style="color:blue"|
|style="color:green"|
|style="color:red"|
|style="color:blue"|●
|-
|Tower
|style="color:green"|▲
|style="color:green"|▲
|style="color:green"|▲▲
|style="color:red"|▲▲▲
|style="color:red"|▲▲
|-
|Force
|style="color:blue"|
|style="color:blue"|
|style="color:green"|▲▲
|style="color:green"|▼▼
|style="color:red"|▲▲▲
|-
|-
|Katalox
|style="color:blue"|● ||style="color:blue"|● ||style="color:green"|▲ ||▬ ||style="color:blue"|● ||▬ ||style="color:green"|▲
|style="color:green"|▲ ||style="color:blue"|● ||▬ ||▬ ||▬ ||▬ ||▬ ||style="color:blue"|● ||style="color:blue"|●
|}
|}


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!colspan="5"|Slot Name
!colspan="5"|Slot Name
|-
|-
! Head || Body || Hands || Legs || Feet
!Head||Body||Hands||Legs||Feet
|-
|-
|'''Cloth''' || Cap || Robe || Gloves || Pants || Shoes
|'''Cloth'''||Cap||Robe||Gloves||Pants||Shoes
|-
|-
|'''Light''' || Helmet || Breastplate || Gauntlets || Leggings || Boots
|'''Light'''||Helmet||Breastplate||Gauntlets||Leggings||Boots
|-
|-
|'''Heavy''' || Helmet || Cuirass/Armor || Gauntlets || Greaves/Leggings || Sabatons/Boots
|'''Heavy'''||Helmet||Cuirass/Armor||Gauntlets||Greaves/Leggings||Sabatons/Boots
|}
|}


===Material types===
===Cloth===
{|border="1" width="100%" class="wikitable" style="text-align: center"
{|border="1" width="100%" class="wikitable" style="text-align: center"
!rowspan="2"|Armor  
!rowspan="2"|Armor
!rowspan="2"|Type
!rowspan="2"|Tier  
!rowspan="2"|Tier  
!rowspan="2"|<span title="Physical Mitigation" style="border-bottom:1px dotted">PMiti</span>
!rowspan="2"|<span title="Physical Mitigation" style="border-bottom:1px dotted">PMiti</span>
!rowspan="2"|<span title="Magical Mitigation" style="border-bottom:1px dotted">MMiti</span>
!rowspan="2"|<span title="Magical Mitigation" style="border-bottom:1px dotted">MMiti</span></span>
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!rowspan="2"|<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]</span>
!rowspan="2"|<span title="Physical Damage" style="border-bottom:1px dotted">PDmg</span>
!rowspan="2"|<span title="Physical Accuracy" style="border-bottom:1px dotted">PAcc</span>
!rowspan="2"|<span title="Physical Accuracy" style="border-bottom:1px dotted">PAcc</span>
!rowspan="2"|<span title="Magical Accuracy" style="border-bottom:1px dotted">MAcc</span>
!rowspan="2"|<span title="Magical Accuracy" style="border-bottom:1px dotted">MAcc</span>
!colspan="3"|Specific Mitigation
!colspan="3"|Specific Mitigation
!colspan="3"|Avoidance
!colspan="2"|Avoidance
!rowspan="2"|Notes
!rowspan="2"|Agi
!rowspan="2"|Int
!rowspan="2"|Wis
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!rowspan="2"|<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]
|-
!Crush||Slash||Pierce
!Evade||Resist
|-
|Cotton||Common
|style="color:red"|▼▼▼
|style="color:red"|▼▼▼
|style="color:red"|▼▼
|style="color:blue"|●
|style="color:red"|▼▼
|▬
|▬
|style="color:blue"|●
|style="color:red"|▼▼▼
|style="color:blue"|●
|style="color:green"|▲▲▲
|style="color:green"|▲▲▲
|▬
|▬
|-
|Gossamer||Common
|style="color:red"|▼▼▼
|style="color:red"|▼▼▼
|▬
|style="color:blue"|●
|▬
|▬
|▬
|style="color:green"|▲▲▲
|style="color:blue"|●
|style="color:green"|▲▲▲
|style="color:green"|▲▲▲
|style="color:green"|▲▲▲
|▬
|▬
|-
|Ironsilk||Common
|style="color:red"|▼▼▼
|style="color:red"|▼▼▼
|style="color:red"|▼▼
|▬
|style="color:red"|▼▼
|style="color:red"|▼▼
|style="color:red"|▼▼▼
|style="color:blue"|●
|style="color:red"|▼▼▼
|style="color:blue"|●
|style="color:green"|▲▲▲
|style="color:green"|▲▲▲
|▬
|style="color:green"|▼▼▼
|-
|Phase||Rare
|style="color:red"|▼▼▼▼
|style="color:red"|▼▼▼
|style="color:red"|▼▼
|style="color:green"|▲
|style="color:red"|▼▼▼
|▬
|▬
|style="color:green"|▲▲▲
|style="color:red"|▼▼
|style="color:green"|▲▲
|style="color:green"|▲▲▲▲
|style="color:green"|▲▲▲▲
|▬
|▬
|-
|}
 
===Light===
{|border="1" width="100%" class="wikitable" style="text-align: center"
!rowspan="2"|Armor
!rowspan="2"|Tier
!rowspan="2"|<span title="Physical Mitigation" style="border-bottom:1px dotted">PMiti</span>
!rowspan="2"|<span title="Magical Mitigation" style="border-bottom:1px dotted">MMiti</span></span>
!rowspan="2"|<span title="Accuracy" style="border-bottom:1px dotted">PAcc</span>
!rowspan="2"|<span title="Attack Damage Bonus" style="border-bottom:1px dotted">ADB</span>
!colspan="3"|Specific Mitigation
!colspan="2"|Avoidance
!rowspan="2"|Str
!rowspan="2"|Dex
!rowspan="2"|Agi
!rowspan="2"|End
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!rowspan="2"|<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]
|-
|-
! Crush || Slash || Pierce
!Crush||Slash||Pierce
! Evade || Block || Resist
!Evade||Resist
|-
|-
|Buckler || Shield || Common
|Leather||Common
|style="color:red"|▼▼▼ || style="color:red"|▼▼▼ || style="color:green"|▼▼ || style="color:green"|▼▼▼ || || ||
|style="color:blue"|
|| || || || ▬ || style="color:blue"|||
|style="color:blue"|
|
|▬
|
|style="color:green"|▲▲▲
|style="color:blue"|
|style="color:red"|▼▼
|style="color:red"|▼▼▼
|style="color:green"|▲▲
|style="color:blue"|
|style="color:blue"|
|style="color:red"|
|style="color:red"|
|style="color:green"|
|style="color:green"|
|-
|-
|Kite || Shield || Common
|Drakehide||Common
|style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:red"|▲ || style="color:blue"|● || || ||
|style="color:red"|
| || || || || style="color:green"|||
|style="color:green"|▲▲
|
|
|▬
|style="color:green"|▲▲▲
|style="color:blue"|●
|style="color:red"|▼▼
|style="color:red"|
|style="color:green"|▲▲
|style="color:blue"|
|style="color:blue"|
|style="color:red"|
|style="color:red"|
|style="color:green"|▼▼
|style="color:green"|▼▼
|-
|-
|Force || Shield || Rare
|Kevlar||Common
|style="color:red"|▼▼ || style="color:red"|▼▼ || style="color:green"|▼▼ || style="color:red"|▲▲▲ || || ||
|style="color:green"|▲▲
| || || || || style="color:green"|▲▲ ||
|style="color:red"|
|
|
|▬
|style="color:green"|▲▲▲
|style="color:blue"|
|style="color:blue"|
|style="color:red"|
|style="color:green"|
|style="color:blue"|
|style="color:blue"|
|style="color:red"|
|style="color:red"|
|style="color:green"|
|style="color:red"|
|-
|-
|Cotton || Cloth || Common
|Shade||Rare
|style="color:red"||| style="color:red"|▼ || || || || style="color:blue"|● || style="color:blue"|●  
|style="color:red"|▼▼
| style="color:red"|▼▼ || || || style="color:blue"||| || style="color:red"|
|style="color:red"|▼▼
|align="left"| Can have a [[Proficiencies#Magic Proficiencies|Magic Proficiency]] [[suffix]].
|style="color:green"|▲
|style="color:blue"|●
|style="color:green"|
|style="color:red"|▼
|
|style="color:green"|
|style="color:green"|▲▲▲▲
|style="color:red"|
|style="color:blue"|●
|style="color:blue"|●
|style="color:red"|
|
|style="color:blue"|
|-
|}
 
===Heavy===
Similarly to Shields, Chain armor can be generated with up to three of the four possible PABs.
{|border="1" width="100%" class="wikitable" style="text-align: center"
!rowspan="2"|Armor
!rowspan="2"|Tier
!rowspan="2"|<span title="Physical Mitigation" style="border-bottom:1px dotted">PMiti</span>
!rowspan="2"|<span title="Magical Mitigation" style="border-bottom:1px dotted">MMiti</span></span>
!rowspan="2"|<span title="Accuracy" style="border-bottom:1px dotted">PAcc</span>
!rowspan="2"|<span title="Attack Damage Bonus" style="border-bottom:1px dotted">ADB</span>
!colspan="3"|Specific Mitigation
!rowspan="2"|Block
!rowspan="2"|Str
!rowspan="2"|Dex
!rowspan="2"|Agi
!rowspan="2"|End
!rowspan="2"|<span title="Burden" style="border-bottom:1px dotted">[[Burden|Bur]]</span>
!rowspan="2"|<span title="Interference" style="border-bottom:1px dotted">[[Interference|Intr]]
|-
|-
|Phase || Cloth || Rare
!Crush||Slash||Pierce
|style="color:red"|▼▼ || style="color:red"|▼ || ▬ || ▬ || ▬ || style="color:blue"|● || style="color:green"|▲
| style="color:red"|▼▼▼ || ▬ || ▬ || style="color:green"|▲ || ▬ || style="color:red"|▼
|align="left"| Always has an Elemental Damage Bonus [[suffix]].
|-
|-
|Leather || Light || Common
|Plate||Common
|style="color:green"|▲ || style="color:green"|▲ || style="color:green"|▼▼ || style="color:green"|▼▼ || ▬ || ▬ || ▬  
|style="color:green"|▲▲▲
|style="color:green"|▲ || style="color:green"||| style="color:red"|▼ || style="color:red"|▼ || ▬ || style="color:blue"|
|style="color:green"|▲
|
|▬
|
|style="color:green"|▲
|style="color:green"|▲▲
|style="color:green"|▲▲
|▬
|style="color:blue"|
|style="color:blue"|
|
|style="color:green"|▲▲▲
|style="color:red"|▲▲
|style="color:red"|▲▲
|-
|-
|Shade || Light || Rare
|Chain||Common
|style="color:blue"|● || style="color:blue"||| ▬ || style="color:green"|▼ || style="color:blue"|● || style="color:green"|▲▲ || ▬  
|style="color:green"|
|style="color:blue"|● || style="color:blue"|● || ▬ || style="color:blue"|● || ▬ || style="color:green"|
|style="color:red"|
|align="left"| Has MAcc on Arcanist suffix.
|
|▬
|style="color:green"|▲▲
|style="color:green"|
|style="color:red"|
|▬
|style="color:blue"|●
|style="color:blue"|●
|style="color:red"|▼▼
|style="color:blue"|●
|style="color:blue"|
|style="color:red"|▲▲
|-
|-
|Plate || Heavy || Common
|Reactive||Common
|style="color:green"|▲▲ || style="color:green"|▲▲ || style="color:red"|▲▲ || style="color:red"|▲ || || ||
|style="color:green"|▲▲▲
|style="color:blue"|● || style="color:green"|▲▲ || style="color:green"|▲▲ || ▬ || ▬ || ▬
|style="color:green"|
|
|▬
|
|style="color:blue"|
|style="color:green"|▲
|style="color:green"|▲▲▲
|style="color:blue"|
|style="color:blue"|
|style="color:blue"|●
|
|style="color:green"|▲▲▲
|style="color:red"|▲▲
|style="color:red"|▲▲▲
|-
|-
|Power || Heavy || Rare
|Power||Rare
|style="color:green"|▲ || style="color:green"|▲ || style="color:red"|▲ || style="color:red"|▲▲ || style="color:green"|▲ || style="color:green"|▲ || ▬  
|style="color:blue"|
|style="color:red"|▼ || style="color:green"||| style="color:green"||| ▬ || ▬ || ▬
|style="color:red"|
|align="left"|Gives Crit and Crit Damage Bonus.
|style="color:blue"|
|style="color:green"|▲▲
|style="color:blue"|
|style="color:blue"|
|style="color:green"|▲
|▬
|style="color:green"|▲▲▲▲
|style="color:green"|▲▲▲
|
|style="color:blue"|
|style="color:red"|
|style="color:red"|▲▲▲
|}
|}



Revision as of 15:54, 11 September 2026

Weapons and armor pieces are Equipment that can be worn to enhance a player's stats. They can be equipped from Character > Equipment. They are kept in Bazaar > The Armory, where they can be organized or modified.

A pop-up window with stats for a piece of equipment can be generated by hovering over it and pressing c (this is case sensitive - make sure Caps Lock is off). This can be linked to other players via the Hentaiverse forums, and it can also be modified by some scripts to display different stats.

Storage Limits

Equipment is kept in two separate containers in The Armory: Equipment Inventory, and Equipment Storage. A player has an Inventory Capacity of 500 and a Storage Capacity of 500, and the player can see how close they are to the limit in the Organize tab. The 'Hoarder' series of hath perks can increase the amount of equipment the player can have in Storage.

Equipment Generation

Equipment can be generated from four sources - as drops in battles, from the Lotteries, from exchanging trophies at the Shrine and through the Follower of Snowflake hath perk. If a player reaches the inventory limit of 500, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error.

Characteristics

Terminology

There are several keywords used to describe specific aspects of an equipment.

  • Quality is a graded system that determines how high the minimum and maximum possible stats on an item can be. Some quality grades have additional effects.
    • The possible qualities, from weakest to strongest, are Crude, Fair, Average, Superior, Exquisite, Magnificent, Legendary, Peerless, Peerless+, and Ultimate.
  • Prefixes and Suffixes are modifiers which add or increase certain stats.
    • An example prefix would be the Hallowed in the full item name "Peerless Hallowed Oak Staff of Heimdall".
    • An example suffix would be the Heimdall in the above example.
  • Tier refers to types of Armors. The 'rare' tiers are Phase, Shade, and Power, and the rest are common. The rare tiers require an extra type of material when Forging.
    • Shields also have tiers: Buckler, Kite, and Tower are common, while Force is rare.
    • Weapons do not have tiers.
    • Somewhat confusingly, this categorization does not completely reflect the drop rates. For example, Reactive is dropped more rarely than Power.

Level

Most equipment possess levels, similar to players, which affects their stats.

  • Equipment dropped in battles at or above Exquisite quality will have the player's current level upon dropping.
  • Anything below Exquisite quality will have 'Level Unassigned', as well as some very old equipments that are no longer obtainable.
    • A 'Level Unassigned' equipment will sync to the player's current level when equipped for the first time. It does not grow with the player after this.
  • Any equipment that is below the player's level will not scale up in stats with the player.
  • Soulfused equipment will always match the level of the player.
    • When viewed from an equipment link, soulfused equipment will match the level of the viewer.
  • Players cannot equip anything above their level but they can soulfuse equipment up to 100 levels higher than they are.

Elemental Strikes

A weapon may have elemental strikes, which are a source of additional damage applied by melee attacks. They are granted by prefixes or by applying certain Charms to the weapon.

  • A weapon can have up to 2 Strike Charms.
  • The damage dealt is a percentage of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn.
  • The damage dealt by an Elemental or Void strike is counted as Physical (ie, subject to the target's physical mitigation as well as specific elemental mitigation).
  • Elemental Strikes are unaffected by Spell Damage Bonus stats.
  • One-Handed style Counter-Attacks do not apply Elemental Strikes.
  • Two-Handed (or Niten Ichiryu) style Domino Strikes do not apply Elemental Strikes to the splash targets.
  • Dual-Wield (or Niten Ichiryu) style Offhand Strikes do apply Elemental Strikes.

Equipment Types

These tables list the types of equipment, and their strengths and weaknesses within their category.

Legend:
   ▲   = High   ●   = Mid   ▼  = Low   = None
 Green = Good  Blue = Mid  Red = Bad

Note: The information in these tables does NOT include bonuses from Prefixes and Suffixes.

Melee Weapons

A melee weapon can have its damage type changed to Void with the Ethereal Prefix, a Hollowforged Charm, or a Voidseeker Charm.

One-Handed

Weapon Damage Type Equipment Proc Damage Accuracy Crit Parry Str Dex Agi Burden Intr ASpd
Axe Slashing Bleeding Wound ▲▲▲ ▼▼ ▼▼ ▲▲
Club Crushing 4 Turn Stun ▲▲ ▼▼ ▲▲▲
Dagger Slashing Bleeding Wound ▲▲▲ ▲▲▲ ▲▲ ▲▲ ▼▼
Rapier Piercing Penetrated Armor
Shortsword Slashing Bleeding Wound ▲▲
Wakizashi Slashing Bleeding Wound ▼▼ ▲▲ ▼▼ ▲▲ ▲▲ ▼▼

Two-Handed

Weapon Damage Type Equipment Proc Damage Accuracy Crit Parry Block Strength Dexterity Agility Burden Intr
Estoc Piercing Penetrated Armor ▲▲
Katana Slashing Bleeding Wound ▲▲▲ ▼▼
Longsword Slashing Bleeding Wound ▲▲
Mace Crushing 5 Turn Stun ▲▲
Scythe Slashing Bleeding Wound ▲▲ ▼▼▼ ▲▲ ▲▲
Swordchucks Slashing Bleeding Wound ●? ▼▼? ▼▼? ▼▼? ▼? ▼? ●?

Staffs

Staffs are two-handed weapons used for mage style. They have the following generic features: Crushing damage type, Ether Theft proc, no Interference.

Weapon MDmg MAcc MCrit C-Resist Magic Proficiencies Elemental Damage Int Wis Bur
Ele Div For Sup Dep Fire Cold Elec Wind Holy Dark
Ebony
Katalox
Oak ▲▲ ▲▲
Redwood
Willow ▲▲ ▲▲

Shields

Shields can give bonuses to up to three Primary Attributes out of Strength, Dexterity, Endurance, and Agility. There is no difference in the size of the bonus between the different attributes.

Shield PMiti MMiti Block Burden Interference
Buckler ▼▼ ▼▼ ▼▼ ▼▼▼
Kite
Tower ▲▲ ▲▲▲ ▲▲
Force ▲▲ ▼▼ ▲▲▲

Armor

Slot names

Type Slot Name
Head Body Hands Legs Feet
Cloth Cap Robe Gloves Pants Shoes
Light Helmet Breastplate Gauntlets Leggings Boots
Heavy Helmet Cuirass/Armor Gauntlets Greaves/Leggings Sabatons/Boots

Cloth

Armor Tier PMiti MMiti PAcc MAcc Specific Mitigation Avoidance Agi Int Wis Bur Intr
Crush Slash Pierce Evade Resist
Cotton Common ▼▼▼ ▼▼▼ ▼▼ ▼▼ ▼▼▼ ▲▲▲ ▲▲▲
Gossamer Common ▼▼▼ ▼▼▼ ▲▲▲ ▲▲▲ ▲▲▲ ▲▲▲
Ironsilk Common ▼▼▼ ▼▼▼ ▼▼ ▼▼ ▼▼ ▼▼▼ ▼▼▼ ▲▲▲ ▲▲▲ ▼▼▼
Phase Rare ▼▼▼▼ ▼▼▼ ▼▼ ▼▼▼ ▲▲▲ ▼▼ ▲▲ ▲▲▲▲ ▲▲▲▲

Light

Armor Tier PMiti MMiti PAcc ADB Specific Mitigation Avoidance Str Dex Agi End Bur Intr
Crush Slash Pierce Evade Resist
Leather Common ▲▲▲ ▼▼ ▼▼▼ ▲▲
Drakehide Common ▲▲ ▲▲▲ ▼▼ ▲▲ ▼▼ ▼▼
Kevlar Common ▲▲ ▲▲▲
Shade Rare ▼▼ ▼▼ ▲▲▲▲

Heavy

Similarly to Shields, Chain armor can be generated with up to three of the four possible PABs.

Armor Tier PMiti MMiti PAcc ADB Specific Mitigation Block Str Dex Agi End Bur Intr
Crush Slash Pierce
Plate Common ▲▲▲ ▲▲ ▲▲ ▲▲▲ ▲▲ ▲▲
Chain Common ▲▲ ▼▼ ▲▲
Reactive Common ▲▲▲ ▲▲▲ ▲▲▲ ▲▲ ▲▲▲
Power Rare ▲▲ ▲▲▲▲ ▲▲▲ ▲▲▲

See Also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools