Equipment Procs: Difference between revisions
From EHWiki
Jump to navigationJump to search
realised why the original formula was correct - I forgot another modifier affecting our damage while testing (title!) |
m formatting change for readability |
||
| Line 13: | Line 13: | ||
| '''Piercing'''<br><small>Rapier, Estoc</small> | | '''Piercing'''<br><small>Rapier, Estoc</small> | ||
! [[Image:wpn_ap.png]]<br>Penetrated Armor | ! [[Image:wpn_ap.png]]<br>Penetrated Armor | ||
| The armor of this target has been breached, reducing its defenses. | | ''The armor of this target has been breached, reducing its defenses.'' | ||
* | * Duration capped at 7 turns. | ||
* | * Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.) | ||
** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ||
**This multiplier is applied '''after''' Imperil, which is additive. This means that a monster with 80% physical mitigation will have 30% after imperil, and then 7.5% after 3 stacks of PA. | **This multiplier is applied '''after''' Imperil, which is additive. This means that a monster with 80% physical mitigation will have 30% after imperil, and then 7.5% after 3 stacks of PA. | ||
| Line 21: | Line 21: | ||
| '''Slashing'''<br><small>Axe, Shortsword, Longsword, Katana, Wakizashi</small> | | '''Slashing'''<br><small>Axe, Shortsword, Longsword, Katana, Wakizashi</small> | ||
! [[Image:wpn_bleed.png]]<br>Bleeding Wound | ! [[Image:wpn_bleed.png]]<br>Bleeding Wound | ||
| A gushing wound is making this target take damage over time. | | ''A gushing wound is making this target take damage over time.'' | ||
* | * Duration capped at 7 turns. | ||
** | ** 5 stacks at maximum | ||
* | * Damage done = ADB * DOT% * 0.4 * Stack count | ||
** | ** Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5) * Title Bonus (1.0 to 1.1)... etc) | ||
** | ** ADB is as seen on the character sheet (not the weapon's ADB), and the DOT% is either from the weapon (eg 20% on a shortsword, 30% on a longsword) or specific to the skill (50% for Vital Strike, 20% for Skyward Sword). | ||
* | * Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats. | ||
* | * Bleed damage is only recalculated when a new stack is applied; the damage will not change when a buff expires unless the player reapplies Bleeding Wound. | ||
* | * Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed. | ||
* | * Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick. | ||
** | ** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications. | ||
|- | |- | ||
| '''Crushing'''<br><small>Club, Mace</small> | | '''Crushing'''<br><small>Club, Mace</small> | ||
! [[Image:wpn_stun.png]]<br>Stunned | ! [[Image:wpn_stun.png]]<br>Stunned | ||
| A powerful blow has temporarily stunned this target. | | ''A powerful blow has temporarily stunned this target.'' | ||
* | * Duration capped at 4 turns. | ||
* | * Stunned monsters cannot take any offensive action and cannot evade or parry. | ||
* | * Monsters receive a free action when a stun expires on them. | ||
|} | |} | ||
Revision as of 07:54, 27 January 2020
This is a list of the various equipment procs in the HentaiVerse.
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.
Landing a critical strike will always proc your weapon's status effect.
The three procs are:
The following is the table for maximum proc chance, duration and damage. Please note that the maximum proc duration and actual damage depends on player's current level.
| Weapon type | Proc | Chance | Duration | Bleeding % |
|---|---|---|---|---|
| Estoc | Penetrated Armor | 25% | 7 | |
| Longsword | Bleeding Wound | 25% | 7 | 30 |
| Mace | Stun | 30% | 4 | |
| Katana | Bleeding Wound | 25% | 7 | 30 |
| Axe | Bleeding Wound | 25% | 7 | 20 |
| Club | Stun | 25% | 4 | |
| Rapier | Penetrated Armor | 25% | 7 | |
| Shortsword | Bleeding Wound | 25% | 7 | 20 |
| Wakizashi | Bleeding Wound | 25% | 7 | 20 |
Proc Effect Duration
For Penetrated Armor and bleeding wound only
| Debuff's Actual Duration | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
| 0.5 | 0 | 400 | 800 | - | - | - | - | |
| 1.0 | 0 | 100 | 300 | 500 | 700 | 900 | - | |
| 1.5 | - | 0 | 134 | 267 | 400 | 534 | 667 | |
| 2.0 | - | 0 | 50 | 150 | 250 | 350 | 450 | |
| 2.5 | - | - | 0 | 80 | 160 | 240 | 320 | |
| 3.0 | - | - | 0 | 34 | 100 | 167 | 234 | |
| 3.5 | - | - | - | 0 | 58 | 115 | 172 | |
| 4.0 | - | - | - | 0 | 25 | 75 | 125 | |