Equipment Procs: Difference between revisions

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bleeding wound updated with comprehensive research
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| A gushing wound is making this target take damage over time.
| A gushing wound is making this target take damage over time.
* ''Duration capped at 7 turns.''
* ''Duration capped at 7 turns.''
* ''Bleed damage is consistent; it is not affected by difficulty, monster type, etc.''
* ''Damage done = Bleeding % * base damage * Stack * 0.4''
** ''5 stacks at maximum''
** ''5 stacks at maximum''
** ''Any changes to base damage (e.g. Heartseeker [[spell]], [[Spirit Stance]], etc.) also increase bleeding damage.''
* ''Damage done = ADB * DOT% * 0.44 * Stack count''
** ''Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5)... etc)''
** ''ADB is as seen on the character sheet (not the weapon's ADB), and the DOT% is either from the weapon (eg 20% on a shortsword, 30% on a longsword) or specific to the skill (50% for Vital Strike, 20% for Skyward Sword).
* ''Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats.''
* ''Bleed damage is only recalculated when a new stack is applied; the damage will not change when a buff expires unless the player reapplies Bleeding Wound.''
* ''Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed.''
* ''Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick.''
** ''This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications.''
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| '''Crushing'''<br><small>Club, Mace</small>
| '''Crushing'''<br><small>Club, Mace</small>

Revision as of 14:35, 26 January 2020

This is a list of the various equipment procs in the HentaiVerse.

All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.

Landing a critical strike will always proc your weapon's status effect.

The three procs are:

Weapon type Proc Description
Piercing
Rapier, Estoc

Penetrated Armor
The armor of this target has been breached, reducing its defenses.
  • Duration capped at 7 turns.
  • Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.)
Slashing
Axe, Shortsword, Longsword, Katana, Wakizashi

Bleeding Wound
A gushing wound is making this target take damage over time.
  • Duration capped at 7 turns.
    • 5 stacks at maximum
  • Damage done = ADB * DOT% * 0.44 * Stack count
    • Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5)... etc)
    • ADB is as seen on the character sheet (not the weapon's ADB), and the DOT% is either from the weapon (eg 20% on a shortsword, 30% on a longsword) or specific to the skill (50% for Vital Strike, 20% for Skyward Sword).
  • Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats.
  • Bleed damage is only recalculated when a new stack is applied; the damage will not change when a buff expires unless the player reapplies Bleeding Wound.
  • Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed.
  • Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick.
    • This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications.
Crushing
Club, Mace

Stunned
A powerful blow has temporarily stunned this target.
  • Duration capped at 4 turns.
  • Stunned monsters cannot take any offensive action and cannot evade or parry.
  • Monsters receive a free action when a stun expires on them.

The following is the table for maximum proc chance, duration and damage. Please note that the maximum proc duration and actual damage depends on player's current level.

Weapon type Proc Chance Duration Bleeding %
Estoc Penetrated Armor 25% 7
Longsword Bleeding Wound 25% 7 30
Mace Stun 30% 4
Katana Bleeding Wound 25% 7 30
Axe Bleeding Wound 25% 7 20
Club Stun 25% 4
Rapier Penetrated Armor 25% 7
Shortsword Bleeding Wound 25% 7 20
Wakizashi Bleeding Wound 25% 7 20

Proc Effect Duration

For Penetrated Armor and bleeding wound only

Proc Duration by Level
Debuff's Actual Duration
1 2 3 4 5 6 7
0.5 0 400 800 - - - -
1.0 0 100 300 500 700 900 -
1.5 - 0 134 267 400 534 667
2.0 - 0 50 150 250 350 450
2.5 - - 0 80 160 240 320
3.0 - - 0 34 100 167 234
3.5 - - - 0 58 115 172
4.0 - - - 0 25 75 125

See also

HentaiVerse Navigation
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Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
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