Equipment Procs: Difference between revisions
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bleeding wound updated with comprehensive research |
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| A gushing wound is making this target take damage over time. | | A gushing wound is making this target take damage over time. | ||
* ''Duration capped at 7 turns.'' | * ''Duration capped at 7 turns.'' | ||
** ''5 stacks at maximum'' | ** ''5 stacks at maximum'' | ||
** '' | * ''Damage done = ADB * DOT% * 0.44 * Stack count'' | ||
** ''Other damage bonuses are applied each as separate multipliers (ie, Bleed Damage * Heartseeker (1.25) * Overwhelming Strikes (1.15) * Daemonic Duality (1.1 to 1.5)... etc)'' | |||
** ''ADB is as seen on the character sheet (not the weapon's ADB), and the DOT% is either from the weapon (eg 20% on a shortsword, 30% on a longsword) or specific to the skill (50% for Vital Strike, 20% for Skyward Sword). | |||
* ''Bleed damage is consistent and untyped; it is not affected by the monster's mitigations or any other stats.'' | |||
* ''Bleed damage is only recalculated when a new stack is applied; the damage will not change when a buff expires unless the player reapplies Bleeding Wound.'' | |||
* ''Bleeding Wound is applied before Overwhelming Strikes, and as such, on turns where a player gains Overwhelming Strikes (and it was not already active) it is not factored into the damage until the next time the stack is refreshed.'' | |||
* ''Bleeding Wound does not initiate a timer starting from its application; damage is simply applied at exact intervals of one game tick.'' | |||
** ''This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications.'' | |||
|- | |- | ||
| '''Crushing'''<br><small>Club, Mace</small> | | '''Crushing'''<br><small>Club, Mace</small> | ||
Revision as of 14:35, 26 January 2020
This is a list of the various equipment procs in the HentaiVerse.
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.
Landing a critical strike will always proc your weapon's status effect.
The three procs are:
The following is the table for maximum proc chance, duration and damage. Please note that the maximum proc duration and actual damage depends on player's current level.
| Weapon type | Proc | Chance | Duration | Bleeding % |
|---|---|---|---|---|
| Estoc | Penetrated Armor | 25% | 7 | |
| Longsword | Bleeding Wound | 25% | 7 | 30 |
| Mace | Stun | 30% | 4 | |
| Katana | Bleeding Wound | 25% | 7 | 30 |
| Axe | Bleeding Wound | 25% | 7 | 20 |
| Club | Stun | 25% | 4 | |
| Rapier | Penetrated Armor | 25% | 7 | |
| Shortsword | Bleeding Wound | 25% | 7 | 20 |
| Wakizashi | Bleeding Wound | 25% | 7 | 20 |
Proc Effect Duration
For Penetrated Armor and bleeding wound only
| Debuff's Actual Duration | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ||
| 0.5 | 0 | 400 | 800 | - | - | - | - | |
| 1.0 | 0 | 100 | 300 | 500 | 700 | 900 | - | |
| 1.5 | - | 0 | 134 | 267 | 400 | 534 | 667 | |
| 2.0 | - | 0 | 50 | 150 | 250 | 350 | 450 | |
| 2.5 | - | - | 0 | 80 | 160 | 240 | 320 | |
| 3.0 | - | - | 0 | 34 | 100 | 167 | 234 | |
| 3.5 | - | - | - | 0 | 58 | 115 | 172 | |
| 4.0 | - | - | - | 0 | 25 | 75 | 125 | |