Action Speed: Difference between revisions
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==Increasing Action Speed== | ==Increasing Action Speed== | ||
*Using the [[Spells#Supportive Magic|Haste spell]] (50%) or [[scroll]] (75%). | *Using the [[Spells#Supportive Magic|Haste spell]] (50%) or [[scroll]] (75%). | ||
*Getting the [[hath perk]] [[Innate Arcana]] improves a player's action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions. | *Getting the [[hath perk]] [[Innate Arcana]] improves a player's action economy by maintaining [[Spells#Supportive_Magic|supportive spells]] without using actions. | ||
*Using certain [[weapons]] such as Daggers and Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" [[Equipment_Suffixes|suffix]]. | *Using certain [[weapons]] such as Daggers and Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" [[Equipment_Suffixes|suffix]]. | ||
Revision as of 13:19, 19 May 2013
Some information is obsolete as of patch 0.76
Action Speed is the measure of how long any action taken by a player or monster in the HentaiVerse takes. All actions are based on 100 "time units".
Fomula
Base Time Units/Action is calculated as:
minmax(20, 10000 / action_speed, 500)
Action Speed = 100 * Factors
Effects
As battles progress and time units pass, some monsters with higher action speeds may perform an additional attack against the player. Conversely, players who accumulate enough time units due to their high action speed may take a turn to perform an additional action before the monsters are allowed their action.
Base Action Speeds
In this table lower numbers indicate slower actions.
Most spells can have their cast times reduced depending on the number of ability points invested into them.
| Action | Base Speed |
|---|---|
| Basics | |
| Attacking | 1.0 |
| Using items | >1.1 |
| Toggling Spirit Stance | >1.0 |
| Skills | |
| Defend, Scan, Focus | 1.0 |
| Fleeing | >1.0 |
| Fighting Skills | ? |
| Offensive Spells | |
| T1 Elemental Spells (Inferno, Snowstorm, etc.) | 1.0 |
| T2 Elemental (Meteor, etc.) | 0.6 |
| T1 Divine/Forbidden (Smite, Corruption) | 0.83 |
| T3 Elemental, T2 Divine (Flames of Loki, Banish, etc.) | (1/1.7)? |
| T2 Forbidden (Disintegrate) | (1/1.4)? |
| T3 Forbidden (Ragnarok) | (1/1.9)? |
| Deprecating Spells | |
| Poison, Slow, Weaken, Sleep, Nerf, X-Nerf, MagNet | 2.5 |
| Lifestream | 1.25 |
| Curative Spells | |
| Cure, Regen | 2.0 |
| Supportive Spells | |
| Haste, Shadow Veil, Absorb, Spark of Life, Arcane Focus, Heartseeker, Spirit Shield | 10.0 |
| Protection | 2.0 |
- Using powerups always takes 0 time units.
Increasing Action Speed
- Using the Haste spell (50%) or scroll (75%).
- Getting the hath perk Innate Arcana improves a player's action economy by maintaining supportive spells without using actions.
- Using certain weapons such as Daggers and Wakizashi which have innate bonuses to attack speed, especially if they have the "of Swiftness" suffix.
Monsters
- All monsters have an initiative for their first attack of 0.1 to 1 times their base action speed (chosen at random).
- Custom Monsters can increase their action speed with the Swiftness Chaos Upgrade (2.5% per rank).
- Monsters receive a free action after leaving a state of being stunned.
Unaffected Actions
The cooldown time of skills are tied to the player turns instead of true action speed.
External Links
- Action Time - A thesis on how various game mechanics affect the actual amount of time units/"ticks" actions take.
- Skillchip's Testing for Action Speed and X-Mods (Apr. 2012, patch 0.6.6)