Physical Damage: Difference between revisions
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|'''attack_damage_bonus''' || Bonus damage from certain [[armor]]s such as Shade || ''See equipped armor'' | |'''attack_damage_bonus''' || Bonus damage from certain [[armor]]s such as Shade || ''See equipped armor'' | ||
|- | |- | ||
|'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || + | |'''hath_bonus''' || The "Dæmon Duality" group of [[Hath Perks]] || +10 to 30% | ||
|- | |- | ||
|'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]]) | |'''prof_bonus''' || Weapon [[proficiency]] || (See [[Proficiencies#Weapons|Proficiencies - Weapons]]) | ||
|- | |- | ||
|'''crit_mod''' || Bonus for critical hits || +50% | |'''crit_mod''' || Bonus for critical hits || +50% | ||
|- | |- | ||
|'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100% | |'''spirit_stance_bonus''' || Bonus if [[Spirit Stance]] is active || +100% | ||
Revision as of 15:38, 16 December 2013
The physical damage formula for normal player attacks is estimated to be:
Physical Damage = (base_weapon_damage + attack_damage_bonus + prof_bonus + 2*STR + DEX) * (1 + hath_bonus) * (1 + crit_mod) * (1 + heartseeker_bonus) * (1 + spirit_stance_bonus)) * (defense_mit)
| Factor | Description | Formula |
|---|---|---|
| base_weapon_damage | The damage written on the equipped weapon | See equipped weapon |
| attack_damage_bonus | Bonus damage from certain armors such as Shade | See equipped armor |
| hath_bonus | The "Dæmon Duality" group of Hath Perks | +10 to 30% |
| prof_bonus | Weapon proficiency | (See Proficiencies - Weapons) |
| crit_mod | Bonus for critical hits | +50% |
| spirit_stance_bonus | Bonus if Spirit Stance is active | +100% |
| defense_mit | Mitigation for the damage type in question | Varies |