Equipment Procs: Difference between revisions
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m updated sources of procs, duration caps removed from proc descriptions (can be found in table), note about stuns, moved 'actual duration' table to discussion page (confuses newbies, accurate info shown on weapons anyway) |
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This is a list of the various [[equipment]] procs in the [[HentaiVerse]]. They may also be applied through [[Skills#Weapon Skills|weapon skills]]. | This is a list of the various [[Equipment Basics|equipment]] procs in the [[HentaiVerse]]. They may also be applied through [[Skills#Weapon Skills|weapon skills]]. | ||
All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. | All [[Weapons|weapons]] are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon. | ||
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* Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.) | * Monster's physical mitigation is reduced by 25% per stack, with maximum of 3 stacks (mitigation reduced to 25%.) | ||
** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ** Penetrated Armor is a multiplier applied to the monster's physical resistance (ie 3 stacks on a monster with 80% = 80%*25% = 20%). | ||
**This multiplier is | **This multiplier is layered with Imperil. This means that a monster with 80% physical mitigation will have 40% after imperil, and then 10% after 3 stacks of PA. | ||
* Penetrating Armor is applied ''after'' the damage for the attack is dealt. This means the player will not benefit from it until the following turn. | * Penetrating Armor is applied ''after'' the damage for the attack is dealt. This means the player will not benefit from it until the following turn. | ||
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** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications. | ** This also means that it does not benefit from attack speed - in fact, higher attack speed means more turns will be taken between damage applications. | ||
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| <small>One-Hand: Club<br>Two-Hand: Mace<br>Skills: Shield Bash, Shatter Strike, Concussive Strike</small> | | <small>One-Hand: Club<br>Two-Hand: Mace<br>Skills: Shield Bash, Shatter Strike, Concussive Strike, FUS RO DAH</small> | ||
! [[Image:wpn_stun.png]]<br>Stunned | ! [[Image:wpn_stun.png]]<br>Stunned | ||
| ''A powerful blow has temporarily stunned this target.'' | | ''A powerful blow has temporarily stunned this target.'' | ||
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==See also== | ==See also== | ||
*[[Equipment]] | *[[Equipment Basics]] | ||
*[[Detailed Equip Characteristics]] | |||
*[[Fighting Styles]] | *[[Fighting Styles]] | ||
*[[Level Scaling]] | *[[Level Scaling]] | ||
Latest revision as of 22:11, 18 June 2021
This is a list of the various equipment procs in the HentaiVerse. They may also be applied through weapon skills.
All weapons are generated with a status effect that can proc on successfully hitting an enemy. The chance of it being applied is determined by the specific piece of equipment with a maximum chance of 25% for all weapons except the mace which has a maximum of 30%. The specific proc is determined by the type of weapon.
Landing a critical strike will always proc your weapon's status effect.
The three procs are:
The following is the table for the maximum proc chance, duration and damage from weapon sources. Proc chance and duration scale with weapon level; bleed damage is the same at any level.
| Weapon type | Proc | Chance | Duration | Bleeding % |
|---|---|---|---|---|
| Estoc | Penetrated Armor | 25% | 7 | |
| Longsword | Bleeding Wound | 25% | 7 | 30 |
| Mace | Stun | 30% | 4 | |
| Katana | Bleeding Wound | 25% | 7 | 30 |
| Axe | Bleeding Wound | 25% | 7 | 20 |
| Club | Stun | 25% | 4 | |
| Rapier | Penetrated Armor | 25% | 7 | |
| Shortsword | Bleeding Wound | 25% | 7 | 20 |
| Wakizashi | Bleeding Wound | 25% | 7 | 20 |