Level Scaling: Difference between revisions
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Added new formula for scaling to closer match Tenboro's code. Added column containing parameter values that Tenboro gave us https://forums.e-hentai.org/index.php?showtopic=289914&st=280&p=6767417&#entry6767417 . Adjusted old factors for the new values that were given to us and calculated the rest. |
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Level Scaling | Level Scaling pertains to the effective stats of a given piece of [[Equipment Basics|equipment]] versus a player's [[level]]. Equipment will only continue to level with the player if it is [[soulfuse]]d. | ||
== | ==How It Works== | ||
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by [[Forge]] upgrades and potency increases. | |||
Each stat has a scaling factor expressed as a formula: | |||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / (50/level_factor)) * base_stat</pre> | |||
< | Simplified Version: | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Scaled Stat''' = (1 ''+ [[level]]'' / simp_level_factor) * base_stat</pre> | |||
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's ''level'' into the formula gives the actual stats of the item. | |||
[[Image:443 to 444.png|thumb|The difference a single level (443 -> 444) makes can be minor]] | |||
: | |||
The following are the known level factors for each equipment stat: | The following are the known level factors for each equipment stat: | ||
{| | {|class="wikitable" | ||
!Stats | |||
!Simp_Factor | |||
!Factor | |||
|- | |- | ||
|| ''' | |width="300px"| '''Weapon Damage / Attack Damage Bonus''' || 16.60027 || 3.012 | ||
|- | |- | ||
|| ''' | || '''Magic Damage Bonus''' || 22.72727* || 2.200* | ||
|- | |- | ||
|| '''Attack/Magic | || '''Attack/Magic Accuracy Bonus''' || 5000* || 0.010* | ||
|- | |- | ||
|| ''' | || '''Attack/Magic Critical Bonus''' || 2000* || 0.025* | ||
|- | |- | ||
|| '''Parry/Resist | || '''Block/Evade/Parry/Resist Chances''' || 2000* || 0.025* | ||
|- | |- | ||
|| '''Physical/Magical | || '''Physical/Magical Mitigations''' || 2000* || 0.025* | ||
|- | |- | ||
|| '''Physical | || '''Specific Physical Mitigations (e.g. Slashing)''' || <big>∞</big> || 0 | ||
|- | |- | ||
|| ''' | || '''Elemental Mitigations (Fire, etc.)''' || <big>∞</big> || 0 | ||
|- | |- | ||
|| ''' | || '''Magical Proficiency Bonuses''' || 35.46099 || 1.410 | ||
|- | |- | ||
|| ''' | || '''Elemental Damage Bonuses''' || 199.20319|| 0.251 | ||
|- | |||
|| '''Primary Attributes''' || 35.4108 || 1.412 | |||
|- | |||
|| '''[[Equipment Procs|Proc]] Durations''' || <big>∞</big> || 0 | |||
|- | |- | ||
|| ''' | || '''Siphon Procs''' || 25<span style="display:inline-block;transform:translateY(-2px);">[[Missing Data|?]]</span> || 0 | ||
|- | |- | ||
|| ''' | || '''[[Burden]]''' || <big>∞</big> || 0 | ||
|- | |- | ||
|| ''' | || '''[[Interference]]''' || <big>∞</big> || 0 | ||
| | |||
| | |||
|- | |- | ||
|| ''' | || '''Mana Conservation'''<sup>[https://forums.e-hentai.org/index.php?s=&showtopic=60021&view=findpost&p=1689901]</sup> || <big>∞</big> || 0 | ||
|- | |- | ||
|| ''' | || '''Attack Speed''' || <big>∞</big> || 0 | ||
| | |||
| | |||
|} | |} | ||
Data marked with an * has been derived in the past and has not been verified by the developer | |||
== | ==See also== | ||
[ | *[[Equipment Basics]] | ||
*[[Detailed Equip Characteristics]] | |||
*[[Item World]] | |||
{{HVnav}} | |||
Latest revision as of 22:30, 6 November 2025
Level Scaling pertains to the effective stats of a given piece of equipment versus a player's level. Equipment will only continue to level with the player if it is soulfused.
How It Works
All stats for equipment have a certain range in which they can be rolled when they are generated. These stats are permanent, as in that when they have been rolled, nothing can change them. Additional stats can be added by Forge upgrades and potency increases.
Each stat has a scaling factor expressed as a formula:
Scaled Stat = (1 + level / (50/level_factor)) * base_stat
Simplified Version:
Scaled Stat = (1 + level / simp_level_factor) * base_stat
For example, for Elemental Damage Bonus, which has a level scaling factor of 200, the value increases by 1/200 of its "level 0" value per level. Inserting the equipment's level into the formula gives the actual stats of the item.

The following are the known level factors for each equipment stat:
| Stats | Simp_Factor | Factor |
|---|---|---|
| Weapon Damage / Attack Damage Bonus | 16.60027 | 3.012 |
| Magic Damage Bonus | 22.72727* | 2.200* |
| Attack/Magic Accuracy Bonus | 5000* | 0.010* |
| Attack/Magic Critical Bonus | 2000* | 0.025* |
| Block/Evade/Parry/Resist Chances | 2000* | 0.025* |
| Physical/Magical Mitigations | 2000* | 0.025* |
| Specific Physical Mitigations (e.g. Slashing) | ∞ | 0 |
| Elemental Mitigations (Fire, etc.) | ∞ | 0 |
| Magical Proficiency Bonuses | 35.46099 | 1.410 |
| Elemental Damage Bonuses | 199.20319 | 0.251 |
| Primary Attributes | 35.4108 | 1.412 |
| Proc Durations | ∞ | 0 |
| Siphon Procs | 25? | 0 |
| Burden | ∞ | 0 |
| Interference | ∞ | 0 |
| Mana Conservation[1] | ∞ | 0 |
| Attack Speed | ∞ | 0 |
Data marked with an * has been derived in the past and has not been verified by the developer