Fighting Styles: Difference between revisions

From EHWiki
Jump to navigationJump to search
Maximum Joe (talk | contribs)
Update 91. Need to check arcane blow damage
 
(91 intermediate revisions by 20 users not shown)
Line 1: Line 1:
== One-Handed ==
==Any==
The following can randomly trigger whenever the player casts any [[spell]] that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player's base mana (spells cast under Channeling cannot re-trigger it):
*[[Image:channeling.png]] '''Channeling''': You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs 1 MP.
**Direct damage and healing spells are 50% stronger.
**[[Spells#Deprecating_Magic|Deprecating]] and [[Spells#Supportive_Magic|supportive]] spell effects (including Regen) last 50% longer.
**Damaging and deprecating spells will always hit their target(s) and will never be resisted.
**Lasts 5 ticks (15 if triggered with a [[Items#Battle_Powerups|Mystic Gem]]).
**Consumed upon casting a spell.


If a player is using a single one-handed weapon (possibly in combination with a [http://ehwiki.org/wiki/Shield_(Equipment) shield]), they have the chance to proc http://g.ehgt.org/hv043/img/e/overwhelming.png '''Overwhelming Strikes''' after hitting an enemy
The '''estimated''' chance to proc is:
*Increases attack damage by 15%, attack accuracy by 50%, and parry chance by 10% for 3 turns
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">(spell cost) / (base mana * 1.2)</pre>
*Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:
  Overwhelming Strikes chance = 5 + (0.02 * STR + 0.02 * END) * (1 + 1H / 200)
*Proc chance is capped at 25%.


When equipped with a [http://ehwiki.org/wiki/Shield_(Equipment) shield], an additional proc can trigger: a '''Counter-Attack''' on an enemy whose attack has been blocked or parried.
==Unarmed==
*This is a normal attack with a chance to stun and cannot proc any other weapon effects. It is also affected by Overwhelming Strikes.
Since new players begin with no [[weapon]]s, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no [[proficiencies]] related to this style.
*The number of Counter-Attacks that can be performed each turn depends on sheild proficiency.
 
*Does Crushing damage.
*Has a native +10 damage bonus.
 
==One-Handed==
If a player is using a single one-handed weapon (possibly in combination with a [[Shield_(Equipment)|shield]]), they have the chance to proc:
*[[Image:overwhelming_strikes.png]] '''Overwhelming Strikes''' after hitting an enemy
**Increases attack damage by 15% and attack accuracy by 50% for 4 ticks
**20% counter-parry per stack, 5 stacks at maximum (reduces monster's base parry stat by 20% per stack)
**Proc chance, in order of importance, is calculated from One-Handed [[Proficiencies|Proficiency]], Endurance, and Strength. It can be calculated with the following formula:
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Overwhelming Strikes Chance''' = 5 + (STR + END) * 0.01 + 1H / 20</pre>
*Proc chance is capped at 30%.
 
Another proc that can be triggered: a '''Counter-Attack''' on an enemy whose attack has been blocked or parried.
*This is an attack at current mainhand damage, affected by all the same buffs, with a chance to stun. It cannot crit, proc any other weapon effects or [[Equipment Basics#Elemental Strikes|Elemental Strikes]], or be evaded or parried.
*A successful counter will add 5-10% of [[Overcharge]], but only once per turn.
*The number of Counter-Attacks that can be performed each turn depends on proficiency.
**<100 - one counter
**<100 - one counter
**>100 - two counters
**100-199 - two counters
**>200 - three counters
**>200 - three counters
*Proc chance, in order of importance, is calculated from Dexterity, Strength, and One-Handed Proficiency. It can be calculated with the following formula:
*Proc chance, in order of importance, is calculated from One-Handed Proficiency, Dexterity, and Strength. It can be calculated with the following formula:
  Counter-Attack chance = 10 + (0.04 * STR + 0.04 * DEX) * (1 + Proficiency / 200)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Counter-Attack Chance''' = 25 + (STR + DEX) * 0.02 + 1H / 10</pre>
*Proc chance is capped at 50%.
*Proc chance is capped at 75%.


== Two-Handed ==
==Two-Handed==
Two-Handed weapons have a chance to proc '''Domino Strikes''' on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will hit at least one adjacent or one off enemy, and up to a maximum of two enemies in either direction (a maximum total number of 4 enemies splashed). Starting at '''100 proficiency''' a second roll occurs that can achieve an additional domino effect, allowing up to 3 in either direction (a maximum total of 7 enemies). Any further enemies in either direction will not be effected. Splash damage does not skip over dead enemies. Splash damage targets have an unreduced chance to be affected by standard weapon procs like Bleeding Wounds. Splash damage is calculated as 75% damage on adjacent enemies and 50% on further enemies.
Two-Handed weapons have a chance to proc '''Domino Strikes''' on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will attempt to hit the adjacent enemies and Domino Strikes can proc again to hit the next adjacent enemy, for a maximum of two enemies in each direction from the player. Domino Strikes can proc on dead enemies to hit the next adjacent enemy.


*Domino Strikes are not guaranteed hits, they can still miss.
*Domino Strike can reach up to 3 monsters away from the primary target at 100 proficiency (6 enemies splashed at maximum).
*Domino Strikes can go around an adjacent dead monster if you roll a hit on a one off monster.
*The damage of Domino Strike starts at 75%/60%/40%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%.
*Domino Strikes are not guaranteed hits, they can still miss or be parried. However, the next enemy in the line can still proc domino strike even if the target enemy miss (unless it's the primary target, in which case no domino strike will proc).
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:
*Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:
Domino Strike chance = 40 + (0.04 * STR + 0.02 * DEX) * (1 + 2H / 200)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Domino Strike Chance''' = 40 + (STR + DEX) * 0.02 + 2H / 10</pre>
*Proc chance is capped at 80%.
*Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target. Other weapon procs can occur at the normal rate.
*Proc chance is capped at 90%.
*Each successful hit with Domino Strike will add 1% overcharge.


== Dual Wielding ==
==Dual-Wielding==
After making a successful mainhand attack while wielding two one-handed weapons the player will attempt an '''Offhand Strike''', which is an extra attack against the targeted enemy using the player's offhand weapon.
*The offhand weapon's damage bonus is reduced by 20% for any weapon other than a dagger or wakizashi.
*The offhand weapon's accuracy bonus is reduced by 50% for any weapon other than a dagger or wakizashi, for which it is reduced by 20%.
**These penalties are reduced linearly by Dual-Wielding proficiency, with no penalty at 600 proficiency.
*The offhand weapon's parry bonus is increased by 50% for daggers and wakizashis, and by 20% for shortwords.
**All these penalties and bonuses, if any, will be taken into account in the character stats menu.
*Offhand Strikes will also trigger all [[Equipment Basics#Elemental Strikes|elemental strikes]] the offhand weapon has.
*Offhand Strikes have the chance to proc their own weapon proc.
*A successful Offhand Strike will add 5% overcharge.


Equipping two one-handed weapons has a chance to proc '''Offhand Strike''' on hit, which will cause an extra attack against the targeted enemy with the same damage type as your offhand weapon. Offhand Strikes also have the chance to proc their own weapon proc. In the event that both weapons proc during the same attack, the offhand proc will take effect first, and if both weapons have the same proc, the mainhand's proc will override the offhand's. Offhand weapon damage is reduced by 50% - 1% per 10 points of dual wielding proficiency, capping at 250 proficiency (25% damage reduction). The offhand weapon also gets a 50% boost to its Parry.
When a Dual-Wield player uses [[Skills|skill]] [[Skills#Weapon_Skills|Backstab]] on a monster affected by [[Spells#Deprecating_Spells|Blind]], the monster has a chance to be affected by Spreading Poison:
*Proc chance, in order of importance, is calculated from Dual Wielding Proficiency, Agility, and Dexterity. It can be calculated with the following formula:
*[[image:Abilities Poison.png]] '''Spreading Poison''': Poison courses through the target's veins. This causes a damage-over-time effect, and eliminates its evade chance.
  Offhand Strike chance = 20 + (0.04 * AGI + 0.02 * DEX) * (1 + DW / 200)
*Spreading Poison deals consistent damage every tick. The damage is equal to the mainhand weapon's damage, modified by any buffs the player has at the time it is applied. This is unaffected by the monster's mitigations.
*Proc chance is capped at 50%.
*Spreading Poison also lowers the monster's damage mitigation by 10%.


There's a new formula in 5.0 if the 2 weapons have the same effect. The proc% numbers are combined just like accuracy.  The number of turns and bleeding wound damage are a weighted average with the main hand being 3 times as important as the off hand.
==[https://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu]==
A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana's two-handed nature. While using Niten Ichiryu, both the Dual-Wielding and Two-Handed proficiencies partially come into play.


Proc Chance:
*The chance to proc domino strikes are the same as with Two-Handed proficiency. Niten does not gain bonus range or damage from proficiency, unlike 2H.
  1-(1-X)(1-Y)
*Offhand Strikes work the same as with Dual-Wielding, except it will only add 3% overcharge.
*The wakizashi accuracy penalty works the same as with Dual-Wielding.
*The parry bonus from wielding a wakizashi in the offhand is halved to 25%.
*When using this style players earn 50% 2H and 50% DW proficiency.


Proc Duration:
==Staff==
  X*.75 + Y *.25
The default attack, Arcane Blow, is a physical attack that utilizes the player's physical and magical damage stats.


Bleed:
<pre<includeonly></includeonly> style="overflow:auto;{{{style|}}}">'''Arcane Blow Damage''' = [[Stats#Bases|Physical Damage]] + [[Stats#Bases|Magical Damage]]</pre>
  X*.75 + Y *.25


== [http://en.wikipedia.org/wiki/Niten_Ichi-ry%C5%AB Niten Ichiryu] ==
If the player is wielding a staff, casting a [[spell]] or using [[Skills#Weapon_Skills|skill]] Concussive Strike on an enemy has a chance to proc:
 
*[[Image:coalesced_mana.png]] '''Coalesced Mana''': Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with [[Spirit Stance]]).
A special Fighting Style that allows a [[Wakizashi]] to be equipped in the offhand with a [[Katana]] in the mainhand, bypassing the Katana's two-handed nature. While using Niten Ichiryu, both the Dual Wielding and Two-Handed proficiencies come into play. The stats of the Katana and the chance of Domino Strikes are determined by Two-Handed, while the stats of the Wakizashi and the chance of an Offhand Strike are determined by Dual Wielding. However, unlike normal dual wielding, offhand damage is reduced by 75% (upgradable to 50% through proficiency) and the offhand does not gain a parry bonus. Additionally, no weapon proficiencies are gained when using this style.
 
See previous Dual-wielding section for formulas of the wakizashi's effect on the katana.
 
== Staff ==
 
If the player is wielding a staff, casting a spell on an enemy has a chance to proc:
*http://g.ehgt.org/hv043/img/e/coalescemana.png '''Coalesced Mana''': Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana.
**Proc chance can be calculated with the following formula:
**Proc chance can be calculated with the following formula:
  Coalesced Mana chance = 10 + (0.04 * WIS + 0.02 * INT) * (1 + Staff / 200)
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}">'''Coalesced Mana Chance''' = 10 + (INT + WIS) * 0.01 + Staff / 20</pre>
*Proc chance is capped at 35%.
*Proc chance is capped at 35%.
*If Coalesced Mana is affecting an enemy, hitting it with your staff has a chance to proc:
*Duration capped at 5 ticks.
**http://g.ehgt.org/hv043/img/e/wpn_et.png '''Ether Theft''': Mana is being drained from this target and returned to the caster. (Chance based on equipped Staff. Duration capped at 3 turns.)
*If Coalesced Mana is affecting an enemy, hitting it with Arcane Blow has a chance to proc:
***This replaces the effects of Coalesced Mana.
**[[Image:ether_tap.png]] '''Ether Tap''': You are absorbing magicks from shattering the Coalesced Mana surrounding a target.
***It is possible for Coalesced Mana to proc on a monster with an Ether Theft proc if an AOE spell was cast to a monster other than the one with the Ether Theft proc.
***Restores mana equal to 2% of the player's base MP per turn.
 
****The restoration effect can be stacked once for double amount of MP restored.
*The following can randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana:
***Proc chance is based on the staff used.
**http://g.ehgt.org/hv043/img/e/channeling.png '''Channeling''': You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs no MP.
***Duration capped at 4 ticks.
***Damage and direct healing spells are 50% stronger.
***This removes the effects of Coalesced Mana from the target.
***Deprecating magic and supportive magic (including Regen) last 50% longer.
***A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.
***Offensive spells have a 100% hit chance and cannot be interfered with.


==See also==
==See also==
*[[Equipment]]
*[[Equipment Basics]]
*[[Detailed Equip Characteristics]]
*[[Equipment Procs]]
*[[Equipment Procs]]
*[[Proficiencies]]
*[[Skills]]


== References ==
{{HVnav}}
* [http://forums.e-hentai.org/index.php?showtopic=22695 HentaiVerse 0.4.2]
* [http://forums.e-hentai.org/index.php?showtopic=22806 HentaiVerse 0.4.3]
 
[[Category:HentaiVerse]]

Latest revision as of 16:59, 13 September 2026

Any

The following can randomly trigger whenever the player casts any spell that costs mana. The chance of the spell triggering depends on how much mana a spell costs compared to the player's base mana (spells cast under Channeling cannot re-trigger it):

  • Channeling: You are channeling the mystic forces of the ever-after. Your next spell is powered up by 50%, and costs 1 MP.
    • Direct damage and healing spells are 50% stronger.
    • Deprecating and supportive spell effects (including Regen) last 50% longer.
    • Damaging and deprecating spells will always hit their target(s) and will never be resisted.
    • Lasts 5 ticks (15 if triggered with a Mystic Gem).
    • Consumed upon casting a spell.

The estimated chance to proc is:

(spell cost) / (base mana * 1.2)

Unarmed

Since new players begin with no weapons, this style was designed for them to be viable fighters until they can obtain and equip one. There are no procs and no proficiencies related to this style.

  • Does Crushing damage.
  • Has a native +10 damage bonus.

One-Handed

If a player is using a single one-handed weapon (possibly in combination with a shield), they have the chance to proc:

  • Overwhelming Strikes after hitting an enemy
    • Increases attack damage by 15% and attack accuracy by 50% for 4 ticks
    • 20% counter-parry per stack, 5 stacks at maximum (reduces monster's base parry stat by 20% per stack)
    • Proc chance, in order of importance, is calculated from One-Handed Proficiency, Endurance, and Strength. It can be calculated with the following formula:
Overwhelming Strikes Chance = 5 + (STR + END) * 0.01 + 1H / 20
  • Proc chance is capped at 30%.

Another proc that can be triggered: a Counter-Attack on an enemy whose attack has been blocked or parried.

  • This is an attack at current mainhand damage, affected by all the same buffs, with a chance to stun. It cannot crit, proc any other weapon effects or Elemental Strikes, or be evaded or parried.
  • A successful counter will add 5-10% of Overcharge, but only once per turn.
  • The number of Counter-Attacks that can be performed each turn depends on proficiency.
    • <100 - one counter
    • 100-199 - two counters
    • >200 - three counters
  • Proc chance, in order of importance, is calculated from One-Handed Proficiency, Dexterity, and Strength. It can be calculated with the following formula:
Counter-Attack Chance = 25 + (STR + DEX) * 0.02 + 1H / 10
  • Proc chance is capped at 75%.

Two-Handed

Two-Handed weapons have a chance to proc Domino Strikes on hit, which will cause splash damage to nearby enemies. When Domino Strikes procs, it will attempt to hit the adjacent enemies and Domino Strikes can proc again to hit the next adjacent enemy, for a maximum of two enemies in each direction from the player. Domino Strikes can proc on dead enemies to hit the next adjacent enemy.

  • Domino Strike can reach up to 3 monsters away from the primary target at 100 proficiency (6 enemies splashed at maximum).
  • The damage of Domino Strike starts at 75%/60%/40%, increasing by one percentage point for every 10 points of proficiency, capping at 250 proficiency at 100%/85%/65%.
  • Domino Strikes are not guaranteed hits, they can still miss or be parried. However, the next enemy in the line can still proc domino strike even if the target enemy miss (unless it's the primary target, in which case no domino strike will proc).
  • Proc chance, in order of importance, is calculated from Two-Handed Proficiency, Strength, and Dexterity. It can be calculated with the following formula:
Domino Strike Chance = 40 + (STR + DEX) * 0.02 + 2H / 10
  • Weapon drain effects (Vampire, Banshee, Illithid) and elemental strike effects can only proc on the primary target. Other weapon procs can occur at the normal rate.
  • Proc chance is capped at 90%.
  • Each successful hit with Domino Strike will add 1% overcharge.

Dual-Wielding

After making a successful mainhand attack while wielding two one-handed weapons the player will attempt an Offhand Strike, which is an extra attack against the targeted enemy using the player's offhand weapon.

  • The offhand weapon's damage bonus is reduced by 20% for any weapon other than a dagger or wakizashi.
  • The offhand weapon's accuracy bonus is reduced by 50% for any weapon other than a dagger or wakizashi, for which it is reduced by 20%.
    • These penalties are reduced linearly by Dual-Wielding proficiency, with no penalty at 600 proficiency.
  • The offhand weapon's parry bonus is increased by 50% for daggers and wakizashis, and by 20% for shortwords.
    • All these penalties and bonuses, if any, will be taken into account in the character stats menu.
  • Offhand Strikes will also trigger all elemental strikes the offhand weapon has.
  • Offhand Strikes have the chance to proc their own weapon proc.
  • A successful Offhand Strike will add 5% overcharge.

When a Dual-Wield player uses skill Backstab on a monster affected by Blind, the monster has a chance to be affected by Spreading Poison:

  • Spreading Poison: Poison courses through the target's veins. This causes a damage-over-time effect, and eliminates its evade chance.
  • Spreading Poison deals consistent damage every tick. The damage is equal to the mainhand weapon's damage, modified by any buffs the player has at the time it is applied. This is unaffected by the monster's mitigations.
  • Spreading Poison also lowers the monster's damage mitigation by 10%.

Niten Ichiryu

A special Fighting Style that allows a Wakizashi to be equipped in the offhand with a Katana in the mainhand, bypassing the Katana's two-handed nature. While using Niten Ichiryu, both the Dual-Wielding and Two-Handed proficiencies partially come into play.

  • The chance to proc domino strikes are the same as with Two-Handed proficiency. Niten does not gain bonus range or damage from proficiency, unlike 2H.
  • Offhand Strikes work the same as with Dual-Wielding, except it will only add 3% overcharge.
  • The wakizashi accuracy penalty works the same as with Dual-Wielding.
  • The parry bonus from wielding a wakizashi in the offhand is halved to 25%.
  • When using this style players earn 50% 2H and 50% DW proficiency.

Staff

The default attack, Arcane Blow, is a physical attack that utilizes the player's physical and magical damage stats.

Arcane Blow Damage = Physical Damage + Magical Damage

If the player is wielding a staff, casting a spell or using skill Concussive Strike on an enemy has a chance to proc:

  • Coalesced Mana: Mystical energies have converged on this target. Striking it with any magic spell will consume only half the normal mana cost (stacks with Spirit Stance).
    • Proc chance can be calculated with the following formula:
Coalesced Mana Chance = 10 + (INT + WIS) * 0.01 + Staff / 20
  • Proc chance is capped at 35%.
  • Duration capped at 5 ticks.
  • If Coalesced Mana is affecting an enemy, hitting it with Arcane Blow has a chance to proc:
    • Ether Tap: You are absorbing magicks from shattering the Coalesced Mana surrounding a target.
      • Restores mana equal to 2% of the player's base MP per turn.
        • The restoration effect can be stacked once for double amount of MP restored.
      • Proc chance is based on the staff used.
      • Duration capped at 4 ticks.
      • This removes the effects of Coalesced Mana from the target.
      • A killing blow to a target that has Coalesced Mana with Arcane Blow will always trigger Ether Tap.

See also

HentaiVerse Navigation
Character Menu StatsTrainingSettingsPersonaIsekai
Abilities SkillsSpells (Spell Damage‎)Spirit Stance
Levels Experience PointsLeveling UpRanksLevel and Rank Table
Info. Action SpeedOverchargeProficienciesStamina
Services Bazaar Equipment ShopItem ShopMonster Lab (Monster Stats)ShrineMoogleMailThe LotteryThe Market
The Forge RepairUpgradeEnchantSalvageReforgeSoulFuse
Items Drops Loot Drop RollsObsolete Items
Equipment Equipment BasicsDetailed Equip CharacteristicsWeapon ProcsStatsBurdenInterferenceEquipment RangesLevel Scaling
Battles Modes ArenaGrindfestItem WorldRandom EncounterRing of BloodThe Tower
Info. BestiaryDamage TypesDamage (Physical Damage)Enemy ProcsRiddleMaster
Isekai The Tower RankingRewards
Info. SeasonsRewardsRules
Misc. Currency CreditsGallery PointsHathHath Perks
Strategy Play StylesAdviceAdvanced Advice
System Dawn of a New DayBugsTechnical IssuesFAQHotkeysScripts & Tools