Equipment Basics: Difference between revisions
Namae56709 (talk | contribs) Update 91. Lots of tables. I dislike the common/rare terminology but that can be someone else's problem |
Namae56709 (talk | contribs) Technically nowadays FoS gives a trophy which is shrined for the equipment, and arena bonuses aren't drops |
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==Equipment Generation== | ==Equipment Generation== | ||
Equipment can be generated from four sources - as [[Loot Drop Rolls|drops]] in battles, from the [[The Lottery|Lotteries]], from exchanging [[Items#Trophies|trophies]] at the [[Shrine]] and | Equipment can be generated from four sources - as [[Loot Drop Rolls|drops]] in battles, from the [[The Lottery|Lotteries]], from exchanging [[Items#Trophies|trophies]] at the [[Shrine]], and as [[Arena#Rewards|Arena clear bonuses]]. If a player reaches the inventory limit of 500, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error. | ||
==Characteristics== | ==Characteristics== | ||
Latest revision as of 17:33, 11 September 2026
Weapons and armor pieces are Equipment that can be worn to enhance a player's stats. They can be equipped from Character > Equipment. They are kept in Bazaar > The Armory, where they can be organized or modified.
A pop-up window with stats for a piece of equipment can be generated by hovering over it and pressing c (this is case sensitive - make sure Caps Lock is off). This can be linked to other players via the Hentaiverse forums, and it can also be modified by some scripts to display different stats.
Storage Limits
Equipment is kept in two separate containers in The Armory: Equipment Inventory, and Equipment Storage. A player has an Inventory Capacity of 500 and a Storage Capacity of 500, and the player can see how close they are to the limit in the Organize tab. The 'Hoarder' series of hath perks can increase the amount of equipment the player can have in Storage.
Equipment Generation
Equipment can be generated from four sources - as drops in battles, from the Lotteries, from exchanging trophies at the Shrine, and as Arena clear bonuses. If a player reaches the inventory limit of 500, equipment drops are automatically discarded and attempting to exchange a trophy will result in an error.
Characteristics
Terminology
There are several keywords used to describe specific aspects of an equipment.
- Quality is a graded system that determines how high the minimum and maximum possible stats on an item can be. Some quality grades have additional effects.
- The possible qualities, from weakest to strongest, are Crude, Fair, Average, Superior, Exquisite, Magnificent, Legendary, Peerless, Peerless+, and Ultimate.
- Prefixes and Suffixes are modifiers which add or increase certain stats.
- An example prefix would be the Hallowed in the full item name "Peerless Hallowed Oak Staff of Heimdall".
- An example suffix would be the Heimdall in the above example.
- Tier refers to types of Armors. The 'rare' tiers are Phase, Shade, and Power, and the rest are common. The rare tiers require an extra type of material when Forging.
- Shields also have tiers: Buckler, Kite, and Tower are common, while Force is rare.
- Weapons do not have tiers.
- Somewhat confusingly, this categorization does not completely reflect the drop rates. For example, Reactive is dropped more rarely than Power.
Level
Most equipment possess levels, similar to players, which affects their stats.
- Equipment dropped in battles at or above Exquisite quality will have the player's current level upon dropping.
- Anything below Exquisite quality will have 'Level Unassigned', as well as some very old equipments that are no longer obtainable.
- A 'Level Unassigned' equipment will sync to the player's current level when equipped for the first time. It does not grow with the player after this.
- Any equipment that is below the player's level will not scale up in stats with the player.
- Soulfused equipment will always match the level of the player.
- When viewed from an equipment link, soulfused equipment will match the level of the viewer.
- Players cannot equip anything above their level but they can soulfuse equipment up to 100 levels higher than they are.
Elemental Strikes
A weapon may have elemental strikes, which are a source of additional damage applied by melee attacks. They are granted by prefixes or by applying certain Charms to the weapon.
- A weapon can have up to 2 Strike Charms.
- The damage dealt is a percentage of your normal physical damage, before mitigations. It is applied as a separate attack within the same turn.
- The damage dealt by an Elemental or Void strike is counted as Physical (ie, subject to the target's physical mitigation as well as specific elemental mitigation).
- Elemental Strikes are unaffected by Spell Damage Bonus stats.
- One-Handed style Counter-Attacks do not apply Elemental Strikes.
- Two-Handed (or Niten Ichiryu) style Domino Strikes do not apply Elemental Strikes to the splash targets.
- Dual-Wield (or Niten Ichiryu) style Offhand Strikes do apply Elemental Strikes.
Equipment Types
These tables list the types of equipment, and their strengths and weaknesses within their category.
Legend: ▲ = High ● = Mid ▼ = Low ▬ = None Green = Good Blue = Mid Red = Bad
Note: The information in these tables does NOT include bonuses from Prefixes and Suffixes.
Melee Weapons
A melee weapon can have its damage type changed to Void with the Ethereal Prefix, a Hollowforged Charm, or a Voidseeker Charm.
One-Handed
| Weapon | Damage Type | Equipment Proc | Damage | Accuracy | Crit | Parry | Str | Dex | Agi | Burden | Intr | ASpd |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Axe | Slashing | Bleeding Wound | ▲▲▲ | ▼▼ | ● | ▼ | ▲ | ▼ | ▼▼ | ▲▲ | ● | ▬ |
| Club | Crushing | 4 Turn Stun | ▲▲ | ▼▼ | ● | ▼ | ▲ | ▼ | ▼ | ▲▲▲ | ● | ▬ |
| Dagger | Slashing | Bleeding Wound | ▼ | ▲▲▲ | ▲ | ▲▲▲ | ▬ | ▲▲ | ▲▲ | ▼▼ | ▼ | ▬ |
| Rapier | Piercing | Penetrated Armor | ▼ | ● | ● | ▲ | ▼ | ▲ | ▲ | ▲ | ● | ▬ |
| Shortsword | Slashing | Bleeding Wound | ▲ | ▲▲ | ● | ▲ | ▲ | ▲ | ▲ | ● | ● | ▬ |
| Wakizashi | Slashing | Bleeding Wound | ▼▼ | ▲ | ● | ▲▲ | ▼▼ | ▲▲ | ▲▲ | ▼▼ | ▼ | ▲ |
Two-Handed
| Weapon | Damage Type | Equipment Proc | Damage | Accuracy | Crit | Parry | Block | Strength | Dexterity | Agility | Burden | Intr |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Estoc | Piercing | Penetrated Armor | ● | ▼ | ● | ● | ▲▲ | ● | ▼ | ● | ● | ▼ |
| Katana | Slashing | Bleeding Wound | ● | ▲▲▲ | ▲ | ● | ▼▼ | ▲ | ▲ | ▲ | ● | ▼ |
| Longsword | Slashing | Bleeding Wound | ▲ | ▲ | ▲ | ● | ▲▲ | ▲ | ▲ | ▲ | ▲ | ● |
| Mace | Crushing | 5 Turn Stun | ● | ● | ● | ● | ▲▲ | ● | ● | ● | ● | ▼ |
| Scythe | Slashing | Bleeding Wound | ▲▲ | ▼▼▼ | ▲ | ▼ | ▼ | ▲ | ▲ | ▬ | ▲▲ | ▲▲ |
| Swordchucks | Slashing | Bleeding Wound | ●? | ▬ | ▼▼? | ▬ | ▬ | ▼▼? | ▼▼? | ▼? | ▼? | ●? |
Staffs
Staffs are two-handed weapons used for mage style. They have the following generic features: Crushing damage type, Ether Theft proc, no Interference.
| Weapon | MDmg | MAcc | MCrit | C-Resist | Magic Proficiencies | Elemental Damage | Int | Wis | Bur | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ele | Div | For | Sup | Dep | Fire | Cold | Elec | Wind | Holy | Dark | ||||||||
| Ebony | ● | ● | ● | ▬ | ● | ● | ● | ▬ | ▬ | ● | ● | ● | ● | ● | ● | ● | ● | ● |
| Katalox | ▲ | ▲ | ▲ | ▬ | ▬ | ▲ | ▲ | ▬ | ● | ▬ | ▬ | ▬ | ▬ | ▲ | ▲ | ▲ | ▼ | ▲ |
| Oak | ● | ● | ● | ● | ● | ● | ▬ | ▲▲ | ▬ | ▼ | ▼ | ▬ | ▬ | ▲▲ | ▬ | ▼ | ▲ | ● |
| Redwood | ● | ● | ● | ▬ | ▲ | ▬ | ▬ | ▼ | ▼ | ▲ | ▲ | ▲ | ▲ | ▬ | ▬ | ● | ● | ● |
| Willow | ● | ● | ● | ● | ● | ▬ | ● | ▬ | ▲▲ | ▬ | ▬ | ▼ | ▼ | ▬ | ▲▲ | ▼ | ▲ | ● |
Shields
Shields can give bonuses to up to three Primary Attributes out of Strength, Dexterity, Endurance, and Agility. There is no difference in the size of the bonus between the different attributes.
| Shield | PMiti | MMiti | Block | Burden | Interference |
|---|---|---|---|---|---|
| Buckler | ▼▼ | ▼▼ | ● | ▼▼ | ▼▼▼ |
| Kite | ● | ● | ▲ | ▲ | ● |
| Tower | ▲ | ▲ | ▲▲ | ▲▲▲ | ▲▲ |
| Force | ● | ● | ▲▲ | ▼▼ | ▲▲▲ |
Armor
Slot names
| Type | Slot Name | ||||
|---|---|---|---|---|---|
| Head | Body | Hands | Legs | Feet | |
| Cloth | Cap | Robe | Gloves | Pants | Shoes |
| Light | Helmet | Breastplate | Gauntlets | Leggings | Boots |
| Heavy | Helmet | Cuirass/Armor | Gauntlets | Greaves/Leggings | Sabatons/Boots |
Cloth
| Armor | Tier | PMiti | MMiti | PAcc | MAcc | Specific Mitigation | Avoidance | Agi | Int | Wis | Bur | Intr | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crush | Slash | Pierce | Evade | Resist | |||||||||||
| Cotton | Common | ▼▼▼ | ▼▼▼ | ▼▼ | ● | ▼▼ | ▬ | ▬ | ● | ▼▼▼ | ● | ▲▲▲ | ▲▲▲ | ▬ | ▬ |
| Gossamer | Common | ▼▼▼ | ▼▼▼ | ▬ | ● | ▬ | ▬ | ▬ | ▲▲▲ | ● | ▲▲▲ | ▲▲▲ | ▲▲▲ | ▬ | ▬ |
| Ironsilk | Common | ▼▼▼ | ▼▼▼ | ▼▼ | ▬ | ▼▼ | ▼▼ | ▼▼▼ | ● | ▼▼▼ | ● | ▲▲▲ | ▲▲▲ | ▬ | ▼▼▼ |
| Phase | Rare | ▼▼▼▼ | ▼▼▼ | ▼▼ | ▲ | ▼▼▼ | ▬ | ▬ | ▲▲▲ | ▼▼ | ▲▲ | ▲▲▲▲ | ▲▲▲▲ | ▬ | ▬ |
Light
| Armor | Tier | PMiti | MMiti | PAcc | ADB | Specific Mitigation | Avoidance | Str | Dex | Agi | End | Bur | Intr | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crush | Slash | Pierce | Evade | Resist | ||||||||||||
| Leather | Common | ● | ● | ▬ | ▬ | ▲▲▲ | ● | ▼▼ | ▼▼▼ | ▲▲ | ● | ● | ▼ | ▼ | ▼ | ▼ |
| Drakehide | Common | ▼ | ▲▲ | ▬ | ▬ | ▲▲▲ | ● | ▼▼ | ▼ | ▲▲ | ● | ● | ▼ | ▼ | ▼▼ | ▼▼ |
| Kevlar | Common | ▲▲ | ▼ | ▬ | ▬ | ▲▲▲ | ● | ● | ▼ | ▲ | ● | ● | ▼ | ▼ | ▼ | ▲ |
| Shade | Rare | ▼▼ | ▼▼ | ▲ | ● | ▲ | ▼ | ▬ | ▲ | ▲▲▲▲ | ▼ | ● | ● | ▼ | ▬ | ● |
Heavy
Similarly to Shields, Chain armor can be generated with up to three of the four possible PABs.
| Armor | Tier | PMiti | MMiti | PAcc | ADB | Specific Mitigation | Block | Str | Dex | Agi | End | Bur | Intr | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crush | Slash | Pierce | |||||||||||||
| Plate | Common | ▲▲▲ | ▲ | ▬ | ▬ | ▲ | ▲▲ | ▲▲ | ▬ | ● | ● | ▬ | ▲▲▲ | ▲▲ | ▲▲ |
| Chain | Common | ▲ | ▼ | ▬ | ▬ | ▲▲ | ▲ | ▼ | ▬ | ● | ● | ▼▼ | ● | ● | ▲▲ |
| Reactive | Common | ▲▲▲ | ▲ | ▬ | ▬ | ● | ▲ | ▲▲▲ | ● | ● | ● | ▬ | ▲▲▲ | ▲▲ | ▲▲▲ |
| Power | Rare | ● | ▼ | ● | ▲▲ | ● | ● | ▲ | ▬ | ▲▲▲▲ | ▲▲▲ | ▬ | ● | ▲ | ▲▲▲ |