Spells: Difference between revisions
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==Supportive Magic== | ==Supportive Magic== | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
! Spell | !Spell | ||
!Description | |||
!width="40"|[[Level]] | |||
!width="50"|[[Proficiency|Prof]] | |||
!width="40"|Cost | |||
!width="40"|CD | |||
!width="40"|Duration | |||
|- | |- | ||
!colspan=" | !colspan="7"| | ||
===Curative=== | ===Curative=== | ||
|- | |- | ||
! [[Image:Abilities_Cure.png]]<br>Cure | ![[Image:Abilities_Cure.png]]<br>Cure | ||
| Restores a moderate amount of Health on the target. | |Restores a moderate amount of Health on the target. | ||
* ''Base health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)? | *''Base health restored = (base_health / 2) * (1 + supportive_proficiency / 200) * (1 + holy EDB / 100)? | ||
|10?/??? | | | ||
|10?/??? | |||
|??? | |||
|5/2 | |||
|N/A | |||
|- | |- | ||
! [[Image:Abilities_Regen.png]]<br>Regen | ![[Image:Abilities_Regen.png]]<br>Regen | ||
| Places a heal over time effect on the target. | |Places a heal over time effect on the target. | ||
* ''Base health restored per turn = ceiling(4.5 * base_health / 100 * (1 + supportive_proficiency / 100))? | *''Base health restored per turn = ceiling(4.5 * base_health / 100 * (1 + supportive_proficiency / 100))? | ||
|50?/??? || | | | ||
|50?/??? | |||
| | |||
|0 | |||
|14/30 | |||
|- | |- | ||
! [[Image:Abilities_Cure.png]]<br>Full-Cure | ![[Image:Abilities_Cure.png]]<br>Full-Cure | ||
|Fully restores the Health of the target. | |Fully restores the Health of the target. | ||
|200/??? || | | | ||
|200/??? | |||
| | |||
| | |||
|N/A | |||
|- | |- | ||
!colspan=" | !colspan="7"| | ||
===Supportive=== | ===Supportive=== | ||
|- | |- | ||
<div id="Protection"></div> | <div id="Protection"></div> | ||
! [[Image:Abilities_Protection.png]]<br>Protection | ![[Image:Abilities_Protection.png]]<br>Protection | ||
| Places a shield effect on the target, absorbing 25% of the damage from all attacks. | |Places a shield effect on the target, absorbing 25% of the damage from all attacks. | ||
|40?/??? || | | | | ||
|40?/??? | |||
| | |||
| | |||
|???/30 | |||
<div id="Haste"></div><div id="haste"></div> | <div id="Haste"></div><div id="haste"></div> | ||
|- | |- | ||
! [[Image:Abilities_Haste.png]]<br>Haste | ![[Image:Abilities_Haste.png]]<br>Haste | ||
| Speeds up all actions of the target, allowing it to attack more frequently. | |Speeds up all actions of the target, allowing it to attack more frequently. | ||
* ''Base [[Action Speed]] increase: 50%?'' | *''Base [[Action Speed]] increase: 50%?'' | ||
|90?/??? || | | | | ||
|90?/??? | |||
| | |||
| | |||
|???/20 | |||
<div id="Shadow Veil"></div> | <div id="Shadow Veil"></div> | ||
|- | |- | ||
! [[Image:Abilities_Shadow_Veil.png]]<br>Shadow Veil | ![[Image:Abilities_Shadow_Veil.png]]<br>Shadow Veil | ||
| Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells. | |Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells. | ||
* ''Base evade chance increase: 20%?'' | *''Base evade chance increase: 20%?'' | ||
|110?/??? || | | | | ||
|110?/??? | |||
| | |||
| | |||
|???/20 | |||
<div id="Absorb"></div><div id="absorb"></div> | <div id="Absorb"></div><div id="absorb"></div> | ||
|- | |- | ||
! [[Image:absorb.png]]<br>Absorb | ![[Image:absorb.png]]<br>Absorb | ||
| The next magical attack against the target has a chance to be absorbed and partially converted to MP. | |The next magical attack against the target has a chance to be absorbed and partially converted to MP. | ||
* ''The effect is permanent until it absorbs a spell.'' | *''The effect is permanent until it absorbs a spell.'' | ||
* ''Cannot absorb critical hits?'' | *''Cannot absorb critical hits?'' | ||
* ''Absorbed MP is between 5-10% of base max MP?'' | *''Absorbed MP is between 5-10% of base max MP?'' | ||
|80?/??? || | | | ||
|80?/??? | |||
| | |||
| | |||
|∞ | |||
<div id="Spark of Life"></div><div id="SoL"></div><div id="spark of life"></div><div id="sol"></div> | <div id="Spark of Life"></div><div id="SoL"></div><div id="spark of life"></div><div id="sol"></div> | ||
|- | |- | ||
! [[Image:Abilities_Spark_of_Life.png]]<br>Spark of Life | ![[Image:Abilities_Spark_of_Life.png]]<br>Spark of Life | ||
| Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die. | |Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die. | ||
* ''If active and enough SP is available the player's health bar will turn silver.'' | *''If active and enough SP is available the player's health bar will turn silver.'' | ||
|100?/??? || | | | ||
|100?/??? | |||
| | |||
| | |||
|???/30 | |||
|- | |- | ||
! [[Image:fallenshield.png]]<br>''Cloak of the Fallen'' | ![[Image:fallenshield.png]]<br>''Cloak of the Fallen'' | ||
| ''When Spark of Life is triggered '''Cloak of the Fallen''' procs, which grants full immunity to damage during the turn that Spark triggers. Grants +75% physical and magical mitigation bonus after the original proc. | |''When Spark of Life is triggered '''Cloak of the Fallen''' procs, which grants full immunity to damage during the turn that Spark triggers. Grants +75% physical and magical mitigation bonus after the original proc. | ||
|colspan="5"| | |||
<div id="Arcane Focus"></div> | <div id="Arcane Focus"></div> | ||
|- | |- | ||
! [[Image:Abilities_Arcane_Focus.png]]<br>Arcane Focus | ![[Image:Abilities_Arcane_Focus.png]]<br>Arcane Focus | ||
| The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. | |The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance. | ||
* ''Magical damage bonus: 25%?'' | *''Magical damage bonus: 25%?'' | ||
* ''Magical crit chance bonus: 10%?'' | *''Magical crit chance bonus: 10%?'' | ||
|220?/??? || | | | | ||
|220?/??? | |||
| | |||
| | |||
|???/100 | |||
<div id="Heartseeker"></div> | <div id="Heartseeker"></div> | ||
|- | |- | ||
! [[Image:Abilities_Heartseeker.png]]<br>Heartseeker | ![[Image:Abilities_Heartseeker.png]]<br>Heartseeker | ||
| The target attains intimate knowledge of the flow of life in all living beings, increasing attack power, accuracy and crit chance. | |The target attains intimate knowledge of the flow of life in all living beings, increasing attack power, accuracy and crit chance. | ||
* ''Physical damage bonus: 25%?'' | *''Physical damage bonus: 25%?'' | ||
* ''Physical crit chance bonus: 10%?'' | *''Physical crit chance bonus: 10%?'' | ||
|170?/??? || | | | | ||
|170?/??? | |||
| | |||
| | |||
|???/100 | |||
<div id="Spirit Shield"></div> | <div id="Spirit Shield"></div> | ||
|- | |- | ||
! [[Image:Abilities_Spirit_Shield.png]]<br>Spirit Shield | ![[Image:Abilities_Spirit_Shield.png]]<br>Spirit Shield | ||
| Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. | |Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health. | ||
* ''Any attack that hits for more than ???% of max HP will cause the player to lose exactly ???% of their health, with the remainder absorbed as damage to their spirit.<sup>[[#spirit|(Formula)]]</sup> | *''Any attack that hits for more than ???% of max HP will cause the player to lose exactly ???% of their health, with the remainder absorbed as damage to their spirit.<!--<sup>[[#spirit|(Formula)]]</sup>--> | ||
* ''The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.'' | *''The amount of Spirit damage depends on the power of the blow that was absorbed, and is ???% of base spirit (reducible to ???% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly ???% damage.'' | ||
* ''The spell will fail if the player does not have sufficient SP.'' | *''The spell will fail if the player does not have sufficient SP.'' | ||
|230?/??? || | | | | ||
|230?/??? | |||
| | |||
| | |||
|???/30 | |||
|} | |} | ||
<!-- <div id="spirit"> | |||
<div id="spirit"> | <pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}"> Spirit Damage = Base_SP * (0.4 - 0.05 * (AP_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?</pre>--> | ||
<pre<includeonly></includeonly> style="overflow: auto;{{{style|}}}"> Spirit Damage = Base_SP * (0.4 - 0.05 * (AP_in_SP_shield - 1) ) * Minimum( (Damage - Max_HP * 0.25) / (Max_HP * 0.75) , 1)?</pre> | |||
==Status Effects== | ==Status Effects== | ||
Revision as of 15:30, 21 May 2013
Some information is obsolete as of patch 0.76
These are the mana-based spells that are available to players in the HentaiVerse.
Spell Costs
Spell costs are all a percentage of the player's level, rounded up.
Example: 'Fiery Blast ' has a base cost of 5, meaning its MP cost is 5% of the player's level. At level 51, Fiery Blast costs: (51 * 0.05) = 2.55 -> 3 MP.
Spell costs are further modified by:
| Factor | ▲/▼ | Amount | Duration |
|---|---|---|---|
| Interference | ▲ | 0.5% per point | Permanent (can be temporarily removed) |
| Mana Conservation | ▼ | Stated % | Permanent |
| Spirit Stance | ▼ | 25% | As long as it can be maintained |
| Coalesced Mana | ▼ | 50% | Up to 5 turns (and the monster stays alive) |
| Channeling | ▼ | 100% | Consumed upon casting |
| Suffused Aether | ▼ | 10% | Up to 1 hour per shard |
Spell Cost = roundup((Level * Base_cost / 100) * (1 + interference * 0.5%) * (1 - mana_conservation) * (1 - spirit_stance) * (1 - coalesced) * (1 - suffused_aether))
All of these factors also affect the upkeep cost of Innate Arcana.
Spell Durations
The duration of spells lasting more than one turn depends on their base duration, the number of Ability Points invested (where applicable) and the relevant proficiencies.
Offensive Magic
These spells are used to inflict direct damage on monsters. Missing the primary target of an spell does not prevent it from hitting other targets if the spell is capable of doing so; each chance-to-hit is calculated independently.
Each type of monster has different levels of resistance to each damage types, which should be taken into consideration when choosing which spell to cast at which target. Monsters hit by offensive magic may also be afflicted by a set of negative status effects.
Spell Damage
Table Legend
| Column | Meaning |
|---|---|
| Tier | The tier of the spell. Can be 1-3. |
| Level | The minimum level needed to access the spell. |
| Prof | The minimum proficiency needed to access the spell and the maximum needed to get the highest bonuses. |
| Cost | The base mana cost of the spell. |
| CD | The base cooldown of the spell and the reduced cooldown via abilities. |
| Targets | The base number of targets the spell can hit and the increased number via abilities. |
| Duration | The base duration of the spell's effect and the increased duration via abilities. |
Offensive Spells
| Name | Description | Tier | Level | Prof | Cost | CD | Targets | |
|---|---|---|---|---|---|---|---|---|
Elemental | ||||||||
Fire | ||||||||
Fiery Blast |
A ball of fire is hurled at the target. | 1 | 0/200 | 5 | 0 | 3/5 | ||
Inferno |
Unleashes an inferno of flames on all hostile targets, causing Fire damage. | 2 | 50/500 | 12.5 | 4/2 | 5/7 | ||
Flames of Loki |
Fire damage. | 3 | 150/800 | 20 | 7/4 | 7/10 | ||
Cold | ||||||||
Freeze |
Cold damage. | 1 | 0/200 | 5 | 0 | 3/5 | ||
Blizzard |
Cold damage. | 2 | 50/500 | 12.5 | 4/2 | 5/7 | ||
Fimbulvetr |
Cold damage. | 3 | 150/800 | 20 | 7/4 | 7/10 | ||
Elec | ||||||||
Shockblast |
A bolt of lightning strikes the target, causing Elec damage. | 1 | 0/200 | 5 | 0 | 3/5 | ||
Chained Lightning |
Elec damage. | 2 | 50/500 | 12.5 | 4/2 | 5/7 | ||
Wrath of Thor |
Elec damage. | 3 | 150/800 | 20 | 7/4 | 7/10 | ||
Wind | ||||||||
Gale |
A blast of wind hits the target, causing Wind damage. | 1 | 0/200 | 5 | 0 | 3/5 | ||
Downburst |
Wind damage. | 2 | 50/500 | 12.5 | 4/2 | 5/7 | ||
Storms of Njord |
Wind damage. | 3 | 150/800 | 20 | 7/4 | 7/10 | ||
Divine | ||||||||
Holy | ||||||||
Smite |
Holy damage. | 1 | 0/500 | 0 | 3/5 | |||
Banishment |
Holy damage. | 2 | 100/700 | 4/2 | 5/7 | |||
Paradise Lost |
Holy damage. | 3 | 200/900 | 7/4 | 7/10 | |||
Forbidden | ||||||||
Dark | ||||||||
Corruption |
Dark damage. | 1 | 0/500 | 0 | 3/5 | |||
Disintegrate |
Dark damage. | 2 | 100/700 | 4/2 | 5/7 | |||
Ragnarok |
Dark damage. | 3 | 200/900 | 7/4 | 7/10 | |||
Deprecating Magic
| Spell | Description | Level | Prof | Cost | CD | Duration |
|---|---|---|---|---|---|---|
Drain |
Inflicts Drain on one target, causing damage over time.
|
0?/??? | ||||
Slow |
The target is slowed by 30%, making it attack less frequently. | 0?/??? | 18 | 3 | ||
Weaken |
The target is weakened, making it deal less damage, and preventing it from scoring critical hits.
|
0?/??? | 10 | 5 | ||
Sleep |
The target is lulled to sleep, preventing it from taking any actions.
|
0?/??? | 22 | 3 | ||
Confuse |
Confuses the target, making it lunge out wildly and strike friends and foes alike.
|
60?/??? | 25 | 3 | ||
Imperil |
The target is imperiled, reducing physical and magical mitigation as well as elemental mitigations.
|
70?/??? | 10 | 5 | ||
Blind |
Blinds the target, reducing the chance of it landing attacks and hitting with magic spells.
|
80?/??? | 18 | 5 | ||
Silence |
The target is silenced, preventing it from using special attacks and magic. | 110?/??? | 18 | 7 | ||
MagNet |
A net of pure energy ensnares the target, slowing it by 25% and making it unable to evade attacks or spells.
|
250?/??? | 22 | 4 |
Supportive Magic
| Spell | Description | Level | Prof | Cost | CD | Duration |
|---|---|---|---|---|---|---|
Curative | ||||||
Cure |
Restores a moderate amount of Health on the target.
|
10?/??? | ??? | 5/2 | N/A | |
Regen |
Places a heal over time effect on the target.
|
50?/??? | 0 | 14/30 | ||
Full-Cure |
Fully restores the Health of the target. | 200/??? | N/A | |||
Supportive | ||||||
Protection |
Places a shield effect on the target, absorbing 25% of the damage from all attacks. | 40?/??? | ???/30 | |||
Haste |
Speeds up all actions of the target, allowing it to attack more frequently.
|
90?/??? | ???/20 | |||
Shadow Veil |
Surrounds the target with a veil of shadows, making it harder to hit with attacks and spells.
|
110?/??? | ???/20 | |||
Absorb |
The next magical attack against the target has a chance to be absorbed and partially converted to MP.
|
80?/??? | ∞ | |||
Spark of Life |
Any attack that would one-shot a target with more than 1 HP leaves it alive but on the brink of defeat. The buff is removed when triggered (and 50% of the player's base SP is consumed). If the player does not have enough SP remaining the trigger will fail and the player will die.
|
100?/??? | ???/30 | |||
Cloak of the Fallen |
When Spark of Life is triggered Cloak of the Fallen procs, which grants full immunity to damage during the turn that Spark triggers. Grants +75% physical and magical mitigation bonus after the original proc. | |||||
Arcane Focus |
The target attains a higher level of attunement with the arcane forces, increasing magic power, accuracy and crit chance.
|
220?/??? | ???/100 | |||
Heartseeker |
The target attains intimate knowledge of the flow of life in all living beings, increasing attack power, accuracy and crit chance.
|
170?/??? | ???/100 | |||
Spirit Shield |
Powerful attacks against you will be partially absorbed and damage your spirit gauge instead of health.
|
230?/??? | ???/30 | |||
Status Effects
When an offensive spell hits a monster, it may produce an associated status effect on the target, which lasts for a number of turns. In addition, these status effect will explode for bonus damage on the monster when their effected target is struck by the next elemental spell in the cycle. e.g. Searing Skin will explode for Fire damage when the monster is struck by a Cold spell.
| Name | Description | Effect(s) | Duration |
|---|---|---|---|
The skin of the target has been scorched, inhibiting its attack damage.
|
Cold resistance is lowered by 25. | 3 | |
The limbs of the target have been frozen, causing slower movement.
|
Wind resistance is lowered by 25. | ||
The air around the target has been upset, blowing up dust and increasing its miss chance.
|
Elec resistance is lowered by 25. | ||
Internal damage causes slower reactions and lowers evade and resist chance.
|
Fire resistance is lowered by 25. | ||
The holy attack has penetrated the target's defenses, making it take more damage.
|
Dark resistance is lowered by 25. | ||
The decaying effects of the spell has blunted the target's offenses, making it deal less damage.
|
Holy resistance is lowered by 25. | ||
The life essence of the target has been corrupted beyond repair, damaging its physical form over time.
|
Will cause Vitality Drain if hit by Drain and the ability Spirit Theft is active | 7 | |
The life essence of the target has been set ablaze, damaging its physical form over time.
|
Will cause Ether Drain if hit by Drain and the ability Ether Theft is active |
Chance on Hit
The chance-on-hit to proc one of these effects on a monster varies based on the spell cast.
The following base averages have been observed:
- From being hit with a spike shield active: 17.5%
- T1: 20%-25%
- T2: 50%
- T3: 75%
Spike Shields
Additional notes about the spike shields:
- Can proc upon parrying or blocking an attack.
- Do a minimum of 5 damage to monsters regardless of damage taken.
- Count as physical damage.
- Can proc status effects (~20% chance).
Procs
Spell procs take priority in the following order (assuming they are applicable):
Absorb > Spirit Shield > Spark of Life > Spike effects
Stacking
The effects of Arcane Focus and Heartseeker cannot be active simultaneously.