Talk:Spells

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New Spirit Shield Data:

  • Your spirit shield absorbs 4144 points of damage from the attack into 59 points of spirit damage.
  • Your spirit shield absorbs 4014 points of damage from the attack into 57 points of spirit damage.
  • Your spirit shield absorbs 3011 points of damage from the attack into 43 points of spirit damage.
  • Your spirit shield absorbs 2838 points of damage from the attack into 41 points of spirit damage.
  • Your spirit shield absorbs 2708 points of damage from the attack into 39 points of spirit damage.
  • Your spirit shield absorbs 2111 points of damage from the attack into 30 points of spirit damage.
  • Your spirit shield absorbs 1971 points of damage from the attack into 28 points of spirit damage.
  • Your spirit shield absorbs 1891 points of damage from the attack into 27 points of spirit damage.
  • Your spirit shield absorbs 1651 points of damage from the attack into 24 points of spirit damage.
  • Your spirit shield absorbs 1209 points of damage from the attack into 17 points of spirit damage.
  • Your spirit shield absorbs 1177 points of damage from the attack into 17 points of spirit damage.
  • Your spirit shield absorbs 755 points of damage from the attack into 11 points of spirit damage.
  • Your spirit shield absorbs 650 points of damage from the attack into 9 points of spirit damage.
  • Your spirit shield absorbs 598 points of damage from the attack into 9 points of spirit damage.
  • Your spirit shield absorbs 578 points of damage from the attack into 8 points of spirit damage.
  • Your spirit shield absorbs 493 points of damage from the attack into 7 points of spirit damage.
  • Your spirit shield absorbs 433 points of damage from the attack into 6 points of spirit damage.

- Maximum Joe (talk) 14:49, 23 May 2013 (UTC)


“with the remainder absorbed as damage to your spirit. ” how is the spirit damage amount be calculated? percentage of my base sp? do we have some formulas? --Ewq23 (talk) 15:23, 27 January 2013 (UTC)

"The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base spirit (reducible to 20% at max AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0% of base spirit at exactly 25% damage." Works exactly as it's stated. Varst (talk) 15:39, 27 January 2013 (UTC)

  • i meant details, if a enemy attack is not over my hp, then how is it been calculated, (mob hit - 1/4*my-hp)/x = final sp damage taken, what the would the x be? --Ewq23 (talk) 01:49, 28 January 2013 (UTC)
Since we're dealing with a percent, the bottom is the largest value possible, which in this case is 100% health, minus the 25% health minimum.
Long story short, x= 3/4 * base_HP.
--Destructorspace (talk) 04:00, 28 January 2013 (UTC)

if (hit >= .25*base_HP) //Only take SP damage if it would do more than 25% of base health

if (hit >= base_HP) //Only do damage calculation if it doesn't get capped at 100% health anyway
SP_damage = Absorption_Percentage * base_SP
else
SP_damage = (Absorption_Percentage * base_SP) * (hit - .25*base_HP) / (.75*base_HP )


  • in another community some guys conclude similar thing as you do, in a formula, it is about --Ewq23 (talk) 04:44, 28 January 2013 (UTC)
sp_damage = Base_SP/5  *    (mob_hit - max_HP/4) / max_HP/3*4 

SP damage = Base SP * (0.4 - (AP in SP shield - 1) * 0.05) * (Max ((Damage - max HP * 25%) / max HP * 0.75), 1) Varst (talk) 05:54, 28 January 2013 (UTC)

  • this formula seems already mature, why don't put it in the main page? --Ewq23 (talk) 10:51, 28 January 2013 (UTC)

This will need additions from someone with a higher rank than mine. --3d0xp0xy 05:45, 23 April 2009 (UTC)

I added descriptions of the ones I have Nick321

May as well add status effects here. --Sayo

It's much better now. --3d0xp0xy 20:26, 20 July 2009 (UTC)

Added Tier 11 Spells. Don't think there is anymore for a while. On another note, for Spark of Life, if the first mob kills you and triggers it, the mobs still in the process of taking their turns can still kill you. --Sonic 12:35, 21 July 2009 (UTC)

This needs to be updated for 0.3.2. --3d0xp0xy 08:24, 24 August 2009 (UTC)

Page is up to date as of 0.4.4. --Coredumperror 19:06, 1 January 2010 (UTC)

  • I plan to add the base costs of all the spells up to tier 11 once I hit lvl 100.

I've added info on spell durations, but I don't have all of them, so someone else will have to fill in the gaps.--Sayo 00:11, 15 May 2010 (UTC)

Regarding edits made on 02nd December 2021, edits to buff spells, I'm assuming the numbers after / are scroll buffs? Probably needs clarifying somewhere, a newbie won't know what it is Shank (talk) 13:13, 3 December 2021 (UTC)

Looks to be ability upgrades, probably fine as its consistent, can add a ref if it becomes an issue Shank (talk) 13:41, 3 December 2021 (UTC)