Item World: Difference between revisions
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All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency per level. | All non-[[Primary Attribute]] and damage type potencies give roughly 2% per player level per potency per level. | ||
{|class="wikitable" | {|class="wikitable Sortable" | ||
!Name | !Name | ||
! | !Addition | ||
|- | |- | ||
|Agility || Agility | |Agility || Primary Stat (Agility) | ||
|- | |- | ||
|Archmage || Magic Damage | |Archmage || Bonus Magic Damage | ||
|- | |- | ||
|Butcher || Weapon Damage | |Butcher || Bonus Weapon Damage | ||
|- | |- | ||
|Capacitor || MP | |Capacitor || Bonus MP | ||
|- | |- | ||
|Coldproof || Cold | |Coldproof || Mitigation (Cold) | ||
|- | |- | ||
|Darkproof || Dark | |Darkproof || Mitigation (Dark) | ||
|- | |- | ||
|Dexterity || Dexterity | |Dexterity || Primary Stat (Dexterity) | ||
|- | |- | ||
|Economizer || Mana Conservation | |Economizer || Bonus Mana Conservation | ||
|- | |- | ||
|Elecproof || Elec | |Elecproof || Mitigation (Elec) | ||
|- | |- | ||
|Endurance || Endurance | |Endurance || Primary Stat (Endurance) | ||
|- | |- | ||
|Fireproof || Fire | |Fireproof || Mitigation (Fire) | ||
|- | |- | ||
|Hollowforged || Damage Type converts to [[Void]] | |Hollowforged || Damage Type converts to [[Void]] | ||
|- | |- | ||
|Holyproof || Holy | |Holyproof || Mitigation (Holy) | ||
|- | |- | ||
|Intelligence || Intelligence | |Intelligence || Primary Stat (Intelligence) | ||
|- | |- | ||
|Juggernaut || Bonus HP | |Juggernaut || Bonus HP | ||
|- | |- | ||
|Soulproof || Soul | |Soulproof || Mitigation (Soul) | ||
|- | |- | ||
|Strength || Strength | |Strength || Primary Stat (Strength) | ||
|- | |- | ||
|Windproof || Wind | |Windproof || Mitigation (Wind) | ||
|- | |- | ||
|Wisdom || Wisdom | |Wisdom || Primary Stat (Wisdom) | ||
|} | |} | ||
Revision as of 11:43, 30 July 2012
Item World (IW) is one of the battle modes in the HentaiVerse mini-game. Item World allows you to do battle inside any piece of equipment not equipped to your current equipment set in order to increase its latent potential.
Rounds
An Item World has rounds based on the equipment's quality. This is capped at 200 round.
If you are defeated or flee in any round you must start over again to complete the IW for an item potency increase.
Item Potency
Clearing an Item World or Upgrading a piece of equipment increases the potency of the equipment. The amount of potency points gained depends on the difficulty (Monster HP Modifier) chosen and the number of rounds cleared.
All equipment starts at Potency Level 0, and can be leveled up to Level 10, unlocking a total of ten potencies. The amount of points required for the next level is displayed next to the equipment potency's level. Potency unlocks add stats that the equipment piece does not already possess (with the exception of damage stats for weapons). These additional stats cannot be further upgraded in the forge.
- The 10th level of Potency for non-void weapons will always change its damage type to void.
- This does NOT turn a weapon into a true Ethereal (it still has burden/interference).
- This does turn old Ethereals (Soul damage) into new Ethereals (Void damage). In addition, Ethereal weapons gain a random Elemental Strike at level 10 potency.
Except for the Level 10 weapon unlock, there are five levels to each Potency. It is possible to get one level of each, but it is not possible to max every Potency for a given piece of gear.
Potencies
All non-Primary Attribute and damage type potencies give roughly 2% per player level per potency per level.
| Name | Addition |
|---|---|
| Agility | Primary Stat (Agility) |
| Archmage | Bonus Magic Damage |
| Butcher | Bonus Weapon Damage |
| Capacitor | Bonus MP |
| Coldproof | Mitigation (Cold) |
| Darkproof | Mitigation (Dark) |
| Dexterity | Primary Stat (Dexterity) |
| Economizer | Bonus Mana Conservation |
| Elecproof | Mitigation (Elec) |
| Endurance | Primary Stat (Endurance) |
| Fireproof | Mitigation (Fire) |
| Hollowforged | Damage Type converts to Void |
| Holyproof | Mitigation (Holy) |
| Intelligence | Primary Stat (Intelligence) |
| Juggernaut | Bonus HP |
| Soulproof | Mitigation (Soul) |
| Strength | Primary Stat (Strength) |
| Windproof | Mitigation (Wind) |
| Wisdom | Primary Stat (Wisdom) |
EXP
The strength of the monsters and EXP gains depend on the quality of the item. A Magnificent item will have significantly harder mobs than a Crude one. Like in the Grindfest, monsters start at 50% base damage and increase by 1% per round. Experience gained is significantly higher than the equivalent difficulty Grindfest, however you do not gain any credits inside the Item World. Item World does, however, have the same drop quality bonuses as Grindfest.